Follow TV Tropes

Following

History VideoGame / WiiPlay

Go To

OR

Added: 505

Changed: 1014

Is there an issue? Send a MessageReason:
None


* ColorCodedMultiplayer: All games that have multiplayer make use of different colors by player in some way.

to:

* ColorCodedMultiplayer: All games that have multiplayer make use In the two-player version of different colors by each minigame, player in some way.1 is blue and player 2 is red. Charge! takes this one step further, as player 1 rides a white cow while player 2 rides a brown one.



* EasterEgg: By pressing both A and B during the opening countdown in Laser Hockey, the player can swap their flat paddle for a circular one.
* FishingMinigame: The seventh minigame places you at a small pond where you move the Wii Remote all around to move around a hand holding a fishing rod. The pond is full of paper cutouts of fish, and by moving the hook in front of the fish, you can get them to bite, at which point you must raise the Wii Remote to raise the fish out of the water to score points.



* FlyingSaucer: These come to abduct your Mii in Shooting Range.
* LightGunGame: Shooting Range.

to:

* FlyingSaucer: These come The final stage of Shooting Range features alien spaceships that try to abduct your Miis. They fly around the screen very erratically before stopping to pick up a Mii in Shooting Range.
before flying away, which is the best time to shoot them down.
* LightGunGame: The first minigame is Shooting Range.Range, a target-shooting game where you point your Wii Remote at the screen to aim at different targets and press A or B to fire at them. There are five stages, each of which has a different kind of target.



* RacingGame: Two-player Charge! has each player racing the other towards

to:

* RacingGame: Two-player Charge! has each is an unusual variant, as the two players aren't racing toward a goal in the usual sense. Players still score points by ramming into the scarecrows, and the player racing with more points when time runs out is the other towardswinner, but naturally, the player in front will get the first chance to ram the scarecrows.



* ScoringPoints: High enough scores will get you medals.

to:

* ScoringPoints: High enough scores will get you medals. The medals come in four different varieties, from worst to best: bronze, silver, gold, and platinum.
Is there an issue? Send a MessageReason:


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
ce


* AchillesHeel: Black tanks cannot see your mines and have no reservations about running headlong into them. (No, seriously.)

to:

* AchillesHeel: Black tanks cannot see your mines and have no reservations about running headlong into them. (No, (Yes, seriously.)
Is there an issue? Send a MessageReason:
Names The Same is no longer a trope.


# '''Find {{UsefulNotes/Mii}}''' ([[NamesTheSame Not to be confused with a much different game in]] ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to select sets of Miis based on the instructions given.

to:

# '''Find {{UsefulNotes/Mii}}''' ([[NamesTheSame Not (Not to be confused with a much different game in]] in ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to select sets of Miis based on the instructions given.
Is there an issue? Send a MessageReason:
Spelling


* BookEnds: [[spoiler: The final level of Tanks is the first level again, but with more and tougher enemies.]]

to:

* BookEnds: [[spoiler: The final level of Tanks Tanks! is the first level again, but with more and tougher enemies.]]



* DestructibleProjectiles: All tank shells in Tanks can be stopped by being shot with another tank shell.

to:

* DestructibleProjectiles: All tank shells in Tanks Tanks! can be stopped by being shot with another tank shell.



* OneUp: A reward given after every five levels completed in Tanks.

to:

* OneUp: A reward given after every five levels completed in Tanks.Tanks!



* PinballProjectile: All shots that tanks fire in Tanks can ricochet once (or twice in the case of Green Tanks), except for the ones fired by the Teal and Black Tanks.

to:

* PinballProjectile: All shots that tanks fire in Tanks Tanks! can ricochet once (or twice in the case of Green Tanks), except for the ones fired by the Teal and Black Tanks.



* RuleOfThree: In Tanks, green stationary tanks fire fast shells can travel in three directions, by ricocheting off of the walls twice.

to:

* RuleOfThree: In Tanks, Tanks!, green stationary tanks fire fast shells can travel in three directions, by ricocheting off of the walls twice.



* VariableMix: All of the games have some degree of musical variation to suit the situation, but Tanks notably has a variety of instruments that play depending on the number of active tanks and the strongest tank. More instruments are added as the tanks get stronger, but some of the percussion also goes away if you leave the strongest tanks for last.

to:

* VariableMix: All of the games have some degree of musical variation to suit the situation, but Tanks Tanks! notably has a variety of instruments that play depending on the number of active tanks and the strongest tank. More instruments are added as the tanks get stronger, but some of the percussion also goes away if you leave the strongest tanks for last.
Is there an issue? Send a MessageReason:
Grammar and wording (null edit)
Is there an issue? Send a MessageReason:
None


# '''Shooting Range''' is similar to ''VideoGame/DuckHunt''. This helps you find your cursor and keep it on screen while aiming and shooting the likes of targets, clay pigeons, balloons, cans, among others.
# '''Find {{UsefulNotes/Mii}}''' ([[NamesTheSame Not to be confused with a much different game in]] ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to use two different buttons to select sets of Miis, based on the instructions given.
# '''Table Tennis''' pits you against a computer player, where you must return a certain number of volleys to it or your friends, who you just have to beat traditionally. This game introduces a new camera angle and helps improve player reaction time.
# '''Pose Mii''' has you make your Mii perform various poses so that they can fit in different silhouettes. This game requires you to twist the Wii-mote and helps the player learn to do this while hitting buttons and aiming.
# '''Laser Hockey''' is a simulation of air hockey with pretty neon light graphics. It takes the twisting mechanic introduced in Pose Mii and makes you twist your wrist in different directions while the cursor is moving at high speeds.
# '''[[FishingMinigame Fishing]]''' introduces the rumble mechanic as well as the concept of depth, as you move the Wii-mote further and closer to the screen in addition to left, right, up and down. Every fish is worth a different amount of points with a certain species becoming more valuable at certain periods of time.
# '''Billiards''' is a nine ball version of pool. This game deals with moving the Wii-mote further and closer to the screen again, but the real focus is on teaching players how to hit things hard and how to tap lightly.
# '''Charge!''' is a cow racing game and the first game that requires you to hold the Wii-mote sideways. You tilt the Wii-mote left and right to steer, tilt forwards and backwards to speed up or slow down and quickly raise it to jump.
# '''Tanks!''' puts you in control of a OneHitPointWonder [[TankGoodness tank]] and shoot shells at other tanks. You can also lay land mines. Nunchuck play is introduced in this game and it focuses on aiming in one direction while moving in another and avoiding enemy attacks.

to:

# '''Shooting Range''' is similar to ''VideoGame/DuckHunt''. This helps you find your cursor and keep it on screen while aiming and shooting the likes of learn to aim as you shoot various objects, such as targets, clay pigeons, balloons, cans, among others.balloons and cans.
# '''Find {{UsefulNotes/Mii}}''' ([[NamesTheSame Not to be confused with a much different game in]] ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to use two different buttons to select sets of Miis, Miis based on the instructions given.
# '''Table Tennis''' pits you against a computer player, where you must return a certain number of volleys to it it, or against your friends, who you just have to beat traditionally. This game introduces a new camera angle and helps improve player reaction time.
# '''Pose Mii''' has you make your Mii perform various poses so that they can fit in different silhouettes. This game requires you to twist the Wii-mote Wiimote and helps the player learn to do this while hitting buttons and aiming.
# '''Laser Hockey''' is a simulation of air hockey with pretty neon light graphics. It takes the twisting mechanic introduced in Pose Mii and makes you twist your wrist in different directions while the cursor is moving at high speeds.
# '''[[FishingMinigame Fishing]]''' introduces the rumble mechanic as well as the concept of depth, as you move the Wii-mote Wiimote further from and closer to the screen in addition to left, right, up and down. Every fish species is worth a different amount of points with a certain species becoming more valuable at certain periods of time.
# '''Billiards''' is a nine ball nine-ball version of pool. This game deals with moving the Wii-mote Wiimote further and closer to the screen again, but the real focus is on teaching players how to hit things hard and how to tap lightly.
# '''Charge!''' is a cow racing game and the first game that requires you to hold the Wii-mote Wiimote sideways. You tilt the Wii-mote Wiimote left and right to steer, tilt forwards and backwards to speed up or slow down and quickly raise it to jump.
# '''Tanks!''' puts you in control of a OneHitPointWonder [[TankGoodness tank]] and tank]]. You can shoot shells at other tanks. You can also tanks and lay land mines. Nunchuck Nunchuk play is introduced in this game. The game and it focuses on aiming in one direction while and moving in another and avoiding enemy attacks.
at the same time.
Is there an issue? Send a MessageReason:
Wording


* AchillesHeel: Black tanks cannot see your mines and have no reservations running headlong into them. (No, seriously.)

to:

* AchillesHeel: Black tanks cannot see your mines and have no reservations about running headlong into them. (No, seriously.)

Top