History VideoGame / WarningForever

29th Jul '16 3:53:52 PM Morgenthaler
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* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.
25th Jul '16 1:09:56 AM Morgenthaler
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It also inspired the real-time tactical game ''BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.

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It also inspired the real-time tactical game ''BattleshipsForever'', ''VideoGame/BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.
''VideoGame/InfinityDanger''.
4th May '14 5:10:51 AM AceOfScarabs
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* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.
4th Nov '13 5:47:32 AM DiScOrDtHeLuNaTiC
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* BossSubtitles - Of course!

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* BossSubtitles - Of course!course!(If you want the subtitles in English, you'll need version 1.07)
5th Jun '13 11:27:38 AM morenohijazo
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* BossWarningSiren: The game does this despite being a BossOnlyGame, also giving you its name and a brief chart on its weaponry.
6th May '13 11:19:07 AM Specialist290
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* SubsystemDamage: Bosses are made up of multiple parts. If the link between a group of parts and the central core is cut, ''all'' parts that are no longer linked are destroyed.
13th Apr '13 5:48:14 PM Brickman
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** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.
26th Dec '12 11:48:01 AM ImpudentInfidel
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* RammingAlwaysWorks - The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.
4th Dec '12 7:05:42 PM ironcommando
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** Missile: Missiles home in on you for a longer period of time.

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** Missile: Pod: Missiles home in on you for a longer period of time.
4th Dec '12 7:05:12 PM ironcommando
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* EvolvingWeapon: The boss' weapons level up over time, even faster if it managed to beat you with that weapon.
** Cannon: Adds more shots to the spread.
** Laser: Laser is fired more often.
** Missile: Missiles home in on you for a longer period of time.
** Smash: Adds more shots to the attack.
** Needle and Vulcan: Adds more shots to the attack.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WarningForever