History VideoGame / Worms

11th Jun '16 6:33:33 AM Prfnoff
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* TropeCodifier: For ''Artillery''-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as ''HogsOfWar'') are inevitably knows as "''Worms'' clones".

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* TropeCodifier: For ''Artillery''-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as ''HogsOfWar'') ''VideoGame/HogsOfWar'') are inevitably knows as "''Worms'' clones".
25th Apr '16 5:00:16 PM MegaMarioMan
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* CriticalExistenceFailure: In many of the games, the Worms ''blow themselves up with a [[PlungerDetonator demolition plunger]]'' when they run out of HitPoints.
** This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches.

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* CriticalExistenceFailure: In many of the games, the Worms ''blow themselves up with a [[PlungerDetonator demolition plunger]]'' when they run out of HitPoints.
**
HitPoints. This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches.
25th Apr '16 4:59:43 PM MegaMarioMan
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* BondOneLiner: When a Worm is killed, a comment like "[[Literature/{{Discworld}} Rincewind]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.

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* BondOneLiner: When a Worm is killed, a comment like "[[Literature/{{Discworld}} Rincewind]] "[[HelloInsertNameHere Playername]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind "Playername sank like the Titanic" is displayed at the top of the screen.
25th Apr '16 10:47:20 AM MegaMarioMan
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[[caption-width-right:297:[-"Oi, nutta!"-] ]]

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[[caption-width-right:297:[-"Oi, nutta!"-] ]]
[[caption-width-right:297:"Oi, nutta!"]]
28th Jan '16 6:00:07 AM Adept
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* FloatingLimbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. ''Worms 3D'' in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached.



* RaymanianLimbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. ''Worms 3D'' in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached.
21st Jan '16 5:47:57 PM nombretomado
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** Those who preorder ''Worms Revolution'' on {{Steam}} get ''Worms Armageddon''. Oh yeah, and hats, gravestones and such.

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** Those who preorder ''Worms Revolution'' on {{Steam}} UsefulNotes/{{Steam}} get ''Worms Armageddon''. Oh yeah, and hats, gravestones and such.
10th Jan '16 11:22:05 PM erforce
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** ''Worms World Party'' (Intended as a console exclusive to the Dreamcast and PS1 by Titus Interactive but it did receive a PC port, brought in the Wormpot for randomizing gameplay)

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** ''Worms World Party'' (Intended as a console exclusive to the Dreamcast and PS1 [=PS1=] by Titus Interactive but it did receive a PC port, brought in the Wormpot for randomizing gameplay)



* PinballSpinoff: Worms Pinball for the PS1 and PC.

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* PinballSpinoff: Worms Pinball for the PS1 [=PS1=] and PC.
7th Jan '16 11:42:05 AM erforce
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** It was also the intro of the first game on PlayStation.

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** It was also the intro of the first game on PlayStation.UsefulNotes/PlayStation.
4th Jan '16 5:57:04 AM SeptimusHeap
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* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''VideoGame/StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, and the Holy Hand Grenade's ShoutOut to ''Film/MontyPythonAndTheHolyGrail''.

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* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''VideoGame/StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, {{Fireball|s}}, and the Holy Hand Grenade's ShoutOut to ''Film/MontyPythonAndTheHolyGrail''.
10th Dec '15 6:18:59 PM Siggu
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* ArtificialStupidity: It's easy to make an AI that can hit the target every time. It's ''hard'' to make one that can convincingly ''miss''.
** The AI will also occasionally make some ''very'' strange choices in the usage of their weapons (e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.

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* ArtificialStupidity: It's easy to make an AI [=AI=] that can hit the target every time. It's ''hard'' to make one that can convincingly ''miss''.
** The AI [=AI=] in ''Worms 2'', ''Armageddon'' and ''World Party'' does insane efforts to never hurt a teammate, even if by doing so they kill the only enemy worm left that has only 1 health point. Given the ImprobableAimingSkills with the Bazooka of higher [=AI=] levels, and the final Deathmatch level in Worms 2 (Two worms of yours vs 15 Level 5 ones), this ''needs'' [[AIBreaker to be exploited to win]] (Though sometimes they forget about it and they Fire Punch you and any unlucky teammate). With enough practice, [[https://www.youtube.com/watch?v=Z2r7P_8cpr0 no amount of enemy worms will be enough to beat you]]. They also never take grenade bounce into account - if it does not blow up on your worm when it hits the ground, they will not do that shot. Similarly, when setting up dynamite, they merely walk away instead of jumping away - as a result, they always get caught in the blast.
** The [=AI=] in the mobile game ''Worms 3'' does incredibly stupid things like setting up dynamite next to an enemy worm... and stay still, no further from the dynamite than its target. More often than not, they kill themselves and the opposing worm does not die.
** The [=AI=]
will also occasionally make some ''very'' strange choices in the usage of their weapons (e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.



** The Stupid AI in ''Reloaded'' deliberately invokes this trope. The improved smarter AIs will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a [[SuicideAttack sacrifice]] for some [[ArtificialBrilliance higher strategic value]]. It's hard to tell.

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** The Stupid AI [=AI=] in ''Reloaded'' deliberately invokes this trope. The improved smarter AIs will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a [[SuicideAttack sacrifice]] for some [[ArtificialBrilliance higher strategic value]]. It's hard to tell.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Worms