History VideoGame / Wolfenstein3D

27th Oct '15 11:49:05 AM SuperLlama
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* NoGearLevel: Sort of. The game starts with a prison break, but the player quickly obtains 2 of the 3 guns in the game.
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* NoGearLevel: Sort of. The game starts with a prison break, but the player quickly obtains 2 of the 3 guns in the game. However, the start of every episode after that [[BagOfSpilling still leaves you with only a pistol and 8 bullets]], even though you'd expect to have access to better weapons before you arrived.
9th Oct '15 5:33:41 PM kknizaa
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divsion stopped being relevant long time ago
!!Recurring tropes from the VideoGame/{{Wolfenstein}} series include:
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!!Recurring tropes from !!Get Psyched!: * AdvancingBossOfDoom: Most of the VideoGame/{{Wolfenstein}} series include: game's bosses are fought in standard arenas with plenty of room to manuever around them.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.Officers.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.weapon.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.flamethrowers.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.LEBEN!"''

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.stop.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.incarnate!"

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.Armor.

* EliteMooks: SS Guards and Officers. * GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon. * {{Ghostapo}}: The supernatural occurences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself!]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers. * GratuitousGerman: Someone even compiled a [[http://www.mac-archive.com/wolfenstein/talk.html list]] with all of the instances. This was fixed in the Spear of Destiny's "Lost Episodes" with actual German actors. --> ''"SCHUTZSTAFFEL!"'' --> *is shot* ''"MEIN LEBEN!"'' * HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop. * IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!" * LargeAndInCharge: The bosses are all about 8 feet tall. Even the two scientist characters. The only exception is Hitler himself, and even he is about 7 feet tall once you get him outside of his Power Armor. * MoreDakka: All three weapons are effectively the same weapon and use the same ammo. The only difference is the firing rate. * NaziGold: Collect it for scorepoints. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats. * OneManArmy: Blazkowicz, duh. * ThoseWackyNazis !!Get Psyched!: * AdvancingBossOfDoom: Most of the game's bosses are fought in standard arenas with plenty of room to manuever around them.scorepoints.

* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].

* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].here]]. * NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister". On an unrelated note, the attack dogs were edited into giant rats.

* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].OneManArmy: Blazkowicz, duh.

* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant). Can see it [[https://www.youtube.com/watch?v=9DBW4jPI_l4 here]].ThoseWackyNazis

** [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, the only way out is though a hidden maze of secret passages that it itself very easy to make unwinnable.
to:
** [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, the only way out is though a hidden maze of secret passages that it is itself very easy to make unwinnable.
9th Oct '15 5:29:35 PM kknizaa
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** [=E4M7=]: This level is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, or are seeking [[HundredPercentCompletion 100% completion]], you can easily get locked out unless you find its key - wouldn't be a problem, except it is behind a small pushwall puzzle that, if you mess up, leaves you trapped and unable to progress. Worse, the one pushwall that prevents you from getting the key has an eagle glyph on it, enticing you to press it, while the correct ones are unmarked.
to:
** [=E4M7=]: This level [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, or are seeking [[HundredPercentCompletion 100% completion]], you can easily get locked the only way out unless you find its key - wouldn't be a problem, except it is behind though a small pushwall puzzle that, if you mess up, leaves you trapped and unable to progress. Worse, the one pushwall hidden maze of secret passages that prevents you from getting the key has an eagle glyph on it, enticing you it itself very easy to press it, while the correct ones are unmarked.make unwinnable.
12th Sep '15 6:51:20 PM Berrenta
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* AmericaWinsTheWar: And even [[spoiler:kills Hitler]]!
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* AmericaWinsTheWar: AmericaWonWorldWarII: And even [[spoiler:kills Hitler]]!
12th Sep '15 11:19:55 AM Phediuk
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** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun.
to:
** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon. ** All weapons use a single ammo pool; if you have 50 bullets, you have 50 bullets regardless of which gun you have out.
12th Sep '15 11:17:10 AM Phediuk
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* EarlyInstallmentWeirdness: Fr the FPS genre as a whole. Unusual elements include the following:
to:
* EarlyInstallmentWeirdness: Fr For the FPS genre as a whole. Unusual elements include the following:
12th Sep '15 11:16:51 AM Phediuk
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** WarpZones.
to:
** WarpZones.[[WarpZone Warp Zones]].
12th Sep '15 11:16:13 AM Phediuk
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Added DiffLines:
* EarlyInstallmentWeirdness: Fr the FPS genre as a whole. Unusual elements include the following: ** A score counter. ** Items that do nothing but increase said score. ** Finite lives. ** WarpZones. ** Abstract, maze-like level design. ** All enemies always face the player and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire. ** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. ** All levels are flat and consist entirely of 90-degree angles. ** No lighting effects. ** Complete aversion of NoSwastikas.
6th Sep '15 7:39:35 PM Fangusu
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* NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The attack dogs were edited to resemble giant rats, the Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister".
to:
* NoSwastikas: The SNES version was, by Nintendo's request, subject to this trope. The attack dogs were edited to resemble giant rats, the Nazi banners were edited into blank red curtains and Hitler was edited into a generic clean-shaven dictator with the title of "Staatmeister"."Staatmeister". On an unrelated note, the attack dogs were edited into giant rats.
6th Sep '15 7:34:58 PM Fangusu
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* NoSwastikas: The SNES version had, by Nintendo's request, all swastikas and other Nazi imagery removed, the attack dogs turned into giant rats, and Hitler modified to be just a "generic" dictator (by shaving off his mustache and calling him Staatmeister).
to:
* NoSwastikas: The SNES version had, was, by Nintendo's request, all swastikas and other Nazi imagery removed, the subject to this trope. The attack dogs turned into were edited to resemble giant rats, the Nazi banners were edited into blank red curtains and Hitler modified to be just was edited into a "generic" generic clean-shaven dictator (by shaving off his mustache and calling him Staatmeister).with the title of "Staatmeister".
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