History VideoGame / WatchDogs

10th Jun '17 9:57:17 AM nombretomado
Is there an issue? Send a Message


A game by [[Creator/{{Ubisoft}} Ubisoft Montreal]], ''Watch_Dogs'' is set TwentyMinutesIntoTheFuture in a [[TheWindyCity Chicago]] run by {{MegaCorp}}s and the "Central Operating System" (aka [=ctOS=]), a massive software that [[BigBrotherIsWatching monitors and manages all aspects of city life]] akin to a computer operating system. You play as Aiden Pearce, a rebellious hacker vigilante out to fight the system that the city's corrupt elite abuses for their own ends. The most unique point of the series is the ability to [[EverythingIsOnline interact with the surrounding world]] via HollywoodHacking: players hold the ability to steal cash, trigger events, and even attack enemies using [[ExtremeGraphicalRepresentation Aiden's phone]], which leads to unique combat and gameplay. The game also features both standalone and asynchronous multiplayer, where players can seamlessly "invade" other people's single-player games.

to:

A game by [[Creator/{{Ubisoft}} Ubisoft Montreal]], ''Watch_Dogs'' is set TwentyMinutesIntoTheFuture in a [[TheWindyCity Chicago]] UsefulNotes/{{Chicago}} run by {{MegaCorp}}s and the "Central Operating System" (aka [=ctOS=]), a massive software that [[BigBrotherIsWatching monitors and manages all aspects of city life]] akin to a computer operating system. You play as Aiden Pearce, a rebellious hacker vigilante out to fight the system that the city's corrupt elite abuses for their own ends. The most unique point of the series is the ability to [[EverythingIsOnline interact with the surrounding world]] via HollywoodHacking: players hold the ability to steal cash, trigger events, and even attack enemies using [[ExtremeGraphicalRepresentation Aiden's phone]], which leads to unique combat and gameplay. The game also features both standalone and asynchronous multiplayer, where players can seamlessly "invade" other people's single-player games.



* TheWindyCity: The resource pack for the cityscape is even called this.
4th Jun '17 7:37:43 PM NightShade96
Is there an issue? Send a Message

Added DiffLines:

* RealEventFictionalCause: The 2003 blackout that took place in Northeastern and Midwestern United States and the Canadian province on Ontario was due to a rogue hacker instead of a software bug found in the computers of [=FirstEnergy=] Corporation. This gave Blume Corp. the opportunity to provide [=ctOS=] with a safeguard against future incidents.
31st May '17 12:44:49 PM DracoKanji
Is there an issue? Send a Message


* NobodyPoops: For some reason Aiden's safehouses are all equipped with a shower, but no toilet.

to:

* NobodyPoops: For some reason Aiden's safehouses are all equipped with a shower, but no toilet. Subverted with the room in the Owl Motel, which includes one.
31st May '17 11:19:41 AM DracoKanji
Is there an issue? Send a Message


* HollywoodHacking: Hacking is an important game mechanic, so some liberties are unavoidable. It's justified by Aiden not ''hacking'' per se, so much as using exploits and backdoors he made when creating the [=ctOS=].

to:

* HollywoodHacking: Hacking is an important game mechanic, so some liberties are unavoidable. It's justified by Aiden not ''hacking'' per se, so much as using exploits and backdoors he made left behind when creating the [=ctOS=].[=ctOS=] was made.
6th Apr '17 7:47:45 PM Lanes17B
Is there an issue? Send a Message


* HuntingTheMostDangerousGame: During the auction, an attendee texts his accomplice that he may have found someone worth hunting down in the woods.
3rd Feb '17 4:08:23 PM poi99
Is there an issue? Send a Message


* BigBadEnsemble: [[spoiler:Lucky Quinn]] and [[spoiler:Damien Brenks]], as it turns out they've plotted several of the crimes that occur in the game, including the assassination of [[spoiler:Clara]].

to:

* BigBadEnsemble: BigBadDuumvirate: [[spoiler:Lucky Quinn]] and [[spoiler:Damien Brenks]], as it turns out they've plotted several of the crimes that occur in the game, including the assassination of [[spoiler:Clara]].
29th Jan '17 4:19:16 PM DustSnitch
Is there an issue? Send a Message

Added DiffLines:

* NoHarmRequirement: Several side missions - particularly the Gang Hideout ones - require a non-fatal takeout on the boss. The 1-vs-1 multiplayer matches also do not allow the invading player to kill their target: if the target is hurt, they invader is warned that they're not supposed to kill their opponent, and if they do kill them, they lose the match and their target wins.
22nd Jan '17 2:40:01 PM Jake18
Is there an issue? Send a Message

Added DiffLines:

* CoolButInefficient: The Chrome revolver. It fires in three-round bursts, but has the same ammo capacity as the standard M8-M, making for very frequent reloads.
3rd Jan '17 10:41:55 AM MyFinalEdits
Is there an issue? Send a Message


* BottomlessMagazines: Downplayed as while your ammo is nominally finite -- you'll see it diminish when you use it -- but the limits are astronomical compared to what you're likely to use in a given firefight. And any time you go through even a brief loading screen (dying, sleeping, starting a mission or side game, fast travelling, and so on) all your ammo gets refilled.
** The only exception to this rule is the grenade launcher, which carries no more than 8 ammo, plus up to four in a grenade launcher (though, because of how the game counts bullets, if you have both grenade launchers, their magazines will both be filled as well). Running out of grenade launcher rounds in a fight is entirely possible. On the other hand, the grenade launcher will one-shot most enemies and knock enforcers off their ffeet and kill them with just a couple shots.

to:

* BottomlessMagazines: Downplayed as while your ammo is nominally finite -- you'll see it diminish when you use it -- but the limits are astronomical compared to what you're likely to use in a given firefight. And any time you go through even a brief loading screen (dying, sleeping, starting a mission or side game, fast travelling, and so on) all your ammo gets refilled.
**
refilled. The only exception to this rule is the grenade launcher, which carries no more than 8 ammo, plus up to four in a grenade launcher (though, because of how the game counts bullets, if you have both grenade launchers, their magazines will both be filled as well). Running out of grenade launcher rounds in a fight is entirely possible. On the other hand, the grenade launcher will one-shot most enemies and knock enforcers off their ffeet feet and kill them with just a couple shots.
3rd Jan '17 7:23:17 AM TitaniumDragon
Is there an issue? Send a Message

Added DiffLines:

** The only exception to this rule is the grenade launcher, which carries no more than 8 ammo, plus up to four in a grenade launcher (though, because of how the game counts bullets, if you have both grenade launchers, their magazines will both be filled as well). Running out of grenade launcher rounds in a fight is entirely possible. On the other hand, the grenade launcher will one-shot most enemies and knock enforcers off their ffeet and kill them with just a couple shots.
This list shows the last 10 events of 634. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WatchDogs