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* CanadaEh: Some of the miners in Canada talk with a Canadian accent, eh.



* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're unaffected by destruction effects (aside from Helpoemer), even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. The Winged Dragon of Ra's Phoenix Mode is by far the most useful due to how it can bypass the 3-tribute requirement that the other two mandate. This becomes {{Justified}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming overpowered cards that the player is normally only allowed 1 of.

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* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're unaffected by destruction effects (aside from Helpoemer), even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. The Winged Dragon of Ra's Phoenix Mode is by far the most useful due to how it can bypass the 3-tribute requirement that the other two mandate. This becomes {{Justified}}, {{Justified|Trope}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming overpowered cards that the player is normally only allowed 1 of.
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it's explictly a sacred cards sequel


* BroadStrokes: While the game is mostly based on the anime, and makes several direct references to it, particularly the Virtual World arc, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world. On the other hand it can't be canon to the anime, since the Big Five are still alive and have physical bodies, and the whole point of the Virtual World arc was that they didn't have their own bodies anymore. The game is also built on the same engine as ''The Sacred Cards'', but its ambiguous if the two games are connected; the PlayerCharacter may or may not be the same in both games, and ''The Sacred Cards'' skipped the Virtual World arc, yet Yugi and Ishizu are both accepting of the fact you can wield an Egyptian God Card, which lines up with ''The Sacred Cards''.

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* BroadStrokes: While the game is mostly based on the anime, and makes several direct references to it, particularly the Virtual World arc, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world. On the other hand it can't be canon to the anime, since the Big Five are still alive and have physical bodies, and the whole point of the Virtual World arc was that they didn't have their own bodies anymore. The game is also built on the same engine as ''The Sacred Cards'', but its ambiguous if the two games are connected; the PlayerCharacter may or may not be the same in both games, and ''The Sacred Cards'' skipped the Virtual World arc, yet Yugi and Ishizu are both accepting of the fact you can wield an Egyptian God Card, which lines up with ''The Sacred Cards''.

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* AlternateContinuity: To the anime, specifically season 4.



* BroadStrokes: While the game is mostly based on the anime, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world.

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* BroadStrokes: While the game is mostly based on the anime, and makes several direct references to it, particularly the Virtual World arc, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world.world. On the other hand it can't be canon to the anime, since the Big Five are still alive and have physical bodies, and the whole point of the Virtual World arc was that they didn't have their own bodies anymore. The game is also built on the same engine as ''The Sacred Cards'', but its ambiguous if the two games are connected; the PlayerCharacter may or may not be the same in both games, and ''The Sacred Cards'' skipped the Virtual World arc, yet Yugi and Ishizu are both accepting of the fact you can wield an Egyptian God Card, which lines up with ''The Sacred Cards''.
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** Joey drops a lot of good cards that are pretty much essential to make it through the early game. Particularly, he has Baby Dragon and Time Wizard, the latter of whom can turn a Baby Dragon on the field into a Thousand Dragon. It is easily the easiest big beater to get early on, though the combo will start to taper off one duelist start carrying more monsters over the 1200 ATK line.

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** Joey drops a lot of good cards that are pretty much essential to make it through the early game. Particularly, he has Baby Dragon and Time Wizard, the latter of whom can turn a Baby Dragon on the field into a Thousand Dragon. It is easily the easiest big beater to get early on, though the combo will start to taper off one once duelist start carrying more monsters over the 1200 ATK line.

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* BoringButPractical: Mammoth Graveyard has an average 1200/800 statline, but its continuous effect powering down your opponent's monsters lets it, and the rest of your deck, win a lot of straight fights in the midgame.

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* BoringButPractical: BoringButPractical:
**
Mammoth Graveyard has an average 1200/800 statline, but its continuous effect powering down your opponent's monsters lets it, and the rest of your deck, win a lot of straight fights in the midgame.midgame.
** Joey drops a lot of good cards that are pretty much essential to make it through the early game. Particularly, he has Baby Dragon and Time Wizard, the latter of whom can turn a Baby Dragon on the field into a Thousand Dragon. It is easily the easiest big beater to get early on, though the combo will start to taper off one duelist start carrying more monsters over the 1200 ATK line.
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* FakeDifficulty: By far the game's biggest problem. Beating duelist barely raises your deck capacity by 1 or 2 points, and you get next to zero money beating a duelist. Cards at the card shop cost a gigantic sum, and selling cards barely gives you any money. To top it off, your life points don't restore in between duels unless you go back to your house to recover, which can be a massive, out of the way trip at certain points in the game. All this results in game with loads and loads of ForcedLevelGrinding if you even want to get passed ''the intro''.

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* FakeDifficulty: By far the game's biggest problem. Beating duelist duelists barely raises your deck capacity by 1 or 2 points, and you get next to zero money beating a duelist. Cards at the card shop cost a gigantic sum, and selling cards barely gives you any money. To top it off, your life points don't restore in between duels unless you go back to your house to recover, which can be a massive, out of the way trip at certain points in the game. All this results in a game with loads and loads of ForcedLevelGrinding if you even want to get passed past ''the intro''.

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* AwesomeButImpractical: Many powerful cards that require two or three tributes. Due to the general power difference between your deck and opponents' decks, cards that only require one tribute are the safest option.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Many powerful cards that require two or three tributes. Due to the general power difference between your deck and opponents' decks, cards that only require one tribute are the safest option.option.
** Adjacent to that; the Egyptian God cards. Once you have one on the field you have basically won. However, if you have the resources to summon one, you likely could have won without it, anyway. Their only real benefit is their zero deck capacity cost.
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* FakeDifficulty: By far the game's biggest problem. Beating duelist barely raises your deck capacity by 1 or 2 points, and you get next to zero money beating a duelist. Cards at the card shop cost a gigantic sum, and selling cards barely gives you any money. To top it off, your life points don't restore in between duels unless you go back to your house to recover, which can be a massive, out of the way trip at certain points in the game. All this results in game with loads and loads of ForcedLevelGrinding if you even want to get passed ''the intro''.
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* InfoDump: Ishizu drops the entire plot on you in the first two minutes.

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* InfoDump: {{Introdump}}: Ishizu drops the entire plot on you in the first two minutes.minutes of gameplay, explaining what Reshef is, why and how the Millennium Items disappeared, and how to resurrect and stop him.
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* ElementalRockPaperScissors: For example, a Fiend -- no matter how weak -- can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Shadow cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Shadow, and you win. Only [[NonElemental Divine]] monsters are exempt from this.

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* ElementalRockPaperScissors: There are two circles of this -- Fire > Forest > Wind > Earth > Thunder > Water, and Shadow > Light > Fiend > Dream. These types override ATK and DEF scores and automatically guarantee a win for the superior type. For example, a any Fiend -- no matter how weak -- can will destroy any Dream monster, no matter how strong.monster regardless of type. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Shadow cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Shadow, and you win. Only [[NonElemental Divine]] monsters are exempt from this.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but in exchange these monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost (which is actually substantially ''increased'' for no apparent reason.

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* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but in exchange these monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost (which is actually substantially ''increased'' ''increased'') for no apparent reason.
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* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but in exchange these monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.

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* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but in exchange these monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost (which is actually substantially ''increased'' for no apparent reason.
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* UpgradedBoss: After driving the Neo Ghouls out of Domino City, every rematchable opponent (except Tristan) upgrades their Deck and becomes much more difficult than when you first Dueled them.

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* UpgradedBoss: After driving the Neo Ghouls out of Domino City, every rematchable opponent (except Tristan) upgrades their Deck and becomes much more difficult than when you first Dueled them. When you're instructed to rematch your allies for special cards to proceed in Pegasus's Castle, they too have tuned up their Deck and are a lot more difficult.
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* PaperThinDisguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and takes on a PunnyName alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is.

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* PaperThinDisguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and takes on a PunnyName alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is. The strategy guide writer wasn't fooled, referring to Pegasus by his new name three times and refers to him by his regular name everywhere else.



* WhatHappenedToTheMouse: Unlike the rest of Chevalsky's lackeys, the Puppeteer of Doom is only seen once, near the very start of the game. He's neither seen nor mentioned after that.

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* WhatHappenedToTheMouse: Unlike the rest of Chevalsky's lackeys, the Puppeteer of Doom is only seen once, near the very start of the game. He's neither seen nor mentioned after that.that and only raises a ton of questions as to how the Duelist Kingdom went down in this game given that the Mimic of Doom is present as well.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The Final Destiny card obliterates everything on the field and in both hands. The Egyptian God Cards are immune to this effect, so it is possible to use this card as free field and hand wipe. Even without them, it has a low Deck Cost and can be used to turn the duel into a top-decking war if things go wrong for you.

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* UltimateUniverse: The game features both manga-exclusive and anime-exclusive characters, referencing events from both continuities as well as its prequel game.



* UltimateUniverse: The game features both manga-exclusive and anime-exclusive characters, referencing events from both continuities as well as its prequel game.

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* UltimateUniverse: The game features both manga-exclusive UpgradedBoss: After driving the Neo Ghouls out of Domino City, every rematchable opponent (except Tristan) upgrades their Deck and anime-exclusive characters, referencing events from both continuities as well as its prequel game.becomes much more difficult than when you first Dueled them.

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