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** Fridge Brilliance: The head is found in the bathroom...the naval term for such a room is, indeed, the head.


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* StealthPun: The head is found in the bathroom...the naval term for such a room is, indeed, the head.
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Dewicked trope


* KnifeNut: [[spoiler:The woman takes out a knife in both endings to stab someone with.]]
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* BrokenBridge: The unlocked exit leads to a chained-up portcullis.
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* BeatStillMyHeart: The heart room has a living, beating heart that the woman can attach to her body. It serves as one of the items you have to give to her for the final key.

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* BeatStillMyHeart: The heart room has a living, beating heart that the woman can attach to her body. It serves as one of the two items you have to give choose between giving to her for the final key.
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* NamelessNarrative

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* NamelessNarrativeNamelessNarrative: Neither character is named.
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* UngratefulBitch: [[spoiler: The woman becomes this if you give her her head]].
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Added release date.


''Which'' is a short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will soon have to make an important decision.

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''Which'' is a short indie 2010 horror game for [[UsefulNotes/IBMPersonalComputer PC]], produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will soon have to make an important decision.



The game can be downloaded for free [[http://gamejolt.com/games/adventure/which/1523/ here]].
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The game can be downloaded [[FreewareGames for free free]] [[http://gamejolt.com/games/adventure/which/1523/ here]].
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* [[spoiler:CouldntFindAPen]]: Turns out, the JustifiedTutorial painted on the wall was this.
* [[spoiler:CuteAndPsycho]]: [[spoiler:The woman becomes this]] in the "Head" ending.

to:

* [[spoiler:CouldntFindAPen]]: CouldntFindAPen: Turns out, the JustifiedTutorial painted on the wall was this.
* [[spoiler:CuteAndPsycho]]: CuteAndPsycho: [[spoiler:The woman becomes this]] in the "Head" ending.



* [[spoiler:DrivenToSuicide]]: [[spoiler:The woman kills herself]] in the "Heart" ending.

to:

* [[spoiler:DrivenToSuicide]]: DrivenToSuicide: [[spoiler:The woman kills herself]] in the "Heart" ending.



* [[spoiler:FailureIsTheOnlyOption]]: Not necessarily for the player character, but for at least someone.
* FeaturelessProtagonist[=/=]FirstPersonGhost: You know nothing about who you're playing as, nor can you see them. You can only hear their footsteps.

to:

* [[spoiler:FailureIsTheOnlyOption]]: Not FailureIsTheOnlyOption: [[spoiler:Not necessarily for the player character, but for at least someone.
someone.]]
* FeaturelessProtagonist[=/=]FirstPersonGhost: FeaturelessProtagonist: You know nothing about who you're playing as, nor can you see them. You can only hear their footsteps.



* [[spoiler:HeroicSacrifice]]: [[spoiler:The woman does this to help you escape]] in the "Heart" ending.
* [[spoiler:InvoluntaryBattleToTheDeath]]: What the player character and the woman are involved in, without knowing it. [[spoiler: The only unblocked exit to the house cannot be unlocked if there are two people alive inside at the time.]]

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* [[spoiler:HeroicSacrifice]]: HeroicSacrifice: [[spoiler:The woman does this to help you escape]] in the "Heart" ending.
* [[spoiler:InvoluntaryBattleToTheDeath]]: InvoluntaryBattleToTheDeath: What the player character and the woman are involved in, without knowing it. [[spoiler: The only unblocked exit to the house cannot be unlocked if there are two people alive inside at the time.]]



* [[spoiler:OffscreenTeleportation]]: The house's other occupant, once you find her. She has a habit of doing this when you're not looking.
* [[OffWithHisHead Off With Her Head]]: The other item. Disturbingly enough, you can hear it breathing on its own.

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* [[spoiler:OffscreenTeleportation]]: The OffscreenTeleportation: [[spoiler:The house's other occupant, once you find her. She has a habit of doing this when you're not looking.
looking.]]
* [[OffWithHisHead Off With Her Head]]: OffWithHisHead: The other item. Disturbingly enough, you can hear it breathing on its own.



* [[spoiler:StealthHiBye]]: The other occupant in the house has a very creepy habit of showing up ''right behind you'' when you look away for a second and then turn around to look at her again. Bumping into her causes her to disappear as the screen blurs and gets filled with static.

to:

* [[spoiler:StealthHiBye]]: StealthHiBye: The other occupant in the house has a very creepy habit of showing up ''right behind you'' when you look away for a second and then turn around to look at her again. Bumping into her causes her to disappear as the screen blurs and gets filled with static.
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No spoilers above the example line. See Spoiler Policy.


''Which'' is a short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will soon have to make an important decision [[spoiler:that will [[MortonsFork either let you walk away free... or another]]]].

to:

''Which'' is a short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will soon have to make an important decision [[spoiler:that will [[MortonsFork either let you walk away free... or another]]]].
decision.
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** Fridge Brilliance: The head is found in the bathroom...another name (military use) for such a room is, indeed, the head.

to:

** Fridge Brilliance: The head is found in the bathroom...another name (military use) the naval term for such a room is, indeed, the head.
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None

Added DiffLines:

** Fridge Brilliance: The head is found in the bathroom...another name (military use) for such a room is, indeed, the head.
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* AlwaysCheckBehindTheChair: You'll need to be ''very'' thorough in your searching if you want to find the Heart key.
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hottip cleanup


* GirlWithPsychoWeapon: If you look closely from the right angle, the woman in the house is holding a knife. [[spoiler: [[ChekhovsGun This becomes important later]].]]
* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough.[[hottip:Where is it?:Check behind the open door in Room 3.]]

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* GirlWithPsychoWeapon: If you look closely from the right angle, the woman in the house is holding a knife. [[spoiler: [[ChekhovsGun [[spoiler:[[ChekhovsGun This becomes important later]].]]
* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough.[[hottip:Where [[labelnote:Where is it?:Check it?]]Check behind the open door in Room 3.]][[/labelnote]]
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* MindScrew

to:

* MindScrewMindScrew: The game never explains why you are in the house, why only one of you can escape, and who mutilated the woman.
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* RuleOfSymbolism

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* RuleOfSymbolismRuleOfSymbolism: It's a story about human empathy and sadistic choices... which features two people (one of whom lacks a heart and a head) in a house which is empty but has signs of other life.

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* ActionSurvivor: You presumably play as one since you're completely helpless have to rely on another character to help you escape.

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* ActionSurvivor: You presumably play as one since you're completely helpless and have to rely on another character to help you escape.



* ThereIsNoKillLikeOverkill: [[spoiler:The woman either stabs you or herself ''repeatedly''. Just count how many times she does it!]]



* ThereIsNoKillLikeOverkill: [[spoiler:The woman either stabs you or herself ''repeatedly''. Just count how many times she does it!]]
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* LosingYourHead: Our mysterious occupant is somehow able to move around the house and comprehend her situation despite... well, just look at the page image. Her still-breathing head can be found in a toilet inside the head room.

to:

* LosingYourHead: Our mysterious occupant is somehow able to move around the house and comprehend her situation despite... well, just look at the page image. Her still-breathing head can be found in a toilet inside the head room.room, though.



* NoGoodDeedGoesUnpunished: Giving the woman her head back [[spoiler:only makes her stab you many times over so that she can leave the house. On the other hand, giving her her heart back makes her do the exact opposite of this trope.]]

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* NoGoodDeedGoesUnpunished: Giving the woman her head back [[spoiler:only makes her stab you many times over so that she can leave the house. On the other hand, giving her her the heart back makes her do the exact opposite of this trope.opposite.]]



* [[OffWithHisHead Off With Her Head]]: The other item.

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* [[OffWithHisHead Off With Her Head]]: The other item. Disturbingly enough, you can hear it breathing on its own.



* SoulJar: [[spoiler:The heart room contains a living, beating heart that presumably belongs to the headless/heartless woman. After she puts it back into her body, she apparently becomes mortal since she dies after stabbing herself many times.]]

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* SoulJar: [[spoiler:The heart room possibly. It contains a living, beating heart that presumably belongs to the headless/heartless woman. After woman can put to good use since after she puts attaches it back into to her body, she apparently becomes mortal since as she dies after stabbing herself many times.times in one ending.]]

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* GhostButler: [[spoiler:The semi-last door in the game will close and lock behind you during the ending.]]



* GhostButler: [[spoiler:The semi-last door in the game will close and lock behind you during the ending.]]
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''Which'' is a short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will have to make an important decision that will either let you walk away free or another.

to:

''Which'' is a short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will soon have to make an important decision that [[spoiler:that will [[MortonsFork either let you walk away free free... or another.
another]]]].

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http://static.tvtropes.org/pmwiki/pub/images/Which_Short_Game_by_Mikeinel_179.png
'''''Which''''' is a free [[http://gamejolt.com/profile/mike-inel/1939/ downloadable]] game made by Mike Inel. It's an easy first-person escape-the-room game. At first.

to:

http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Which_Short_Game_by_Mikeinel_179.png
'''''Which'''''
png]]
''Which''
is a free short indie horror game produced by the independent game developer and animator [[http://gamejolt.com/profile/mike-inel/1939/ downloadable]] Mike Inel]]. The story is simple: you are trapped inside a shadowy house and you'll have to find a way to open the door that will let you leave. However, escape is not as easy as it seems and you will have to make an important decision that will either let you walk away free or another.

The quiet, eerie atmosphere and setting can be easily compared to the likes of ''VideoGame/SilentHill2''.

The
game made by Mike Inel. It's an easy first-person escape-the-room game. At first.
can be downloaded for free [[http://gamejolt.com/games/adventure/which/1523/ here]].



* BeatStillMyHeart: One of the items you have to give to the woman for the final key.

to:

* ActionSurvivor: You presumably play as one since you're completely helpless have to rely on another character to help you escape.
* BeatStillMyHeart: One The heart room has a living, beating heart that the woman can attach to her body. It serves as one of the items you have to give to the woman her for the final key.key.
* BittersweetEnding: [[spoiler:Giving the woman the heart causes her to feel enough compassion towards you to kill herself so that you can escape.]]



* [[spoiler: CouldntFindAPen]]: turns out, the JustifiedTutorial painted on the wall was this.
* [[spoiler:CuteAndPsycho]]: in the "Head" ending.
* DeliberatelyMonochrome
* [[spoiler: DrivenToSuicide]]: in the "Heart" ending.

to:

* [[spoiler: CouldntFindAPen]]: turns {{Chiaroscuro}}: There are very sharp contrasts between light and dark in this game.
* ControllableHelplessness: [[spoiler:In the "Head" ending once you approach the woman in the room where you can leave the house. As she puts two and two together from the images on the wall and then pulls out her knife, you'll find the door to the room is now locked as she moves to attack you.]]
* [[spoiler:CouldntFindAPen]]: Turns
out, the JustifiedTutorial painted on the wall was this.
* [[spoiler:CuteAndPsycho]]: [[spoiler:The woman becomes this]] in the "Head" ending.
* DeliberatelyMonochrome
DeliberatelyMonochrome: Varying shades of black, white and grey make up the game's limited palette.
* [[spoiler: DrivenToSuicide]]: DownerEnding: [[spoiler:On the other hand, giving the woman the head will [[LackOfEmpathy cause her to decide you're better off dead so she can leave.]]]]
* [[spoiler:DrivenToSuicide]]: [[spoiler:The woman kills herself]]
in the "Heart" ending.ending.
* EscapeFromTheCrazyPlace: The goal of the game.



* FeaturelessProtagonist[=/=]FirstPersonGhost: You know nothing about who you're playing as, nor can you see them. You can only hear their footsteps.
* ForebodingArchitecture: A very tight, narrow hallway and starkly empty rooms (except for one) make up most of the house.
* {{Foreshadowing}}: Look closely at the images on the wall in Room 1. [[spoiler:They will pretty much tell you how this game will end]].



* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough..[[hottip:Where is it?:Check behind the open door in Room 3.]]
* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.
* [[spoiler: InvoluntaryBattleToTheDeath]]: What the player character and the woman are involved in, without knowing it. [[spoiler: The only unblocked exit to the house cannot be unlocked if there are two people alive inside at the time.]]
* [[spoiler:KnifeNut]]
* LosingYourHead: Our mysterious occupant is somehow able to move around the house and comprehend her situation despite... well, just look at the page image.

to:

* GhostButler: [[spoiler:The semi-last door in the game will close and lock behind you during the ending.]]
* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough..playthrough.[[hottip:Where is it?:Check behind the open door in Room 3.]]
* [[spoiler: HeroicSacrifice]]: TheHeartless: In a literal example of this, [[spoiler:the woman is missing her heart and will gladly kill you to escape the house if you gave her a head instead.]]
* [[spoiler:HeroicSacrifice]]: [[spoiler:The woman does this to help you escape]]
in the "Heart" ending.
* [[spoiler: InvoluntaryBattleToTheDeath]]: [[spoiler:InvoluntaryBattleToTheDeath]]: What the player character and the woman are involved in, without knowing it. [[spoiler: The only unblocked exit to the house cannot be unlocked if there are two people alive inside at the time.]]
* [[spoiler:KnifeNut]]
KnifeNut: [[spoiler:The woman takes out a knife in both endings to stab someone with.]]
* LosingYourHead: Our mysterious occupant is somehow able to move around the house and comprehend her situation despite... well, just look at the page image. Her still-breathing head can be found in a toilet inside the head room.
* MindScrew
* {{Minimalism}}: The game features a simplified plot and gameplay, no dialogue, background music, or named characters, and a limited, abstract setting. You can't even see your player character either.



* MortonsFork: Choosing the head or the heart has a bad outcome [[spoiler:for either you or the woman]].



* NamelessNarrative
* NightmareFace: The woman's head can be seen this way, especially [[spoiler:as she stabs you to death while staring at you with those cold, soulless eyes.]]
* NoGoodDeedGoesUnpunished: Giving the woman her head back [[spoiler:only makes her stab you many times over so that she can leave the house. On the other hand, giving her her heart back makes her do the exact opposite of this trope.]]
* NoPlotNoProblem: The game is about you trying to escape from the house. It's as simple as that.



* [[spoiler: OffscreenTeleportation]]: The house's other occupant, once you find her.

to:

* [[spoiler: OffscreenTeleportation]]: [[spoiler:OffscreenTeleportation]]: The house's other occupant, once you find her.her. She has a habit of doing this when you're not looking.
* [[OffWithHisHead Off With Her Head]]: The other item.



* PaintingTheMedium: The game uses pictures on the walls to show you how to play it and how to progress.
* RuleOfSymbolism



* SilenceIsGolden: There is no spoken dialogue or background music at all, only pictures on the walls to visually guide the player.
* SnowyScreenOfDeath: [[spoiler:As the woman stabs you over and over in the "Head" ending, static fills up the screen.]]
* SomeoneHasToDie: Enforced. [[spoiler:The pictures on the wall indicate that one person plus a key can leave the house, but two people cannot.]]
* SoulJar: [[spoiler:The heart room contains a living, beating heart that presumably belongs to the headless/heartless woman. After she puts it back into her body, she apparently becomes mortal since she dies after stabbing herself many times.]]
* [[spoiler:StealthHiBye]]: The other occupant in the house has a very creepy habit of showing up ''right behind you'' when you look away for a second and then turn around to look at her again. Bumping into her causes her to disappear as the screen blurs and gets filled with static.



* [[OffWithHisHead Off With Her Head]]: The other item.

to:

* [[OffWithHisHead Off With Her Head]]: The other item.TitleDrop: [[spoiler:Shows up in the ending with good reason]].
* ThereIsNoKillLikeOverkill: [[spoiler:The woman either stabs you or herself ''repeatedly''. Just count how many times she does it!]]
* WorldOfSymbolism


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* YouWakeUpInARoom: The game starts out this way.
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* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough.
* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.[[hottip:Where is it?:Check behind the open door in Room 3.]]

to:

* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough.
playthrough..[[hottip:Where is it?:Check behind the open door in Room 3.]]
* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.[[hottip:Where is it?:Check behind the open door in Room 3.]]

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* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.

to:

* GuideDangIt: The "Heart" key is hiding in a very unintuitive location, making it unlikely you'll find it on your first playthrough.
* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.[[hottip:Where is it?:Check behind the open door in Room 3.]]



* OntologicalMystery: How did the player character end up in this house? How did the house's only other occupant, come to that? And since neither seems to understand the writing on the wall in Room 1 at first, who put that there?

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* OntologicalMystery: How did the player character end up in this house? How did the house's only other occupant, occupant come to to... that? And since neither seems to understand the writing on the wall in Room 1 at first, who put that there?
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* SurrealHorror

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* SurrealHorrorSurrealHorror: The disconnected, dreamlike quality of both the visuals and your objective makes the game feel quite literally like a playable nightmare.
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* LosingYourHead: Our mysterious occupant is somehow able to move around the house and comprehend her situation despite... well, just look at the page image.


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* SurrealHorror
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sinkhole


'''''Which''''' is a free [[http://gamejolt.com/profile/mike-inel/1939/ downloadable]] game made by Mike Inel. It's an easy first-person escape-the-room game. [[ItGetsWorse At first]].

to:

'''''Which''''' is a free [[http://gamejolt.com/profile/mike-inel/1939/ downloadable]] game made by Mike Inel. It's an easy first-person escape-the-room game. [[ItGetsWorse At first]].
first.
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* MinimalistCast: Just you and the woman.

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* [[spoiler:FailureIsTheOnlyOption]]

to:

* [[spoiler:FailureIsTheOnlyOption]][[spoiler:FailureIsTheOnlyOption]]: Not necessarily for the player character, but for at least someone.
* GirlWithPsychoWeapon: If you look closely from the right angle, the woman in the house is holding a knife. [[spoiler: [[ChekhovsGun This becomes important later]].]]
* [[spoiler: HeroicSacrifice]]: in the "Heart" ending.
* [[spoiler: InvoluntaryBattleToTheDeath]]: What the player character and the woman are involved in, without knowing it. [[spoiler: The only unblocked exit to the house cannot be unlocked if there are two people alive inside at the time.]]


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* NothingIsScarier: The game has no colours except grey and white, no sound except static, footsteps and the occasional sound of the player character interacting with something, and there's nothing ''in'' the house except you, one other occupant, a wrench and some keys.
* [[spoiler: OffscreenTeleportation]]: The house's other occupant, once you find her.
* OntologicalMystery: How did the player character end up in this house? How did the house's only other occupant, come to that? And since neither seems to understand the writing on the wall in Room 1 at first, who put that there?


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* WorldLimitedToThePlot: [[spoiler: Outside the house, there's nothing but bright white light. If you look back after escaping, you'll see that there ''[[MindScrew isn't even a house]]'', just a doorway.]]
* YankTheDogsChain: There's an unlocked exit a few feet away from where the player character starts the game. If you open it, you find a [[BrokenBridge chained-up portcullis]] on the other side.
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Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/Which_Short_Game_by_Mikeinel_179.png
'''''Which''''' is a free [[http://gamejolt.com/profile/mike-inel/1939/ downloadable]] game made by Mike Inel. It's an easy first-person escape-the-room game. [[ItGetsWorse At first]].

----
!!This game provides examples of:
* BeatStillMyHeart: One of the items you have to give to the woman for the final key.
* CameraAbuse: Every time you collide with the woman, she disappears while causing this. [[spoiler:Also present in the "Head" ending.]]
* [[spoiler: CouldntFindAPen]]: turns out, the JustifiedTutorial painted on the wall was this.
* [[spoiler:CuteAndPsycho]]: in the "Head" ending.
* DeliberatelyMonochrome
* [[spoiler: DrivenToSuicide]]: in the "Heart" ending.
* [[spoiler:FailureIsTheOnlyOption]]
* [[spoiler:KnifeNut]]
* MultipleEndings: Well, actually two. [[spoiler:It depends on [[TitleDrop which]] item you give to the woman in order to have the final key in exchange.]]
* SadisticChoice: Except [[spoiler: you don't get to make it. You can only decide whether the decision-maker thinks with their head (favouring self-preservation) or with their heart (favouring self-sacrifice).]]
* [[OffWithHisHead Off With Her Head]]: The other item.
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