History VideoGame / Wipeout

30th May '16 8:58:07 AM brightentayle
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** ''[=wip3out=]'' even has Curly (the announcer), which is based on cute Japanese mascots.

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** ''[=wip3out=]'' even has Curly (the announcer), which is based on cute Japanese mascots.mascots and was even voiced by an actual Japanese.



** [[GoshDarnItToHeck Pho-Ku]] Corporation and their mascots, Curly, Angryman, Lady and Dr. Spaceman used to have one hell of a publicity, at least until after ''wip3out''. Even then, it's downplayed. No matter how big of a pisstake at the consumer culture Pho-Ku Co. used to be in The Designers Republic's artwork, in the original ''Wipeout'' series the former are used mainly as a setting device and are not relevant to the game's actual plot.



* MinimalisticCoverArt: The covers themselves normally aren't examples, but in-game menus and [=HUDs=] have a distinctly stripped-down feel to them, especially in ''Wipeout 3''.

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* MinimalisticCoverArt: The covers themselves normally aren't examples, but in-game menus and [=HUDs=] have a distinctly stripped-down feel to them, especially in ''Wipeout 3''. Even the backdrop was the same coffee shade of brown as this trope's poster boy, {{Music/Autechre}}'s ''[[https://www.discogs.com/master/view/2339 Tri Repetae]]''! That's not much of a surprise, however, when you realize that The Designers Republic was involved in creating both of these.



* {{Tradesnark}}: Most logos in the earlier games have a conspicuous "©", "®", or "™" marking. This has lessened since The Designers Republic left the series. Most games since Fusion have a more realistic, less obvious use of trademark symbols.
** This was something of a theme in Designers Republic non-commercial work in the late 90s, which spilled over into ''some'' of their commissioned stuff like the ''Wipeout'' universe.

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* {{Tradesnark}}: Most logos in the earlier games (specifically ''1'' and ''[=2097/XL=]'') have a conspicuous "©", "®", or "™" marking. This has lessened since And it's not just logos: even the typeface, while it's not obvious on its' smaller, ingame look, have ®s inside most of their curvings. Hell, even before you begin the race in ''2097'', you get to see "LOADING™" every time! There's a reason behind that - consumerism was a running theme in most of The Designers Republic left the series. Most games since Fusion have a more realistic, less obvious use of trademark symbols.
** This was something of a theme in Designers Republic non-commercial work in the
Republic's works from mid to late 90s, which spilled over into ''some'' moreso in their ''Customized Terror'' exhibition, so it's only natural that some of that style would in some of their commissioned stuff like commissions. ''[[http://yalebooks.com/sites/default/files/images/INTERIORART/9780300172607/Eskilson_10-36.jpg Work Buy Consume Die]]'' seems to have influenced ''2097'''s design the ''Wipeout'' universe.most, however.
** The overabundance of trademarks was toned down by ''wip3out'' as [=tDR=] went for a minimalistic and angular approach, and dropped by ''Fusion'' to use them more realistically.
* TropeName: Also courtesy of [=tDR=], this trope's present in ''wip3out'''s minimalistic menus, where you're first greeted with words "WIPEOUT THREE TITLE SCREEN" (unless you have ''Special Edition''). Before the demo mode and the obligatory tDR-specific credits, you'll also be able to see "WIPEOUT THREE LOGO" (with no actual logo present) and "TEXT READS LEFT TO RIGHT".



* VehicularCombat : Pretty much the TropeCodifier of this subgenre on [=PlayStation=].

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* VehicularCombat : VehicularCombat: Pretty much the TropeCodifier of this subgenre on [=PlayStation=].
8th Mar '16 5:32:30 PM TypeProton
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Also the franchise's [[http://www.wipeoutzone.com fandom]] has formed a small development team that is currently developing [[http://www.slipstreamgx.com ''Slipstream GX,'']] a FanSequel that is looking to be the SpiritualSuccessor of WipEout.

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Also the franchise's Several groups in [[http://www.wipeoutzone.com fandom]] has formed a small development team that is currently developing [[http://www.have set out to created FanSequel of their own after the closure of Studio Liverpool, such as ''[[http://www.slipstreamgx.com ''Slipstream GX,'']] Slipstream GX]]''; set after a FanSequel long slumber of AG racing scene. And ''[[https://www.facebook.com/Ballistic-NG-548297861979573 Balistic NG]]'' that is looking aims to be mimic the SpiritualSuccessor visual and gameplay quirks found in older installments of WipEout.
''Wipeout''.
23rd Jan '16 11:24:19 AM Nick98
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** Going beyond Phantom in a zone event in ''HD'' will have you reach Super-Phantom, and eventually Zen, Super-Zen, Sonic, and [[UpToEleven Super-Sonic]].

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** Going beyond Phantom in a zone event in ''HD'' will have you reach Super-Phantom, and eventually Zen, Super-Zen, Sonic, Sub-Sonic, Mach 1, and [[UpToEleven Super-Sonic]].
23rd Jan '16 11:13:02 AM Nick98
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** In ''2048'', when you unlock a craft, you get computer voice that reads some info on it. It also says what weapons you picked up, and tells you if you got a normal pass or an "Elite Pass". The weapon pickups are unique because the voice is different depending on the team and their country of origin. For example, Qirex's computer voice has a deep Russian accent whilst AG Systems has a Japanese accent.

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** In ''2048'', when you unlock a craft, you get computer voice that reads some info on it. It also says what weapons you picked up, and tells you if you got a normal pass or an "Elite Pass". The weapon pickups are unique because the voice is different depending on the team and their country of origin. For example, Qirex's computer voice has a deep Russian accent accent, whilst AG Systems has a cutesy Japanese accent.
23rd Jan '16 3:53:42 AM Nick98
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** The Auricom Prototype in a nutshell. [[spoiler: It can dish out massive damage but due to the need for a NecessaryDrawback, it can't use defensive weapons. [[StoneWall At least getting hit by weapons won't slow you down or send you flying across the track!]]]]

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** The Auricom Prototype in a nutshell. [[spoiler: It can dish out massive damage but due to the need for a NecessaryDrawback, it can't use defensive weapons. [[StoneWall At least getting hit by weapons won't slow you down or send you flying across the track!]]]]track,]] [[HealingFactor and can restore its health overtime!]]]]



** Second unlockable: The [[MightyGlacier Auricom Prototype]]. [[spoiler: It deals a decent amount of damage and doesn't get slowed down or knocked around when hit by a weapon. It can't pick up defensive weapons though, and if you aren't careful, you won't notice when your craft is low on energy.]]

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** Second unlockable: The [[MightyGlacier Auricom Prototype]]. [[spoiler: It deals a decent amount of damage and doesn't get slowed down or knocked around when hit by a weapon.weapon, and can heal itself overtime. It can't pick up defensive weapons though, and if you aren't careful, you won't notice when your craft is low on energy.]]



* PerfectPlayAI: The Autopilot powerup, more and more so as the series goes on. As of ''HD Fury'', it displays maneuverability and stunts that [[TheAIIsACheatingBastard players might not be able to do normally]].

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* PerfectPlayAI: The Autopilot powerup, more and more so as the series goes on. As of ''HD Fury'', it displays maneuverability and stunts that [[TheAIIsACheatingBastard players might not be able to do normally]].normally]], which is also why it's a popular weapon even among expert players.



* RealSongThemeTune: Some of the biggest names in the techno business have produced tracks for the game, ranging from The Prodigy to the Future Sound of London. Other notable musicians include {{Music/Kraftwerk}}, Music/{{Deadmau5}} (in ''2048''), Music/{{Tiesto}} (in ''Pure''), and Sasha, who produced five songs exclusively for ''Wip3out'' named after the game's racing teams (FEISAR, Goteki 45, Auricom, Pirhana and Icarus), as well as Xpander.

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* RealSongThemeTune: Some of the biggest names in the techno business have produced tracks for the game, ranging from The Prodigy to the Future Sound of London. Other notable musicians include {{Music/Kraftwerk}}, Music/{{Deadmau5}} (in ''2048''), Music/{{Tiesto}} (in ''Pure''), and Sasha, who produced five songs exclusively for ''Wip3out'' named after the game's racing teams (FEISAR, Goteki 45, Auricom, Pirhana and Icarus), as well as Xpander.[[SignatureSong "Xpander"]].
23rd Jan '16 3:33:35 AM Nick98
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** Fourth unlockable: [[DifficultButAwesome Qirex Prototype]]. [[spoiler: It sacrifices the ability to pick up regular weapons for an infinite-ammo Minigun that reloads every 2 seconds.]]

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** Fourth unlockable: [[DifficultButAwesome Qirex Prototype]]. [[spoiler: It sacrifices the ability to pick up regular weapons for an infinite-ammo Minigun that reloads every 2 seconds. Oh, and said minigun is even more powerful than the Plasma.]]
18th Jan '16 9:34:17 AM Nick98
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Added DiffLines:

* NoPlotNoProblem: Subverted with a passion. While there is little to no story exposition in the games themselves, [[AllThereInTheManual the levels of backstory explained via the various game manuals is just insane.]]
10th Jan '16 11:23:21 PM erforce
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'''''Wipeout''''' (sometimes styled ''[=wipEout=]'' or ''wipE'out"'') is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the UsefulNotes/PlayStation's answer to Nintendo's ''VideoGame/FZero'' series[[note]]despite it being created in 1995, during ''F-Zero''[='=]s "downtime" - the Nintendo game wouldn't be turned into a series for another three years[[/note]]. Players race anti-gravity craft at speeds of several hundred kilometers per hour (several ''[[SuperSpeed thousand]]'' in some games), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). Visuals, atmosphere and music are three of the hallmarks of the ''Wipeout'' series; the first three games were made in cooperation with well-known Sheffield design agency [[http://en.wikipedia.org/wiki/The_Designers_Republic The Designers Republic/tDR]], and the game's soundtracks consisted of an extensive collection of songs from underground ElectronicMusic acts, many of who would become rather successful in the games aftermath.

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'''''Wipeout'''''
''Wipeout''
(sometimes styled ''[=wipEout=]'' or ''wipE'out"'') is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the UsefulNotes/PlayStation's answer to Nintendo's ''VideoGame/FZero'' series[[note]]despite it being created in 1995, during ''F-Zero''[='=]s "downtime" - the Nintendo game wouldn't be turned into a series for another three years[[/note]]. Players race anti-gravity craft at speeds of several hundred kilometers per hour (several ''[[SuperSpeed thousand]]'' in some games), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). Visuals, atmosphere and music are three of the hallmarks of the ''Wipeout'' series; the first three games were made in cooperation with well-known Sheffield design agency [[http://en.wikipedia.org/wiki/The_Designers_Republic The Designers Republic/tDR]], and the game's soundtracks consisted of an extensive collection of songs from underground ElectronicMusic acts, many of who would become rather successful in the games aftermath.



* {{Animesque}}: This series features Japanese-inspired visual designs for the fictional branding, especially in the earlier PS1 entries and ''HD Fury''.

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* {{Animesque}}: This series features Japanese-inspired visual designs for the fictional branding, especially in the earlier PS1 [=PS1=] entries and ''HD Fury''.
7th Jan '16 11:45:47 AM erforce
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'''''Wipeout''''' (sometimes styled ''[=wipEout=]'' or ''wipE'out"'') is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the UsefulNotes/PlayStation's answer to Nintendo's ''VideoGame/{{F-Zero}}'' series[[note]]despite it being created in 1995, during ''F-Zero''[='=]s "downtime" - the Nintendo game wouldn't be turned into a series for another three years[[/note]]. Players race anti-gravity craft at speeds of several hundred kilometers per hour (several ''[[SuperSpeed thousand]]'' in some games), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). Visuals, atmosphere and music are three of the hallmarks of the ''Wipeout'' series; the first three games were made in cooperation with well-known Sheffield design agency [[http://en.wikipedia.org/wiki/The_Designers_Republic The Designers Republic/tDR]], and the game's soundtracks consisted of an extensive collection of songs from underground ElectronicMusic acts, many of who would become rather successful in the games aftermath.

to:

'''''Wipeout''''' (sometimes styled ''[=wipEout=]'' or ''wipE'out"'') is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the UsefulNotes/PlayStation's answer to Nintendo's ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' series[[note]]despite it being created in 1995, during ''F-Zero''[='=]s "downtime" - the Nintendo game wouldn't be turned into a series for another three years[[/note]]. Players race anti-gravity craft at speeds of several hundred kilometers per hour (several ''[[SuperSpeed thousand]]'' in some games), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). Visuals, atmosphere and music are three of the hallmarks of the ''Wipeout'' series; the first three games were made in cooperation with well-known Sheffield design agency [[http://en.wikipedia.org/wiki/The_Designers_Republic The Designers Republic/tDR]], and the game's soundtracks consisted of an extensive collection of songs from underground ElectronicMusic acts, many of who would become rather successful in the games aftermath.



* TheCameo: If you look carefully during the futuristic car sequence in ''Wipeout 2048'''s opening cinematic, you'll spot some ''{{VideoGame/MotorStorm}}'' cars. ''{{VideoGame/MotorStorm}}'' is made by Evolution Studios, a PlayStation-exclusive developer that is very similar to Studio Liverpool - enough that several ex-Liverpool veterans jumped to Evolution when Studio Liverpool was shut down.

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* TheCameo: If you look carefully during the futuristic car sequence in ''Wipeout 2048'''s opening cinematic, you'll spot some ''{{VideoGame/MotorStorm}}'' cars. ''{{VideoGame/MotorStorm}}'' is made by Evolution Studios, a PlayStation-exclusive [=PlayStation=]-exclusive developer that is very similar to Studio Liverpool - enough that several ex-Liverpool veterans jumped to Evolution when Studio Liverpool was shut down.



* {{Prequel}}: ''2048'', the PlayStationVita launch title, takes place four to two years before the first game, before anti-gravity racing has become an established sport.

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* {{Prequel}}: ''2048'', the PlayStationVita UsefulNotes/PlayStationVita launch title, takes place four to two years before the first game, before anti-gravity racing has become an established sport.



* VehicularCombat : Pretty much the TropeCodifier of this subgenre on PlayStation.

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* VehicularCombat : Pretty much the TropeCodifier of this subgenre on PlayStation.[=PlayStation=].
31st Dec '15 12:32:49 PM MrLavisherMoot
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* UsefulNotes/Nintendo64: ''[[SuperTitle64Advance 64]]'' (1998; strange, as Psygnosis was a Sony subsidiary by this point)

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* UsefulNotes/Nintendo64: UsefulNotes/{{Nintendo 64}}: ''[[SuperTitle64Advance 64]]'' (1998; strange, as Psygnosis was a Sony subsidiary by this point)
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