History VideoGame / Wolfenstein3D

15th Sep '17 9:09:03 PM nombretomado
Is there an issue? Send a Message


** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a seperate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial OpenGL port.

to:

** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a seperate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial OpenGL UsefulNotes/OpenGL port.
15th Sep '17 2:14:59 PM nombretomado
Is there an issue? Send a Message


* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches).

to:

* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh UsefulNotes/AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches).
6th Aug '17 11:12:31 PM GiantJumboJellyfish
Is there an issue? Send a Message


** The GBA port has music in the ROM itself, but it does not normally play. It is possible to get the music working on emulators, but not with a standard cartridge on real hardware.

to:

** The GBA port has music in the ROM itself, but it does not normally play. It is possible to get the music working on emulators, but not with a standard cartridge on real hardware.hardware; even then, it does not play properly as the music player code was left unfinished for whatever reason.
6th Aug '17 11:07:23 PM GiantJumboJellyfish
Is there an issue? Send a Message


* GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors.

to:

* GratuitousGerman: Someone even compiled a [[http://www.[[https://web.archive.org/web/20161023214059/http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors.
5th Aug '17 12:08:44 AM Phediuk
Is there an issue? Send a Message

Added DiffLines:

** There are no environmental hazards of any kind; enemy fire is the only thing that can harm the player.
5th Aug '17 12:06:20 AM Phediuk
Is there an issue? Send a Message

Added DiffLines:

** In the original version of the game, it is impossible to strafe without holding down an additional key. However, modern single-key strafing is included in practically all modern ports.
5th Aug '17 12:01:57 AM Phediuk
Is there an issue? Send a Message

Added DiffLines:

** While ''Wolfenstein'' is one of the earliest 3D games to feature mouse controls, they work differently than in later games, owing to the game's complete lack of verticality; while the mouse's X-axis swivels the player around (as would become standard in later FPS games), the mouse's Y-axis is used to move the player forward and backward. This means the game can be played without ever touching the keyboard, although the mouse must be often lifted and repositioned in order to keep moving forward. The options allow the Y-axis to be disabled, bringing the controls very close to the now-familiar keyboard & mouse FPS control scheme.
4th Aug '17 11:53:46 PM Phediuk
Is there an issue? Send a Message

Added DiffLines:

** No map, radar, or any kind of in-game guiding system. The player must navigate through each level with nothing but their own sense of direction and memorization of landmarks.
1st Aug '17 8:29:05 PM Phediuk
Is there an issue? Send a Message

Added DiffLines:

* ClimaxBoss: UsefulNotes/AdolfHitler at the end of Episode 3, exactly halfway through the game.
4th Jul '17 11:54:00 PM C2
Is there an issue? Send a Message


A company called Wisdom Tree created an unlicensed [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

to:

A company called Wisdom Tree created an unlicensed unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.
This list shows the last 10 events of 174. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Wolfenstein3D