History VideoGame / WildARMsXF

16th Oct '16 11:26:16 AM nombretomado
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* OneStatToRuleThemAll: Predictably for the genre, RFX (aka Speed), which determines how frequently a character takes turns. Unlike the game's other combat stats, there is no equipment and only a few abilities that raise it. This enforces CharacterTiers: Levin, with naturally high RFX and the [[BoringButPractical eternally-useful]] "Blast" spell, is basically this game's [[FinalFantasyTactics TG Cid]], while Alexia and Labrynthia lag way behind him until a FragileSpeedster class becomes available.

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* OneStatToRuleThemAll: Predictably for the genre, RFX (aka Speed), which determines how frequently a character takes turns. Unlike the game's other combat stats, there is no equipment and only a few abilities that raise it. This enforces CharacterTiers: Levin, with naturally high RFX and the [[BoringButPractical eternally-useful]] "Blast" spell, is basically this game's [[FinalFantasyTactics [[VideoGame/FinalFantasyTactics TG Cid]], while Alexia and Labrynthia lag way behind him until a FragileSpeedster class becomes available.
16th Oct '16 11:25:21 AM nombretomado
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* ClassAndLevelSystem: An intricate and well-balanced one, too, arguably surpassing the competing system in ''FinalFantasyTactics''.

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* ClassAndLevelSystem: An intricate and well-balanced one, too, arguably surpassing the competing system in ''FinalFantasyTactics''.''VideoGame/FinalFantasyTactics''.
18th Apr '16 10:54:02 PM aye_amber
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** TheDevTeamThinksOfEverything: TropesAreNotGood. There very few options for creativity in these puzzle battles; either you go with the dev team's strategy, or you lose.

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** TheDevTeamThinksOfEverything: TropesAreNotGood.TropesAreTools. There very few options for creativity in these puzzle battles; either you go with the dev team's strategy, or you lose.
17th Feb '16 10:22:39 PM GrammarNavi
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A TurnBasedStrategy game in the ''Franchise/WildArms'' series, released for the {{PSP}}.

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A TurnBasedStrategy game in the ''Franchise/WildArms'' series, released for the {{PSP}}.
[[UsefulNotes/PlayStationPortable PSP]].
18th Oct '15 10:05:07 PM VPhantom
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/waxf.gif]]



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21st Apr '15 12:00:35 AM BagonsBeBagons
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* EarlyBirdBoss: Creedmore Prison's two battles. The first is a trial-and-error StealthBasedMission, and the second one is an EscortMission (either protect the AI-controlled villagers until they reach the goal, or just kill the boss.)
20th Apr '15 11:56:23 PM BagonsBeBagons
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* PeninsulaOfPowerLeveling: the Flatwoods' rare Creeping Chaos encounter. Overkill damage divided by 2 = CSP gained from battle.

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* PeninsulaOfPowerLeveling: the Flatwoods' rare Creeping Chaos encounter. Overkill damage divided by 2 = CSP gained from battle. (Tip: bring in a Sentinel, his Originals "Allowance" and "Amplifier" would get a better chance of optimum reward.)
20th Apr '15 11:52:47 PM BagonsBeBagons
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* MoneySpider: a relatively early enemy encounter, the Harpy, can net about 1900~ gella if killed by a character with a Gella Bonus skill.


Added DiffLines:

* PeninsulaOfPowerLeveling: the Flatwoods' rare Creeping Chaos encounter. Overkill damage divided by 2 = CSP gained from battle.
20th Apr '15 11:46:13 PM BagonsBeBagons
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* InSpiteOfANail: [[spoiler:Laby notices that whatever the time-displaced Chevalet Blanc ends up doing in the past is already "pre-ordained", and would not change their present.]]
20th Apr '15 11:38:18 PM BagonsBeBagons
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* TimeTravel: [[spoiler:after Katrina's Rite of Divine Coalescence, Chevalet Blanc gets sent to the past, even meeting up with a young King Hrathnir and Melissa and Clarissa Arwin in the process.]]



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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WildARMsXF