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* KickTheSonOfABitch:
** The majority of [=NPC=]s tend to have some hack-derived detail to damn them by, ranging from possessing stolen property or missing parole to {{Felony Misdemeanor}}s like frequenting fetish websites.
** This goes double for the mercenaries guarding [=ctOS=] server sites or gang members. Profiling them reveals all sorts of nasty things from abusive backgrounds to "killed a dolphin." (Seriously.) Sometimes goes into YouBastard territory, as the game will note the guy you're about to beat senseless or shoot in the face may, for example, have serious mental health issues.
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* BottomlessMagazines: Downplayed as while your ammo is nominally finite -- you'll see it diminish when you use it -- but the limits are atstronomical compared to what you're likely to use in a given firefight. And any time you go through even a brief loading screen (dying, sleeping, starting a mission or side game, fast travelling, and so on) all your ammo gets refilled. The only exception to this rule is the grenade launcher, which carries no more than 8 ammo, plus up to four in a grenade launcher (though, because of how the game counts bullets, if you have both grenade launchers, their magazines will both be filled as well). Running out of grenade launcher rounds in a fight is entirely possible. On the other hand, the grenade launcher will one-shot most enemies and knock enforcers off their feet and kill them with just a couple shots.

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* BottomlessMagazines: Downplayed as while your ammo is nominally finite -- you'll see it diminish when you use it -- but the limits are atstronomical astronomical compared to what you're likely to use in a given firefight. And any time you go through even a brief loading screen (dying, sleeping, starting a mission or side game, fast travelling, and so on) all your ammo gets refilled. The only exception to this rule is the grenade launcher, which carries no more than 8 ammo, plus up to four in a grenade launcher (though, because of how the game counts bullets, if you have both grenade launchers, their magazines will both be filled as well). Running out of grenade launcher rounds in a fight is entirely possible. On the other hand, the grenade launcher will one-shot most enemies and knock enforcers off their feet and kill them with just a couple shots.
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* RoomFullOfCrazy: [[spoiler: In the penultimate mission, Defalt reveals his true motives for revenge by making Ray walk through twisted art displays of all the victims who were killed in the '03 blackout. The final one is dedicated to Defalt's own brother, complete with tvs playing a news feed on the blackout.]]
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The game was previously to be released as a launch game for UsefulNotes/PlayStation4 on November 15, 2013 but was delayed until May 27, 2014, when it was finally released on PC, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox 360}}, and UsefulNotes/XboxOne. The Wii U version has been confirmed to be [[http://www.ign.com/articles/2014/02/10/watch-dogs-coming-to-wii-u-later-than-other-systems releasing later than the other versions of the game]], instead launching on November 18, 2014 for North America, and November 21 for Europe. An UpdatedRerelease of the game is available on UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/Xbox360, and UsefulNotes/XboxSeriesX as part of the ''VideoGame/WatchDogsLegion'' Season Pass.

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The game was previously to be released as a launch game for UsefulNotes/PlayStation4 Platform/PlayStation4 on November 15, 2013 but was delayed until May 27, 2014, when it was finally released on PC, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox Platform/PlayStation3, Platform/PlayStation4, Platform/{{Xbox 360}}, and UsefulNotes/XboxOne.Platform/XboxOne. The Wii U version has been confirmed to be [[http://www.ign.com/articles/2014/02/10/watch-dogs-coming-to-wii-u-later-than-other-systems releasing later than the other versions of the game]], instead launching on November 18, 2014 for North America, and November 21 for Europe. An UpdatedRerelease of the game is available on UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/Xbox360, Platform/Playstation4, Platform/Playstation5, Platform/Xbox360, and UsefulNotes/XboxSeriesX Platform/XboxSeriesX as part of the ''VideoGame/WatchDogsLegion'' Season Pass.
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* PuzzlePan: Not exactly a puzzle, but one of the missions has the camera pan to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.

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* PuzzlePan: Not exactly a puzzle, but one of the missions has the camera pan {{pan}} to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.
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** The same profiler easter egg occurs during the auction, where Aiden is identified as Nicolas Crispin, the man he's impersonating.
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* BigBadDuumvirate: [[spoiler:Lucky Quinn]] and [[spoiler:Damien Brenks]], as it turns out they've plotted several of the crimes that occur in the game, including the assassination of [[spoiler:Clara]].

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* BigBadDuumvirate: BigBadEnsemble: [[spoiler:Lucky Quinn]] and [[spoiler:Damien Brenks]], as it turns out they've plotted several of the crimes that occur in the game, including the assassination of [[spoiler:Clara]].
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* OminousVisualGlitch: Some full-motion cutscenes, such as the hitman in the tunnel, have quantization glitches (video rendering appears blocky), and incorrect keyframe glitches (the video only updates changes from a specific keyframe not included in the video, making the displayed video have a doll overlay a ghost of the previous scene.)
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** A brief mission involves Aiden visiting Lena's grave at the cemetery and remembering a time shortly after her burial when he and Nicky had a heart-to-heart there. During, Nicky mentions that someone keeps leaving flowers, but neither she nor Aiden knows who. [[spoiler:At the end of Act IV, just before she's gunned down by Quinn's hit-squad, Clara is shown bringing a new bouquet of flowers just like the previous ones to place on the grave of the little girl whose death she played a role in.]]
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Update to some of the entries


** Playing without an Internet connection, or don't want to be invaded while attempting to do things? There's a story mission which ''requires'' you to play an online match - or at least, you have to ''attempt'' it; Aiden will complain about his connection to "the Grid" being down, and how he really ''wants'' to do one, but he'll just have to wait.

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** Playing without an Internet connection, or don't want to be invaded while attempting to do things? There's a story mission which ''requires'' you to play an online match - or at least, you have to ''attempt'' it; Aiden will complain about his connection to "the Grid" being down, and how he really ''wants'' to do one, but he'll just have to wait. A veritable godsend if playing on the UpdatedRerelease since the online servers were shut off long before that was made.

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Nope, this is bad indentation


* TheFixer:Aiden's main source of income is 'fixing' problems in the underworld. Fixer car missions involve stealing the right car(s) to prepare a heist or acting like a drunken douchebag so that the police force isn't fixated on the heisters. Assassination missions usually equal Aiden versus a small army. Since fixers can also be defined as criminal engineers/hackers, any thug with a decent hacking skill is now called a fixer in Chicago. In multiplayer, you fight against player-controlled fixers.

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* TheFixer:Aiden's TheFixer:
** Aiden's
main source of income is 'fixing' problems in the underworld. Fixer car missions involve stealing the right car(s) to prepare a heist or acting like a drunken douchebag so that the police force isn't fixated on the heisters. Assassination missions usually equal Aiden versus a small army. Since fixers can also be defined as criminal engineers/hackers, any thug with a decent hacking skill is now called a fixer in Chicago. In multiplayer, you fight against player-controlled fixers.
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Crosswicking

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* ShellGame: A number of panhandlers around Chicago have set up shell games that Aiden can play for quick cash, and beating all three difficulty levels can easily become ThatOneSidequest. Ideally, the player is supposed to use Aiden's [[BulletTime adrenaline]] ability to keep track of the movements of the cups better, but [[CuttingTheKnot there's an even easier solution]] that the devs didn't anticipate: [[spoiler:the game renders all objects on the screen as wireframes and silhouettes while in the pause menu - including the cups and the ball. Just pause the game when you have to choose your cup (setting your brightness settings to maximum optimally) and you can't miss.]]
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* TheFixer:Aiden's main source of income is 'fixing' problems in the underworld. Fixer car missions involve stealing the right car(s) to prepare a heist or acting like a drunken douchebag so that the police force isn't fixated on the heisters. Assassination missions usually equal Aiden versus a small army. Since fixers can also be defined as criminal engineers/hackers, any thug with a decent hacking skill is now called a fixer in Chicago. In multiplayer, you fight against player-controlled fixers.
** Aiden himself has Jordi Chin as his personal Fixer to deal with any dirty business that needs doing, such as cleaning up evidence or getting him a vehicle

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* GameplayAndStorySegregation:

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* GameplayAndStorySegregation:GameBreakingBug: Around the first month that the game was out, there was a bug that had a random chance of either permanently deleting all of your currently-held weapons or corrupting your save file where loading it got it stuck at the 90% mark (thus leading to it being called the 90% glitch) if you were killed while invading another player's game. If you didn't wait the patch out that fixed your save file, your only option was to start over from scratch.
* GameplayAndStorySegregation: Several side missions have Aiden indulging in illegal activities that go beyond those he justifies via his own vigilantism. Stealing cars for clients for example is a recurring fixer contract type. They are rather at odd with the main story of the game, where Aidan is portrayed as a vigilante with almost obsessive desire to punish criminals. (However, it's slightly [[JustifiedTrope justified]] in the fact that these are the only missions in which you earn money on completion, implying that he's only doing it for the paycheck.)



** In the mission "Role Model" Aiden always says "I killed all of them" even if you knock out every enemy.
* GangUpOnTheHuman: Rather annoyingly, sometimes civilians can call the cops on criminals shooting at you, but the cops will prioritize you instead of the people who are most likely in a large group, causing most of the chaos. This is especially egregious in the random "Crime Detected" events, where after Aiden non-lethally takes down a gunman, the cops, if they successfully scan you, will reign hell on you even after you just saved somebody's life.
* GenreDeconstruction: In an InUniverse example, some of the ads ingame were vandalised with subvertising messages meant to harshly critique the fictional companies and individuals in question.



* GameBreakingBug: Around the first month that the game was out, there was a bug that had a random chance of either permanently deleting all of your currently-held weapons or corrupting your save file where loading it got it stuck at the 90% mark (thus leading to it being called the 90% glitch) if you were killed while invading another player's game. If you didn't wait the patch out that fixed your save file, your only option was to start over from scratch.
* GameplayAndStorySegregation: Several side missions have Aiden indulging in illegal activities that go beyond those he justifies via his own vigilantism. Stealing cars for clients for example is a recurring fixer contract type. They are rather at odd with the main story of the game, where Aidan is portrayed as a vigilante with almost obsessive desire to punish criminals. (However, it's slightly [[JustifiedTrope justified]] in the fact that these are the only missions in which you earn money on completion, implying that he's only doing it for the paycheck.)
** In the mission "Role Model" Aiden always says "I killed all of them" even if you knock out every enemy.
* GangUpOnTheHuman: Rather annoyingly, sometimes civilians can call the cops on criminals shooting at you, but the cops will prioritize you instead of the people who are most likely in a large group, causing most of the chaos. This is especially egregious in the random "Crime Detected" events, where after Aiden non-lethally takes down a gunman, the cops, if they successfully scan you, will reign hell on you even after you just saved somebody's life.
* GenreDeconstruction: In an InUniverse example, some of the ads ingame were vandalised with subvertising messages meant to harshly critique the fictional companies and individuals in question.
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* CanonWelding: Averted. References to [[VideoGame/AssassinsCreed Abstergo]] are littered throughout the game, with the implications being that the two games share the same universe. However, Ubisoft said that while they considered it, it was decided that it wouldn't go beyond references or minor cameos. [[spoiler:''VideoGame/AssassinsCreedOrigins'', however, retroactively confirmed that it is the same universe, with a CCTV screenshot showing Aiden shooting [[VideoGame/AssassinsCreedIVBlackFlag Olivier Garneau]], something that does indeed happen in the game.]]

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* CanonWelding: Averted. References to [[VideoGame/AssassinsCreed [[Franchise/AssassinsCreed Abstergo]] are littered throughout the game, with the implications being that the two games share the [[SharedUniverse same universe.universe]]. However, Ubisoft said that while they considered it, it was decided that it wouldn't go beyond references or minor cameos. [[spoiler:''VideoGame/AssassinsCreedOrigins'', however, retroactively confirmed that it is the same universe, with a CCTV screenshot showing Aiden shooting [[VideoGame/AssassinsCreedIVBlackFlag Olivier Garneau]], something that does indeed happen in the game.]]
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** In one of the early missions, Aiden comments that he and Jorid are not really friends and if in any other situation, they will be hunting each other. [[spoiler:In the final mission, Jordi is hired by Damien to assassinate Aiden]].

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** In one of the early missions, Aiden comments that he and Jorid Jordi are not really friends and if that in any other situation, they will be hunting each other. [[spoiler:In the final mission, Jordi is hired by Damien to assassinate Aiden]].
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** In one of the early missions, Aiden comments that he and Jorid are not really friends and if in any other situation, they will be hunting each other. [[spoiler:In the final mission, Jordi is hired by Damien to assassinate Aiden]].
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Dewicked trope


* WeaponOfChoice: Aiden's smartphone, and his collapsible baton and (non-collapsible) gun. The game promotes using them in that order.

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Massive example crosswicking. Several entries were also improperly placed alphabettically (including one instance that led Shout Out to be listed twice), so I rearranged them. Also zapped some trope slashing, added context to some ZCE entries, and removed YMMV and Trivia potholes (including a Trivia entry I'm moving to its intended tab)


* TwentyMinutesIntoTheFuture: This was the game's aim as it's set in 2013, with only slightly futuristic premise. The delay into 2014 made it TwentyMinutesIntoThePast.
* ThirtySecondBlackout: The Blackout hack, which disables every electric device in the vicinity for about fifteen seconds. Despite showers of open sparks from streetlights and so on, everything flickers back to life, unharmed, when [=ctOS=] restores the power. You can also achieve the same effect by destroying a street-level transfer box.



* AdoptedToTheHouse: "Recently took in a homeless man" is one of the possible random pieces of profile data that might appear when you scan someone (whether or not this [[VideoGameCrueltyPotential deters the player from hacking their bank account]] is up to them).



* AntiFrustrationFeature:
** As long as you don't hit civilians or cause major damage while driving, the police will not come after you no matter how many traffic rules you break. They also don't respond when there are fixers trying to gun you down.
** Aiden's phone never runs out of battery charge outside of the battery cells you use to power hacks.
* AntiHero: Aiden Pearce is some form of this. How far he slides on the anti-hero scale is mostly up to the player. He'll never be a squeaky clean white knight, but you can do everything from using the city's crime detection network to protect the citizens, to stealing from peoples bank accounts and selling their cars to chop shops. In the first gameplay trailer, Aiden causes a roadblock to trigger to catch one of his targets - and when he's sneaking around the crashed cars, there are very clearly some dead civilians, thanks to wrecking their cars.



* ArsonMurderAndJaywalking: The Profiler can show you little hints about what a person is like. This can range from wanting to be a chain divorcer, a musician with quite the crime record, or someone who frequents fetish sites. One very dark example of this is an HIV positive blood donor.



* ArtisticLicenseArachnids: There's a diversion/activity taking place in a fantastic, drug-fueled alternate reality where you can control a SpiderTank. The thing actually looked like a rather convincing spider, except with the glaring flaw of having only six legs...



* ArsonMurderAndJaywalking: The Profiler can show you little hints about what a person is like. This can range from wanting to be a chain divorcer, a musician with quite the crime record, or someone who frequents fetish sites. One very dark example of this is an HIV positive blood donor.
* AntiFrustrationFeature:
** As long as you don't hit civilians or cause major damage while driving, the police will not come after you no matter how many traffic rules you break. They also don't respond when there are fixers trying to gun you down.
** Aiden's phone never runs out of battery charge outside of the battery cells you use to power hacks.
* AntiHero: Aiden Pearce is some form of this. How far he slides on the anti-hero scale is mostly up to the player. He'll never be a squeaky clean white knight, but you can do everything from using the city's crime detection network to protect the citizens, to stealing from peoples bank accounts and selling their cars to chop shops. In the first gameplay trailer, Aiden causes a roadblock to trigger to catch one of his targets - and when he's sneaking around the crashed cars, there are very clearly some dead civilians, thanks to wrecking their cars.
* AugmentedReality: Some of the minigames take place in some form of this: they're a game within Aiden's phone that lets him collect floating "coins" as he platforms around the place (Coin Rush) or shoot up space invaders ([=NVZN=]).
* AssholeVictim: The Profiler reveals that some civilians are deeply nasty people or indeed criminals, which makes hacking money from their bank accounts a little more palatable. Relatedly, many of Blume's security mooks have criminal convictions or suspicious entries on police databases.
* TheBadGuyWins: In a way, [[spoiler: Blume. By the end of the game, ctOS has shown to be vulnerable to exploits and hacks that have caused immense damage to Chicago, and most likely left dozens injured or dead. Not only is Blume able to spin all of this in their favor and get their PR lady appointed ''the interim Mayor of Chicago'', but also start spreading a new and improved ctOS to ''every city in the world.'']]

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* ArsonMurderAndJaywalking: The Profiler can show you little hints about what a person is like. This can range from wanting to be a chain divorcer, a musician with quite the crime record, or someone who frequents fetish sites. One very dark example of this is an HIV positive blood donor.
* AntiFrustrationFeature:
** As long as you don't hit civilians or cause major damage while driving, the police will not come after you no matter how many traffic rules you break. They also don't respond when there are fixers trying to gun you down.
** Aiden's phone never runs out of battery charge outside of the battery cells you use to power hacks.
* AntiHero: Aiden Pearce is some form of this. How far he slides on the anti-hero scale is mostly up to the player. He'll never be a squeaky clean white knight, but you can do everything from using the city's crime detection network to protect the citizens, to stealing from peoples bank accounts and selling their cars to chop shops. In the first gameplay trailer, Aiden causes a roadblock to trigger to catch one of his targets - and when he's sneaking around the crashed cars, there are very clearly some dead civilians, thanks to wrecking their cars.
* AugmentedReality: Some of the minigames take place in some form of this: they're a game within Aiden's phone that lets him collect floating "coins" as he platforms around the place (Coin Rush) or shoot up space invaders ([=NVZN=]).
* AssholeVictim: The Profiler reveals that some civilians are deeply nasty people or indeed criminals, which makes hacking money from their bank accounts a little more palatable. Relatedly, many of Blume's security mooks have criminal convictions or suspicious entries on police databases.databases.
* AttackTheInjury: When Aidan sees Damien shortly after the start of the game, Aidan immediately takes a cheap shot at the brace on Damien's leg. Sure enough, Damien is dropped to the ground in pain.
* AuctionOfEvil: Most of the second act of the game's story revolves around Aiden infiltrating an auction dedicated to selling runaway, kidnapped, and other type of missing girls as sex slaves. Although shutting down the auction (and the human trafficking ring behind it) is only an ancillary goal for Aiden during his mission, once he's presented with the opportunity he swiftly, and brutally, follows through.
* AugmentedReality: Some of the minigames take place in some form of this: they're a game within Aiden's phone that lets him collect floating "coins" as he platforms around the place (Coin Rush) or shoot up space invaders ([=NVZN=]).

* TheBadGuyWins: In a way, [[spoiler: Blume.[[spoiler:Blume. By the end of the game, ctOS has shown to be vulnerable to exploits and hacks that have caused immense damage to Chicago, and most likely left dozens injured or dead. Not only is Blume able to spin all of this in their favor and get their PR lady appointed ''the interim Mayor of Chicago'', but also start spreading a new and improved ctOS to ''every city in the world.'']]



* BigBlackout: The game allows the player character to do this by unlocking a specific ability from the skill tree. It unleashes an electromagnetic pulse that causes all nearby electrical devices, including the traffic lights, to go haywire and succumb that part of the city into darkness. The game's story also tells about the 2003 blackout event in the United States, which here is attributed to [[spoiler:T-Bone, the inventor of [=ctOS=]]].



* BonusFeatureFailure:
** As fun (and frustrating) the Digital Trips can be, their only reward [[AndYourRewardIsClothes is clothing]]. They aren't even included in the game's completion rate thanks to being added in late in development.
** Most of the pre-order exclusive missions fall into this, with two notable examples being ''Breakthrough'', which is little more than a glorified Criminal Convoy, and ''Signature Shot'', which is your standard "tail the guy and then kill everyone at his destination" mission. At least the Biometric Rifle you earn from it can be a DiskOneNuke like the Spec Ops Goblin if done early enough (Unlocking Brandon Dock's ctOS center vs doing all the Weapons Trade investigations, which would have you do the above anyway.)



* BonusFeatureFailure:
** As fun (and frustrating) the Digital Trips can be, their only reward [[AndYourRewardIsClothes is clothing]]. They aren't even included in the game's completion rate thanks to being added in late in development.
** Most of the pre-order exclusive missions fall into this, with two notable examples being ''Breakthrough'', which is little more than a glorified Criminal Convoy, and ''Signature Shot'', which is your standard "tail the guy and then kill everyone at his destination" mission. At least the Biometric Rifle you earn from it can be a DiskOneNuke like the Spec Ops Goblin if done early enough (Unlocking Brandon Dock's ctOS center vs doing all the Weapons Trade investigations, which would have you do the above anyway.)



** Enforcers may count as this, as they take a ''lot'' of punishment, carry high-powered weaponry, and can't be taken down with melee without unlocking a 5-point skill. They typically only appear at most in pairs accompanying larger groups of lesser mooks. Later subverted with [[spoiler:Iraq]], who is classified as an Enforcer but is an actual boss.

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** Enforcers may count as this, as they take a ''lot'' of punishment, carry high-powered weaponry, and can't be taken down with melee without unlocking a 5-point skill. They typically only appear at most in pairs accompanying larger groups of lesser mooks. Later subverted with [[spoiler:Iraq]], who is classified as an Enforcer but is an actual boss.



* BurnerPhones: The people trafficking sidequest involves finding burner phones which belonged to Maurice Vega, the guy who tried to assassinate Aiden (and killed his niece by mistake) [[spoiler:because his wife was being held hostage]]. Given that Aiden has him in his clutches from the start of the game, ditching them didn't help, and their only purpose in the game is same as any other audiolog collectible.



* ChekhovsNews: One of the Dedsec announcements mentions the hacker, Raymond Kenny, who later becomes the SixthRanger to Aiden's team.



* ClimbingClimax:
** The final showdown with [[spoiler:Damien Brenks]] takes place at the top of their hideout at [[spoiler:the Chicago Harbor lighthouse]]. They even [[LampshadeHanging lampshade]] it as you're climbing up: "Seems fitting. Everything reeks of conclusion".
** During the attack on Rossi-Fremont, the final confrontation with Iraq happens on the unfinished part of the building's roof.



* CollectionSidequest: There's a number of collection sidequests, but the challenge isn't finding the items, which are even marked on the map. The challenge is acquiring them, as they're rarely sitting within your immediate grasp. Completing them unlocks a bonus mission.



* TheCracker: [[PlayerCharacter Aiden Pearce]], and others exist in the universe and might show up overall.



* CrowsNestCartography: The game uses CTOS towers to reveal collectibles and the map.



* TheCracker: [[PlayerCharacter Aiden Pearce]], and others exist in the universe and might show up overall.
* CrowsNestCartography: It is one of the [[Creator/{{Ubisoft}} trope codifier's]] games, after all. In this case, the [=ctOS=] towers are used to reveal collectibles and fill in the map.
* {{Cyberpunk}}/PostCyberPunk: A more realistic variation on this theme compared to most, however.

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* TheCracker: [[PlayerCharacter Aiden Pearce]], and others exist in the universe and might show up overall.
* CrowsNestCartography: It is one of the [[Creator/{{Ubisoft}} trope codifier's]] games, after all. In this case, the [=ctOS=] towers are used to reveal collectibles and fill in the map.
* {{Cyberpunk}}/PostCyberPunk:
{{Cyberpunk}}: A more realistic variation on this theme compared to most, however.



* TheDeadHaveNames: Every single person you can kill has a name, and using the profiler both reveals this and some other details about this, some of them sympathetic and some of them not. In the ''Bad Blood'' DLC, T-Bone is haunted by the fact that the blackout he caused in 2003 to prove a point caused a dozen deaths, and memorized the names of the victims; he's utterly pissed when Defalt uses this to mock him.
* DeadlyEuphemism: Villain Clients. When dealing with a freaking [[spoiler:slaver]], don't assume that "Take care of her" means protect the liability. You can shoot the guy who says he did it to protect his client, but he has kids.



* {{Deconstruction}}: According to WordOfGod, ''Watch_Dogs'' being set in the "real" world is meant to illustrate how utterly insane and misguided Aiden's attempts at revenge and playing Batman are. The role of his sister Nicky and his nephew are there to specifically highlight how nuts our hero is.

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* {{Deconstruction}}: According to WordOfGod, the game's creators, ''Watch_Dogs'' being set in the "real" world is meant to illustrate how utterly insane and misguided Aiden's attempts at revenge and playing Batman are. The role of his sister Nicky and his nephew are there to specifically highlight how nuts our hero is.



** Averted in the mission 'Role Model'.[[spoiler:Despite the game explicitly telling you that your knock downs are nonlethal, even requiring you to knock out gang leaders in this fashion, no matter WHAT you do in this mission, Jack will be terrified and Aiden will say that he killed everyone.]]

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** Averted in the mission 'Role Model'. [[spoiler:Despite the game explicitly telling you that your knock downs are nonlethal, even requiring you to knock out gang leaders in this fashion, no matter WHAT you do in this mission, Jack will be terrified and Aiden will say that he killed everyone.]]



* DirtyCop: A pair of corrupt cops are seen providing protection for the Chicago South Club's slave auction, though they warn the mobsters that they won't be able to keep the "other boys" from busting the place if the event doesn't stay quiet. Later, after busting the auction yourself and hunting down its buyers one by one, the same cops provide an escort for the slave ring's leader as he tries to flee the city.



* TheDon: Lucky Quinn.

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* DisproportionateRetribution: Aiden Pearce's quest to get vengeance for the death of his niece is actually a satirical look at the vengeance plot. The chaos and violence is played up to a ridiculous degree after about the halfway point of the main storyline, [[spoiler:examples being: nuking the power grid of Chicago, kidnapping and torturing the man who accidentally killed his niece, completely ruining the lives of many people, including his only family, the list goes on...]].
* TheDon: Lucky Quinn.Dermot "Lucky" Quinn is the boss of the Chicago mob (predominantly [[TheIrishMob Irish]] instead of Italian in this game)



* EvilPhone: "Knock-Knock." "Who's there?" "A smartphone hacking the local media art to play your betrayal over and over and over..."
--> Bedbug: *Panicked* WHAT YOU WANT?! STOP IT!!! WHAT YOU WANT FROM ME?!



* FightingIrish: Aiden Pearce was born in Belfast and is no stranger to violent situations, which extends into his work as a vigilante.



* FromCamouflageToCriminal: Delford "Iraq" Wade is an Iraq war veteran who made the move to organized crime back home, using the same advanced military training he picked up in "the desert" to train up his gangbanger buddies into a legitimate fighting force. While to the public, he and his crew just look like another wannabe street gang, behind the scenes he's hacking government files and laundering military-grade arms.
* FullFrontalAssault: When Aiden is infiltrating the Black Viceroys' Chicago tenement stronghold, several heavily-armed and armored gang members in the parking lot can be overheard discussing an [[NoodleIncident altercation with a rival gang]] in which the Viceroys' leader, Iraq, charged screaming at his rivals wearing nothing but the automatic rifle in his hands. Both sides were equally freaked out. Just one of several indications that Iraq might be [[AxeCrazy just a bit unstable]].
* GameplayAndStorySegregation:
** The game has a surprisingly well defined main character in Aiden with a definitive backstory that feed into the present day story and motivations. Player control means you can be as nice or mean as you want and the gameplay itself has some elements that suggest a karma meter, how you progress through the story reflects how the NPC characters of the city respond to you. But ultimately, even if you try to play Aiden as nice as possible the chaos you cause doesn't quite align with how he is portrayed in the overall narrative.
** There's a part prominently displayed in the LetsPlay/ChipCheezum LP where Clara is fatally shot in a cut scene and Aiden goes on a RoaringRampageOfRevenge. In the ensuing gunfight you can take bullet after bullet directly to the face and only lose a little hp each time.
* GetIntoJailFree: Aiden Pearce gets himself arrested so he can reach a witness and intimidate him into silence.



* GreaterScopeVillain: [[MegaCorp Blume Corporation]].

to:

* %%* GreaterScopeVillain: [[MegaCorp Blume Corporation]].



* HackTheTrafficLights: One of the things you can do in the game.

to:

* HackTheTrafficLights: One HackerCave: Appears all over the place in the game. They act as safe houses where you save your game by sleeping as well as changing your outfit.
** Aiden's apartment has a few screens and a projector set up, although it's specifically to help in the search for his niece's murderers. [[spoiler:It gets destroyed by the Black Viceroys.]]
** The Black Viceroys' server room, the upper part
of the things you can do in Rossi-Fremont fortress which acts as the game.headquarters for [[GeniusBruiser Iraq]] [[spoiler:and where he keeps all his blackmail material.]]
** The Bunker, [[spoiler:the testing site for the first ctOS system]] and the player's primary HQ when it's unlocked.



* HackTheTrafficLights: One of the things you can do in the game.
* HammerspacePoliceForce: The game has this straight as a nail. Especially hilarious when you realize that Aiden should be able to jam their communications, making the whole mess unmanageable for the police.
* HaveYouToldAnyoneElse: Early in the story, a small-time crook, fresh from escaping a botched burglary that attracted a lot of police attention and left his partner dead at the scene, is brought to meet with the mob boss that ordered it. The boss takes the MacGuffin the crook stole, spends a couple minutes calming him down and telling him to relax, then quietly asks him "Get a chance to talk to your momma? Your friends? Your girl?" When the now even more apprehensive crook replies no, the boss and his bodyguard jump him.



* HeroWithBadPublicity: Aiden is an outright wanted criminal who's trying to kill certain targets, but seems to be trying to do the right thing. Unfortunately, [[BigBrotherIsWatching his targets control the ctOS]]. Of course if you have Aiden take on extreme methods and do stuff like killing police officers and InnocentBystanders indiscriminately, you aren't giving the citizens of Chicago any reason to doubt that reputation.

to:

* HeroWithBadPublicity: Aiden is an outright wanted criminal who's trying to kill certain targets, but seems to be trying to do the right thing. Unfortunately, [[BigBrotherIsWatching his targets control the ctOS]]. Of course if If you have Aiden take on extreme methods and do stuff like killing police officers and InnocentBystanders indiscriminately, you aren't giving the citizens of Chicago any reason to doubt that reputation.



* HollywoodHacking: Hacking is an important game mechanic, so some liberties are unavoidable. It's justified by Aiden not ''hacking'' per se, so much as using exploits and backdoors left behind when the [=ctOS=] was made.
** Notably, Aiden himself isn't much of a hacker; his phone includes features from [=DedSec=] specifically designed to make it easy for him to get into the [=ctOS=] systems.
* HumanTrafficking: Dermot O'Leary and the Chicago South Club literally kidnap young women from the streets to be sold to the highest bidder in a secretive auction that disgusts even Aiden Pearce.

to:

* HideYourChildren: There are no children in the ove world, although a major plot point is the death of Aiden’s niece Lena, who died in a hit meant for him, while his nephew is a secondary character. There’s also a few schools that serve as basic building props along with kids toys around residential areas. When Aiden is infiltrating the Black Viceroy’s HQ via cameras, a woman can be seen cradling an infant and a few Home Intrusion events have parents interacting with their kids.
* HollywoodHacking: Hacking is an important game mechanic, so some liberties are unavoidable. It's justified by Aiden not ''hacking'' per se, so much as using exploits and backdoors left behind when the [=ctOS=] was made.
**
made. Notably, Aiden himself isn't much of a hacker; his phone includes features from [=DedSec=] specifically designed to make it easy for him to get into the [=ctOS=] systems.
* HumanTrafficking: HumanTraffickers: Dermot O'Leary and the Chicago South Club literally kidnap young women from the streets to be sold to the highest bidder in a secretive auction that disgusts even Aiden Pearce.



* {{Hypocrite}}: Aiden is the Vigilante who targets professional criminals, kills Fixers, and considers himself a force of good. He's also best friends with a Fixer and does work for him which, bluntly, makes him a Fixer and professional criminal too. WordOfGod is this is deliberate.
** Aiden will attack and sometimes kill murderers and petty thieves. Meanwhile he steals cars off the street and hacks the bank accounts of random people, often the working poor, and may also murder security guards in cold blood simply because they work for a company that invades the privacy of ordinary people. He is also encouraged to invade those same people's privacy to "satisfy your curiosity".
* ISurrenderSuckers: Aiden faking surrender to cops before causing a blackout, knocking one out, shooting two others in the legs before taking off on a boat.
* IndecisiveParody: According to WordOfGod, Aiden Pearce is meant to be a {{Deconstruction}} of typical video game anti-heroes and a self-destructive hypocrite. A lot of gamers missed this, just assuming he was a FlatCharacter.

to:

* {{Hypocrite}}: Aiden is the Vigilante who targets professional criminals, kills Fixers, and considers himself a force of good. He's also best friends with a Fixer and does work for him which, bluntly, makes him a Fixer and professional criminal too. WordOfGod The game's developers confirm that is this is deliberate.
**
deliberate. Aiden will also attack and sometimes kill murderers and petty thieves. Meanwhile Meanwhile, he steals cars off the street and hacks the bank accounts of random people, often the working poor, and may also murder security guards in cold blood simply because they work for a company that invades the privacy of ordinary people. He is also encouraged to invade those same people's privacy to "satisfy your curiosity".
* ISurrenderSuckers: Aiden faking surrender to cops before causing a blackout, knocking one out, shooting two others in the legs before taking off on a boat.
* IndecisiveParody: According to WordOfGod, the developers, Aiden Pearce is meant to be a {{Deconstruction}} of typical video game anti-heroes and a self-destructive hypocrite. A lot of gamers missed this, just assuming he was a FlatCharacter.



* InsurmountableWaistHighFence: Hacked (raised) bridges become this to AI pursuers. Almost any vehicle can make the jump between one end of the bridge and the other -- certainly any vehicle driven by pursuers -- but you can hack the bridge, speed up and over yourself, and be safe in the knowledge that they're stuck on the other side unable to come directly at you.

to:

* InsurmountableWaistHighFence: InsurmountableWaistHighFence:
**
Hacked (raised) bridges become this to AI pursuers. Almost any vehicle can make the jump between one end of the bridge and the other -- certainly any vehicle driven by pursuers -- but you can hack the bridge, speed up and over yourself, and be safe in the knowledge that they're stuck on the other side unable to come directly at you.



* IslandBase: The second PlayerHeadquarters is The Bunker, a facility built on an abandoned industrial island by the technology company Blume, as a test bed for the ctOS. It is taken over by Aiden and Clara midway through Act 2 and used for the rest of the game. By the time of the ''Bad Blood'' DLC, it was reclaimed by Blume as part of their hunt for Aiden.
* ISurrenderSuckers: Aiden faking surrender to cops before causing a blackout, knocking one out, shooting two others in the legs before taking off on a boat.



* KungFuProofMook: Enforcers are immune to takedowns until a certain skill is unlocked.



** The "Traced" achievement for getting Tailed five times. Tailing is very rarely done due to the greatly reduced Notoriety/EXP earned from a successful tail vs. a successful hack, making this a LuckBasedMission GoneHorriblyWrong. Even worse, because it's a hidden Achievement, there's no way of telling how many times you've been tailed, since unlike Hacking, you're never alerted that you're being tailed unless you try to start a mission (or you use one of the methods detailed in GoodBadBugs above). And to make it worse? Like Social Lubricant, it's a low level achievement (Meaning those values above also apply here).

to:

** The "Traced" achievement for getting Tailed five times. Tailing is very rarely done due to the greatly reduced Notoriety/EXP earned from a successful tail vs. a successful hack, making this a LuckBasedMission GoneHorriblyWrong. Even worse, because it's a hidden Achievement, there's no way of telling how many times you've been tailed, since unlike Hacking, you're never alerted that you're being tailed unless you try to start a mission (or you use one of the methods detailed in GoodBadBugs above).mission. And to make it worse? Like Social Lubricant, it's a low level achievement (Meaning those values above also apply here).



* LimitedSpecialCollectorsUltimateEdition: ''Five'' of them. There's even [[http://i.kinja-img.com/gawker-media/image/upload/xkwxuua59ymp7bnqcbce.jpg spreadsheets]] dedicated to tracking what editions come with what bonuses, and what retailers offer what PreOrderBonus.

to:

* LimitedSpecialCollectorsUltimateEdition: ''Five'' of them. There's even [[http://i.kinja-img.com/gawker-media/image/upload/xkwxuua59ymp7bnqcbce.jpg spreadsheets]] dedicated to tracking what editions come LogoJoke: The game opens with what bonuses, and what retailers offer what PreOrderBonus.Ubisoft's logo being patched in through connections in a ctOS map of Chicago.



* MenAreTheExpendableGender: [[PlayerCharacter Aiden Pierce]] can accidentally run over men and women while driving, and several female characters are important to the plot, including over a dozen [[spoiler:[[SexSlave anonymous missing/kidnapped young women]] who are [[AuctionOfEvil being auctioned off to the highest bidder,]] and Clara Lille, whose death is important to the story]]. But all the [[BossBattle high]] and [[{{Mooks}} low]] ranking antagonists that Aiden is encouraged to knock out or gun down are men. The Chicago P.D., which will chase Aiden if the occasion calls for it, the only women within its ranks are helicopter pilots, [[HollywoodHacking whose signals Aiden can jam,]] but not bring down. Even [[SideQuest the criminals that Aiden has to knockout for additional money]] or [[KarmaMeter karma points]] are men.



* MookHorrorShow: It's entirely possible to pull this off, particularly during gang hideout missions where lots of armed enemies are around, but so are lots of cameras and items that you can hack, including the mooks' own explosives! In some cases, it's possible to take down all or almost all of the enemies without even ''setting foot'' in the main part of the area: just follow the cameras and take out every last one of them by detonating the grenades strapped to their belts, or causing fuse boxes to explode as they walk by them, or [[ThereIsNoKillLikeOverkill dropping shipping crates on their heads]]. If you want to go for the more traditional route, start the mission at night and cause a blackout, then run in take them down with your billy club or shoot them in the head with a silenced pistol or machine gun, then set down explosives near the bodies so that you can blow up any remaining patrols when they come to investigate, all without ever being seen. Nobody is safe from the Vigilante...
* MooksButNoBosses: There's only one boss-like encounter, [[spoiler:Delford "Iraq" Wade, fought at the top of his building]]. And it's only barely stronger than an Enforcer. All other plot-critical targets are killed in cutscenes, quick-time events or in the same way a traditional enemy is.



* MurderInc: The Fixers, a loose network of mercenaries and freelancers operating through Chicago's Darknet, willing to do any job for anyone, provided the price is right. Although wetwork and kidnapping are just some of the services they provide (they also incorporate skilled hackers and wheelmen in their ranks for illicit transportation and data retrieval, for instance), they are mostly used as professional assassins and hitmen.
* MyopicArchitecture: Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and literally ''stops his heart''.



* NonActionBigBad: Lucky Quinn and [[spoiler:Damien Brenks]] are both physically unimposing and prefer to get others to do their dirty work.



* ParentalSubstitute: Aiden is confirmed by WordOfGod to have lived with his sister before the events of the game and helped raise his sister's children. In effect, they're closer to his daughter and son than niece and nephew.

to:

* ParentalSubstitute: Aiden is confirmed by WordOfGod the developers to have lived with his sister before the events of the game and helped raise his sister's children. In effect, they're closer to his daughter and son than niece and nephew.nephew.
* ParkingGarage: There are several, complete with security cameras. They're excellent for online pvp, because there are so many levels for you to hide when in the role of the hacker, and the other player has to search through them all.
* PineappleSurprise: Made possible by hacking grenades that enemies are carrying to cause them to instantly detonate.



* PlayerHeadquarters: Aiden Pearce starts out working out of a room at the Owl Motel, where he can rest and change his outfit. Early into Act 2 the [[TrashTheSet room is destroyed by a group of fixers]] and Aiden relocates to a [[IslandBase ctOS testing site on an abandoned industrial island south of the Loop.]] Several additional hideouts converted from shipping containers are unlocked throughout the world, where the player can do the same activities in them but their are not major parts of the plot.



* PoliceAreUseless: Unless they're coming after Aiden, Watch_Dogs gives new meaning to the phrase NoGoodDeedGoesUnpunished. Aiden gets one aversion out of this by calling the police on [[spoiler: a human trafficking auction he just broke up]].

to:

* PoliceAreUseless: Unless they're coming after Aiden, Watch_Dogs ''Watch_Dogs'' gives new meaning to the phrase NoGoodDeedGoesUnpunished. Aiden gets one aversion out of this by calling the police on [[spoiler: a [[spoiler:a human trafficking auction he just broke up]].



* PrisonEpisode: At one point in the game, Aiden sneaks into a prison (by turning himself in, gun in hand) in order to frighten/save a witness.



* PuzzlePan: Not exactly a puzzle, but one of the missions has the camera pan to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.



* RapeIsASpecialKindOfEvil[=/=]SlaveryIsASpecialKindOfEvil: [[spoiler: The moment that the South Club is selling women in the black market firmly puts them and their leader in irredeemable territory]].

to:

* RapeIsASpecialKindOfEvil[=/=]SlaveryIsASpecialKindOfEvil: RapeIsASpecialKindOfEvil: [[spoiler: The moment that the South Club is selling women in the black market firmly puts them and their leader in irredeemable territory]].



* RevengeBeforeReason: The entire story of the game has this theme. Aidan Pierce obsessively seeks revenge for the death of his niece, which happened because of his illegal actions as a hacker. His sister begs him to let it go and move on but he doesn't listen and soon gets in over his head.



* RoaringRampageOfRevenge: One of the main plot threads through the game is protagonist Aiden Pearce trying to find and kill everyone involved in the death of his niece.



* SequenceBreaking: During the final mission, there's a hack that's impossible to complete, forcing you to complete several other objectives to make the hack possible. [[https://www.youtube.com/watch?v=zYLrqpYTZZw&t=45m5s Or you can just do the impossible hack on the first try.]]

to:

* SequenceBreaking: SenselessSacrifice: Features a case caused by PoorCommunicationKills in the climax: [[spoiler:Clara]] contacts Damien revealing [[spoiler:that she was the one who identified him and Aiden to the Chicago South Club, leading to the attacks that killed Aiden's niece and left Damien crippled]], in hopes that by offering herself up she could convince Damien to trade her for [[spoiler:Aiden's sister Nicky, who Damien kidnapped to force Aiden to work with him]] earlier in the game. Tragically, even if Damien was open to the trade [[spoiler:Aiden and Ray had already saved Nicky a few missions prior, which Clara was [[LockedOutOfTheLoop unaware of due to having been expelled from the group when Aiden learnt her role in the attacks]], rendering her subsequent death pointless.]]
* SequenceBreaking:
**
During the final mission, there's a hack that's impossible to complete, forcing you to complete several other objectives to make the hack possible. [[https://www.youtube.com/watch?v=zYLrqpYTZZw&t=45m5s Or you can just do the impossible hack on the first try.]]



* SoundtrackDissonance: During the game's credits, the song [[https://www.youtube.com/watch?v=02KPyZj8ej8 Wake Up Sunshine]] by the band Chicago plays, which as an oddly cheery tone since just seconds ago, you [[spoiler: were betrayed by one of your close friends, nearly killed them and shot the antagonist directly in the head.]]
* ShoutOut:



* SocialMediaBeforeReason: One of the random conversations in the game has someone lamenting that onlookers were more concerned about [[BystanderSyndrome snapping photos and videos]] of an accident than helping.
* SoundtrackDissonance: During the game's credits, the song [[https://www.youtube.com/watch?v=02KPyZj8ej8 Wake Up Sunshine]] by the band Chicago plays, which as an oddly cheery tone since just seconds ago, you [[spoiler: were betrayed by one of your close friends, nearly killed them and shot the antagonist directly in the head.]]
* SpiderTank: The digital trip "Spider Tank", where you take control of a giant spider tank, complete with mini-guns and rockets, to terrorize the people of Chicago.
* StalkingMission: A couple missions in the game feature this gameplay, including at least one example in which you have to track a briefcase as it is passed between different persons.
* StartsStealthilyEndsLoudly: Occurs occasionally in the game, as some missions start off stealthy, but events during make the escape more action orientated.



* StormingTheCastle: The final mission in Act III is a one-man assault on Rossi-Fremont, taking down the best the Black Viceroys have to offer and culminating in a rooftop battle with Iraq.
* StringTheory: Aidan has one of these set up in the hotel room he lives out of. Oddly, he only references it a few times and you can't interact with it in-game at all.

to:

* StormingTheCastle: The final mission in of Act III is III, titled "By Any Means Necessary", has [[VigilanteMan Aiden Pierce]] lead a [[OneManArmy one-man assault]] on the Rossi-Fremont apartments, the base of operations for the [[GangBangers Black Viceroys]] gang, in order to download its servers full of blackmail on the citizens of Chicago. Interestingly, Aiden's assault on Rossi-Fremont, taking down the best apartment complex is, like the Black Viceroys have to offer historical examples of this trope, actually an act of last resort. The servers cannot be hacked from the outside, and culminating in a rooftop battle with Iraq.
every other plan attempted by Aiden had failed, leaving this trope as the only option. [[spoiler:The video of the Merlaut Hotel that Damien wanted was never actually completely downloaded by the Viceroys, making the assault on the complex [[ShaggyDogStory unnecessary]].]]
* StringTheory: Aidan has one of these set up in the hotel room he lives he's living out of. of, as he's been investigating the culprits of the incident that led to the death of his niece Lena (during the events of the game, he manages to track and capture the man who directly commited the crime, but he still has to track the mastermind, who is later revealed to be Lucky Quinn). Oddly, he only references it a few times and you can't interact with it in-game at all. all.
* StupidSacrifice: [[spoiler:Clara walks into an ambush]] with no purpose other than pushing the plot forward by dying. All that after you race to save her [[KickTheDog only to arrive seconds too late]].
* TheSyndicate: The Chicago South Club isn't just your typical [[TheIrishMob Irish mob group]] -- they control all of the Windy City through Mayor Donovan Rushmore.



* TheyLookJustLikeEveryoneElse: Seen in the online Hacking/Tailing mode. The enemy players take the appearance of random civilians, so unless they are profiled or act out of the ordinary they are indistinguishable from [=NPCs=].
* ThisIsThePartWhere: During one of Aiden's later monologues:
-->'''Aiden Pearce''': [[spoiler:Quinn's dead.]] This is the part where [[spoiler:I'm supposed to say I feel empty, right? I'd be lying to myself. I finally feel awake...like I can breathe again.]]



* TrickAndFollowPloy: Aiden tracks a hitman by locating his niece and calling her phone for information about him. After the girl feigns ignorance about her uncle's whereabouts, she hangs up, then ''immediately'' calls him to warn him about the strange caller looking for him. The uncle realizes this is happening and tells her to hang up, but by that point it's too late; Aiden has already traced her call and knows his exact location.



* TwentyMinutesIntoTheFuture: This was the game's aim as it's set in 2013, with only slightly futuristic premise. The delay into 2014 made it TwentyMinutesIntoThePast.
* UrbanRuins: ''Watch Dogs'' has the Rossi-Fremont tenement where Iraq and his Viceroys gang have set up shop. At least one building is collapsed and the others are extremely run down. One look makes you surprised that someone actually lives there.

to:

* TwentyMinutesIntoTheFuture: This was UniqueEnemy: There is a number of unique Enforcer-type enemies that only appear once each. "Dressed In Peels" has the game's aim as it's set in 2013, with only slightly futuristic premise. The delay into 2014 made it TwentyMinutesIntoThePast.
Police Enforcer (every other one works for SWAT instead). "Unstoppable Force" features an Enforcer working for Blume, and "By Any Means Necessary" has a stronger-than-usual Enforcer who acts as Iraq's bodyguard.
* UrbanRuins: ''Watch Dogs'' has the Rhe Rossi-Fremont tenement where Iraq and his Viceroys gang have set up shop. At least one building is collapsed and the others are extremely run down. One look makes you surprised that someone actually lives there.



* VideoGameCrueltyPunishment: Hurting and/or killing innocents (or even criminals when a non-lethal option is available) will lower your [[KarmaMeter reputation]]. Once it drops low enough, random people on the streets will call 911 simply upon ''seeing'' you, forcing you to run from the police constantly.



* VillainousBreakdown: Two breakdowns happen in the game from two different characters. Iraq [[spoiler:goes through one as Aiden tears through his gang in his hideout]]. Damien [[spoiler:has one in the final mission when Aiden decides to put all of Iraq's blackmail data on the web rather than sell it to him]].



* WideOpenSandbox
* WretchedHive: Rossi-Fremont. Not even the cops go there since the Viceroys have the whole neighborhood on lockdown. Hell, even Jordi won't go near the place, and Aiden only gets him to help by telling him he'll be assisting Aidan via sniper scope.

to:

* WideOpenSandbox
WhyAmITicking: One of the ways to use your hacking skills in the game is to hack the explosives of guards. Sometimes they manage to stop it. Otherwise...
* WretchedHive: Rossi-Fremont. Not even the cops go there since the Viceroys have the whole neighborhood on lockdown. Hell, even Jordi won't go near the place, and Aiden only gets him to help by telling him he'll be assisting Aidan via sniper scope. scope.
* YouAllShareMyStory: For a game whose {{Tagline}} is 'Everything is Connected', it comes as no suprise that the game ultimately reveals that most of the people Aiden interacts with in the game is in some way connected to the death of his niece, which set him down his path in the first place. [[spoiler:When he and his friend [[FaceHeelTurn turned enemy]] Damien try to hack Mob Boss, Lucky Quinn's hotel, gang leader Iraq hacks them at the same time, to steal blackmail on the Chicago Mayor, set up via a deal between Quinn and the company Blume. Mistaking Aiden and Damien for going after said file, Quinn has one of his own hackers for hire, Clara Lille, track them down, before getting Iraq to hire Maurice, the hitman, to kill Aiden, which he fails to do, resulting in Lena's death, and Clara having a MyGodWhatHaveIDone induced HeelFaceTurn. Even Aiden's other ally Ray Kenny is very loosely tied to it as the blackmail was footage of the mayor killing his girlfriend, a former colleague of Ray's who turned whistle blower with him, putting her on Blume's hit list, causing them to manipulate the mayor and her together in the first place]]. Everything is connected indeed.



* ActuallyADoombot: It is revealed that the Music/{{deadmau5}}[=-style=] DJ/hacker Defalt that Aiden chased down and potentially killed in the main story was really a double, hired by the real Defalt while he worked behind the scenes.



* EvilPaysBetter: A freelancer named Cr0w, after digging up some dirt on Aiden and discovering he had access to Blume's bunker, sells this information to Blume for this reason.

to:

* EvilPaysBetter: A freelancer named Cr0w, [=Cr0w=], after digging up some dirt on Aiden and discovering he had access to Blume's bunker, sells this information to Blume for this reason.


Added DiffLines:

* PlayerHeadquarters: T-Bone has relocated to a silo in Brandon Docks. [[AllYourBaseAreBelongToUs In the penultimate mission, fixers assault it.]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* BigBrotherIsWatching: The topic of intrusive and all-encompassing surveillance will be a big one in the game and taken UpToEleven in that other players can spy and intervene from security cameras.

to:

* BigBrotherIsWatching: The topic of intrusive and all-encompassing surveillance will be a big one in the game and taken UpToEleven exaggerated in that other players can spy and intervene from security cameras.
Is there an issue? Send a MessageReason:
Nice Hat is now a disambiguation page.


* NiceHat: Aiden sports a ballcap. There's also a Mobster DLC outfit which gives him a fedora.

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