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* ObviousBeta: Parodied. Amy heckles the developers about the cheapo feel of the story mode and the brothers themselves admit to not testing things throughly and consider just making post-release patches as they go along.

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* ObviousBeta: ObviousBeta:[[invoked]] Parodied. Amy heckles the developers about the cheapo feel of the story mode and the brothers themselves admit to not testing things throughly and consider just making post-release patches as they go along.
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Long Title has been disambiguated


* LongTitle: ''Wind and Water: Grand Battle of the Five Ancient Elements of Space and Time''. It is rarely actually called that anywhere, though, even though the significance of the subtitle comes up as a plot point in the game.
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* BilingualBonus: Later on the story, a shadowy figure starts ominously talking in chinese to Yuan and Hao while also throwing threats [[GratuitousEnglish in english]]. Players who can read kanji will know in advance that [[spoiler:he's actually their grumpy father and is simply scolding them]].

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* BilingualBonus: Later on the story, a shadowy figure starts ominously talking in chinese Chinese to Yuan and Hao while also throwing threats [[GratuitousEnglish in english]].English]]. Players who can read kanji will know in advance that [[spoiler:he's actually their grumpy father and is simply scolding them]].



* LeaningOnTheFourthWall: The characters don't actually adress the player over the screen, but the story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension [[AudienceSurrogate the player themself]].

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* LeaningOnTheFourthWall: The characters don't actually adress address the player over the screen, but the story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension [[AudienceSurrogate the player themself]].



* TitleDrop: Played with in that near the end Amy drops a variation of the chinese title that the average player [[LostInTranslation wouldn't have known about]]: "Wind and Water: the Five Ancient Elements of Space and Time".

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* TitleDrop: Played with in that near the end Amy drops a variation of the chinese Chinese title that the average player [[LostInTranslation wouldn't have known about]]: "Wind and Water: the Five Ancient Elements of Space and Time".
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** The game imposes several limits on the player's Yuan Points wallet, so you have to spend all your points several times [[WalletUpgrade just to expand it]] instead of unlocking stuff.

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** The game imposes several limits on the player's Yuan Points wallet, so you have to spend all your points several times [[WalletUpgrade [[WalletOfHolding just to expand it]] instead of unlocking stuff.
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* {{Metafiction}}: The plot is a making-of of the game and the past works of the developers.
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** The game imposes several limits on the player's Yuan Points wallet, so you have to spend all your points several times just to expand it instead of unlocking stuff.

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** The game imposes several limits on the player's Yuan Points wallet, so you have to spend all your points several times [[WalletUpgrade just to expand it it]] instead of unlocking stuff.

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Removed: 252

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* IdleAnimation: If left idle on the map screen, Amy pulls out a [=GP2X=] and starts playing with it.



* LeaningOnTheFourthWall: The characters don't actually adress the player over the screen, but the story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension [[AudienceSurrogate the player themself]].



* NoFourthWall: While the game doesn't actually refer to the player over the screen, the story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension [[AudienceSurrogate the player themself]].
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The general rule in the game is to swap the element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The game can be played in three modes with different ways of scoring large group clears and chains.

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The general rule in the game is to swap the element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The game can be played in three modes with different ways of scoring large group clears combinations and chains.



* SNKBoss: The final boss, Shinji. [[ComputersAreFast The guy makes dozens of chains and amazing combinations with every. single. move. he makes]], making defeating him all but completely impossible. He even [[BeatingADeadPlayer keeps going for as long as possible]] after stomping you under his feet, having already surpassed 10000 points in under a minute.

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* SNKBoss: The final boss, Shinji. [[ComputersAreFast The guy makes dozens of chains and amazing combinations with with]] [[PerfectPlayAI every. single. move. he makes]], making defeating him all but completely impossible. He collects an average of 10000 points per minute and even [[BeatingADeadPlayer keeps going for as long as possible]] after stomping you under his feet, having already surpassed 10000 points in under a minute.feet.
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* SNKBoss: The final boss, Shinji. [[ComputersAreFast There is not a moment this guy isn't racking chain after chain]], making defeating him all but completely impossible.

to:

* SNKBoss: The final boss, Shinji. [[ComputersAreFast There is not a moment this The guy isn't racking chain after chain]], makes dozens of chains and amazing combinations with every. single. move. he makes]], making defeating him all but completely impossible.impossible. He even [[BeatingADeadPlayer keeps going for as long as possible]] after stomping you under his feet, having already surpassed 10000 points in under a minute.
Is there an issue? Send a MessageReason:
None


The general rule in the game is to swap the element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The can be played in three modes with different ways of scoring large group clears and chains.

to:

The general rule in the game is to swap the element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The game can be played in three modes with different ways of scoring large group clears and chains.
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None


* SomeDexterityRequired: The game is easy enough to pick and play, but figuring out how to properly score points for those seemingly impossible secret goals and levels takes more than a little bit of training, planning and lightning-fast reflexes. And then there's the hard mode for each minigame...

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* SomeDexterityRequired: The game is easy enough to pick and play, but figuring out how to properly score points for those seemingly impossible secret goals and levels takes more than a little bit of training, planning and lightning-fast reflexes. And then there's the hard mode for each minigame...minigame, which can be a larger hurdle than the main game missions following them.
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* SequenceBreaking: Some levels have secret objectives that open alternate routes that sometimes skip large chunks of the game. The requiriments are generally absurd enough that novice players would only clear them out of sheer dumb luck.

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* SequenceBreaking: Some levels have secret objectives that open alternate routes that sometimes skip large chunks of the game. The requiriments are generally absurd high enough that novice players would only clear them out of sheer dumb luck.
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* SequenceBreaking: Some levels have secret objectives that open alternate routes that sometimes skip large chunks of the game. The requiriments are generally absurd enough that most people would only clear them out of sheer dumb luck.

to:

* SequenceBreaking: Some levels have secret objectives that open alternate routes that sometimes skip large chunks of the game. The requiriments are generally absurd enough that most people novice players would only clear them out of sheer dumb luck.
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* TrialAndErrorGameplay: About half of the minigames on hard mode, ''especially'' the memorization madness that are Digipet Roller and Sunset Driver.

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* AwesomeButImpractical: Full screen clears require you to obtain and keep both the wind and void blocks and then set them on a 7-block hexagon containing one block of each color. It's quite the difficult thing to set up, but if done on the [[DifficultButAwesome Time Chain SP mode]], it starts a special mode where the combo timer barely ticks down when you're not making a move.



* GuideDangIt: The game never explains the mechanics of versus mode.

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* GuideDangIt: Versus mode in its entirety. How does scoring affect the attack and defense stats? How are those stats actually converted into damage to the opponent's field? What triggers the danger gauge and what breaks it? "Stances"?? The game never explains the mechanics game's list of versus mode.tutorials have ''nothing'' on this mode for some reason!



* SNKBoss: The final boss, Shinji. [[ComputersAreFast There is not a moment this guy isn't racking chain after chain]], making defeating him all but impossible.

to:

* SNKBoss: The final boss, Shinji. [[ComputersAreFast There is not a moment this guy isn't racking chain after chain]], making defeating him all but completely impossible.
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* GuideDangIt: The game never explains how scoring affects attack and defense on versus mode.

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* GuideDangIt: The game never explains how scoring affects attack and defense on the mechanics of versus mode.
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** The portable [=GP2X=] is seen at several points.

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** The portable [=GP2X=] is seen at several points.points and is also a secret character.
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* FreewareGames: The original PC version.
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Added DiffLines:

* GuideDangIt: The game never explains how scoring affects attack and defense on versus mode.
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* SomeDexterityRequired: The game is easy enough to pick and play, but figuring out how to properly score points for those seemingly impossible secret goals and levels takes more than a little bit of training, planning and lightning-fast reflexes.

to:

* SomeDexterityRequired: The game is easy enough to pick and play, but figuring out how to properly score points for those seemingly impossible secret goals and levels takes more than a little bit of training, planning and lightning-fast reflexes. And then there's the hard mode for each minigame...
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None


* NoFourthWall: The game's story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension the player themself.

to:

* NoFourthWall: The game's While the game doesn't actually refer to the player over the screen, the story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension [[AudienceSurrogate the player themself.themself]].
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* [[MatchThreeGame Match Four Game]]: A "Swapping" type.
* MercyMode: You can buy Cheese items to skip levels if you('re) s(t)uck on them.

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* [[MatchThreeGame Match Four Game]]: A "Swapping" type.
type with 5-7 block colors and a diamond-shaped cursor to rotate them.
* MercyMode: You can buy Cheese items to skip levels if you('re) s(t)uck on them. And although the game claims nobody but you will know whether you've chessed any levels, the game does keep track of that on your status card.
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Added DiffLines:

* SomeDexterityRequired: The game is easy enough to pick and play, but figuring out how to properly score points for those seemingly impossible secret goals and levels takes more than a little bit of training, planning and lightning-fast reflexes.

Added: 299

Changed: 31

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* ExcusePlot: The AuthorAvatar brothers send Amy on a quest to restore the elements and gather people to play the game to keep her from finding out they're not done working in the game yet. It's only after the second ending that an antagonist comes up threatening to break the timeline or something.



* LazyArtist: In-universe, Yuan-Hao and Yuan-Hsi are in a constant hurry to get the game done before Amy comes across glitches and unfinished content. They're often seen loafing around and making excuses for anything that looks cheap.

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* LazyArtist: In-universe, Yuan-Hao and Yuan-Hsi are in a constant hurry to get the game done before Amy comes across glitches and unfinished content. They're Amy often seen catches them loafing around and making half-assed excuses for anything that looks cheap.
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The general rule in the game is to swap the 5 element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The can be played in three modes with different ways of scoring large group clears and chains.

to:

The general rule in the game is to swap the 5 element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The can be played in three modes with different ways of scoring large group clears and chains.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LongTitle: ''Wind and Water: Grand Battle of the Five Ancient Elements of Space and Time''. It is rarely actually called that anywhere, though, even though the significance of the subtitle comes up as a plot point in the game.
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It has had a successful Greenlight campaign for a 2017 re-release on Steam with an online versus mode.

to:

It has had a successful Greenlight campaign for a 2017 re-release on Steam with an online versus mode.
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* DevelopmentHell: Discussed, as a couple of characters are from projects that the developers lament not having been able to realize.

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* DevelopmentHell: Discussed, Invoked and discussed, as a couple of characters are from projects that the developers lament not having been able to realize.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/windandwatertitle.png]]
''Wind and Water: Puzzle Battles''[[labelnote:*]](simplified Chinese: 时空五行-风水大战; traditional Chinese: 時空五行-風水大戰; pinyin: Shíkōng Wǔxíng - Fēngshuǐ Dàzhàn, lit. "Wu Xing Space-Time - Great Feng Shui War")[[/labelnote]] is a 2007 [[MatchThreeGame block-matching puzzle]] game developed by Yuan Works, a company based in Costa Rica. It was originally released for the portable [=GP2X=] and got a 2008 port for the Dreamcast and a 2011 port for PC.

The general rule in the game is to swap the 5 element-themed blocks around and match a minimum of 4 of the same color in a diamond shape, clearing any gems of the same color next to them and opening the way for chains to rack up more points. The can be played in three modes with different ways of scoring large group clears and chains.

The game has a robust story mode involving a girl named Amy on [[ExcusePlot a quest]] to recover the five elements and recruit people for a puzzle tournament, while the developers' avatars try to keep her from finding the game isn't [[ObviousBeta quite feature-complete yet]]. It also has a puzzle mode in which the player must clear the board in a limited amount of moves.

The freeware PC version of the game [[http://www.indiedb.com/games/wind-and-water-puzzle-battles-online/downloads/wind-and-water-puzzle-battles-online can be downloaded here]].

It has had a successful Greenlight campaign for a 2017 re-release on Steam with an online versus mode.
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!!This game features the following tropes:
* AccidentalPervert: Hao removes Amy's clothes by accident while trying to fix her graphical glitches and gets some energy blasts shot at him for his troubles.
* ArtShift:
** Aiba is a 8-bit character looking around for armors that expand the wearer's color palette. After a few changes he finally gets rendered in the same style as Amy.
** Amy has an unfinished dialogue portrait that's still in a chunky 8-bit style.
* AudienceSurrogate: The protagonist Amy is a gamer who, like the player, is learning to play a puzzle game designed by Yuan-Hsi and Yuan-Hao.
* AuthorAvatar: The brothers Yuan-Hao (programmer) and Yuan-Hsi (artist, composer) are recurring characters, bosses and also playable.
* BigCreepyCrawlies: When Hao tells Amy to bring (programming) bugs to him, [[FriendToBugs she instead]] brings a large beetle and freaks him out. Yuan is rather grossed out as well and tells Amy to let "Timmy" go back home.
* BilingualBonus: Later on the story, a shadowy figure starts ominously talking in chinese to Yuan and Hao while also throwing threats [[GratuitousEnglish in english]]. Players who can read kanji will know in advance that [[spoiler:he's actually their grumpy father and is simply scolding them]].
* BodyHorror: Amy's sprite begins glitching up early on and not much later she tuns into a mixed mess of tiles.
* BrutalBonusLevel: The levels unlocked after clearing special objectives in some of the normal ones. And also the levels after the second ending, which according to the characters actually haven't been tested properly.
* {{Bookends}}: One of the first and last cutscenes quote from ''Castlevania: Symphony of the Night''.
* ColorFailure:
** Hao freezes once he notices Amy is ignoring his programming lecture.
** Amy turns to stone when she realizes the brothers have somehow deleted her clothes while restoring her graphics.
* ConsoleCameo:
** The portable [=GP2X=] is seen at several points.
** The Dreamcast's VMU is one of the story's bosses.
* CreditsGag: The game first ends with [[InterfaceSpoiler half of the map unexplored]] and AWinnerIsYou cutscene with engrishy credits. Amy chews the developer brothers about it and goes on with her quest.
* DevelopmentHell: Discussed, as a couple of characters are from projects that the developers lament not having been able to realize.
* FakeLongevity:
** The game imposes several limits on the player's Yuan Points wallet, so you have to spend all your points several times just to expand it instead of unlocking stuff.
** All the minigames are mandatory in Story Mode, but beating their hellish Hard modes there for whatever reason doesn't mark it as done in the minigame menu proper.
* LazyArtist: In-universe, Yuan-Hao and Yuan-Hsi are in a constant hurry to get the game done before Amy comes across glitches and unfinished content. They're often seen loafing around and making excuses for anything that looks cheap.
* LuckBasedMission: Falling block puzzles and miscellaneous objectives with strict time limits remain a match made in Hell.
* [[MatchThreeGame Match Four Game]]: A "Swapping" type.
* MercyMode: You can buy Cheese items to skip levels if you('re) s(t)uck on them.
* NoFourthWall: The game's story mode is about the developers showing off both the game and the troubles of a game creator to Amy, and by extension the player themself.
* TheNudifier: When Amy's graphics turn garbled beyond recognition, Hao does some fine tuning and fixes her... only for her to be left in her undies. Hao assumes he accidentally "reset her clothes", but judging from the in-universe logic, it's more like Yuan drew her like that for the [[{{Fanservice}} heck of it]].
* ObviousBeta: Parodied. Amy heckles the developers about the cheapo feel of the story mode and the brothers themselves admit to not testing things throughly and consider just making post-release patches as they go along.
* PaperThinDisguise: Hao puts on a flimsy disguise to play a shopkeeper and a [[Franchise/MegaMan "Dr. Left"]] scientist role because he has no supporting cast. Yuan also plays a samurai in one minigame. Both brothers vehemently deny their real identities in front of Amy, even placing the other brother in disguise or a dummy so both people are seen at the same time.
* SequenceBreaking: Some levels have secret objectives that open alternate routes that sometimes skip large chunks of the game. The requiriments are generally absurd enough that most people would only clear them out of sheer dumb luck.
* ShoutOut:
** Some dialogue ("I've come to put an end to this", "But enough talk, have at you") references ''Castlevania: Symphony of the Night''.
** Hao plays the role of [[Franchise/MegaMan "Dr. Left"]] the scientist at certain points, referencing Dr. Light's appearance in holograms during the ''Mega Man X'' series.
** A Dreamcast VMU working for "SOGA" appears during story mode. He displays ''Pong'' and a close-up of Sonic's face while introducing himself to Amy.
** Yuan, er, [[PaperThinDisguise "Genji"]] quotes the "all your base are belong to us" line from ''VideoGame/ZeroWing'' at one point.
* SNKBoss: The final boss, Shinji. [[ComputersAreFast There is not a moment this guy isn't racking chain after chain]], making defeating him all but impossible.
* TimedMission: Some missions require you to perform some task on a minute on two.
* TitleDrop: Played with in that near the end Amy drops a variation of the chinese title that the average player [[LostInTranslation wouldn't have known about]]: "Wind and Water: the Five Ancient Elements of Space and Time".
* UnexpectedGameplayChange: The player must clear some reflex-based minigames over the course of the story mode.
* YeOldeButcheredeEnglishe: Aiba speaks like this. And when Amy tries to do the same...
-->"Oh, mhy name is Amy! Nice to meet thyou!"
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