History VideoGame / Xenogears

2nd Apr '16 6:21:55 AM Kahran042
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* FollowTheLeader: It's the story of angst-ridden protagonist sucked into circumstances he barely even understands who hates mechs and fighting, and is prone to going on destructive rampages with his mech. The game also has tons of ContemplateOurNavels and vague foreshadowing, an [[TheOmniscientCouncilOfVagueness Omniscient Council of Vagueness]] and an [[spoiler:AssimilationPlot]]. [[Anime/NeonGenesisEvangelion Does any of this sound familiar?]]
** The two even share some of the same animators (both being animated by Creator/ProductionIG), which is why cutscenes resemble Evangelion's art style. It's also unclear exactly how much got its influence from ''Evangelion'' and how much was coincidental[[note]]Seeing how the game was originally planned to be ''Final Fantasy VII'', and presumably was created before the whole detective in New York thing, placing it in 1994~, which means development started around the same time as ''Evangelion''.[[/note]]
** Some of it may be a coincidence, as Takahashi was apparently interested in HumongousMecha and religion since childhood.
17th Feb '16 5:46:08 AM jake38
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In 2010 it had yet another SpiritualSuccessor, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it is scheduled for April 2015 release in Japan.

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In 2010 it had yet another SpiritualSuccessor, ''VideoGame/{{Xenoblade}}'' for Wii. Also developed by Tetsuya Takahashi and Creator/MonolithSoft, but this time produced and published by Nintendo, although this one was more faithful to the spirit of the original ''Xenogears''. There are more [[{{Expy}} expies]] of characters from ''Xenogears'' there too, along with other minor similarities but in a vastly different setting. This game later received a ({{thematic|Series}}) sequel for the WiiU called ''VideoGame/XenobladeChroniclesX''. This game reunites Tetsuya Takahashi with original ''Xeno'' character designer KunihikoTanaka (who had been absent since ''Xenosaga Episode I''), brings back fuel-based mechs, and featured a logo early in development which, unlike previous games, was strikingly reminiscent of that of ''Xenogears'' before that was changed as it got further into development, it is scheduled for was released on April 29, 2015 release and December 4, 2015 in Japan.
North America
7th Feb '16 2:08:59 PM littlebeeper
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''Xenogears'' was released by Squaresoft in 1998 for the original [[UsefulNotes/Playstation Playstation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

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''Xenogears'' was released by Squaresoft in 1998 for the original [[UsefulNotes/Playstation Playstation]].[[UsefulNotes/{{PlayStation}} PlayStation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.
7th Feb '16 2:02:12 PM littlebeeper
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''Xenogears'' was released by Squaresoft in 1998 for the original UsefulNotes/Playstation. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

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''Xenogears'' was released by Squaresoft in 1998 for the original UsefulNotes/Playstation.[[UsefulNotes/Playstation Playstation]]. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.
5th Feb '16 7:33:00 PM xenol
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* UnfortunateNames: The nation of Nimrod, described only in Perfect Works.

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* UnfortunateNames: The nation of Nimrod, described only in Perfect Works. The name is yet another Biblical reference, from King Nimrod who resided over the place where the Tower of Babel was built.
14th Jan '16 7:12:58 PM nombretomado
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Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, a SpiritualSuccessor franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, which was formed by ''Xenogears'' team members that left SquareEnix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase Many believe didn't live up to the original game, although many others believe it surpassed it.]]

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Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for UsefulNotes/PlayStation2, a SpiritualSuccessor franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, which was formed by ''Xenogears'' team members that left SquareEnix Creator/SquareEnix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase Many believe didn't live up to the original game, although many others believe it surpassed it.]]
8th Jan '16 7:24:06 PM Discar
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* OurGodsAreGreater: [[spoiler:Deus is very powerful and capable of creating life, but is really just a [[AIIsACrapshoot malevolent interstellar war machine]], capable of being destroyed. The Wave Existence is an extradimensional being of unfathomable power, but its only concern is to go back to its own dimension. [[DidYouJustPunchOutCthulhu Its destructibility]] is unknown.]]

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* OurGodsAreGreater: OurGodsAreDifferent: [[spoiler:Deus is very powerful and capable of creating life, but is really just a [[AIIsACrapshoot malevolent interstellar war machine]], capable of being destroyed. The Wave Existence is an extradimensional being of unfathomable power, but its only concern is to go back to its own dimension. [[DidYouJustPunchOutCthulhu Its destructibility]] is unknown.]]
7th Jan '16 8:21:31 AM erforce
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''Xenogears'' was released by Squaresoft in 1998 for the original Playstation. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.

to:

''Xenogears'' was released by Squaresoft in 1998 for the original Playstation.UsefulNotes/Playstation. A cult classic that is particularly remembered for a uniquely convoluted plot spanning ten thousand years, themes cooked out of Gnosticism, Jewish mysticism and Jungian psychology, and an atmosphere that was remarkably {{Anime}}-like for its time, leading to the game's infamous hour-long cutscenes.



Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for PlayStation2, a SpiritualSuccessor franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, which was formed by ''Xenogears'' team members that left SquareEnix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase Many believe didn't live up to the original game, although many others believe it surpassed it.]]

to:

Followed up a few years later by ''VideoGame/{{Xenosaga}}'' for PlayStation2, UsefulNotes/PlayStation2, a SpiritualSuccessor franchise and ContinuityReboot. However, it was developed by Creator/MonolithSoft, which was formed by ''Xenogears'' team members that left SquareEnix after the completion of the original game. Also, the game was produced and published by Namco. [[BrokenBase Many believe didn't live up to the original game, although many others believe it surpassed it.]]



Now up on the Playstation Network. The ''[[http://www.flickr.com/photos/29956195@N08/sets/72157616593453778/ Perfect Works]]'' has also been translated (almost entirely) into English.

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Now up on the Playstation Network.PlayStationNetwork. The ''[[http://www.flickr.com/photos/29956195@N08/sets/72157616593453778/ Perfect Works]]'' has also been translated (almost entirely) into English.



* OrganicTechnology: It's a little hard to see given the limited graphics power of the PlayStation, but the artwork in the ''Perfect Works'' book shows that all the Omnigears [[spoiler:and Deus in its final forms]] are all in some way organic. There's a line in the game around the time of Andvari's discovery that says something to this effect, but it's easily missable and it's not that big of a plot point in the game until [[spoiler:Miang drags her GreyGoo-powered Opiomorph out of storage and whoops your ass with it]].

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* OrganicTechnology: It's a little hard to see given the limited graphics power of the PlayStation, UsefulNotes/PlayStation, but the artwork in the ''Perfect Works'' book shows that all the Omnigears [[spoiler:and Deus in its final forms]] are all in some way organic. There's a line in the game around the time of Andvari's discovery that says something to this effect, but it's easily missable and it's not that big of a plot point in the game until [[spoiler:Miang drags her GreyGoo-powered Opiomorph out of storage and whoops your ass with it]].
21st Dec '15 3:06:16 PM thekeyofe
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** The releases the genetic limiters placed on the surface dwelling population by Solaris that made humanity weak, ignorant, and generally fearful of Solair/Emperor Cain by instinct ultimately ends with a good chunk of people mutating into Wels, and then into spare parts of Deus after the Gaetia Key is turned.

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** The releases the Solaris placed genetic limiters placed on the surface dwelling population by Solaris that which made humanity weak, ignorant, and generally fearful of Solair/Emperor Solaris/Emperor Cain by instinct instinct. The removal of those limiters ultimately ends with a good chunk of people mutating into Wels, and then into spare parts of Deus after the Gaetia Key is turned.
21st Dec '15 2:31:06 PM thekeyofe
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* IneffectualSympatheticVillain: Kahran Ramsus appears as a primary villain early on, and with his [[Main/Bishonen pretty-boy]] features, [[WhiteHairBlackHeart white hair]] and usage of a sword as his weapon seems destined to be the BigBad. By the end of the game [[spoiler: his wallflower-like [[BewareTheNiceOnes personal assistant]] has turned out to be the real BigBad, he finds out he's a [[BetaBaddie failed clone ]] designed to mimic the powers of the Emperor and is abandoned by his masters for his [[YouHaveFailedMe repeated failures]]. He's basically the only character in the game more fucked up than the main hero.]]

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* IneffectualSympatheticVillain: Kahran Ramsus appears as a primary villain early on, and with his [[Main/Bishonen pretty-boy]] features, {{Bishonen}} looks, [[WhiteHairBlackHeart white hair]] and usage of a sword as his weapon seems destined to be the BigBad. By the end of the game [[spoiler: his wallflower-like [[BewareTheNiceOnes personal assistant]] has turned out to be the real BigBad, he finds out he's a [[BetaBaddie failed clone ]] designed to mimic the powers of the Emperor and is abandoned by his masters for his [[YouHaveFailedMe repeated failures]]. He's basically the only character in the game more fucked up than the main hero.]]
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