History VideoGame / Wolfenstein3D

30th May '16 2:00:38 PM Saurubiker
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Console ports include the Super Nintendo, Gameboy Advance, Atari Jaguar, 3DO and Playstation Network. [[http://wolfenstein.bethsoft.com/ It's even available online!]] Get Psyched! (and ruin your productivity...).

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Console ports include the Super Nintendo, Gameboy NES, Game Boy Advance, Atari Jaguar, 3DO [=3DO=], Xbox 360 and Playstation Network.[=PS3=] (as a downloadable title on the latter two platforms). [[http://wolfenstein.bethsoft.com/ It's even available online!]] Get Psyched! (and ruin your productivity...).
25th May '16 8:14:52 PM nombretomado
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** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=], possibly due to copyright reasons, and replaced with Hitler Ghosts, taking out the fun quirk that makes the secret level famous.

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** In the PS3 [=PS3=] version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=], possibly due to copyright reasons, and replaced with Hitler Ghosts, taking out the fun quirk that makes the secret level famous.
6th May '16 11:56:31 AM aye_amber
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** [=E3M7=] has a very large one you need to clear to find the secret exit. The entrance to it is also hidden, as there is no key to the locked door that leads to it (there's a pushwall just to the left of the door). [[http://www.vgmaps.com/Atlas/PC/Wolfenstein3-D-Episode3-Floor7.png Even with a map]] you'll still probably get lost a few times.

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** [=E3M7=] has a very large one you need to clear to find the secret exit. The entrance to it is also hidden, as there is no key to the locked door that leads to it (there's a pushwall just to the left of the door). [[http://www.vgmaps.com/Atlas/PC/Wolfenstein3-D-Episode3-Floor7.png [[http://i.imgur.com/OyZi4NB.jpg Even with a map]] you'll still probably get lost a few times.
7th Apr '16 11:21:36 AM Morgenthaler
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* DoingInTheWizard: The mutants, while undead-looking, are a result of scientific rather than supernatural experimentation, and the flying, fireball-shooting Hitler Ghosts are, according to the ''ReturnToCastleWolfenstein'' manual, decoys hung from the ceiling by wires.

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* DoingInTheWizard: The mutants, while undead-looking, are a result of scientific rather than supernatural experimentation, and the flying, fireball-shooting Hitler Ghosts are, according to the ''ReturnToCastleWolfenstein'' ''VideoGame/ReturnToCastleWolfenstein'' manual, decoys hung from the ceiling by wires.
7th Apr '16 1:52:58 AM bohunk
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** Complete aversion of NoSwastikas.
5th Mar '16 11:53:36 AM Flinchel
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Added DiffLines:

* GuideDangIt: Most of the secret areas in the game.
12th Feb '16 7:35:31 PM rjd1922
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''Wolfenstein 3D'' was a reimagining of the original ''CastleWolfenstein'' and ''BeyondCastleWolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

A company called Wisdom Tree created an unlicensed [[TheMoralSubstitute Christian-themed modification]] (Read: [[{{Plagiarism}} level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

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''Wolfenstein 3D'' was a reimagining of the original ''CastleWolfenstein'' ''VideoGame/CastleWolfenstein'' and ''BeyondCastleWolfenstein'', ''VideoGame/BeyondCastleWolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

A company called Wisdom Tree created an unlicensed [[TheMoralSubstitute Christian-themed modification]] (Read: [[{{Plagiarism}} [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.
27th Oct '15 11:49:05 AM SuperLlama
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* NoGearLevel: Sort of. The game starts with a prison break, but the player quickly obtains 2 of the 3 guns in the game.

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* NoGearLevel: Sort of. The game starts with a prison break, but the player quickly obtains 2 of the 3 guns in the game. However, the start of every episode after that [[BagOfSpilling still leaves you with only a pistol and 8 bullets]], even though you'd expect to have access to better weapons before you arrived.
9th Oct '15 5:33:41 PM kknizaa
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!!Recurring tropes from the VideoGame/{{Wolfenstein}} series include:

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!!Recurring tropes from !!Get Psyched!:
* AdvancingBossOfDoom: Most of
the VideoGame/{{Wolfenstein}} series include:
game's bosses are fought in standard arenas with plenty of room to manuever around them.



* EliteMooks: SS Guards and Officers.
* GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon.
* {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers.
* GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors.
--> ''"SCHUTZSTAFFEL!"''
--> *is shot* ''"MEIN LEBEN!"''
* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop.
* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"
* LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor.
* MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate.
* NaziGold: Collect it for scorepoints.
* NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats.
* OneManArmy: Blazkowicz, duh.
* ThoseWackyNazis

!!Get Psyched!:
* AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.



* EliteMooks: SS Guards and Officers.



* GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon.



* {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers.



* GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors.
--> ''"SCHUTZSTAFFEL!"''
--> *is shot* ''"MEIN LEBEN!"''



* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop.



* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"



* LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor.



* MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate.
* NaziGold: Collect it for scorepoints.



* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].



* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].
* NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats.



* OneManArmy: Blazkowicz, duh.



* ThoseWackyNazis



** [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, the only way out is though a hidden maze of secret passages that it itself very easy to make unwinnable.

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** [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, the only way out is though a hidden maze of secret passages that it is itself very easy to make unwinnable.
9th Oct '15 5:29:35 PM kknizaa
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** [=E4M7=]: This level is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, or are seeking [[HundredPercentCompletion 100% completion]], you can easily get locked out unless you find its key - wouldn't be a problem, except it is behind a small pushwall puzzle that, if you mess up, leaves you trapped and unable to progress. Worse, the one pushwall that prevents you from getting the key has an eagle glyph on it, enticing you to press it, while the correct ones are unmarked.

to:

** [=E4M7=]: This level [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, or are seeking [[HundredPercentCompletion 100% completion]], you can easily get locked the only way out unless you find its key - wouldn't be a problem, except it is behind though a small pushwall puzzle that, if you mess up, leaves you trapped and unable to progress. Worse, the one pushwall hidden maze of secret passages that prevents you from getting the key has an eagle glyph on it, enticing you it itself very easy to press it, while the correct ones are unmarked.make unwinnable.
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