History VideoGame / Wasteland

27th Jan '17 2:43:24 PM Edvardelis
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* SequenceBreaking: There's a town [[spoiler: Savage Village]] you can't get into without a password, but if you know the password from somewhere else you can arm yourself with assault rifles very early in the game.
5th Dec '16 3:38:59 PM Xtifr
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'''''Wasteland''''' was a 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.

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'''''Wasteland''''' ''Wasteland'' was a 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.
28th Nov '16 5:10:46 AM elegantandrogyne
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* ElaborateUndergroundBases: The Las Vegas sewers, the Sleeper Base, Guardian Citadel, as well as Base Cochise, are all examples of this. While there are several other locations (Waste Pit, the underground ammo depot or part of the Temple of Blood in Needles, as well as Faran Brygo's hideout or the Temple of the Mushroom Cloud in Las Vegas), they don't classify because of their small size or being constructed above ground.

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* ElaborateUndergroundBases: ElaborateUndergroundBase: The Las Vegas sewers, the Sleeper Base, Guardian Citadel, as well as Base Cochise, are all examples of this. While there are several other locations (Waste Pit, the underground ammo depot or part of the Temple of Blood in Needles, as well as Faran Brygo's hideout or the Temple of the Mushroom Cloud in Las Vegas), they don't classify because of their small size or being constructed above ground.
28th Nov '16 5:10:21 AM elegantandrogyne
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Added DiffLines:

* ElaborateUndergroundBases: The Las Vegas sewers, the Sleeper Base, Guardian Citadel, as well as Base Cochise, are all examples of this. While there are several other locations (Waste Pit, the underground ammo depot or part of the Temple of Blood in Needles, as well as Faran Brygo's hideout or the Temple of the Mushroom Cloud in Las Vegas), they don't classify because of their small size or being constructed above ground.
21st Nov '16 8:04:47 AM Wercury
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'''''Wasteland''''' was a 1988 WRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.

to:

'''''Wasteland''''' was a 1988 WRPG CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.
21st Nov '16 8:03:51 AM Wercury
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21st Nov '16 8:03:49 AM Wercury
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'''''Wasteland''''' was a 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.

to:

'''''Wasteland''''' was a 1988 CRPG WRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. Notably, the designers sacrificed more modern graphics for extended detail in the gameplay and created a creating a rich backstory that appeared in the game's copyright protection, a set of "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.
9th Oct '16 7:09:29 PM Dirtyblue929
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An enhanced version of the original Wasteland with optional music, voice-overs and an integrated paragraph book has been released on digital distribution sites (including Steam and gog.com) in order to coincide with the sequel.

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An enhanced version of the original Wasteland with optional music, voice-overs and an integrated paragraph book has been released on digital distribution sites (including Steam and gog.com) in order to coincide with the sequel.
release of its sequel, ''VideoGame/Wasteland2''.
7th Oct '16 1:24:24 PM frogpatrol
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* BloodyHilarious: Due to the graphical limitations of the game, the results of combat were described rather poetically, resulting in enemies being ''"[[LudicrousGibs turned into chunky meat kibble]]"'', ''"reduced to an undertaker's nightmare"'', or ''"[[PinkMist blown into a fine red mist]]"''.
** ''Player exploded the (enter creature name) like a blood sausage.''

to:

* BloodyHilarious: Due to the graphical limitations of the game, the results of combat were described rather poetically, resulting in enemies being ''"[[LudicrousGibs "[[LudicrousGibs turned into chunky meat kibble]]"'', ''"reduced kibble]]", "reduced to an undertaker's nightmare"'', nightmare" or ''"[[PinkMist "[[PinkMist blown into a fine red mist]]"''.
mist]]".
** ''Player "Player exploded the (enter [enter creature name) name] like a blood sausage.''"
7th Oct '16 1:02:33 PM frogpatrol
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A 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as creating a rich backstory that appeared in the game's copy protection, a set of 'Paragraphs' that were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game to keep players from skipping to the end of the story.

Celebrated on several sites, most notably at the [[http://wasteland.rockdud.net Ranger HQ Grid]], which includes info about the game as well as some surprisingly good FanFic.

After a very successful {{Kickstarter}} [[http://www.kickstarter.com/projects/inxile/wasteland-2 support campaign]], Creator/InXileEntertainment, under Brian Fargo's leadership, developed a sequel, ''VideoGame/{{Wasteland 2}}'', with Creator/ObsidianEntertainment, and Creator/ChrisAvellone in particular, joining in as co-developers. The game was released 19th September 2014. A third game, [[http://www.eurogamer.net/articles/2016-09-28-inxile-announces-wasteland-3-and-its-got-multiplayer Wasteland 3]] has been announced and is being crowdfunded on Fig.

An enhanced version of the original Wasteland - with optional music, voice-overs and an integrated paragraph book has been released on digital distribution sites (including Steam and gog.com) to coincide with the sequel.

to:

A '''''Wasteland''''' was a 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The Notably, the designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as gameplay and created a creating a rich backstory that appeared in the game's copy copyright protection, a set of 'Paragraphs' that "Paragraphs" which were referenced by number at various plot points. Woven into the paragraphs were numerous {{Red Herring}}s not referenced in-game in order to keep players from skipping to the end of the story.

Celebrated on several sites, most notably at the [[http://wasteland.rockdud.net Ranger HQ Grid]], which includes which, as well as info about the game as well as has some surprisingly good FanFic.

After a very successful {{Kickstarter}} [[http://www.kickstarter.com/projects/inxile/wasteland-2 support campaign]], Creator/InXileEntertainment, under Brian Fargo's leadership, developed a sequel, ''VideoGame/{{Wasteland 2}}'', with Creator/ObsidianEntertainment, and Creator/ChrisAvellone in particular, joining in as co-developers. The game was released 19th September 2014. A third game, [[http://www.eurogamer.net/articles/2016-09-28-inxile-announces-wasteland-3-and-its-got-multiplayer Wasteland 3]] has been announced and is being crowdfunded on Fig.

An enhanced version of the original Wasteland - with optional music, voice-overs and an integrated paragraph book has been released on digital distribution sites (including Steam and gog.com) in order to coincide with the sequel.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Wasteland