History VideoGame / Wolfenstein3D

30th May '17 1:36:56 AM whateveryousay21
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** The GBA port has music in the ROM itself, but it does not normally play. It is possible to get the music working on emulators, but not with a standard cartridge on real hardware.
7th May '17 11:35:28 AM Miracle@StOlaf
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* AuthorityEqualsAsskicking: While not every boss is a High Value Target[=/=]commander, every one of them is a boss, even the scientist characters.

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* AuthorityEqualsAsskicking: While not every boss is a High Value Target[=/=]commander, every one of them is a boss, huge, hulking badass, even the scientist characters.
26th Apr '17 11:45:59 AM Miracle@StOlaf
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* YourHeadASplode: Inverted. Adolf Hitler's death animation has everything except his head reduced to mincemeat.
8th Apr '17 10:16:45 PM Miracle@StOlaf
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* DarkReprise: A softer, creepier rendition of "Horst Wessel Lied" [[https://www.youtube.com/watch?v=Oo3qrcL-5cM greets]] you at the start of [=E2M1=], perfect for setting up your first encounter with the [[NightOfTheLivingMooks Mutants]].
6th Apr '17 12:22:25 PM EuroBurro
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** The jarringly cheerful sound effects when getting a pick-up.
25th Mar '17 7:33:54 PM optimusjamie
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* CoversAlwaysLie: [[http://i.imgur.com/P5PPsCs.png This]] was used as the cover for a shareware release of ''Spear of Destiny'', as featured by WebVideo/LazyGameReviews [[https://www.youtube.com/watch?v=uRc88azfsKY here]].
12th Feb '17 9:31:12 AM Joylock
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* ArtificialBrilliance: For its time, Wolfenstein 3D was amazingly realistic and immersive. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. They also hear your gunshots, even if you're not in the same room. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next.

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* ArtificialBrilliance: For its time, Wolfenstein 3D was amazingly realistic and immersive. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. They also hear your gunshots, even if you're not in the same room. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next. Enemies also zig-zag and circle instead of charging directly at you in the shortest possible straight line; while most of the time their movement is still predictable, in the right room layouts this movement pattern can allow them to flank you if they get lucky.
12th Feb '17 9:28:27 AM Joylock
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* AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.

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* AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.them as well as pillars or walls to use as cover. The Uber Mutant in ''Spear of Destiny'' is the notable exception; the boss fight with him takes place in a series of long, narrow corridors with no place to take cover, so you need to be constantly retreating from him to avoid his attacks.
8th Dec '16 3:54:53 PM ixfd64
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* GameEngine: Used in ''VideoGame/RiseOfTheTriad''.

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* GameEngine: Used Was originally to be used in ''VideoGame/RiseOfTheTriad''.
22nd Oct '16 12:22:33 PM steam66
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* ArtificialBrilliance: For its time, Wolfenstein 3D was amazingly realistic and immersive. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. They also hear your gunshots, even if you're not in the same room. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next.
* ArtificialStupidity: The AI is rather simplistic for all enemies. Enemies will either stand still or patrol slowly along a given route before encountering you. If one spots you, they'll shout something in German (save the Mutant enemies; part of their danger is that they are silent) and start running toward you, pausing to raise their gun and shoot every so often. If they are hit mid-aim, they cancel that aiming. That's pretty much the entire extent of the AI, and most difficult rooms can be cleared through simply standing at an angle to a door and letting the enemies walk one by one through the door into your weapons. One of the best ways to skip large parts of a level is to alert an enemy on the other side of a locked door, watch him open it, and then shoot him down as he is crossing through. The door will be blocked open by his dead body and you can skip having to find the key.



** This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their unreal reaction time.

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** This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their unreal reaction time.total lack of an "aiming" state (in other words, they'll immediately skip to shooting instead of having to raise and look down the sights of their weapon). They're also good at getting said drop on you owing to their utter silence.



** All enemies always face the player and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.

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** All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Wolfenstein3D