History VideoGame / WindomXP

19th Jan '16 6:52:23 AM AndyOliver
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Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', one aiming to become more akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has been released at Comiket 83.

to:

Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', one aiming to become more akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version Trial versions of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has have been released at Comiket 83.
83 and 89.



** The new Talisker WP in ''Windom SV'' gets a TransformingMecha variation of this.



*** ''Windom SV'' brings a few elements from [[Anime/MobileSuitGundam00 Gundam 00]], such as the Talisker WP's new [[MechaMook mech-backpack]] and XP SP-3's Trans-Am-like glow for his second subattack.



** ''Windom SV'' takes away a couple of these features.



* GameMod: ''Hooooo'' '''''boy''''', and it's the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.
** No less than three forums mostly dedicated to this, one of them being the popular [=3DGundam=] community, well known for creating detailed 3D models and artworks of Mechs, many of which end up applied to the game! Unfortunately, the forums has been shut down.
*** It is also known for its fully-customized versions such as [=3DGundam=]'s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[VideoGame/GundamVsSeries Gundam VS. Gundam]]'' Mods.
** Thanks to Winz00e, we have a mod that, more-or-less, turns ''Ultimate Knight Windom XP'' to a PC version ''Mobile Suit Gundam: Extreme Vs. Full Boost'' (only for v2.004 though).

to:

* GameMod: ''Hooooo'' '''''boy''''', and it's the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.
** No
having no less than three forums mostly dedicated to this, one of them being this.
** The mods themselves ranging from
the popular [=3DGundam=] community, well known basic addition of pilots and change of texture files to an entire revamp on the roster and gameplay style, often towards simulating the [[GundamVsSeries direct inspiration for creating detailed 3D models and artworks of Mechs, many of which end up applied this game]] but certainly not limited to the game! Unfortunately, the forums has been shut down.
*** It is also known for its fully-customized versions such as [=3DGundam=]'s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[VideoGame/GundamVsSeries Gundam VS. Gundam]]'' Mods.
** Thanks to Winz00e, we have a mod that, more-or-less, turns ''Ultimate Knight Windom XP'' to a PC version ''Mobile Suit Gundam: Extreme Vs. Full Boost'' (only for v2.004 though).
it.


Added DiffLines:

** Same goes for some of the Linuxes blade projectiles, which even stay on the impaled mech for a while before pixelating away. ''Windom SV'' goes so far as to include a beam blade variant.


Added DiffLines:

** Several of the mechs' movements and poses also come from their respective inspirations.


Added DiffLines:

** XP SP-3 gets a temporary one as his subattack 2 in ''Windom SV''.


Added DiffLines:

** ''SV'''s Talisker WP new backpack, which also doubles as a fighter.
17th Oct '15 8:08:53 AM demonfiren
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* AceCustom: The player can select [[PaletteSwap different palletes]] and stat-upgrading parts they collect from the Arcade Mode to make their mechs unique.

to:

* AceCustom: The player can select [[PaletteSwap different palletes]] palettes]] and stat-upgrading parts they collect from the Arcade Mode to make their mechs unique.
7th Aug '15 9:23:02 AM MacronNotes
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* ZettaiRyouiki: Some of the Linuxes like Linux Anthurium have ThighHighBoots while Linuxes Licorice and Primula have Grade-A thigh-highs.

to:

* ZettaiRyouiki: Some of the Linuxes like Linux Anthurium have ThighHighBoots while thigh high bootswhile Linuxes Licorice and Primula have Grade-A thigh-highs.
30th Apr '15 1:13:45 PM nombretomado
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Initially named ''Bootfighter Windom XP SP-2'', this series of games started as a FreewareGame based on the popularity of the ''GundamVSSeries''. Initially featuring fourteen mechas based after Microsoft Windows and Linux operating systems with four game modes. The original game was fan translated by mirror moon and you can find it [[http://mirrormoon.org/projects/complete/bootfighter-windom-xp-sp-2/ here]] (it is, however, outdated as the current release is v1.200).

to:

Initially named ''Bootfighter Windom XP SP-2'', this series of games started as a FreewareGame based on the popularity of the ''GundamVSSeries''.''VideoGame/GundamVsSeries''. Initially featuring fourteen mechas based after Microsoft Windows and Linux operating systems with four game modes. The original game was fan translated by mirror moon and you can find it [[http://mirrormoon.org/projects/complete/bootfighter-windom-xp-sp-2/ here]] (it is, however, outdated as the current release is v1.200).



*** It is also known for its fully-customized versions such as [=3DGundam=]'s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries Gundam VS. Gundam]]'' Mods.

to:

*** It is also known for its fully-customized versions such as [=3DGundam=]'s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries ''[[VideoGame/GundamVsSeries Gundam VS. Gundam]]'' Mods.
30th Aug '14 4:15:05 PM ViperAcidZX
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It was subsequently followed by a retail MissionPackSequel titled ''Ultimate Knight Windom XP'', which adds new mechs, a fairly difficult Arcade Mode, equippable items, general gameplay tweaks, and balancing to the roster. An ExpansionPack called ''Power-up Kit'' was later released during Comiket 77 that adds new stages (two stages from the original ''Bootfighter Windom XP SP-2'' and one new area) and five new units. ''Ultimate Knight Windom XP'' was picked up for an official English release by Curious Factory on July 2nd, 2009 and it was released via DigitalDistribution through [[http://www.curiousfactory.com/windomxp/ their website]] and [[http://www.gamefly.com/Download-Ultimate-Knight-Windom-XP/156930/ Gamefly]] {{DRM}}-free, however it is outdated since it lacks the additions from the expansion pack and later updates. Thankfully there are fan translations for the expansion pack versions of the game; v2.004 and v2.008 builds were translated by the Amecha (Armoured Mecha Assault) forums though not everything was fully translated, and one by the [=Winz00e=] (Zone of the Windom) forums for v2.008 with full translations and a new launcher interface.

Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 (for the expansion pack version) as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', which is becoming akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has been released at Comiket 83.

to:

It was subsequently followed by a retail MissionPackSequel titled ''Ultimate Knight Windom XP'', which adds new mechs, a fairly difficult Arcade Mode, equippable items, general gameplay tweaks, and balancing to the roster. An ExpansionPack called ''Power-up Kit'' was later released during Comiket 77 that adds new stages (two stages from the original ''Bootfighter Windom XP SP-2'' and one new area) and five new units. ''Ultimate Knight Windom XP'' was picked up for an official English release by Curious Factory on July 2nd, 2009 and it was released via DigitalDistribution through [[http://www.curiousfactory.com/windomxp/ their website]] and [[http://www.gamefly.com/Download-Ultimate-Knight-Windom-XP/156930/ Gamefly]] {{DRM}}-free, {{DRM}}[=-=]free, however it is outdated since it lacks the additions from the expansion pack and later updates. Thankfully there are fan fan-made translations for the expansion pack versions release of the game; v2.004 and v2.008 builds were translated by the Amecha (Armoured Mecha Assault) game from a few forums though not everything was fully translated, and one by dedicated to the [=Winz00e=] (Zone of the Windom) forums for v2.008 with full translations and a new launcher interface.

game.

Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 (for the expansion pack version) as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', which is becoming one aiming to become more akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has been released at Comiket 83.
6th Jul '14 11:07:30 AM MacronNotes
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* [[RoseHairedGirl Rose-Haired Mecha-Girl]]: Linux Ranunculus has pink hair by default.
3rd Jul '14 8:44:15 AM ViperAcidZX
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* AlphaStrike: Windom Talisker WP and Windom [=BlackComb=]’s last sub-weapon.

to:

* AlphaStrike: Windom Talisker WP and Windom [=BlackComb=]’s [=BlackComb=]'s last sub-weapon.



* {{BFG}}: KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 [=SP1=]’s guns. Linux Anisum has lance that doubles as a cannon.
* {{BFS}}: KD-05-3’s Anti-Ship Sword, with the KD-07 [=BlackComb=] having a pair of then. And then there's KD-08-2 Linux Cymbidium's power-up sub-weapon move, which basically gives her sword a huge laser blade. Linux Ranunculus can also one for melee attacks.

to:

* {{BFG}}: KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 [=SP1=]’s [=SP1=]'s guns. Linux Anisum has lance that doubles as a cannon.
* {{BFS}}: KD-05-3’s KD-05-3's Anti-Ship Sword, with the KD-07 [=BlackComb=] having a pair of then. And then there's KD-08-2 Linux Cymbidium's power-up sub-weapon move, which basically gives her sword a huge laser blade. Linux Ranunculus can also one for melee attacks.



* CharacterCustomization: You can alter the mecha’s colors and skills by collecting items from your battles at the Arcade Mode.

to:

* CharacterCustomization: You can alter the mecha’s mecha's colors and skills by collecting items from your battles at the Arcade Mode.



* ChestBlaster: KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom [=2K=]’s particle beams.

to:

* ChestBlaster: KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom [=2K=]’s 2K's particle beams.



* DeflectorShields: Added in the v2.005 update for the new Linux unit it provides. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to ''Destiny''[=’=]s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.
* DieChairDie: Wanna destroy the city’s buildings around you with your infinite supply of missiles and beams? Fire.

to:

* DeflectorShields: Added in the v2.005 update for the new Linux unit it provides. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to ''Destiny''[=’=]s ''Destiny''[='=]s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.
* DieChairDie: Wanna destroy the city’s city's buildings around you with your infinite supply of missiles and beams? Fire.



* EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.

to:

* EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re they're blocking.



* FanTranslation: The original ''Bootfight Windom XP SP-2'' got translated by [[http://mirrormoon.org/node mirror moon]], the fan translators of ''VisualNovel/FateStayNight''. Later, ''Ultimate Knight Windom XP'' was translated by the Amecha and [=Winz00e=] forums.
** The patches from Amecha, however, doesn't translate the game 100% as there are names left untranslated and any items you had prior to the English patch will remain in Japanese.
** A recent fan translation by [=Winz00e=] (with some help from Amecha) for v2.008 fully translates the game in English, and unlike Amecha's previous patches, this one doesn't require game files to be replaced with modified ones.



* GameMod: ''Hooooo'' '''''boy''''', and it’s the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.

to:

* GameMod: ''Hooooo'' '''''boy''''', and it’s it's the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.



*** It is also known for its fully-customized versions such as 3DGundam’s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries Gundam VS. Gundam]]'' Mods.

to:

*** It is also known for its fully-customized versions such as 3DGundam’s [=3DGundam=]'s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries Gundam VS. Gundam]]'' Mods.



* GoodOldFisticuffs: The KD-06-3’s method of melee combat.

to:

* GoodOldFisticuffs: The KD-06-3’s KD-06-3's method of melee combat.



* MacrossMissileMassacre



* RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s by summoning one of the crystals you normally use as an Attack Drone.

to:

* RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s it's by summoning one of the crystals you normally use as an Attack Drone.



* SuperRobotGenre
* SwissArmyWeapon: The KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom 2K’s guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last aub-attack and a WaveMotionGun for the fighter ship mode.

to:

* SuperRobotGenre
SuperRobotGenre: The game is essentially the PC gamers ''Gundam VS''.
* SwissArmyWeapon: The KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom 2K’s 2K's guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last aub-attack and a WaveMotionGun for the fighter ship mode.



* SwordLines

to:

* SwordLinesSwordLines: Whenever a bladed weapon or beam saber is swung.



* WaveMotionGun: KD-08-3 Linux Anthurium’s {{BFG}}.

to:

* VideoGameLives: The number of lives your mecha has depends on how powerful it is. Generally weaker units, such as the MS-98 Windom, have more lives than something like Windom Talisker WP.
* WaveMotionGun: KD-08-3 Linux Anthurium’s Anthurium's {{BFG}}.
11th Mar '14 10:42:56 PM skbc1p4res
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Added DiffLines:

* TheComputerIsACheatingBastard: In ''Ultimate Knight'', the enemy AI is always given more advantages than the player in arcade mode.
15th Mar '13 11:04:49 AM ViperAcidZX
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Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 (for the base game plus expansion pack) as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', which is becoming akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has been released at Comiket 83.

to:

Further development for the ''Ultimate Knight Windom XP'' ended with v2.008 (for the base game plus expansion pack) pack version) as Project Windom is currently working on another follow-up for the game titled ''Ultimate Knight Windom SV'', which is becoming akin to ''Mobile Suit Gundam: Extreme Vs.'' in terms of gameplay. A trial version of ''Ultimate Knight Windom SV'', aptly-named ''-Lite Version-'', has been released at Comiket 83.



* AttractMode: Wait a little longer in the menu screen, and the game will start a random CPU match.

to:

* AttractMode: Wait a little longer while in the menu screen, title screen and the game will start a random CPU match.



* CameraLockOn: Much like in the ''Gundam VS.'' games, but considering the default maps, it could lead into CameraScrew sometimes.

to:

* CameraLockOn: Much like in the ''Gundam VS.'' games, but considering the default maps, maps and your enemies zipping around, it could lead into CameraScrew sometimes.



* DeflectorShields: Added in the v2.005 update for the new-coming couple of Linuxes. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to Destiny’s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.

to:

* DeflectorShields: Added in the v2.005 update for the new-coming couple of Linuxes. new Linux unit it provides. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to Destiny’s ''Destiny''[=’=]s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.



* DualWielding: Windom [=2K=], Millennium-II, 2000 [=SP1=], [=BlackComb=], and Talisker WP.

to:

* DualWielding: Windom [=2K=], Millennium-II, 2000 [=SP1=], Asteroid, [=BlackComb=], and Talisker WP.



** A recent fan translation by [=Winz00e=] (with some help from Amecha) for v2.008 fully translate the game in English, and unlike Amecha's previous patches, this one doesn't require game files to be replaced with modified ones.

to:

** A recent fan translation by [=Winz00e=] (with some help from Amecha) for v2.008 fully translate translates the game in English, and unlike Amecha's previous patches, this one doesn't require game files to be replaced with modified ones.


Added DiffLines:

* SwordLines
14th Mar '13 5:55:10 PM ViperAcidZX
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It was subsequently followed by a retail MissionPackSequel titled ''Ultimate Knight Windom XP'', which adds new mechs, a fairly difficult Arcade Mode, equippable items, general gameplay tweaks, and balancing to the roster. An ExpansionPack called ''Power-up Kit'' was later released during Comiket 77 that adds new stages (two stages from the original ''Bootfighter Windom XP SP-2'' and one new area) and five new units. ''Ultimate Knight Windom XP'' was picked for an official English release by Curious Factory on July 2nd, 2009 and it was released via DigitalDistribution through [[http://www.curiousfactory.com/windomxp/ their website]] and [[http://www.gamefly.com/Download-Ultimate-Knight-Windom-XP/156930/ Gamefly]] {{DRM}}-free, however it is outdated since it lacks the additions from the expansion pack and later updates.

to:

It was subsequently followed by a retail MissionPackSequel titled ''Ultimate Knight Windom XP'', which adds new mechs, a fairly difficult Arcade Mode, equippable items, general gameplay tweaks, and balancing to the roster. An ExpansionPack called ''Power-up Kit'' was later released during Comiket 77 that adds new stages (two stages from the original ''Bootfighter Windom XP SP-2'' and one new area) and five new units. ''Ultimate Knight Windom XP'' was picked up for an official English release by Curious Factory on July 2nd, 2009 and it was released via DigitalDistribution through [[http://www.curiousfactory.com/windomxp/ their website]] and [[http://www.gamefly.com/Download-Ultimate-Knight-Windom-XP/156930/ Gamefly]] {{DRM}}-free, however it is outdated since it lacks the additions from the expansion pack and later updates.
updates. Thankfully there are fan translations for the expansion pack versions of the game; v2.004 and v2.008 builds were translated by the Amecha (Armoured Mecha Assault) forums though not everything was fully translated, and one by the [=Winz00e=] (Zone of the Windom) forums for v2.008 with full translations and a new launcher interface.



* AlphaStrike: Windom Talisker WP and Windom [=BlackComb=]’s last sub-weapon.

to:

* AlphaStrike: Windom Talisker WP and Windom [=BlackComb=]’s [=BlackComb=]’s last sub-weapon.



* {{BFG}}: KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 [=SP1=]’s guns. Linux Anisum has lance that doubles as a cannon.
* {{BFS}}: KD-05-3’s Anti-Ship Sword, with the KD-07 [=BlackComb=] having a pair of then. And then there's KD-08-2 Linux Cymbidium's power-up sub-weapon move, which basically gives her sword a huge laser blade. Linux Ranunculus can also one for melee attacks.
* BlingBlingBang: Windom [=BlackComb=], especially if you have the best graphic settings on.

to:

* {{BFG}}: KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 [=SP1=]’s [=SP1=]’s guns. Linux Anisum has lance that doubles as a cannon.
* {{BFS}}: KD-05-3’s KD-05-3’s Anti-Ship Sword, with the KD-07 [=BlackComb=] having a pair of then. And then there's KD-08-2 Linux Cymbidium's power-up sub-weapon move, which basically gives her sword a huge laser blade. Linux Ranunculus can also one for melee attacks.
* BlingBlingBang: Windom [=BlackComb=], especially if you have the best graphic HDR settings on.



* CharacterCustomization: You can alter the mecha’s colors and skills by collecting items from your battles at the Arcade Mode.

to:

* CharacterCustomization: You can alter the mecha’s mecha’s colors and skills by collecting items from your battles at the Arcade Mode.



* ChestBlaster: KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom [=2K=]’s particle beams.

to:

* ChestBlaster: KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom [=2K=]’s [=2K=]’s particle beams.



* DeflectorShields: Added in the v2.005 update for the new-coming couple of Linuxes. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to Destiny’s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.
* DieChairDie: Wanna destroy the city’s buildings around you with your infinite supply of missiles and beams? Fire.

to:

* DeflectorShields: Added in the v2.005 update for the new-coming couple of Linuxes. The Windom [=BlackComb=] however had from the beginning a deflective armor instead of a shield similar to Destiny’s Destiny’s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks.
* DieChairDie: Wanna destroy the city’s city’s buildings around you with your infinite supply of missiles and beams? Fire.



* EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.

to:

* EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re they’re blocking.



* FanTranslation: The original ''Bootfight Windom XP SP-2'' got translated by [[http://mirrormoon.org/node mirror moon]], the fan translators of ''VisualNovel/FateStayNight''. Later, ''Ultimate Knight Windom XP'' received several by Amecha and Winz00e (Zone of the Windom) forums.
** One of the patches from Amecha, however, doesn't translate the game 100% as there are names left untranslated and any items you had prior to the English patch will remain in Japanese.

to:

* FanTranslation: The original ''Bootfight Windom XP SP-2'' got translated by [[http://mirrormoon.org/node mirror moon]], the fan translators of ''VisualNovel/FateStayNight''. Later, ''Ultimate Knight Windom XP'' received several was translated by the Amecha and Winz00e (Zone of the Windom) [=Winz00e=] forums.
** One of the The patches from Amecha, however, doesn't translate the game 100% as there are names left untranslated and any items you had prior to the English patch will remain in Japanese.Japanese.
** A recent fan translation by [=Winz00e=] (with some help from Amecha) for v2.008 fully translate the game in English, and unlike Amecha's previous patches, this one doesn't require game files to be replaced with modified ones.



* GameMod: ''Hooooo'' '''''boy''''', and it’s the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.

to:

* GameMod: ''Hooooo'' '''''boy''''', and it’s it’s the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game.



*** It is also known for its fully-customized versions such as 3DGundam’s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries Gundam VS. Gundam]]'' Mods.

to:

*** It is also known for its fully-customized versions such as 3DGundam’s 3DGundam’s ''[[Anime/MobileSuitGundamSEED SEED]]'' and ''[[GundamVSSeries Gundam VS. Gundam]]'' Mods.



* GoodOldFisticuffs: The KD-06-3’s method of melee combat.

to:

* GoodOldFisticuffs: The KD-06-3’s KD-06-3’s method of melee combat.



* RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s by summoning one of the crystals you normally use as an Attack Drone.

to:

* RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s it’s by summoning one of the crystals you normally use as an Attack Drone.



** MoreDakka? The last sub-weapon of the MS-98 and the first Millenium units, aside from the “IWSP” Talisker.

to:

** MoreDakka? The last sub-weapon of the MS-98 and the first Millenium units, aside from the “IWSP” “IWSP” Talisker.



* SwissArmyWeapon: The KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom 2K’s guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last aub-attack and a WaveMotionGun for the fighter ship mode.

to:

* SwissArmyWeapon: The KD-06 Asteroid Windom 2000 [=SP1=] and KD-06 Asteroid Windom 2K’s 2K’s guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last aub-attack and a WaveMotionGun for the fighter ship mode.



* WaveMotionGun: KD-08-3 Linux Anthurium’s {{BFG}}.

to:

* WaveMotionGun: KD-08-3 Linux Anthurium’s Anthurium’s {{BFG}}.
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