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Dewicked trope


* [[LoadsAndLoadsOfCharacters Loads and Loads of Classes]]: Eleven premium classes plus three free ones. Times three if you want to include the PrestigeClass options.

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* FiveRaces: Also in a variety of tastes!
** OurElvesAreDifferent: They come in two variants, Mag-Mor (more suited to LightningBruiser classes) and Tiram-Ag (more suited for classes requiring heavy use of mana).
** OurDwarvesAreAllTheSame: The two dwarven races are pretty much the same bar one racial skill: Mountain Dwarves gets a runic variant of mass-buffing while Hill Dwarves gets a forging variant.
** HumansAreSpecial: No less than five variants, each with their unique skillset and ability point increase.
** With the half-pint races, Gnomes are leaning more to the GadgeteerGenius side while Halflings has more of a [[Literature/TheHobbit hobbit-y]] feel with their food-based buffing.



* SocketedEquipment: The most sockets that you'll encounter in an equipment is five. They can be enchanted for a variety of basic effects and enchantment combos.

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* SocketedEquipment: The most sockets that you'll encounter in an equipment is five. They can be enchanted for a variety of basic effects and enchantment combos.combos.
* StandardFantasyRaces: Also in a variety of tastes!
** OurElvesAreDifferent: They come in two variants, Mag-Mor (more suited to LightningBruiser classes) and Tiram-Ag (more suited for classes requiring heavy use of mana).
** OurDwarvesAreAllTheSame: The two dwarven races are pretty much the same bar one racial skill: Mountain Dwarves gets a runic variant of mass-buffing while Hill Dwarves gets a forging variant.
** HumansAreSpecial: No less than five variants, each with their unique skillset and ability point increase.
** With the half-pint races, Gnomes are leaning more to the GadgeteerGenius side while Halflings has more of a [[Literature/TheHobbit hobbit-y]] feel with their food-based buffing.

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* MightyGlacier: Most melee classes have the option to build into this.
* MinMaxing: To excel in your particular role, you must allocate more experience to the stats used in the corresponding skill's rolls. For instance, the skill Swordsmanship is determined by the owner's Dexterity and Agility stats plus skill ranks. To make this more complicated, the min-maxed stats differ on which role you take; that is to say, a rifle-using Archer is statted differently from a bow-using archer.

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* %%* MightyGlacier: Most melee classes have the option to build into this.
* MinMaxing: MinMaxing:
**
To excel in your particular role, you must allocate more experience to the stats used in the corresponding skill's rolls. For instance, the skill Swordsmanship is determined by the owner's Dexterity and Agility stats plus skill ranks. To make this more complicated, the min-maxed stats differ on which role you take; that is to say, a rifle-using Archer is statted differently from a bow-using archer.



* PlayerVersusPlayer: the Duel system.
* PointBuildSystem: Killing things in the dungeons gets you money and ExperiencePoints, which in turn gets used for Attributes and Skills.

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* %%* PlayerVersusPlayer: the Duel system.
* PointBuildSystem: PointBuildSystem:
**
Killing things in the dungeons gets you money and ExperiencePoints, which in turn gets used for Attributes and Skills.
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* MeatShield: Most melee classes have the option to build into this.

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* MeatShield: MightyGlacier: Most melee classes have the option to build into this.
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* ElementalRockPaperScissors: Averted, because resistance to magic and damage is mainly intrinsic to the creatures. There are some expected straight portrayals with ice and fire, while lightning is usually slightly resisted by most.


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** MedievalEuropeanFantasy

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* ImprobableWeaponUser: There are a few not-quite-weapons equippable to the character's hands (where you normally put weapons and shields), from enchanted handwraps (boxer-style) to crystal balls to treasure chests. Brawling weapons also tend to be this, with variety from the aforementioned handwraps to a helmet specialized for GroinAttack.



* PointBuildSystem: Killing things in the dungeons gets you modey and ExperiencePoints, which in turn gets used for Attributes and Skills.

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* PointBuildSystem: Killing things in the dungeons gets you modey money and ExperiencePoints, which in turn gets used for Attributes and Skills.



* SocketedEquipment: The most sockets that you'll encounter in an equipment is five. They can be enchanted for a variety of basic effects and enchantment combos.
* WeaponOfChoice:
** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists. The Skill also grants access to some... [[ImprobableWeaponUser unusual weapons]].
** Archers, in the meantime, gets almost all ranged attack skills as Primary skills, which covers bows, crossbows, slings, and blunderbusses. Unsurprisingly, they are also the best ranged damage-dealers despite being a free class.
** [[SimpleStaff Staffs]] are used by almost all the spellcasting classes. Some of them are {{Magic Wand}}s (which is handled with both hands, most likely for game balance), but some others are capable of inflicting substantial physical damage.
** [[HeroesPreferSwords Swords]] are the bread-and-butter of the Knight and Paladin classes, while a few other class (the free class Barbarian gets it too) gets the weapon-skill as Secondary or Foreign skill. They range from short swords to two-handed swords, although it's rather unclear if {{BFS}} existed or not.
** [[CarryABigStick Crushing weapons]] is another Paladin weapon, alongside of Priests. Barbarian also gets it as a Secondary Skill.
** [[BladeOnAStick Spears]] are a bit of a rarity in its actual use, although Hunters and Knights get them as a Primary skill. Barbarians get them as a Foreign skill, while Paladins get them as a Secondary skill.
** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary. Interestingly, throwing weapons (throwing axes are one of them) is also a Primary skill to Barbarians, making them formidable ranged damage-dealers with the right build.
** [[RoyalRapier Rapiers]] and duel pistols (different from full-on blunderbuss, mind you) are the signature weapons of Drifters (royals and, interestingly enough, pirates), though Bards get the rapier skill as a Secondary.
** [[KnifeNut Knife use]] is Primary skill for Hunters and Jugglers, and Secondary for Alchemists and Shamans.
** Outside all that, there are also a few not-quite-weapons equippable to the character's hands, from enchanted handwraps (boxer-style) to crystal balls to treasure chests.

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* SocketedEquipment: The most sockets that you'll encounter in an equipment is five. They can be enchanted for a variety of basic effects and enchantment combos.
* WeaponOfChoice:
** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists. The Skill also grants access to some... [[ImprobableWeaponUser unusual weapons]].
** Archers, in the meantime, gets almost all ranged attack skills as Primary skills, which covers bows, crossbows, slings, and blunderbusses. Unsurprisingly, they are also the best ranged damage-dealers despite being a free class.
** [[SimpleStaff Staffs]] are used by almost all the spellcasting classes. Some of them are {{Magic Wand}}s (which is handled with both hands, most likely for game balance), but some others are capable of inflicting substantial physical damage.
** [[HeroesPreferSwords Swords]] are the bread-and-butter of the Knight and Paladin classes, while a few other class (the free class Barbarian gets it too) gets the weapon-skill as Secondary or Foreign skill. They range from short swords to two-handed swords, although it's rather unclear if {{BFS}} existed or not.
** [[CarryABigStick Crushing weapons]] is another Paladin weapon, alongside of Priests. Barbarian also gets it as a Secondary Skill.
** [[BladeOnAStick Spears]] are a bit of a rarity in its actual use, although Hunters and Knights get them as a Primary skill. Barbarians get them as a Foreign skill, while Paladins get them as a Secondary skill.
** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary. Interestingly, throwing weapons (throwing axes are one of them) is also a Primary skill to Barbarians, making them formidable ranged damage-dealers with the right build.
** [[RoyalRapier Rapiers]] and duel pistols (different from full-on blunderbuss, mind you) are the signature weapons of Drifters (royals and, interestingly enough, pirates), though Bards get the rapier skill as a Secondary.
** [[KnifeNut Knife use]] is Primary skill for Hunters and Jugglers, and Secondary for Alchemists and Shamans.
** Outside all that, there are also a few not-quite-weapons equippable to the character's hands, from enchanted handwraps (boxer-style) to crystal balls to treasure chests.
combos.

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World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in 2003, and since has spread worldwide with its English servers. There are currently three English servers with rumors of a fourth one, although two servers are essentially dead.

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[[http://caledonii.world-of-dungeons.net World of Dungeons Dungeons]] is a browser-based MMORPG made by Neise Games. It started in Germany in 2003, and since has spread worldwide with its English servers. There are currently three English servers with rumors of a fourth one, although two servers are essentially dead.




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* AttackItsWeakPoint: Some dungeon fights can be like this. Of course, a party kitted wrong is in for a world of hurt.



* CriticalHitClass: Getting crits are essentially the name of the game in attacking, but Archers and Gladiators does it best.

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* CriticalHitClass: CriticalHit: Getting crits are essentially the name of the game in attacking, but attacking.
** CriticalHitClass:
Archers and Gladiators does it best.



* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial.

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* GuideDamnIt: For people just starting, starting the game, this game could be quite hard to figure out and there's barely a tutorial.
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* DualWielding: All class can do it to a degree, and sometimes it's outright suggested since off-hand weapons can bring more stat improvement.

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World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in 2003, and since has spread worldwide with its English servers.

to:

World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in 2003, and since has spread worldwide with its English servers.
servers. There are currently three English servers with rumors of a fourth one, although two servers are essentially dead.



To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities. There are also clans, which is an aggregation of several groups with some benefits. There is also the Duel Arena, where players test their strength against other players.

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To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities. There are also clans, which is an aggregation of several groups with some benefits. There Last but not least is also the Duel Arena, where players test their strength against other players.



* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters. Playing multiple accounts is harshly punished, though.

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* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters. Playing multiple accounts is harshly punished, though.{{Auction}}: Players usually sell good items this way. WhammyBid happens with some regularity.



* CriticalHitClass: Getting crits are essentially the name of the game in attacking, but Archers and Gladiators does it best.



* MeatShield: Most melee classes have this option.

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* MeatShield: Most melee classes have this option.the option to build into this.



* MoneySink: The charity options, which lets you donate in-game money for fame (required to get medal items). Interestingly, you can beg and reverse the process (gaining money at the cost of fame).

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* MoneySink: The charity options, which lets you donate in-game money for fame (required to get most medal items). Interestingly, you can beg and reverse the process (gaining money at the cost of fame).

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** Enchanting combos. The [=GMs=] encourage the international server players to discover them yourself rather than relying on charts translated from the German servers.

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** Enchanting combos. The [=GMs=] encourage the international server players to discover them yourself rather than relying on charts translated from the German servers.servers (which is not that accurate in the first place).



* MeatShield: Most melee classes have this option.



* MoneySink: The charity options, which lets you donate in-game money for fame (required to get medal items). Interestingly, you can beg and reverse the process (gaining money at the cost of fame).



* RandomlyGeneratedLoot: Most of the items are like this, and some players categorize them into 'families'.

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* RandomlyGeneratedLoot: Most of the items are like this, and some players categorize them into 'families'.this.



** Outside all that, there are also a few not-quite-weapons equipable to the character's hands, from enchanted handwraps (boxer-style) to crystal balls to treasure chests.

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** Outside all that, there are also a few not-quite-weapons equipable equippable to the character's hands, from enchanted handwraps (boxer-style) to crystal balls to treasure chests.

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!Tropes in World of Dungeons include:

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!Tropes ----
!!Tropes
in World of Dungeons include:include:

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* FantasyKitchenSink: Hinted at with the gnome's race-specific gadgets.



* PointBuildSystem: Killing things in the dungeons gets you ExperiencePoints, which in turn gets used for Attributes and Skills.

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* PointBuildSystem: Killing things in the dungeons gets you modey and ExperiencePoints, which in turn gets used for Attributes and Skills.
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For tropes specific to the classes, see Characters/WorldOfDungeons.

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For tropes specific to the classes, see Characters/WorldOfDungeons.
[[Characters/WorldOfDungeons the character page]].

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For tropes specific to the classes, see Characters/WorldOfDungeons.



** Free classes:
*** Archer: An [[TheArcher expert of ranged weapons]] who can also disarm traps and [[TheMedic heal]].
*** Barbarian: A [[TheBigGuy brawny expert of close combat]] who can either [[MeatShield protect the party]] or dish out damage through various means.
*** Mage: A [[GlassCannon magic user with small life point pool]] who can either deal damage or support the party.
** Premium classes:
*** Alchemist: carries the MadScientist archaetype; The class has the greatest potential for healing, but can also deal damage via StuffBlowingUp.
*** Bard: Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
*** Drifter: Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
*** Gladiator: An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.
*** Hunter: The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.
*** Juggler: [[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
*** Knight: Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.
*** Paladin: The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.
*** Priest: Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.
*** Scholar: A more watered down version of BadassBookworm and AdventurerArchaeologist, this class supports the party through lectures.
*** Shaman: The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.


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* [[LoadsAndLoadsOfCharacters Loads and Loads of Classes]]: Eleven premium classes plus three free ones. Times three if you want to include the PrestigeClass options.
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World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in the early 2000s, and since has spread worldwide with its English servers.

The game puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities. There are also clans, which is an aggregation of several groups with some benefits.

to:

World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in the early 2000s, 2003, and since has spread worldwide with its English servers.

The game puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. The game itself plays like a MUD, but you don't get freedom to explore; You enter the dungeon, beat a certain amount of enemies in each levels until the end, and finish... then you wait for hours before you can take another dungeon. The game is pretty much designed that way so people with limited time can still play; you can do fairly well logging in once a day, but three times are recommended.
To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities. There are also clans, which is an aggregation of several groups with some benefits.
benefits. There is also the Duel Arena, where players test their strength against other players.



* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters. Playing two accounts is harshly punished, though.

to:

* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters. Playing two multiple accounts is harshly punished, though.



*** Paladin: The religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and notoriously hard to kill. The MeatShield of choice, given the option.

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*** Paladin: The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and notoriously being hard to kill. The MeatShield of choice, given the option.



** As a rule of thumb, each class has three tiers of stats: [[OneStatToRuleThemAll the main stats]] you boost as high as possible, the stats that would be nice to have, and stats you increase [[DumpStat only for item requirements]].

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** As a rule of thumb, each class has three tiers of stats: [[OneStatToRuleThemAll the main stats]] you boost as high as possible, possible (usually Dexterity), the stats that would be nice to have, and stats you increase [[DumpStat only for item requirements]].requirements]] (usually Charisma).
* PlayerVersusPlayer: the Duel system.



* RandomlyGeneratedLoot: Most of the items are like this, and some players categorize them into 'families'.



** [[HeroesPreferSwords Swords]] are the bread-and-butter of the Knight and Paladin classes, while a few other class (the free class Barbarian gets it too) gets the weapon-skill as Secondary skill. They range from short swords to two-handed swords, although it's rather unclear if {{BFS}}es exists or not.

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** [[HeroesPreferSwords Swords]] are the bread-and-butter of the Knight and Paladin classes, while a few other class (the free class Barbarian gets it too) gets the weapon-skill as Secondary or Foreign skill. They range from short swords to two-handed swords, although it's rather unclear if {{BFS}}es exists {{BFS}} existed or not.

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The game puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities.

to:

The game puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters with various abilities.
abilities. There are also clans, which is an aggregation of several groups with some benefits.



** Archers, in the meantime, gets almost all ranged attack skills as Primary skills, which covers bows, crossbows, slings, and blunderbusses.

to:

** Archers, in the meantime, gets almost all ranged attack skills as Primary skills, which covers bows, crossbows, slings, and blunderbusses. Unsurprisingly, they are also the best ranged damage-dealers despite being a free class.



** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary.

to:

** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary. Interestingly, throwing weapons (throwing axes are one of them) is also a Primary skill to Barbarians, making them formidable ranged damage-dealers with the right build.



** [[KnifeNut Knife use]] is Primary skill for Hunters and Jugglers, and Secondary for Alchemists and Shamans.

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** [[KnifeNut Knife use]] is Primary skill for Hunters and Jugglers, and Secondary for Alchemists and Shamans.Shamans.
** Outside all that, there are also a few not-quite-weapons equipable to the character's hands, from enchanted handwraps (boxer-style) to crystal balls to treasure chests.

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Is there an issue? Send a MessageReason:
None


World of Dungeons is a browser-based MMORPG made by Neise Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters.

to:

World of Dungeons is a browser-based MMORPG made by Neise Games. It started in Germany in the early 2000s, and since has spread worldwide with its English servers.

The game
puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters.
characters with various abilities.



** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists. The Skill also grants access to some... [[ImprobableWeaponUser unusual wapons]].
** Archers, in the meantime, gets almost all ranged attack skills as Primary skills.

to:

** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists. The Skill also grants access to some... [[ImprobableWeaponUser unusual wapons]].
weapons]].
** Archers, in the meantime, gets almost all ranged attack skills as Primary skills.skills, which covers bows, crossbows, slings, and blunderbusses.



** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary.

to:

** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary.Secondary.
** [[RoyalRapier Rapiers]] and duel pistols (different from full-on blunderbuss, mind you) are the signature weapons of Drifters (royals and, interestingly enough, pirates), though Bards get the rapier skill as a Secondary.
** [[KnifeNut Knife use]] is Primary skill for Hunters and Jugglers, and Secondary for Alchemists and Shamans.

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* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors; The [=GMs=] discourage posting them in the forums, so you either luck out or ask someone via the message.

to:

* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the
** The
requirement for secret floors; floors is this; The [=GMs=] discourage posting them in the forums, so you either luck out or ask someone via the message.message.
** Enchanting combos. The [=GMs=] encourage the international server players to discover them yourself rather than relying on charts translated from the German servers.



* InsistentTerminology: ''Malus'' is used in place of ''penalties''.

to:

* InsistentTerminology: ''Malus'' is used in place of ''penalties''.''Penalties''.



* PointBuildSystem: Killing things in the dungeons gets you ExperiencePoints, which in turn gets used for abilities and skills.
** When you're improving your ability, you'll be using only EXP. This represents your raw parameters, and is used in conjunction with skills in determining success against enemy rolls.
** Skills, on the other hand, is increased using both money and EXP. Quite appropriate, as this represents training in a particular subject your character is good at. Also, Skills are divided into three tiers: Primary, Secondary, and Foreign Skills. The investment cost of attaining the same level vary between those tiers, with Primary Skills as the easiest to gains ranks in (in game terms, you expend a lot less in gold and EXP) and Foreign Skills as the hardest.

to:

* PointBuildSystem: Killing things in the dungeons gets you ExperiencePoints, which in turn gets used for abilities Attributes and skills.
Skills.
** When you're improving your ability, Attributes, you'll be using only EXP. This represents your raw parameters, and is used in conjunction with skills in determining success against enemy rolls.
rolls. There are eight attributes: Strength, Constitution, Agility, Dexterity, Perception, Charisma, Intelligence, and Wisdom.
** Skills, on the other hand, is are increased using both money and EXP. Quite appropriate, EXP as this represents training in a particular subject your character is good at. Also, Skills are divided into three tiers: Primary, Secondary, and Foreign Skills. The investment cost of attaining the same level vary between those tiers, with Primary Skills as the easiest to gains ranks in (in game terms, you expend a lot less in gold and EXP) and Foreign Skills as the hardest.



* SocketedEquipment: The most sockets that you'll encounter in an equipment is five. They can be enchanted for a variety of basic effects and enchantment combos.



** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists.
** [[SimpleStaff Staffs]] are used by almost all the spellcasting classes. Some of them are MagicWands (which is handled with both hands, most likely for game balance), but some others are capable of inflicting substantial physical damage.

to:

** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists.
Fists. The Skill also grants access to some... [[ImprobableWeaponUser unusual wapons]].
** Archers, in the meantime, gets almost all ranged attack skills as Primary skills.
** [[SimpleStaff Staffs]] are used by almost all the spellcasting classes. Some of them are MagicWands {{Magic Wand}}s (which is handled with both hands, most likely for game balance), but some others are capable of inflicting substantial physical damage.



** [[CarryABigStick Crushing weapons]] is another Paladin weapon, alongside of Priests. Barbarian also gets it as a Secondary Skill.

to:

** [[CarryABigStick Crushing weapons]] is another Paladin weapon, alongside of Priests. Barbarian also gets it as a Secondary Skill.Skill.
** [[BladeOnAStick Spears]] are a bit of a rarity in its actual use, although Hunters and Knights get them as a Primary skill. Barbarians get them as a Foreign skill, while Paladins get them as a Secondary skill.
** [[AnAxeToGrind Axes]] are the signature Barbarian weapon, though Knights get the skills too as a Secondary.

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World of Dungeons is a browser-based MMORPG made by Neise Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh.

to:

World of Dungeons is a browser-based MMORPG made by Neise Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh.
Ezantoh. To ensure your survival, your character can join/form a party with up to 11 other characters.



* InsistentTerminology: ''Malus'' is used in place of ''penalties''.



** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists.

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** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as secondary Secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists.Fists.
** [[SimpleStaff Staffs]] are used by almost all the spellcasting classes. Some of them are MagicWands (which is handled with both hands, most likely for game balance), but some others are capable of inflicting substantial physical damage.
** [[HeroesPreferSwords Swords]] are the bread-and-butter of the Knight and Paladin classes, while a few other class (the free class Barbarian gets it too) gets the weapon-skill as Secondary skill. They range from short swords to two-handed swords, although it's rather unclear if {{BFS}}es exists or not.
** [[CarryABigStick Crushing weapons]] is another Paladin weapon, alongside of Priests. Barbarian also gets it as a Secondary Skill.
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* PointBuildSystem: Killing things in the dungeons gets you ExperiencePoints, which in turn gets used for abilities and skills.
** When you're improving your ability, you'll be using only EXP. This represents your raw parameters, and is used in conjunction with skills in determining success against enemy rolls.
** Skills, on the other hand, is increased using both money and EXP. Quite appropriate, as this represents training in a particular subject your character is good at. Also, Skills are divided into three tiers: Primary, Secondary, and Foreign Skills. The investment cost of attaining the same level vary between those tiers, with Primary Skills as the easiest to gains ranks in (in game terms, you expend a lot less in gold and EXP) and Foreign Skills as the hardest.



** In-game, there are three elvenstones crafted by a legendary jeweler from the tears of the gods. The jeweler is believed to have perished when he [[TooDumbToLive sought the tears of the local war god]] to craft the fourth elvenstone.

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** In-game, there are three elvenstones crafted by a legendary jeweler from the tears of the gods. The jeweler is believed to have perished when he [[TooDumbToLive sought the tears of the local war god]] to craft the fourth elvenstone.elvenstone.
* WeaponOfChoice:
** Gladiator is clearly intended as MasterOfNone, since they are given all melee weapon-skills (and two ranged attacks) except one as secondary skills. The one melee skill that is Primary to the class? [[GoodOldFisticuffs Brawling]] and its multiple-target big brother Flying Fists.
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* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters.

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* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters. Playing two accounts is harshly punished, though.



** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level). Further distancing [=WoD=] from AllegedlyFreeGame is that you ''can'' thrive with an all-free party; the main deciding factor for success in dungeon exploration is teamwork, not whether you have paying players or not.

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** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons dungeons, play most traditional team roles, and get access to equip most of the gear (provided they the requirements are of adequate level).met). Further distancing [=WoD=] from AllegedlyFreeGame is that you ''can'' thrive with an all-free party; the main deciding factor for success in dungeon exploration is teamwork, not whether you have paying players or not.



* MinMaxing: to excel in your particular role, you must allocate more experience to the stats used in the corresponding skill's rolls. For instance, the skill Swordsmanship is determined by the owner's Dexterity and Agility stats plus skill ranks. To make this more complicated, the min-maxed stats differ on which role you take; that is to say, a rifle-using Archer is statted differently from a bow-using archer.

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* MinMaxing: to To excel in your particular role, you must allocate more experience to the stats used in the corresponding skill's rolls. For instance, the skill Swordsmanship is determined by the owner's Dexterity and Agility stats plus skill ranks. To make this more complicated, the min-maxed stats differ on which role you take; that is to say, a rifle-using Archer is statted differently from a bow-using archer.

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* BreakableWeapons: Hope you have spares of those godly weapons! Granted, you can pay real money for it to be repaired.

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* BreakableWeapons: Hope you have spares of those godly weapons! Granted, you can [[BribingYourWayToVictory pay real money money]] for it to be repaired.



** HumansAreSpecial: No less than five variants.
** With the half-pint races, Gnomes are leaning more to the GadgeteerGenius side while Halflings has more of a natural bent.

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** HumansAreSpecial: No less than five variants.
variants, each with their unique skillset and ability point increase.
** With the half-pint races, Gnomes are leaning more to the GadgeteerGenius side while Halflings has more of a natural bent.[[Literature/TheHobbit hobbit-y]] feel with their food-based buffing.


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* MinMaxing: to excel in your particular role, you must allocate more experience to the stats used in the corresponding skill's rolls. For instance, the skill Swordsmanship is determined by the owner's Dexterity and Agility stats plus skill ranks. To make this more complicated, the min-maxed stats differ on which role you take; that is to say, a rifle-using Archer is statted differently from a bow-using archer.
** As a rule of thumb, each class has three tiers of stats: [[OneStatToRuleThemAll the main stats]] you boost as high as possible, the stats that would be nice to have, and stats you increase [[DumpStat only for item requirements]].
* RandomNumberGod: Your success in pretty much anything is determined by the roll of the dice. Most players believes that this RNG is a multiplier between 0.4 to 1.6 times of your 'listed' skill calculation.

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*** Hunter: The woodsman archaetype, with both close combat and ranged capability, but can also support the party with poisons.
*** Juggler: [[KillerClown Killer clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
*** Knight: Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and [[ColonelAwesome command]] undertones.
*** Paladin: The religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and notoriously hard to kill. The MeatShield of choice.

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*** Hunter: The woodsman archaetype, with both close combat [[KnifeNut close]] [[BladeOnAStick combat]] and ranged [[TheArcher ranged]] capability, but can also support the party with poisons.
*** Juggler: [[KillerClown Killer [[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
*** Knight: Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and [[ColonelAwesome command]] commander undertones.
*** Paladin: The religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and notoriously hard to kill. The MeatShield of choice.choice, given the option.



*** Scholar: A more watered down version of BadassBookworm and AdventurerArchaeologist. Supports the party through lecturing them.

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*** Scholar: A more watered down version of BadassBookworm and AdventurerArchaeologist. Supports AdventurerArchaeologist, this class supports the party through lecturing them.lectures.



* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run one parallel character without further cost and unlocks a staggering '''''11''''' extra character classes.

to:

* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run one parallel character without further cost and unlocks a staggering '''''11''''' extra character classes. It doesn't help that most of the classes do healing, buffing, tanking, and damage-dealing better...



* BreakableWeapons: Hope you have spares of those godly weapons!
* FantasyKitchenSink: Axe-wielding nomadic barbarian tribes and their nature-loving shamans, meet flintlock-toting pirates and bomb-throwing mad scientists!

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* BreakableWeapons: Hope you have spares of those godly weapons!
* FantasyKitchenSink: Axe-wielding nomadic barbarian tribes and their nature-loving shamans, meet flintlock-toting pirates and bomb-throwing mad scientists!
weapons! Granted, you can pay real money for it to be repaired.



** OurElvesAreDifferent: They come in two variants, Mag-Mor (more suited to LightningBruiser classes) and Tiram-Ag (more suited for classes requiring heavy use of mana).
** OurDwarvesAreAllTheSame: The two dwarven races are pretty much the same bar one racial skill: Mountain Dwarves gets a runic variant of mass-buffing while Hill Dwarves gets a forging variant.
** HumansAreSpecial: No less than five variants.
** With the half-pint races, Gnomes are leaning more to the GadgeteerGenius side while Halflings has more of a natural bent.



** There are three PrestigeClass options for all the classes.

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** There are three PrestigeClass options for all the classes.classes.
** In-game, there are three elvenstones crafted by a legendary jeweler from the tears of the gods. The jeweler is believed to have perished when he [[TooDumbToLive sought the tears of the local war god]] to craft the fourth elvenstone.

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Changed: 704

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*** Hunter
*** Juggler
*** Knight
*** Paladin
*** Priest:

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*** Hunter
Hunter: The woodsman archaetype, with both close combat and ranged capability, but can also support the party with poisons.
*** Juggler
Juggler: [[KillerClown Killer clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
*** Knight
Knight: Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and [[ColonelAwesome command]] undertones.
*** Paladin
Paladin: The religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and notoriously hard to kill. The MeatShield of choice.
*** Priest: Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.



*** Shaman: The {{Druid}} archetype. Can summon stuff, cause rainstorm, or support the party through buffs and healing.

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*** Shaman: The {{Druid}} archetype. Can [[SummonMagic summon stuff, stuff]], [[GaiasVengeance cause rainstorm, rainstorm]], or support the party through buffs and healing.


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* FantasyKitchenSink: Axe-wielding nomadic barbarian tribes and their nature-loving shamans, meet flintlock-toting pirates and bomb-throwing mad scientists!
* FiveRaces: Also in a variety of tastes!

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Changed: 1461

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World of Dungeons is a browser-based MMORPG made by Neise Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring.

to:

World of Dungeons is a browser-based MMORPG made by Neise Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring.
adventuring, and to do so you must delve the dungeons scattered through the land of Ezantoh.



*** Archer: An [[TheArcher expert of ranged weapons]] who can also [[disarm traps]] and [[TheMedic heal]].

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*** Archer: An [[TheArcher expert of ranged weapons]] who can also [[disarm traps]] disarm traps and [[TheMedic heal]].



*** Alchemist
*** Bard
*** Drifter
*** Gladiator

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*** Alchemist
Alchemist: carries the MadScientist archaetype; The class has the greatest potential for healing, but can also deal damage via StuffBlowingUp.
*** Bard
Bard: Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
*** Drifter
Drifter: Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
*** GladiatorGladiator: An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.



*** Priest
*** Scholar
*** Shaman: the {{Druid}} archetype. Can summon stuff, cause rainstorm
* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run one parallel character without further cost and unlocks a staggering 11 extra character classes.
** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level). Further distancing [=WoD=] from AllegedlyFreeGame is that you ''can'' thrive with an all-free party;
* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors; The GMs discourage posting them in the forums, so you either luck out or ask someone via the message.
* PowerTrio[=/=]RuleOfThree

to:

*** Priest
Priest:
*** Scholar
Scholar: A more watered down version of BadassBookworm and AdventurerArchaeologist. Supports the party through lecturing them.
*** Shaman: the The {{Druid}} archetype. Can summon stuff, cause rainstorm
rainstorm, or support the party through buffs and healing.
* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run one parallel character without further cost and unlocks a staggering 11 '''''11''''' extra character classes.
** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level). Further distancing [=WoD=] from AllegedlyFreeGame is that you ''can'' thrive with an all-free party;
party; the main deciding factor for success in dungeon exploration is teamwork, not whether you have paying players or not.
* BreakableWeapons: Hope you have spares of those godly weapons!
* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors; The GMs [=GMs=] discourage posting them in the forums, so you either luck out or ask someone via the message.
* PowerTrio[=/=]RuleOfThreeHighFantasy
* RuleOfThree



** FighterMageThief: The free classes, though.

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** FighterMageThief: The free classes, though.classes.
** There are three PrestigeClass options for all the classes.

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World of Dungeons is a browser-based RPG made by Neise Games.

to:

World of Dungeons is a browser-based RPG MMORPG made by Neise Games.
Games. It puts you in the boots of an adventurer who sought glory and wealth through adventuring.



* AltItis: Sort of encouraged.

to:

* AltItis: Sort of encouraged. You can run one parallel character for an equivalent of around USD 2.5 a month, to a maximum of 4 characters.



*** Archer:
*** Barbarian:
*** Mage:

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*** Archer:
Archer: An [[TheArcher expert of ranged weapons]] who can also [[disarm traps]] and [[TheMedic heal]].
*** Barbarian:
Barbarian: A [[TheBigGuy brawny expert of close combat]] who can either [[MeatShield protect the party]] or dish out damage through various means.
*** Mage:Mage: A [[GlassCannon magic user with small life point pool]] who can either deal damage or support the party.



***
***
***
***
***
***
***
***
***
* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run a parallel character and unlocks a staggering 10 extra character classes.
** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level).
* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors.

to:

***
***
***
***
***
***
***
***
***
*** Alchemist
*** Bard
*** Drifter
*** Gladiator
*** Hunter
*** Juggler
*** Knight
*** Paladin
*** Priest
*** Scholar
*** Shaman: the {{Druid}} archetype. Can summon stuff, cause rainstorm
* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run a one parallel character without further cost and unlocks a staggering 10 11 extra character classes.
** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level). \n Further distancing [=WoD=] from AllegedlyFreeGame is that you ''can'' thrive with an all-free party;
* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors.floors; The GMs discourage posting them in the forums, so you either luck out or ask someone via the message.
* PowerTrio[=/=]RuleOfThree
** FireIceLightning: The main damage-dealing magic system, although there are other damages that can be dealt through magic.
** FighterMageThief: The free classes, though.
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Added DiffLines:

World of Dungeons is a browser-based RPG made by Neise Games.

!Tropes in World of Dungeons include:
* AltItis: Sort of encouraged.
* AnAdventurerIsYou: In a multitude of ways!
** Free classes:
*** Archer:
*** Barbarian:
*** Mage:
** Premium classes:
***
***
***
***
***
***
***
***
***
* BribingYourWayToVictory: There are a lot of these floating around in the game, but the most glaring example is the Premium scheme, which lets players run a parallel character and unlocks a staggering 10 extra character classes.
** The game actually presents an interesting case. Non-paying members only get to play three classes: Archer, Barbarian, and Mage... but they can enter all of the dungeons and get access to most of the gear (provided they are of adequate level).
* GuideDamnIt: For people just starting, this game could be quite hard to figure out and there's barely a tutorial. Also, the requirement for secret floors.

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