History VideoGame / Xenoblade

2nd Apr '17 4:33:13 PM Gosicrystal
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* DiskOneNuke: Once you get Melia and have her sleep and Spear Break talent arts, it's possible to use her to push the Gogols, an exceedingly high leveled late game enemy on Bionis Leg, off of cliffs for a OneHitKill. While the team [[TheDevTeamThinksOfEverything thought of that and put a max EXP and AP cap in relation to your level, regardless of what level the enemy is at]], it's still possible to get some really good equipment, Art Books, and level V / VI strength up gems from them, which helps makes the game up to [[spoiler: the Mechonis proper]] a breeze.

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* DiskOneNuke: Once you get Melia and have her sleep and Spear Break talent arts, it's possible to use her to push the Gogols, an exceedingly high leveled late game high-leveled late-game enemy on Bionis Leg, off of cliffs for a OneHitKill. While the team [[TheDevTeamThinksOfEverything [[DevelopersForesight thought of that and put a max EXP and AP cap in relation to your level, regardless of what level the enemy is at]], it's still possible to get some really good equipment, Art Books, and level V / VI strength up gems from them, which helps makes the game up to [[spoiler: the Mechonis proper]] a breeze.
1st Apr '17 9:58:05 AM wootzits
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* ViolationOfCommonSense: Want all the achievements? Better jump off 200 meters into water (for "Making Waves"), or off a cliff [[BottomlessPits into the blue, blue sky]] (for "Terminal Velocity").
25th Mar '17 12:31:48 PM Drope
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* TreeTrunkTour: All of Frontier Village and its nine levels.

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* TreeTrunkTour: All of Frontier Village and its nine levels.Village, except maybe the Apex Lake, which is outdoors.
25th Mar '17 12:28:53 PM Drope
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* TreeTrunkTour: All of Frontier Village.

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* TreeTrunkTour: All of Frontier Village.Village and its nine levels.
25th Mar '17 12:25:59 PM Drope
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* TreeTrunkTour: All of Frontier Village.
13th Mar '17 8:39:49 PM The_Pyro_Jawsome
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13th Mar '17 8:38:51 PM The_Pyro_Jawsome
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* RulesLawyer: Dunban finangles getting the party into the High Entia Tomb [[spoiler: to save Melia from another Telethia]] by noting that, while the Trial of the Tomb is special to ''High Entia'', [[LoopholeAbuse there are no rules saying ''Homs'' can't interfere.]]
3rd Mar '17 11:14:08 AM luiginumber3
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** Fast travel and time changing. Easily saves dozens of hours of pointless wandering, and even with them, HundredPercentCompletion still takes well in excess of 100 hours. Now if only they'd allow to change the ''weather'' too... and even that just takes a couple times going back and forth between two areas.

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** Fast travel and time changing. Easily saves dozens of hours of pointless wandering, and even with them, HundredPercentCompletion still takes well in excess of 100 hours. Now if only they'd allow to change the ''weather'' too... and even that just takes a couple times going back and forth between two areas.few time changes or fast travels.



** Although the game is loaded with MMO-like quests to fetch items and kill monsters, many of them don't require one to return to the quest-giver to receive the reward, which is instead given immediately upon fulfilling the objectives.
** [[spoiler:The Hidden Village]] has the fewest amount of [=NPCs=] associated with it as well as the fewest quests. Their quests give out the most reputation out of all the other areas of the game in order to compensate for this fact.
** If you visit every location on a part of the world map, the entire map will fill in to avoid getting lost.
* AntiGrinding: If you're sufficiently high leveled enough, enemies within certain levels stop giving as much EXP, AP, and SP as they used to.
* ApocalypseHow: A freaking [[spoiler: [[ApocalypseHow/ClassX4 Universal Class 4]]! Klaus tried to get an experiment that would turn human beings into gods and he ended up destroying the entire universe except himself, Meyneth, and the computer AI's consciousness. After that, they create the universe of the game. Klaus, now known as Zanza, is turned into Bionis, Meyneth into Mechonis, and the computer's AI into the Monado's spirit, which can take the Homs form of Alvis.]]
* ApeShallNotKillApe: Shulk refuses to kill Metal Face after he realizes [[spoiler:that he's actually a Hom.]] He dies after trying to kill Shulk, only to get impaled and fall to his death.

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** Although the game is loaded with MMO-like quests to fetch items and kill monsters, many of them don't require one you to return to the quest-giver to receive the reward, which as it is instead given immediately upon fulfilling the objectives.
objectives in most cases.
** [[spoiler:The Hidden Machina Village]] has the fewest amount of [=NPCs=] associated with it as well as the fewest quests. Their quests give out the most reputation out of all the other areas of the game in order to compensate for this fact.
** If you visit every location and landmark on a part of the world given map, the entire rest of the map will automatically fill in to avoid getting lost.
in.
* AntiGrinding: If you're sufficiently high leveled enough, enemies within certain Enemies with levels stop giving as much lower than your party's give significantly reduced EXP, AP, and SP as they used to.
SP.
* ApocalypseHow: A freaking [[spoiler: [[ApocalypseHow/ClassX4 Universal Class 4]]! Klaus tried to get an experiment that would turn human beings into gods and he ended up destroying the entire universe except himself, Meyneth, and the computer AI's consciousness. After that, they create the universe of the game. Klaus, now known as calling himself Zanza, is turned into Bionis, Meyneth into Mechonis, and the computer's AI into the Monado's spirit, which can take the Homs form of Alvis.]]
* ApeShallNotKillApe: Shulk refuses to kill Metal Face after he realizes [[spoiler:that he's actually a Hom.Homs.]] He dies after trying to kill Shulk, only to get being impaled and fall falling to his death.



** Some enemies actually have counters to being knocked down and inflict damage back on you. The AI knows this - and this works in ''your'' favour, too! There is no way for ''you'' to know this unless you inflict topple on an enemy, but your own allies will literally ''not'' use their break-topple combos on enemies with this, when they realistically have no way of knowing this. Similarly, they won't attack (not even with auto-attacks) if the enemy does spike damage and the AI's health is too low to survive suffering from Spike damage. Lastly, Reyn and Dunban are actually quite quick to use Topple and instantly tool off on toppled Mechon, as this is the only way to damage them reliably without Enchant.
** Sharla's AI actually is somewhat smart with headshot -- her AI is normally focused almost entirely on healing, which makes her a pretty effective healer. (Too bad healing isn't as useful in this game, however...) But the AI knows to usually reserve Headshot for dazed enemies, and Headshot is a ''very'' useful ability for its potential to OneHitKO enemies.
** Reyn is actually pretty good at tanking. And one reason people almost always use Riki is because Riki does a ''very'' good job of keeping status debuffs on.

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** Some enemies actually have counters to being knocked down and that inflict damage back on you. The party member AI knows this - and this works in ''your'' favour, too! There is no way for ''you'' to know this unless you inflict topple on an enemy, but your own allies party members will literally ''not'' use their break-topple combos on enemies with this, when they realistically have no way of knowing this. Similarly, they won't attack (not even with auto-attacks) if the enemy does spike damage and the AI's party member's health is too low to survive suffering from Spike damage. Lastly, Also, Reyn and Dunban are actually quite quick to use Topple and instantly tool off on toppled Mechon, as this is the only way to damage them reliably without Enchant.
** Sharla's AI actually is somewhat smart with headshot [[OneHitKO Head Shot]] -- her AI is normally focused almost entirely on healing, which makes her a pretty effective healer. (Too bad healing isn't as useful in this game, however...) But healer, but the AI knows to usually reserve Headshot Head Shot for dazed enemies, and Headshot is a ''very'' useful ability for its potential to OneHitKO enemies.
** Reyn Reyn's AI is actually pretty good at tanking. And one reason people almost always use Riki is because Riki Riki's AI does a ''very'' good job of keeping status debuffs on.



** The AI simply put cannot handle positional abilities well. This leads to the AIs of Riki, Fiora, and Shulk (who all have abilities that are stronger depending on whether or not they're to the side or behind enemies) abusing their attacks when they're facing enemies or never making the effort to try flanking them. Usually they rely a ''lot'' on Reyn or Dunban to pull them off properly.
** Melia is ''notoriously'' stupid amongst the fanbase. Her AI almost always summons elementals for the status buffs - which is good, but what is ''not'' good is when she walks ''right up to the enemy'' and summons them. She is a SquishyWizard, too, which does not help her case. She also is somewhat famous for summoning Aqua, only to discharge it almost immediately when she's at full health and it won't do much. (To be fair, this is also because she can't choose which elemental to discharge).
** One reason why Shulk is pretty much ''always'' the player character is because many battles for a ''huge'' portion of the game are borderline impossible without the Monado... and Shulk's AI is too stupid to properly enchant[[note]] Mechon-type enemies NoSell physical attacks and take half-damage from ether (magic) attacks, but Monado Enchant will allow your party to deal full damage. However, there are also Anti-Mechon weapons, which effectively have Enchant built in, but Shulk's AI refuses to check whether party members have these weapons before using Enchant.[[/note]] or shield[[note]] Shield will [[NoSell nullify]] a single talent art used by an enemy, as long as Monado Shield is stronger then the talent art, but it only blocks Talent arts. However, Shulk may use Shield for attacks that aren't Talent Arts, use Armor (reduces damage from all sources) instead of Shield for talent arts, use Shield for an art that's a higher level then Shield, or use a Monado Art too early and be unprepared when a vision appears[[/note]].
** Riki simultaneously falls into this and brilliance - Riki is good at keeping on Poison and Bleed, which are reliable [[DamageOverTime DoTs]], but he also has access to Chill and Burn, which damage even ''faster'' (and sometimes even ''harder'') than both. The problem? His AI doesn't seem to realize that the are just as effective against single targets as they are against groups, meaning he has to be flat out ''ordered'' to use Burninate and Freezinate against bulkier opponents.
** In the field, the AI can sometimes walk off edges and fall to their doom[[note]][[VideoGameCrueltyPotential or you can push them off]][[/note]]... only to respawn back where they were within seconds.

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** The AI simply put cannot does not handle positional abilities well. This leads to the AIs of Riki, Fiora, and Shulk (who all have abilities that are stronger depending on whether or not if they're to the side or behind enemies) abusing misusing their attacks when they're facing enemies or never making the effort to try flanking them. Usually they rely a ''lot'' on Reyn or Dunban to pull them off properly.
** Melia is ''notoriously'' stupid amongst the fanbase. Her AI almost always summons elementals for the status buffs - which is good, but what is ''not'' good is when she walks ''right up to the enemy'' and summons them. She is a SquishyWizard, too, which does not help her case. She also is somewhat famous for summoning Aqua, only to discharge it almost immediately when she's at full health and it won't do much. (To be fair, this is also because Melia can only discharge elementals in the reverse order that she can't choose which elemental to discharge).
summons them).
** One reason why Shulk is pretty much ''always'' the player character is because many battles for a ''huge'' portion of the game are borderline impossible without the Monado... and Shulk's AI is too stupid to properly enchant[[note]] Mechon-type enchant[[note]]Mechon-type enemies NoSell physical attacks and take half-damage from ether (magic) attacks, but Monado Enchant will allow your party to deal full damage. However, there are also Anti-Mechon weapons, which effectively have Enchant built in, but Shulk's AI refuses to check whether party members have these weapons before using Enchant.[[/note]] or shield[[note]] Shield shield[[note]]Shield will [[NoSell nullify]] a single talent art Talent Art used by an enemy, as long as Monado Shield is stronger then the talent art, same rank or higher, but it only blocks Talent arts. However, Shulk may use Shield for attacks that aren't Talent Arts, use Armor (reduces damage from all sources) sources instead of nullifying an attack) instead of Shield for talent arts, use Shield for an art that's a higher level then Shield, level, or use a Monado Art too early and be unprepared when a vision appears[[/note]].
** Riki simultaneously falls into this and brilliance - Riki is good at keeping on Poison and Bleed, which are reliable [[DamageOverTime DoTs]], but he also has access to Chill and Burn, which damage even ''faster'' (and sometimes even ''harder'') than both. The problem? His Chill and Burn attacks target groups of enemies, but his AI doesn't seem to realize that the are just as effective against single targets as they are against groups, targets, meaning he has to be flat out ''ordered'' to use Burninate and Freezinate against bulkier opponents.
** In the field, the AI can sometimes walk off edges and fall to their doom[[note]][[VideoGameCrueltyPotential or you can push them off]][[/note]]... only to respawn back where they were next to you within seconds.



** [[spoiler: The Mechonis and the Bionis. The former even has an attack that will kill the entire party and cause you to start a battle over.]]

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** [[spoiler: The Mechonis and the Bionis. The former even has an attack that will kill the entire party and cause you to start a the battle over.]]



** [[spoiler:Shulk had this ''twice''. First he technically came back after Zanza started using his body as a vessel; and later, after Zanza leaves his body, making him die again, he comes back for good.]]

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** [[spoiler:Shulk had this ''twice''. First he technically came back after Zanza started using his body as a vessel; and later, after Zanza leaves his body, making him die again, he comes back for good.]]



* BadassBookworm: Shulk, who is a mid-ranking member of Colony 9's Defense Forces engineering division. He already knew how to handle weapons before taking the Monado full-time.

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* BadassBookworm: Shulk, who is a mid-ranking member of Colony 9's Defense Forces Force's engineering division. He already knew how to handle weapons before taking the Monado full-time.



* BareYourMidriff: Many characters have outfits that show navel, such as Fiora and Sharla's default outfits.

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* BareYourMidriff: Many characters have outfits that show navel, such as Fiora Fiora's and Sharla's default outfits.



* BeakAttack: The Ansels are big flying birds with long and sharp-looking beaks. Their attack animation show them diving at the character, and their "Skewer" ability sounds rather self-explanatory.

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* BeakAttack: The Ansels are big flying birds with long and sharp-looking beaks. Their attack animation show them diving at the character, and their "Skewer" ability sounds is rather self-explanatory.
3rd Mar '17 10:48:41 AM luiginumber3
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** GreenHillZone: Gaur Plains.
** AbandonedMine: Colony 6 Ether Mine.

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** GreenHillZone: Gaur Plains.
Plain.
** AbandonedMine: Colony 6 Ether Mine.



** WombLevel: Bionis' Interior.



** WombLevel: Bionis Interior.



** EternalEngine: The bottom of the Colony 6 Ether Mine called the Central Pit, [[spoiler: and the whole of Mechonis]].

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** EternalEngine: The Central Pit at the bottom of the Colony 6 Ether Mine called the Central Pit, Mine, [[spoiler: and the whole of Mechonis]].



* VideoGameStealing: Riki's "Yoink!" lets him steal something from the enemy. With one quick move, not only can he steal any droppable item from the enemy, something that can already let him get some bizarre things, but he can also steal ''stats'' from them, such as their strength or agility. And with the help of skills, he can upgrade the power to make it possible to even take experience points away from the enemy.

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* VideoGameStealing: Riki's "Yoink!" lets him steal something from the enemy. With one quick move, not only can he steal any droppable item from the enemy, something that which can already let him get some bizarre things, but he can also steal ''stats'' from them, such as their strength or agility. And with the help of skills, he can upgrade the power to make it possible to even take experience points away from the enemy.enemy and share them with the party.



* VisibleSilence: Sometimes. And it's funny, since the "silence" is actually a sigh or a hum.

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* VisibleSilence: Sometimes. And it's funny, since the voice clip for the "silence" is actually a sigh or a hum.



* WalkingShirtlessScene: It's possible to make every male character walk around without a shirt constantly. In fact, one of Dunban's skills, Inner Peace, grants him a whopping 30% agility boost when not wearing any armor, said skill can be linked to the rest of the party.

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* WalkingShirtlessScene: It's possible to make every male character walk around without a shirt constantly. In fact, one of Dunban's skills, Inner Peace, grants him a whopping 30% agility boost when while he is not wearing any armor, said skill and can be linked to the rest with any of the party.other party members.



** The second one is [[spoiler:Fiora]], who takes the cake, the shop and the whole freaking baking industry! It's almost impossible to talk about the game's plot [[FirstEpisodeSpoiler beyond the first two hours]] without mentioning the (FIRST!) WhamEpisode involving them.

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** The second one is [[spoiler:Fiora]], who takes the cake, the shop shop, and the whole freaking baking industry! It's almost impossible to talk about the game's plot [[FirstEpisodeSpoiler beyond the first two hours]] without mentioning the (FIRST!) WhamEpisode involving them.
12th Feb '17 7:41:43 AM Gosicrystal
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** A long sidequest chain leads to a boss battle against [[spoiler:Bana, the Nopon kingpin; the only battle outside of the main story under the tune of "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]"]]. Thought it's not an overleved battle, it takes quite some effort to reach it, since the quests that lead to it cover almost half of the game and can be LostForever.

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** A long sidequest chain leads to a boss battle against [[spoiler:Bana, the Nopon kingpin; the only battle outside of the main story under the tune of "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]"]]. Thought it's not an overleved battle, it takes quite some effort to reach it, since the quests that lead to it cover almost half of the game and can be LostForever.are {{Permanently Missable|Content}}.



** Many sidequests have later consequences that aren't immediately obvious. Giving one seemingly inconsequential item to an NPC early on could lead to a whole branch of later quests being LostForever. Also, the game clearly points out to you which quests are timed, but never tells you ''how long'' you have until they expire. A timed quest could mean anything from that NPC moving to a different location later to [[spoiler:an entire area being destroyed.]]
** It's minor, but knowing which NPC trades what requires either massive trial and error or a guide. Even worse, some items aren't offered up for trade until you reach a certain affinity with the area, and certain [=NPCs=] who move locations offer completely different items afterwards. [[spoiler:Not to mention many of the High Entia you can trade with become LostForever after a certain event.]] Good luck completing the "Other" section of the Collectopaedia without a guide, whose items can ''only'' be obtained by trading with specific people.

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** Many sidequests have later consequences that aren't immediately obvious. Giving one seemingly inconsequential item to an NPC early on could lead to a whole branch of later quests being LostForever.[[PermanentlyMissableContent lost]]. Also, the game clearly points out to you which quests are timed, but never tells you ''how long'' you have until they expire. A timed quest could mean anything from that NPC moving to a different location later to [[spoiler:an entire area being destroyed.]]
** It's minor, but knowing which NPC trades what requires either massive trial and error or a guide. Even worse, some items aren't offered up for trade until you reach a certain affinity with the area, and certain [=NPCs=] who move locations offer completely different items afterwards. [[spoiler:Not to mention many of the High Entia you can trade with become LostForever [[PermanentlyMissableContent inaccessible]] after a certain event.]] Good luck completing the "Other" section of the Collectopaedia without a guide, whose items can ''only'' be obtained by trading with specific people.



* LostForever:
** Two entire areas' worth of quests get locked after certain story events. The game does have the courstesy to tell you that you shouldn't dilly-dally in completing these particular quests.
** All of the quests and unique monsters found in [[spoiler:Sword Valley, Galahad Fortress, and the Mechonis areas following the Fallen Arm]] will likewise be gone for good if not obtained in time.
** Due to a glitch, the achievement "The Brave Protectors" can become unavailable after a certain point of time. The exact cause of lockout is unknown, but the most likely reason is moving Nic to Colony 6 before you've talked to all the remaining Defense Force soldiers.
** [[spoiler:The Monado III]] will be permanently unobtainable if it is not equipped after beating NewGamePlus and is not deliberately carried over to the new file. The player is specifically warned about this.


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* PermanentlyMissableContent:
** Two entire areas' worth of quests get locked after certain story events. The game does have the courstesy to tell you that you shouldn't dilly-dally in completing these particular quests.
** All of the quests and unique monsters found in [[spoiler:Sword Valley, Galahad Fortress, and the Mechonis areas following the Fallen Arm]] will likewise be gone for good if not obtained in time.
** Due to a glitch, the achievement "The Brave Protectors" can become unavailable after a certain point of time. The exact cause of lockout is unknown, but the most likely reason is moving Nic to Colony 6 before you've talked to all the remaining Defense Force soldiers.
** [[spoiler:The Monado III]] will be permanently unobtainable if it is not equipped after beating NewGamePlus and is not deliberately carried over to the new file. The player is specifically warned about this.
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