History VideoGame / WarriorsOrochi

30th Apr '16 10:13:53 PM skywerewolf
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* BoringButPractical: In gauntlet mode, equipping every weapon with slay and wind elements can be a must at later stages. At first it's not so bad, and good stats will let you take out enemies even in high miasma, however in later stages enemies can become so tough even a character with a 999 attack stat will only deal ScratchDamage to high miasma enemies. Wind and slay get around that, although there are rare enemy types that can half the power of the elements, by dealing % damage or instant death. This is downright overkill in story mode, even at chaos difficulty, but in Gauntlet mode, it's necessary once you get further in.
24th Apr '16 8:15:44 PM skywerewolf
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* TheComputerIsACheatingBastard: Another Warriors game to have this trope. While the main games display this from time to time, Ultimate's Gauntlet Mode can sometimes take the cake on higher difficulty stages. In Gauntlet Mode there are unique "formation skills" that can take many forms, from elemental attacks to random buffs, that the player can use. Specific officers can also use a specific one as an enemy, such as Xu Zhu always having the skill that causes ContactDamage when activated. That part is fair. The unfair part is they can spam both formation skills and musou in ways the player cannot. Gantlet mode uses a modified version of the team-up bar from 3's story mode to power the formation skills, however the enemy, if it's feeling cruel, can spam up to 4 uses of a skill that costs 2/3s of the bar to use for the player. They can also chain musou attacks together, an action that is impossible for the player to do without abusing the game due to the fact that no character can pull off a mousou attack without a full musou bar, otherwise the character will charge up when you try. [[note]] It is possible to replicate this for burst style musou attacks by having triple thrift ''and'' The focus belt, as the focus belt will recover the single point of musou that get's used up due to triple thrift, but what you can't replicate the sustain style musou that computers do, once you enter, it has to run out before you can go again, and it's impossible to recover your musou before you've even had a chance to attack. [[/note]]
7th Feb '16 12:39:38 AM SneaselSawashiro
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''Warriors Orochi'' (''Musou Orochi'; lit. Unmatched Orochi in Japan) is a MassiveMultiplayerCrossover made by KOEI, encompassing the historical ''Warriors'' series ([[VideoGame/DynastyWarriors Dynasty]] and [[VideoGame/SamuraiWarriors Samurai]]), with the addition of several original mystical characters here and there.

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''Warriors Orochi'' (''Musou Orochi'; Orochi''; lit. Unmatched Orochi in Japan) is a MassiveMultiplayerCrossover made by KOEI, encompassing the historical ''Warriors'' series ([[VideoGame/DynastyWarriors Dynasty]] and [[VideoGame/SamuraiWarriors Samurai]]), with the addition of several original mystical characters here and there.



However, in the second game, known as ''Warriors Orochi 2'' (or ''Musou Orochi: Maou Sairin'' or lit. Unmatched Orochi: Demon King Advent in Japan), Da Ji escaped and summoned another relic from the past: Kiyomori Taira from the Kamakura era, whom she converted into a follower of Orochi. Kiyomori went back to the ancient lands and freed [[Literature/JourneyToTheWest Sun Wukong]] from Buddha's imprisonment, thereby gaining his services. At the same time, Da Ji convinced the mystical queen of Japan, Himiko, to [[MoreThanMindControl befriend her]]. Together, they set their sights on reviving Orochi. The gods (mostly Chinese), however, decided to take more active stances, and thus the mystic Taigong Wang (who happens to be Da Ji's nemesis from the ''Literature/FengshenYanyi'' epic), as well as the gods Fu Xi and Nuwa (who have undergone a serious case of redesign since ''VideoGame/DynastyWarriors 3'') split up and aid the mortal warriors from the Three Kingdoms and Sengoku era. Other than them, another figure, Kiyomori's legendary rival Yoshitsune Minamoto, also arrives in the twisted era to hunt down his worst enemy...

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However, in the second game, known as ''Warriors Orochi 2'' (or ''Musou Orochi: Maou Sairin'' or lit. Unmatched ''Unmatched Orochi: Demon King Advent Advent'' in Japan), Da Ji escaped and summoned another relic from the past: Kiyomori Taira from the Kamakura era, whom she converted into a follower of Orochi. Kiyomori went back to the ancient lands and freed [[Literature/JourneyToTheWest Sun Wukong]] from Buddha's imprisonment, thereby gaining his services. At the same time, Da Ji convinced the mystical queen of Japan, Himiko, to [[MoreThanMindControl befriend her]]. Together, they set their sights on reviving Orochi. The gods (mostly Chinese), however, decided to take more active stances, and thus the mystic Taigong Wang (who happens to be Da Ji's nemesis from the ''Literature/FengshenYanyi'' epic), as well as the gods Fu Xi and Nuwa (who have undergone a serious case of redesign since ''VideoGame/DynastyWarriors 3'') split up and aid the mortal warriors from the Three Kingdoms and Sengoku era. Other than them, another figure, Kiyomori's legendary rival Yoshitsune Minamoto, also arrives in the twisted era to hunt down his worst enemy...
7th Feb '16 12:39:15 AM SneaselSawashiro
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''Warriors Orochi'' (''Musou Orochi'' in Japan) is a MassiveMultiplayerCrossover made by KOEI, encompassing the historical ''Warriors'' series ([[VideoGame/DynastyWarriors Dynasty]] and [[VideoGame/SamuraiWarriors Samurai]]), with the addition of several original mystical characters here and there.

to:

''Warriors Orochi'' (''Musou Orochi'' Orochi'; lit. Unmatched Orochi in Japan) is a MassiveMultiplayerCrossover made by KOEI, encompassing the historical ''Warriors'' series ([[VideoGame/DynastyWarriors Dynasty]] and [[VideoGame/SamuraiWarriors Samurai]]), with the addition of several original mystical characters here and there.



However, in the second game, known as ''Warriors Orochi 2'' (or ''Musou Orochi: Maou Sairin'' in Japan), Da Ji escaped and summoned another relic from the past: Kiyomori Taira from the Kamakura era, whom she converted into a follower of Orochi. Kiyomori went back to the ancient lands and freed [[Literature/JourneyToTheWest Sun Wukong]] from Buddha's imprisonment, thereby gaining his services. At the same time, Da Ji convinced the mystical queen of Japan, Himiko, to [[MoreThanMindControl befriend her]]. Together, they set their sights on reviving Orochi. The gods (mostly Chinese), however, decided to take more active stances, and thus the mystic Taigong Wang (who happens to be Da Ji's nemesis from the ''Literature/FengshenYanyi'' epic), as well as the gods Fu Xi and Nuwa (who have undergone a serious case of redesign since ''VideoGame/DynastyWarriors 3'') split up and aid the mortal warriors from the Three Kingdoms and Sengoku era. Other than them, another figure, Kiyomori's legendary rival Yoshitsune Minamoto, also arrives in the twisted era to hunt down his worst enemy...

to:

However, in the second game, known as ''Warriors Orochi 2'' (or ''Musou Orochi: Maou Sairin'' or lit. Unmatched Orochi: Demon King Advent in Japan), Da Ji escaped and summoned another relic from the past: Kiyomori Taira from the Kamakura era, whom she converted into a follower of Orochi. Kiyomori went back to the ancient lands and freed [[Literature/JourneyToTheWest Sun Wukong]] from Buddha's imprisonment, thereby gaining his services. At the same time, Da Ji convinced the mystical queen of Japan, Himiko, to [[MoreThanMindControl befriend her]]. Together, they set their sights on reviving Orochi. The gods (mostly Chinese), however, decided to take more active stances, and thus the mystic Taigong Wang (who happens to be Da Ji's nemesis from the ''Literature/FengshenYanyi'' epic), as well as the gods Fu Xi and Nuwa (who have undergone a serious case of redesign since ''VideoGame/DynastyWarriors 3'') split up and aid the mortal warriors from the Three Kingdoms and Sengoku era. Other than them, another figure, Kiyomori's legendary rival Yoshitsune Minamoto, also arrives in the twisted era to hunt down his worst enemy...
13th Jan '16 4:12:46 PM TheNerfGuy
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* AwesomeButImpractical: Many moves can become this, but the most notable example are, surprisingly [[BigBad Orochi]] himself. Almost all of his moves are non-elemental, deals small damage, has awkward coverage, and is unsafe in general. The only thing that saves makes him the PurposefullyOverpowered character that he is intended to be are his C1-1.

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* AwesomeButImpractical: Many moves can become this, but the most notable example are, surprisingly [[BigBad Orochi]] himself. Almost all of his moves are non-elemental, deals small damage, has awkward coverage, and is unsafe in general. The only thing that saves makes him the PurposefullyOverpowered PurposelyOverpowered character that he is intended to be are his C1-1.
7th Jan '16 1:04:31 PM erforce
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There is also a ''VideoGame/SuperRobotWarsOriginalGeneration'' style expansion called ''Musou Orochi Z'', for the Sony Playstation 3 and PC, which features more extra costumes, additional scenarios as well as a combination of being able to play both the first and second games' storylines. There are also new characters, including a {{Gender Flip}}ped Sanzang from the ''Literature/JourneyToTheWest'', and Yoshitsune's buddy Benkei. Alas, also in the vein of minor expansion packs, ''Musou Orochi Z'' has been deemed [[NoExportForYou unworthy of being brought over the pond]]. A crumb of comfort, though, is that all of the new goodies made for ''Musou Orochi Z'' has been brought over to the [[UpdatedRerelease PSP port]] of ''Warriors Orochi 2''.

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There is also a ''VideoGame/SuperRobotWarsOriginalGeneration'' style expansion called ''Musou Orochi Z'', for the Sony Playstation 3 UsefulNotes/PlayStation3 and PC, which features more extra costumes, additional scenarios as well as a combination of being able to play both the first and second games' storylines. There are also new characters, including a {{Gender Flip}}ped Sanzang from the ''Literature/JourneyToTheWest'', and Yoshitsune's buddy Benkei. Alas, also in the vein of minor expansion packs, ''Musou Orochi Z'' has been deemed [[NoExportForYou unworthy of being brought over the pond]]. A crumb of comfort, though, is that all of the new goodies made for ''Musou Orochi Z'' has been brought over to the [[UpdatedRerelease PSP port]] of ''Warriors Orochi 2''.



* GenderFlip: Sanzang. This may be a nod to Saiyuki, a Tactical RPG produced by Koei for the {{Playstation}} where you could choose the gender of Sanzang.

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* GenderFlip: Sanzang. This may be a nod to Saiyuki, a Tactical RPG produced by Koei for the {{Playstation}} UsefulNotes/PlayStation where you could choose the gender of Sanzang.
6th Jan '16 10:08:29 PM nombretomado
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And even after all those supposed 'GrandFinale', it didn't stop Koei from churning out yet another iteration, in the same vein of ''Musou Orochi Z'', called ''Warriors Orochi 3 Ultimate''. It features a continuation of the story revolving around a new powerful villain and was released in Japan for PS3 and PS Vita in 2013. A remastered version for the PS4 and XBoxOne followed in 2014. Aside from adding Seimei Abe, Rachel, Shennong and Momiji from the other expansions, they also put in Xu Shu, who made his debut in [=DW7=] Empires, and new collaboration characters in the form of ''VideoGame/DeadOrAlive'' main star Kasumi, who made her ''VideoGame/NinjaGaiden'' debut in ''VideoGame/NinjaGaiden 3: Razor's Edge'', an ''Franchise/{{Atelier}}'' rep, in the form of Sterkenburg from '' [[VideoGame/AtelierRoronaTheAlchemistOfArland Atelier Rorona]]'' and [[ActionMom Sophitia]] not from Koei-Tecmo, but from ''The SoulSeries''. The expansion also adds new original mystical characters: Tamamo, a figure from Japanese mythology and the new main villain, Yinglong, a proud warrior from the mystic realm, Kyūbi, a malevolent fox spirit and [[spoiler: OneWingedAngel of Tamamo]], and [[SecretCharacter Hundun]], a demon considered the source of all chaos. An earlier incarnation of Nezha, which depicts him as he appears prior to the events of Warriors Orochi 3, also appears as a seperate character.

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And even after all those supposed 'GrandFinale', it didn't stop Koei from churning out yet another iteration, in the same vein of ''Musou Orochi Z'', called ''Warriors Orochi 3 Ultimate''. It features a continuation of the story revolving around a new powerful villain and was released in Japan for PS3 and PS Vita in 2013. A remastered version for the PS4 and XBoxOne followed in 2014. Aside from adding Seimei Abe, Rachel, Shennong and Momiji from the other expansions, they also put in Xu Shu, who made his debut in [=DW7=] Empires, and new collaboration characters in the form of ''VideoGame/DeadOrAlive'' main star Kasumi, who made her ''VideoGame/NinjaGaiden'' debut in ''VideoGame/NinjaGaiden 3: Razor's Edge'', an ''Franchise/{{Atelier}}'' rep, in the form of Sterkenburg from '' [[VideoGame/AtelierRoronaTheAlchemistOfArland Atelier Rorona]]'' and [[ActionMom Sophitia]] not from Koei-Tecmo, but from ''The SoulSeries''.VideoGame/SoulSeries''. The expansion also adds new original mystical characters: Tamamo, a figure from Japanese mythology and the new main villain, Yinglong, a proud warrior from the mystic realm, Kyūbi, a malevolent fox spirit and [[spoiler: OneWingedAngel of Tamamo]], and [[SecretCharacter Hundun]], a demon considered the source of all chaos. An earlier incarnation of Nezha, which depicts him as he appears prior to the events of Warriors Orochi 3, also appears as a seperate character.



* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with Joan of Arc, Achilles and Nemea... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[Franchise/{{Atelier}} Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[SoulSeries Sophitia]], who is from a Creator/NamcoBandai property. That's some high level of 'guest'.

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* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with Joan of Arc, Achilles and Nemea... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[Franchise/{{Atelier}} Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[SoulSeries [[VideoGame/SoulSeries Sophitia]], who is from a Creator/NamcoBandai property. That's some high level of 'guest'.



** ''Warriors Orochi 3'' and its expansions add guest characters from ''[=BladeStorm=]'', ''Warriors: Legend of Troy'', ''Z'ill Oll'', ''Atelier'' and ''VideoGame/NinjaGaiden'' and ''VideoGame/DeadOrAlive''. The most surprising add is probably a guest from the ''[[SoulSeries Soul Calibur]]'' games.

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** ''Warriors Orochi 3'' and its expansions add guest characters from ''[=BladeStorm=]'', ''Warriors: Legend of Troy'', ''Z'ill Oll'', ''Atelier'' and ''VideoGame/NinjaGaiden'' and ''VideoGame/DeadOrAlive''. The most surprising add is probably a guest from the ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur]]'' games.
3rd Jan '16 3:27:59 PM SneaselSawashiro
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** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense (as well as a new mechanic with being able to [[NoImBehindYou dodge around the opponent when getting hit]]). Ah, and of course throughout all games their charge attacks and Type Actions alike can [[CriticalHit critically hit]] any airborne targets.

to:

** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense (as well as a new mechanic with being able to [[NoImBehindYou [[NoIAmBehindYou dodge around the opponent when getting hit]]). Ah, and of course throughout all games their charge attacks and Type Actions alike can [[CriticalHit critically hit]] any airborne targets.
3rd Jan '16 3:27:07 PM SneaselSawashiro
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** BoisterousBruiser[=/=]MightyGlacier: Power-type characters. While they are tanky with very powerful and-or-offensive Type Actions, they don't have any special cancel mechanics and they may take too much unneeded damage, despite having [[SuperArmor Hyper]] [[ImmuneToFlinching Armor]] (only charge attacks, Type Actions and Musou Attacks can make them flinch unless you have enough attack power).

to:

** BoisterousBruiser[=/=]MightyGlacier: Power-type characters. While they are tanky with very powerful and-or-offensive Type Actions, they don't have any special cancel mechanics and they may take too much unneeded damage, despite having [[SuperArmor Hyper]] [[ImmuneToFlinching Hyper Armor]] (only charge attacks, Type Actions and Musou Attacks can make them flinch unless until you have enough attack power).



** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense.

to:

** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense.offense (as well as a new mechanic with being able to [[NoImBehindYou dodge around the opponent when getting hit]]). Ah, and of course throughout all games their charge attacks and Type Actions alike can [[CriticalHit critically hit]] any airborne targets.
** ConfusionFu[=/=]CriticalHitClass: ''Warriors Orochi 3'' adds in the Wonder-type characters. They are able to use the [[FlashStep Spirit]] [[DashAttack Charge]] from ''Samurai Warriors 3'' (but this time, it can be used any airborne actions), and can also inflict critical hits on a stunned target or a target staggered from the Break Guard mechanic.



* GrappleMove: Characters from VideoGame/SamuraiWarriors (starting from with [=SW2=]) and VideoGame/DynastyWarriors (starting with DW 5) retain whatever grab move they had in their respective game, like Lu Bu's choke slam move from ''5'' and Wang Yi's ground "aerial slash" musou and aerial "ground pin" from ''7''.

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* GrappleMove: Characters from VideoGame/SamuraiWarriors (starting from with [=SW2=]) and VideoGame/DynastyWarriors (starting with DW 5) retain whatever grab move they had in their respective game, like Lu Bu's choke slam move from ''5'' and Wang Yi's ground "aerial slash" musou and aerial "ground pin" from ''7''.''7''. Of course, like in SW2, this was a improved mechanic from DW4's more buggy grab attacks.


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* UnblockableAttack: ''Warriors Orochi 3'' adds in the Break Guard mechanic, a guard action that allows you to grab the opponent mid-attack and push them away into a stun for a free followup.
3rd Jan '16 3:18:49 PM SneaselSawashiro
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** BoisterousBruiser[=/=]MightyGlacier: Power-type characters. While they are tanky with very powerful and-or-offensive Type Actions, they don't have any special cancel mechanics and they may take too much unneeded damage, despite having [[SuperArmor Hyper Armor]].

to:

** BoisterousBruiser[=/=]MightyGlacier: Power-type characters. While they are tanky with very powerful and-or-offensive Type Actions, they don't have any special cancel mechanics and they may take too much unneeded damage, despite having [[SuperArmor Hyper Armor]].Hyper]] [[ImmuneToFlinching Armor]] (only charge attacks, Type Actions and Musou Attacks can make them flinch unless you have enough attack power).



** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks for

to:

** JackOfAllStats[=/=]CriticalHitClass: Technique-type characters. They are able to use R1 in the place of the Triangle button to enhance any of their charge attack finishers via the Enhanced Strike/Extra Charge Attack mechanic (one of the said EX Charge Attacks acts as their main Type Action Special depending on the Technique-type in question). They also have an [[CounterAttack Extra]] [[ComboBreaker Counter]] with R1 that can be used when they suffer damage, but all of these actions cost Musou, and most normally enhanced charge attacks are merely sped-up versions anyway (''Warriors Orochi 2'' makes it so that enhanced C1 and C2 attacks are the only elemental activation C1s and C2s out there, but some Technique-type characters' enhanced charge attacks have a lot more added effects in that said game). Like the Speed-types, in ''3'', they have reworked mechanics with only one R1 Type Action, while also having a [[NonchalantDodge sidestep]] mechanic that can be used to proc instant versions of their dashing square attacks. While forcing them to be limited on offense in the vanilla game, ''Ultimate'' adds in a new item that allows them to sidestep cancel their charge attacks and Type Actions for very solid offense.
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