History VideoGame / YumeNikki

6th Sep '17 1:52:18 AM LucaEarlgrey
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* GameBreakingBug: Parodied in the 8-bit dungeon with a particular event where [[spoiler:"talking" to a seemingly-nondescript wall tile will cause it to bring up a dialogue box with [[NothingIsScarier nothing in it]], and repeated interactions with it will cause the graphics to corrupt and the game to eventually "crash" 8-bit style, followed by Madotsuki waking up.]]

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* GameBreakingBug: Parodied in the 8-bit dungeon with a particular event where [[spoiler:"talking" to a seemingly-nondescript wall tile will cause it to bring up a dialogue box with [[NothingIsScarier nothing in it]], it]][[note]]Normally, dialogue boxes in the dungeon bring up a string of cryptic numbers[[/note]], and repeated interactions with it will cause the graphics to corrupt and the game to eventually "crash" 8-bit style, followed by Madotsuki waking up.]]
26th Aug '17 12:03:17 PM rjd1922
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* LongSongShortScene: While most songs in the game are short loops, [[https://youtu.be/D07lrtFkIaM the FC field music]] lasts over two minutes... in an area you'll probably only spend a few seconds in.
29th Jul '17 1:04:04 PM GrammarNavi
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* {{Retraux}}: The [[NintendoEntertainmentSystem Famicom]] World.

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* {{Retraux}}: The [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Famicom]] World.
26th Jul '17 2:48:58 PM rjd1922
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* AmbiguousTimePeriod: The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Madotsuki's room suggests that the game takes place at least as far back as TheEighties (though one of the {{dream world}}s is a clear {{homage}} to ''VideoGame/{{Mother|1}}'', which was released in 1989), but it could otherwise be set anywhere between then and the TurnOfTheMillennium (when the game was made).
22nd Jul '17 11:55:03 AM rjd1922
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* TooLongDidntDub: The English FanTranslation leaves some effect names untranslated, such as Medamaude ("Eyeball Hand"), Nopperabou ("Faceless"), Buyo Buyo ("Soft and Squishy"), and Yuki-onna ("Snow Woman"). All of them except Medamaude say what they do in the description, however.
13th Jul '17 8:02:13 PM rjd1922
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In 2004, Japanese {{freeware}} developer Kikiyama popped open the VideoGame/RPGMaker 2003 game application and thought to herself, "Hey, wouldn't it be an ''awesome'' idea to make something that'll confuse and creep a lot of people out?" Such is the origin of ''Yume Nikki'' (Japanese for "dream diary"), a bizarre adventure game that's been described as "''VideoGame/{{EarthBound}}'' meets ''Franchise/SilentHill''" or "''Film/{{Eraserhead}}'' in RPGMaker" and does not fail to bring on the weirdness factor.

to:

In 2004, Japanese {{freeware}} developer Kikiyama popped open the VideoGame/RPGMaker 2003 game application and thought to herself, "Hey, wouldn't it be an ''awesome'' idea to make something that'll confuse and creep a lot of people out?" Such is the origin of ''Yume Nikki'' (Japanese for "dream diary"), a bizarre adventure game that's been described as "''VideoGame/{{EarthBound}}'' meets ''Franchise/SilentHill''" or "''Film/{{Eraserhead}}'' in RPGMaker" VideoGame/RPGMaker" and does not fail to bring on the weirdness factor.
13th Jun '17 12:13:04 PM ImperialMajestyXO
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In 2004, Japanese {{freeware}} developer Kikiyama popped open the RPG Maker 2003 game application and thought to herself, "Hey, wouldn't it be an ''awesome'' idea to make something that'll confuse and creep a lot of people out?" Such is the origin of ''Yume Nikki'' (Japanese for "dream diary"), a bizarre adventure game that's been described as "''VideoGame/{{EarthBound}}'' meets ''Franchise/SilentHill''" or "''Film/{{Eraserhead}}'' in RPGMaker" and does not fail to bring on the weirdness factor.

to:

In 2004, Japanese {{freeware}} developer Kikiyama popped open the RPG Maker VideoGame/RPGMaker 2003 game application and thought to herself, "Hey, wouldn't it be an ''awesome'' idea to make something that'll confuse and creep a lot of people out?" Such is the origin of ''Yume Nikki'' (Japanese for "dream diary"), a bizarre adventure game that's been described as "''VideoGame/{{EarthBound}}'' meets ''Franchise/SilentHill''" or "''Film/{{Eraserhead}}'' in RPGMaker" and does not fail to bring on the weirdness factor.
7th May '17 11:31:09 AM rjd1922
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* CosmeticAward: Almost all of the effects do nothing meaningful except alter Madotsuki's appearance.

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* CosmeticAward: Almost all Most of the effects do nothing meaningful except alter Madotsuki's appearance.
18th Apr '17 5:47:09 PM shimaspawn
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* FundamentallyFunnyFruit: NASU, the eggplant-catching minigame.
2nd Feb '17 4:40:09 PM Kodaemon
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** The turtleneck-wearing Seccom Masada and his minimalist spaceship with its large view port are quite possibly [[https://s-media-cache-ak0.pinimg.com/originals/75/d7/08/75d708838dee0afcf4bb49fb362e351b.jpg inspired]] by ''Creator/CarlSagan'' and ''Series/{{Cosmos}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YumeNikki