History VideoGame / Xenogears

28th Nov '16 6:18:36 PM sarysa
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* CameraScrew:
** About 95% of screens give you 360 degree rotation of the camera, but some rooms have predetermined angles for when you enter a room. It's possible for the same direction you used to enter a room will cause you to backtrack.
** A number of non-secret exits can be completely obscured at any angle, or require turns that are unclear due to the position of walls.


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* InterfaceScrew: There are numerous automated text boxes that open when some background character is talking. These prevent the player from talking with others or opening doors to other areas. One refugee in Shevat opens [[{{Kiai}} exercise grunts]] within two seconds of each other, making interacting with anything in that room a royal pain.
28th Nov '16 5:58:17 PM sarysa
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* LightIsNotGood: The EvilEmpire is the Sacred Empire of Solaris. Despite being populated mostly by slave labor and an upper-class of unrepentant douchebags, native Solarians are mostly light-haired, most wear white clothing, their military Gears and vehicles tend to be white. Solaris itself is white. White is also a major motif of the [[Big Bad]] and his component parts. Save for a few notable exceptions, you might almost say that this game plays the trope straight.

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* LightIsNotGood: The EvilEmpire is the Sacred Empire of Solaris. Despite being populated mostly by slave labor and an upper-class of unrepentant douchebags, native Solarians are mostly light-haired, most wear white clothing, their military Gears and vehicles tend to be white. Solaris itself is white. White is also a major motif of the [[Big Bad]] BigBad and his component parts. Save for a few notable exceptions, you might almost say that this game plays the trope straight.
28th Nov '16 5:57:23 PM sarysa
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* LightIsNotGood: The [[Evil Empire]] is the Sacred Empire of Solaris. Despite being populated mostly by slave labor and an upper-class of unrepentant douchebags, native Solarians are mostly light-haired, most wear white clothing, their military Gears and vehicles tend to be white. Solaris itself is white. White is also a major motif of the [[Big Bad]] and his component parts. Save for a few notable exceptions, you might almost say that this game plays the trope straight.

to:

* LightIsNotGood: The [[Evil Empire]] EvilEmpire is the Sacred Empire of Solaris. Despite being populated mostly by slave labor and an upper-class of unrepentant douchebags, native Solarians are mostly light-haired, most wear white clothing, their military Gears and vehicles tend to be white. Solaris itself is white. White is also a major motif of the [[Big Bad]] and his component parts. Save for a few notable exceptions, you might almost say that this game plays the trope straight.
28th Nov '16 5:56:38 PM sarysa
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Added DiffLines:

* LightIsNotGood: The [[Evil Empire]] is the Sacred Empire of Solaris. Despite being populated mostly by slave labor and an upper-class of unrepentant douchebags, native Solarians are mostly light-haired, most wear white clothing, their military Gears and vehicles tend to be white. Solaris itself is white. White is also a major motif of the [[Big Bad]] and his component parts. Save for a few notable exceptions, you might almost say that this game plays the trope straight.
** Subverted with [[spoiler:Fei's final gear,]] the Xenogear itself, which is white and has a somewhat angelic appearance to it.
28th Nov '16 5:14:04 PM sarysa
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* {{Homage}}: The fight between Fei and a crazy Elly and [[spoiler:the location Deus]] show that Tetsuya Takahasi ''really'' likes ''Gundam''.

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* {{Homage}}: The fight between Fei and HandOrObjectUnderwear: While BarbieDollAnatomy is used in most nude scenes, a crazy Elly and [[spoiler:the location Deus]] show that Tetsuya Takahasi ''really'' likes ''Gundam''.conspicuously placed lens flare covers Elly's breasts in during the ending FMV.


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* {{Homage}}: The fight between Fei and a crazy Elly and [[spoiler:the location Deus]] show that Tetsuya Takahasi ''really'' likes ''Gundam''.
28th Nov '16 3:16:10 PM sarysa
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* HulkSpeak: [[ArtificialHuman Emeralda]] uses this exclusively, perhaps speaking a little better than Hulk or a caveman, but worse than a child.
28th Nov '16 8:13:50 AM sarysa
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* StayInTheKitchen: After the party defeats [[spoiler:Hammer]], Fei convinces [[spoiler:Elly]] to stop fighting, citing her apparent (and never really explained before) [[ThouShallNotKill reluctance to kill]]. Pretty ironic as well, given Fei's pacifist leanings in the first third of the game.
26th Nov '16 3:02:10 PM sarysa
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* YouFailPhysicsForever: The night before the attack on Aveh, Bart and Sigurd are having a nighttime chat on their ship which is bobbing up and down. The problem is, it's a sandship and it's not moving, so it shouldn't be bobbing as if it were in water.
24th Oct '16 4:49:57 PM Polokun
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/xenocast.jpg]]
''[[caption-width-right:350:Stand Tall and Shake the Heavens.]]''

->''"It's okay not to feel `whole'. Even if you feel only partly complete, if you repeat that enough, it'll eventually be `whole'. A part... is better than zero."''
-->--'''Elly''', revealing more about the story than she knows.

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[[quoteright:350:http://static.[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/xenocast.jpg]]
''[[caption-width-right:350:Stand
org/pmwiki/pub/images/Xenogears.jpg]]
'''[[caption-width-right:272:Stand
Tall and Shake the Heavens.]]''

->''"It's okay not to feel `whole'. Even if you feel only partly complete, if you repeat that enough, it'll eventually be `whole'. A part... is better than zero.
]]'''

->''"I am Alpha and Omega,\\
The beginning and the end,\\
The first and the last.
"''
-->--'''Elly''', revealing more about the story than she knows.
12th Aug '16 8:50:18 PM htuttle
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The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Interestingly enough, the game's creators have [[WordOfGod stated]] that in its early development stages, ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.

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The game was written and directed by Tetsuya Takahashi, who later on would become the founder of the Creator/MonolithSoft studio. Interestingly enough, the game's creators have [[WordOfGod stated]] stated that in its [[DivorcedInstallment early development stages, stages]], ''Xenogears'' was planned to be ''VideoGame/FinalFantasyVII'', and later, ''VideoGame/ChronoCross''.



Four years and one console generation later, the dev team took another crack at the property: ''VideoGame/{{Xenosaga}}'', a splinter franchise released for UsefulNotes/PlayStation2. ''Xenosaga'' was developed by MonolithSoft, an indie company founded by ''Xenogears'' staff members who left Square following the completion of the first game. However, the reboot was also produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]

In 2010, it spawned yet another franchise, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it was released on April 29, 2015 and December 4, 2015 in North America.

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Four years and one console generation later, the dev team took another crack at the property: ''VideoGame/{{Xenosaga}}'', a splinter franchise released for UsefulNotes/PlayStation2. ''Xenosaga'' was developed by MonolithSoft, Monolight Soft, an indie company founded by ''Xenogears'' staff members who left Square following the completion of the first game. However, the reboot was also produced and published by Namco. [[ContestedSequel Many believe didn't live up to the original game, although many others believe it surpassed it.]]

In 2010, it spawned yet another franchise, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, Monolith Soft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it was released on April 29, 2015 and December 4, 2015 in North America.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Xenogears