History VideoGame / Wolfenstein3D

14th Mar '18 1:30:10 PM pgj1997
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A company called Wisdom Tree created an unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

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A company called Wisdom Tree created an unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.
17th Feb '18 2:51:39 PM Bauglir100
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''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''VideoGame/BeyondCastleWolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

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''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''VideoGame/BeyondCastleWolfenstein'', ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.


Added DiffLines:

* ActionizedSequel: The first two games in the series, ''Castle Wolfenstein'' and especially ''Beyond Castle Wolfenstein'', focused heavily on stealth, and combat was sparse and easily avoidable if the player was skilled (or lucky) enough. ''Wolfenstein 3D'' tossed the stealth elements out the window and replaced it with fast-paced action. This decision ultimately helped put the FirstPersonShooter genre on the map.
17th Feb '18 2:32:56 PM Bauglir100
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* LimitedWardrobe: B.J. wears the same shabby gray outfit in all six episodes of ''Wolfenstein 3D'', and all of ''Spear of Destiny'' and its mission packs.



* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel'', which also received to Mission Pack Sequels of its own, ''Return to Danger'' and ''The Ultimate Challenge''.

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* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel'', which also received to two Mission Pack Sequels of its own, ''Return to Danger'' and ''The Ultimate Challenge''.
7th Feb '18 6:50:31 AM jeffpiatt2k4
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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the [[UsefulNotes/AppleMacintosh]] port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.

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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the [[UsefulNotes/AppleMacintosh]] {{UsefulNotes/AppleMacintosh}} port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.
7th Feb '18 6:48:44 AM jeffpiatt2k4
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** A couple to id's previous game, ''VideoGame/CommanderKeen''. The hint sheet for the game gives a brief biography of B.J. Blazkowicz, including revealing that he's Keen's grandfather. Also, try inputting the cheat code from episodes 4-6 and you'll get a message saying "Commander Keen is also available from Apogee but then, you already know that - right Cheatmeister?!" It even still works in versions not sold by Apogee. See a pic of the box [[http://tinypic.com/view.php?pic=33dyt6e&s=5 here]]. The two Expansion Packs also feature a Robot Boss in the place of the Death Knight that is similar to the Robots from Episode 1 of Commander Keen.
** One of the quit messages is a reference to ''Video Game/Zork'' and the rest of the ''Creator/Infocom'' text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]

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** A couple to id's previous game, ''VideoGame/CommanderKeen''.{{VideoGame/CommanderKeen}}. The hint sheet for the game gives a brief biography of B.J. Blazkowicz, including revealing that he's Keen's grandfather. Also, try inputting the cheat code from episodes 4-6 and you'll get a message saying "Commander Keen is also available from Apogee but then, you already know that - right Cheatmeister?!" It even still works in versions not sold by Apogee. See a pic of the box [[http://tinypic.com/view.php?pic=33dyt6e&s=5 here]]. The two Expansion Packs also feature a Robot Boss in the place of the Death Knight that is similar to the Robots from Episode 1 of Commander Keen.
** One of the quit messages is a reference to ''Video Game/Zork'' {{VideoGame/Zork}} and the rest of the ''Creator/Infocom'' {{Creator/Infocom}} text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]
7th Feb '18 6:45:58 AM jeffpiatt2k4
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** One of the quit messages is a reference to [[Video Game/Zork]] and the rest of the [[Creator/Infocom]] text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]

to:

** One of the quit messages is a reference to [[Video Game/Zork]] ''Video Game/Zork'' and the rest of the [[Creator/Infocom]] ''Creator/Infocom'' text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]
7th Feb '18 6:44:50 AM jeffpiatt2k4
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* RocketTagGameplay: The mooks don't take many shots to go down, and die even faster to the gatling gun, but the player can get easily killed within a few shots. Getting the initiative as well as finding cover or chokepoints is thus imperative.

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* RocketTagGameplay: The mooks don't take many shots to go down, and die even faster to the gatling gun, but the player can get easily killed within a few shots. Getting the initiative as well as finding cover or chokepoints choke points is thus imperative.



** One of the quit messages is a reference to [[Video Game/Zork]] and the rest of the [[Creator/Infocom]] text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]



* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the UsefulNotes/AppleMacintosh port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.

to:

* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the UsefulNotes/AppleMacintosh [[UsefulNotes/AppleMacintosh]] port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.
23rd Jan '18 12:29:23 PM Bauglir100
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The story is [[ExcusePlot simplicity itself]]: American soldier B.J. Blazkowicz is imprisoned in the Nazi prison Wolfenstein, and must walk through endless corridors, find keys and shoot Nazis until he escapes. Following chapters, which could be mail-ordered, had somewhat more out-there storylines, with ''Operation: Eisenfaust'' requiring you to thwart a Nazi doctor performing horrible biological experiments, and ''Die, Fuhrer, Die!'' allowing you to take down UsefulNotes/AdolfHitler himself. As [[StupidJetpackHitler he attacks you in an]] ''[[PoweredArmor armored battle suit]]'' with ''[[GatlingGood quad-miniguns]]''. There's also a prequel trilogy of episodes, entitled the "Nocturnal Missions", in which B.J. assassinates a Nazi chemical weapons scientist (''A Dark Secret''), uncovers his plans for a chemical war (''Trail of the Madman'') and finally kills the general carrying it out (''Confrontation'').

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The story is [[ExcusePlot simplicity itself]]: American soldier B.J. Blazkowicz is imprisoned in the Nazi prison stronghold of Castle Wolfenstein, and must walk through endless corridors, find keys and shoot Nazis until he escapes. Following chapters, which could be mail-ordered, had somewhat more out-there storylines, with ''Operation: Eisenfaust'' requiring you to thwart a Nazi doctor performing horrible biological experiments, and ''Die, Fuhrer, Die!'' allowing you to take down UsefulNotes/AdolfHitler himself. As [[StupidJetpackHitler he attacks you in an]] ''[[PoweredArmor armored battle suit]]'' with ''[[GatlingGood quad-miniguns]]''. There's also a prequel trilogy of episodes, entitled the "Nocturnal Missions", in which B.J. assassinates a Nazi chemical weapons scientist (''A Dark Secret''), uncovers his plans for a chemical war (''Trail of the Madman'') and finally kills the general carrying it out (''Confrontation'').



* AlternateHistory: The third episode is all about [[spoiler:killing Adolf Hitler]].



* BigYes: The only line spoken by B.J. Blazkowicz is a loud, triumpant "[[YeahShot YEAH!]]" at the end of episodes 1 and 5.



** Finite lives.

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** Finite lives.lives, although you can get around this by [[SaveScumming reloading a previous save]].



* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel''.

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* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel''.''Prequel'', which also received to Mission Pack Sequels of its own, ''Return to Danger'' and ''The Ultimate Challenge''.
18th Jan '18 9:53:05 AM TheSaddleman
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Added DiffLines:

* BigLabyrinthineBuilding: The entire game takes place within a single, gargantuan multi-level building.
28th Dec '17 11:21:50 PM Kadorhal
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[[http://wolfenstein.bethsoft.com/ It's even available online!]] Get Psyched! (and ruin your productivity...).

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[[http://wolfenstein.bethsoft.com/ It's even available online!]] Get Psyched! (and ruin your productivity...).
)



* AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them as well as pillars or walls to use as cover. The Uber Mutant in ''Spear of Destiny'' is the notable exception; the boss fight with him takes place in a series of long, narrow corridors with no place to take cover, so you need to be constantly retreating from him to avoid his attacks.

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* AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever maneuver around them as well as pillars or walls to use as cover. The Uber Mutant in ''Spear of Destiny'' is the notable exception; the boss fight with him takes place in a series of long, narrow corridors with no place to take cover, so you need to be constantly retreating from him to avoid his attacks.



* ClimaxBoss: UsefulNotes/AdolfHitler at the end of Episode 3, exactly halfway through the game.

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* ClimaxBoss: UsefulNotes/AdolfHitler at the end of Episode 3, exactly halfway through the full game.



* [[ContinuingIsPainful Continuing Without]] SaveScumming [[ContinuingIsPainful Is Painful]]: Aside from losing a life, dying also removes all your weapons and ammo except for a pistol and 8 bullets. Good luck fighting your way to the nearest machine gun.

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* [[ContinuingIsPainful Continuing Without]] SaveScumming [[ContinuingIsPainful Is Painful]]: ContinuingIsPainful: Aside from losing a life, dying also removes all your weapons and ammo except for what you started the episode with - a pistol knife, a pistol, and 8 bullets. Good luck fighting your way to the nearest machine gun.



* CutAndPasteEnvironments

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* CutAndPasteEnvironmentsCutAndPasteEnvironments: Including at least one map that is almost entirely made up of a ton of swastika-shaped rooms layered along each other.



** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon, unless you need to save ammo by using the smg.
** All weapons use a single ammo pool; if you have 50 bullets, you have 50 bullets regardless of which gun you have out.

to:

** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon, unless you need to save ammo by using the smg.
SMG.
** All weapons [[UniversalAmmunition use a single ammo pool; pool]]; if you have 50 bullets, you have 50 bullets regardless of which gun you have out.



** No map, radar, or any kind of in-game guiding system. The player must navigate through each level with nothing but their own sense of direction and memorization of landmarks.

to:

** No map, radar, or any kind of in-game guiding system. The player must navigate through each level with nothing but their own sense of direction and direction, memorization of landmarks.landmarks, and the corpses of slain enemies.



* [[EveryTenThousandPoints Every Forty Thousand Points]]

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* [[EveryTenThousandPoints Every Forty Thousand Points]]EveryTenThousandPoints: Forty-thousand in this game's case.



** Unfortunately, the game engine can only support a certain number of sprites on screen at any one time before it stops drawing them. Certain levels, notably [=E4M10=], suffer from FakeDifficulty when the enemies turn invisible.
** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a seperate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial UsefulNotes/OpenGL port.
* ForebodingArchitecture: The Original blueprints were leaked from Apogee and now everybody's doing it.

to:

** Unfortunately, the game engine can only support a certain number of sprites on screen at any one time before it stops drawing them. Certain levels, notably [=E4M10=], suffer from FakeDifficulty this when the enemies turn invisible.
** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a seperate separate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial UsefulNotes/OpenGL port.
* ForebodingArchitecture: The Original original blueprints were leaked from Apogee and now everybody's doing it.



* GameMod: There's a mod community for the game; while not as expansive or well-known as that of ''VideoGame/{{Doom}}'', they still have created a lot of mapsets and entire new games (thanks to the code being released, most mods modify the game code in extensive ways.)

to:

* GameMod: There's a mod community for the game; while not as expansive or well-known as that of ''VideoGame/{{Doom}}'', they still have created a lot of mapsets and entire new games (thanks to the code being released, most mods modify the game code in extensive ways.)ways).



* {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers.

to:

* {{Ghostapo}}: The supernatural occurences occurrences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]].himself]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers.



--> ''"SCHUTZSTAFFEL!"''
--> *is shot* ''"MEIN LEBEN!"''

to:

--> ''"SCHUTZSTAFFEL!"''
-->
-->''"SCHUTZSTAFFEL!"''\\
*is shot* ''"MEIN LEBEN!"''



* HitScan: Given its primitive status, almost all weapons (with the exception of the projectile weapons wielded by some bosses and the ''Fake Hitlers' '' fireballs) are done like this.

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* HitScan: Given its primitive status, almost all weapons (with the exception of the projectile weapons wielded by some bosses and the ''Fake Fake Hitlers' '' fireballs) are done like this.



* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, [[{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry. The [[GatlingGood Chaingun]]? Not so much.

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* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, [[{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry.carry all at once. The [[GatlingGood Chaingun]]? Not so much.



* ImAHumanitarian: If your health is in the single digits, you can [[BloodLust drink human blood]] for an extremely small (only a couple points) health boost.

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* ImAHumanitarian: If your health is in the single digits, you can [[BloodLust drink human blood]] for an extremely small (only a couple points) one point) health boost.



* NaziGold: Collect it for scorepoints.

to:

* NaziGold: Collect it for scorepoints.points.



* SigilSpam: Well, the real Nazis emblazoned swastikas onto everything too, although we're pretty sure they didn't actually create whole levels shaped like them ([=E6M3=]).
* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the UsefulNotes/AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches).

to:

* SigilSpam: Well, the real Nazis emblazoned swastikas onto everything too, although we're pretty sure they didn't actually create whole levels an entire floor of a castle shaped like them ([=E6M3=]).
* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the UsefulNotes/AppleMacintosh port (Where port, where they all share the same pool of phrases) phrases, and the {{SNES}} port. (Where, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches).voice-pitches.



* UnbuiltTrope: This game is in many way more realistic than later FPS franchises, averting many AcceptableBreaksFromReality typical to the genre. The [[BottomlessMagazines ammo is limited]], the player character is nearly as [[GlassCannon easily killed]] as in RealLife, and there is no automatic RegeneratingHealth or LevelMapDisplay.

to:

* UnbuiltTrope: This game is in many way more realistic than later FPS franchises, averting many AcceptableBreaksFromReality typical to the genre. The [[BottomlessMagazines ammo is extremely limited]], the player character is nearly as [[GlassCannon easily killed]] as in RealLife, and there is no automatic RegeneratingHealth or LevelMapDisplay.
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