History VideoGame / Weaponlord

15th Oct '17 7:14:03 AM cynicalcylon
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''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by [[Creator/BandaiNamcoEntertainment Bandai]]. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported to home consoles.

to:

''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by [[Creator/BandaiNamcoEntertainment Bandai]].Namco]]. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported to home consoles.
8th Oct '17 6:46:41 PM WillKeaton
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On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats twenty rulers in bloody combat. He goes on to found the reign of the {{DemonLord|sAndArchdevils}} Raith. At the height of his power, his doom is foretold by a shaman: "When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the [[TitleDrop WeaponLord]]."

to:

On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats twenty rulers in bloody combat. He goes on to found the reign of the {{DemonLord|sAndArchdevils}} Raith. At the height of his power, his doom is foretold by a shaman: [[BlindSeer blind shaman]]: "When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the [[TitleDrop WeaponLord]]."
8th Oct '17 6:39:48 PM WillKeaton
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* LongLostRelative: [[spoiler:Bane is actually Korr's long-lost brother Kӓng, who was kidnapped seven years ago. Bane for one has no real desire to reunite with his brother.]]

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* LongLostRelative: [[spoiler:Bane is actually Korr's long-lost brother Kӓng, who was kidnapped has been missing for seven years ago.years. Bane for one has no real desire to reunite with his brother.]]
5th Oct '17 7:05:25 PM WillKeaton
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Added DiffLines:

* OffWithHisHead: When your opponent's health reaches zero it's possible to take their head off with an attack. Continuing to attack the severed head in mid-air can lead to the head bursting open and the brain falling out.
5th Oct '17 6:56:27 PM WillKeaton
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[[HonorBeforeReason Against the advice of his lieutenants to kill the children born that night]], the [=DemonLord=] waits to face his foretold killer in fair, one on one combat. Years later the demon Zarak overthrows Raith and becomes the new [=DemonLord=]. 25 years later after the prophecy was made, Zarak holds a great tournament of champion warriors. The winner will face the demon in a final battle. The [=DemonLord=] prepares to meet his destiny head on and to destroy the [=WeaponLord=].

to:

[[HonorBeforeReason Against the advice of his lieutenants to kill the children born that night]], the [=DemonLord=] waits to face his foretold killer in fair, one on one combat. Years later the demon Zarak overthrows Raith and becomes the new [=DemonLord=]. 25 years later after the prophecy was made, Zarak holds a great tournament of champion warriors. The winner will face the demon in a final battle. The [=DemonLord=] prepares to meet his destiny head on and to destroy the [=WeaponLord=].
5th Oct '17 6:55:51 PM WillKeaton
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''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by [[Creator/BandaiNamcoEntertainment Bandai]]. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.

to:

''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by [[Creator/BandaiNamcoEntertainment Bandai]]. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in to home consoles.
4th May '17 7:03:54 AM Ominae
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''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by Creator/{{Namco|Bandai}}. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.

to:

''Weaponlord'' (sometimes ''[=WeaponLord=]'') is a 1- or 2-player FightingGame originally designed for release on the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} by Visual Concepts, and published by Creator/{{Namco|Bandai}}.[[Creator/BandaiNamcoEntertainment Bandai]]. During the inception of the title, the development team also began work on a Creator/{{Sega}} [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] version and both were released in October 1995. ''Weaponlord'' [[TropeCodifier introduced many groundbreaking gameplay aspects that appear regularly today]]. In fact, James [="DJames"=] Goddard, one of the driving forces behind the game's creation and a former game designer for ''VideoGame/StreetFighterII'', [[http://www.gamespy.com/articles/954/954328p4.html believes that his weapons-based fighter helped inspire]] Namco's ''VideoGame/{{Soul|Series}}'' series. Also, unlike other titles, ''Weaponlord'' was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.
4th Mar '17 6:46:04 PM WillKeaton
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* SequelHook: Zorn's endings hints at [[spoiler:[[EvilPowerVacuum a great evil]] that is [[SealedEvilInACan imprisoned]] within Zorn's very own shield]], and Jen-Tai' ending suggests that former [=DemonLord=] Raith is still alive. However''Weaponlord 2'' [[LeftHanging never came to pass]]. Goddard has expressed interest in making a ''Weaponlord'' sequel, but lacks the funding to do so.

to:

* SequelHook: Zorn's endings hints at shows that [[spoiler:[[EvilPowerVacuum a great evil]] that an evil spirit]] is [[SealedEvilInACan imprisoned]] within Zorn's very his own shield]], shield]] and Jen-Tai' uses its dark magic to revive the [=DemonLord=] Raith. Likewise Jen-Tai's ending suggests that former [=DemonLord=] Raith is still alive. However''Weaponlord 2'' [[LeftHanging never came to pass]]. Goddard has expressed interest in making a ''Weaponlord'' sequel, but lacks the funding to do so.
4th Mar '17 6:41:03 PM WillKeaton
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* SequelHook: Jen-Tai and Zorn's endings hint at [[spoiler:[[EvilPowerVacuum a greater evil]] that is [[SealedEvilInACan imprisoned]] within Zorn's very own shield]], but ''Weaponlord 2'' [[LeftHanging never came to pass]]. Goddard has expressed interest in making a ''Weaponlord'' sequel, but lacks the funding to do so.

to:

* SequelHook: Jen-Tai and Zorn's endings hint hints at [[spoiler:[[EvilPowerVacuum a greater great evil]] that is [[SealedEvilInACan imprisoned]] within Zorn's very own shield]], but ''Weaponlord and Jen-Tai' ending suggests that former [=DemonLord=] Raith is still alive. However''Weaponlord 2'' [[LeftHanging never came to pass]]. Goddard has expressed interest in making a ''Weaponlord'' sequel, but lacks the funding to do so.
4th Mar '17 6:36:35 PM WillKeaton
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* NobleDemon: Raith is an evil man, but he is also a thoroughly honorable one. Rather than leave himself open to a NiceJobBreakingItHerod, he determines to instead wait out the prophecy and call those eligible to a great tournament to fight for the position of Weaponlord. [[spoiler:He doesn't live long enough to enact this plan as he is murdered by his son Zarak, who considered Raiths warrior code too old fashioned.]]

to:

* NobleDemon: Raith is an evil man, but he is also a thoroughly honorable one. Rather than leave himself open to a NiceJobBreakingItHerod, he determines to instead wait out the prophecy and call those eligible to a great tournament to fight for the position of Weaponlord. [[spoiler:He doesn't live long enough to enact this plan as he is murdered by his son Zarak, who considered Raiths Raith's warrior code too old fashioned.]]
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