History VideoGame / XRebirth

20th May '16 8:00:30 AM Saber15
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** There is no collision detection between NPC ships. It's pretty terrifying to be inside an enemy [[TheBattlestar Arawn]] only to see a [[MileLongShip Heavy Sul]] nose start coming through the wall.

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** There is no collision detection between NPC ships. It's pretty terrifying to be inside an enemy [[TheBattlestar Arawn]] only to see a [[MileLongShip Heavy Sul]] nose start coming through the wall. However, the captains will still attempt to avoid "collisions". Annoyingly, the only thing that they can collide with - asteroids - [[ArtificialStupidity have almost no AI collision detection ticks]], leading to capital ships bouncing wildly around dense asteroid fields.



* DeathRay: The Heavy Laser introduced in the ExpansionPack is a close-range continuous beam laser with absurdly high damage-per-second and a slight amount of [[ArmorPiercingAttack shield-penetrating damage]], but overheats extremely quickly and cannot simultaneously be installed with the Mining Laser.

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* DeathRay: The Heavy Laser introduced in the ExpansionPack is a close-range continuous beam laser with absurdly high damage-per-second and a slight amount of [[ArmorPiercingAttack shield-penetrating damage]], but overheats extremely quickly and cannot simultaneously be installed with the Mining Laser. The Plasma/JET turret on capital ships produce a similar death ray, and comes installed on the Taranis, Olmekron and Fulmekron destroyers.
7th May '16 6:40:32 PM Saber15
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* LostTechnology: The Singularity Engine Time Accelerator and fighter-mounted jumpdrives, once common in the ''X-Universe'', are extinct in the new universe; both as a consequence of separation/loss of infrastructure, and there being [[HyperspaceLanes no real need for them with the highway network]].

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* LostTechnology: The Singularity Engine Time Accelerator and fighter-mounted jumpdrives, once common in the ''X-Universe'', are extinct in the new universe; both as a consequence of separation/loss of infrastructure, and there being [[HyperspaceLanes no real need for them with the highway network]]. Both can be rebuilt using rare combat salvage in Update 4.0
7th May '16 6:39:49 PM Saber15
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* LostTechnology: The Singularity Engine Time Accelerator and fighter-mounted jumpdrives, once common in the ''X-Universe'', are extinct in the new universe; both as a consequence of separation/loss of infrastructure, and there being [[HyperspaceLanes no real need for them with the highway network]].



* RegeneratingHealth: Engineers can slowly repair the damage on the Skunk. On capital ships, they cannot repair the hull, but instead can repair damaged subsystems.

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* RegeneratingHealth: Engineers can slowly repair the hull damage and SubsystemDamage on the Skunk. On capital ships, though they cannot repair are limited to repairing subsystems on the hull, but instead can repair damaged subsystems.''Skunk''
7th May '16 6:36:22 PM Saber15
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** The Sucellus destroyer, with its massive FixedFowardFacingWeapon, will attempt to get into broadside battles with everything it encounters. The Balor missile frigate has a similar issue in that the fragile, long range frigate will attempt to get into knife-fighting range to use its pathetic point defenses. Both behaviors are rectified in a GameMod.
7th May '16 6:31:34 PM Saber15
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* ChargedAttack: The Plasma Cannon MK3 can be rapid fired or charged up to release a massive area-of-effect blast. The Railgun has a charge time, but it is so short as to be almost unnoticeable.



* OneNationUnderCopyright: After the gate network shutdown, Plutarch staged a coup against the isolated Argon military stranded in the Albion system, then set themselves up as the government.

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* OneNationUnderCopyright: After the gate network shutdown, Plutarch staged a coup against the isolated Argon military stranded in the Albion system, then set themselves up as the government. In Home Of Light, Terracorp found itself in a similar situation, but took the opposite approach and became a [[HonestCorporateExecutive benevolent government entity of sorts]].
* OverHeating: Weapons heat up with use and will cease functioning for a few seconds if fully overheated. Luckily, the ''Skunk'' has multiple weapon slots which all cool independently.
7th May '16 6:15:54 PM Saber15
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** Enemy carriers are completely helpless if the player parks his ship inside their long, easily accessible hangar. The Sul carrier launches its drones from the very back of the hangar, which can cause issues if the ships turns as it launches the drones, causing them to bounce around hilariously inside the hangar.

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** Enemy carriers are completely helpless if the player parks his ship inside their long, easily accessible hangar. The Sul carrier launches its drones from the very back of the hangar, which can in the early versions could cause issues if the ships turns Sul turned as it launches the drones, causing them to bounce around hilariously inside the hangar.



** If the Autopilot plows head-on into something at high speed, Betty has a special announcement:
--->'''Betty''': [[AC: Autopilot epically failed]]



* DownloadableContent: Like the previous games, free DLC is packaged into major game updates.

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* DownloadableContent: Like the previous games, free DLC is packaged into major game updates.updates, in addition to paid expansion packs.



** ''Teladi Outpost'' will be the first expansion pack, albeit free to pre-order for everyone who owns the game up until November 1st, 2014. It will add a new solar system, ships, factions, and storylines. It will release at the same time as the ''3.0'' update.
* DiegeticInterface: The ''Skunk'' has a full cockpit ("Pride") with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Hawk" combat cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trapezium" trading cockpit integrates all of the displays into one simple panel, and the "Crane" management cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility.

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** ''Teladi Outpost'' will be the first expansion pack, albeit free to pre-order for everyone who owns the game up until November 1st, 2014. It will add a new solar system, ships, factions, and storylines. It will release at the same time as the ''3.0'' update.
coincided with the release of the first ExpansionPack, ''Teladi Outpost''. It revamps the interactive map, adds crafting, dangerous gas clouds, and allows stations to be build in unexplored space.
** ''4.0'' coincided with the release of the second expansion pack, and adds quests to build a Singularity Engine Time Accelerator and Jump Drive from the previous games, adds a new bulletin board system for easy mission access, weapon modifications, improved AI, and improved trading statistics.
* DiegeticInterface: The ''Skunk'' has a full cockpit ("Pride") with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring an optional traditional HUD and several new alternate cockpits - the "Hawk" combat cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trapezium" trading cockpit integrates all of the displays into one simple panel, and the "Crane" management cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility.



* ExpansionPack: ''The Teladi Outpost'', which was free for all owners to pre-order up til the release date. It adds a new solar system, 3 new Teladi factions, a new full ship set, and two new weapons. Unlike all previous ''X-Universe'' expansion packs, it allows you to continue on your old save.

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* ExpansionPack: Unlike all previous ''X-Universe'' games, expansion packs are compatible with old saves.
**
''The Teladi Outpost'', which was free for all owners to pre-order up til the release date. It adds a new solar system, 3 new Teladi factions, a new full ship set, and two new weapons. Unlike all previous ''X-Universe'' expansion packs, it allows you to continue on your old save.weapons - a damage-over-time cannon, and a DeathRay.
** ''Home Of Light'', which adds three new solar systems - one of which features unique spatial anomalies - new factions, new weapon variants, and a PlayerHeadquarters-esque storage warehouse.
6th May '16 8:20:35 AM Saber15
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A second expansion ''Home Of Light'', is due for release in February 2016 and coincides with Update 4.0. ''Home Of Light'' adds two new solar systems, new factions, a new 'warehouse' station type, more dangerous Xenon, and a 'a forgotten enemy'. Update 4.0 introduces a Bullet Board System to track all offered missions in a zone, new ship upgrades, and weapon modifications.

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A second expansion ''Home Of Light'', is due for release in February 2016 and coincides with Update 4.0. ''Home Of Light'' adds two three new solar systems, new factions, a new 'warehouse' station type, more dangerous Xenon, and a 'a forgotten enemy'. Update 4.0 introduces a Bullet Board System to track all offered missions in a zone, new ship upgrades, and weapon modifications.



** Autonomous URV drones come in an even wider variety of flavors, such as shield deployment, missile spam, and BeamSpam.

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** Autonomous URV drones come in an even wider variety of flavors, such as shield deployment, missile spam, and BeamSpam. Carriers use these rather than fighters (as with previous games)



* MileLongShip: Almost everything larger than the ''Balor'' missile frigate. The Olmekron destroyers used by the Argon Government are at least three kilometers long. Space stations are rarely less then three in any direction.



* MutuallyExclusivePartyMembers: The Mining Laser and Heavy Laser from the ExpansionPack cannot simultaneously equipped, as they occupy the same weapon mount on the ''Skunk''.

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* MutuallyExclusivePartyMembers: The Mining Laser and Heavy Laser from the first ExpansionPack cannot simultaneously equipped, as they occupy the same weapon mount on the ''Skunk''.



* ShotgunsAreJustBetter: The Inertial Hammer deals absurd amounts of damage, has very little scatter and has enough thermal capacity to not OverHeat too frequently. Its only real downside is that the ricocheting projectiles can piss off allies and the relatively low ArbitraryMaximumRange.



* WelcomeToCorneria: While less prevalent than previous games, with much more lines being recorded, the voice acting does not scale well in large pirate attacks or when the player is attacking civilians; at release, blowing up Pirate ships would result in the nearest station owner thanking you ''every time'' with the ''same line'', or attacking civilians causing the to station owner get into a lengthy conversation with the nearest police official for nearly every kill. Toned down in Update 2.5, which makes the gratitude and police messages only occur when all enemies are dead or far away.

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* WelcomeToCorneria: While less prevalent than previous games, with much more lines being recorded, the voice acting does not scale well in large pirate attacks or when the player is attacking civilians; at release, blowing up Pirate ships would result in the nearest station owner thanking you ''every time'' with the ''same line'', or attacking civilians causing the to station owner get into a lengthy conversation with the nearest police official for nearly every kill. Toned down in Update 2.5, which makes the gratitude and police messages only occur when all enemies are dead or far away.have retreated.
2nd May '16 7:08:33 PM StarSword
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* CoolStarship: The ''[[http://www.egosoft.com//img/content_x_rebirth_quote.gif Albion Skunk]]'' is the rustbucket variant.

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* CoolStarship: The ''[[http://www.egosoft.com//img/content_x_rebirth_quote.gif Albion Skunk]]'' is the rustbucket variant. She's a one-of-a-kind Argon-built prototype corvette dating back to the Terran Conflict, but she's seen better days: Ren Otani apparently salvaged her.
2nd May '16 7:05:07 PM StarSword
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Added DiffLines:

* CleavageWindow: Yisha's catsuit has one.
1st Jan '16 8:08:51 PM Saber15
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Added DiffLines:

A second expansion ''Home Of Light'', is due for release in February 2016 and coincides with Update 4.0. ''Home Of Light'' adds two new solar systems, new factions, a new 'warehouse' station type, more dangerous Xenon, and a 'a forgotten enemy'. Update 4.0 introduces a Bullet Board System to track all offered missions in a zone, new ship upgrades, and weapon modifications.
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