History VideoGame / WarioWare

5th Jun '17 12:31:39 PM TurtleTropes
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* ''[=WarioWare=]: Twisted!'' for UsefulNotes/GameBoyAdvance -- a cartridge equipped with a Motion Sensor[[note]]Unfortunately, it also contained mercury, which means it couldn't be released in Europe.[[/note]]

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* ''[=WarioWare=]: Twisted!'' for UsefulNotes/GameBoyAdvance -- a cartridge equipped with a Motion Sensor[[note]]Unfortunately, it also contained mercury, which means it couldn't be released in Europe.[[/note]]Sensor
4th Jun '17 6:59:39 PM nombretomado
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* ''[=WarioWare=]: D.I.Y. Showcase'' for WiiWare -- a companion game for the above

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* ''[=WarioWare=]: D.I.Y. Showcase'' for WiiWare UsefulNotes/WiiWare -- a companion game for the above
28th May '17 4:02:42 PM nombretomado
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** Both the first and last stages of the original game take place at WarioWare Inc, and both involve Wario getting trapped inside one of his belongings.

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** Both the first and last stages of the original game take place at WarioWare [=WarioWare=] Inc, and both involve Wario getting trapped inside one of his belongings.
27th May '17 3:57:55 PM nombretomado
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* ''[=WarioWare=], Inc.: Mega Microgame$!'' (''[=WarioWare=], Inc.: Minigame Mania'' in PAL countries) for GameBoyAdvance, given a limited rerelease in 2011 under the UsefulNotes/Nintendo3DS Ambassador Program, and released for the UsefulNotes/WiiU VirtualConsole in 2014

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* ''[=WarioWare=], Inc.: Mega Microgame$!'' (''[=WarioWare=], Inc.: Minigame Mania'' in PAL countries) for GameBoyAdvance, given a limited rerelease in 2011 under the UsefulNotes/Nintendo3DS Ambassador Program, and released for the UsefulNotes/WiiU VirtualConsole UsefulNotes/VirtualConsole in 2014



* ''[=WarioWare=]: Touched!'' for UsefulNotes/NintendoDS and UsefulNotes/WiiU VirtualConsole, and for UsefulNotes/Nintendo3DS through the My Nintendo rewards program -- with the games themed around various uses of the touch screen

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* ''[=WarioWare=]: Touched!'' for UsefulNotes/NintendoDS and UsefulNotes/WiiU VirtualConsole, UsefulNotes/VirtualConsole, and for UsefulNotes/Nintendo3DS through the My Nintendo rewards program -- with the games themed around various uses of the touch screen
26th May '17 10:24:28 AM Pinokio
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* ShoddyKnockoffProduct: Parodied with ''[[http://www.youtube.com/watch?v=_e3Mvh4qcuQ Dr. Wario]]'', Wario's knockoff of ''VideoGame/DrMario''.

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* ShoddyKnockoffProduct: Parodied with ''[[http://www.youtube.com/watch?v=_e3Mvh4qcuQ Dr. Wario]]'', Wario's knockoff of ''VideoGame/DrMario''. There are also some questionable interpretations of ''VideoGame/SuperMarioBros1'' and ''VideoGame/PunchOut''.
17th May '17 3:59:45 AM Cryoclaste
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* GoofyPrintUnderwear: The quick-draw game in ''Smooth Moves'' features [[SuperMarioBros Super Mushroom, Fire Flower, and Starman]]-print boxers.

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* GoofyPrintUnderwear: The quick-draw game in ''Smooth Moves'' features [[SuperMarioBros [[Franchise/SuperMarioBros Super Mushroom, Fire Flower, and Starman]]-print boxers.



* ShoddyKnockoffProduct: Parodied with ''[[http://www.youtube.com/watch?v=_e3Mvh4qcuQ Dr. Wario]]'', Wario's knockoff of ''[[VideoGame/DrMario Dr. Mario]]''.

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* ShoddyKnockoffProduct: Parodied with ''[[http://www.youtube.com/watch?v=_e3Mvh4qcuQ Dr. Wario]]'', Wario's knockoff of ''[[VideoGame/DrMario Dr. Mario]]''.''VideoGame/DrMario''.
15th May '17 5:52:43 PM Sammettik
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* AbortedArc: Well, as much as a series like ''[=WarioWare=]'' can have an "arc". The ExcusePlot of ''D.I.Y'' establish that half of Wario's employees left him to work for a competitor named Diamond Software, which is why he hires the player as a game-creator. ''Game & Wario'' completely ignores this, as everyone is back to working with Wario.

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* AbortedArc: Well, as much as a series like ''[=WarioWare=]'' can have an "arc". The ExcusePlot of ''D.I.Y'' establish that half of Wario's employees left him to work for a competitor named Diamond Software, which is why he hires the player as also drives a game-creator. rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' completely ignores this, as everyone is back to working with Wario.Wario, and 9-Volt and 18-Volt are friends again.



* BeeAfraid: Kat and Anna get chased by these after having a beehive damaged.

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* BeeAfraid: Kat and Anna Ana get chased by these after having Kat stupidly decides to poke a beehive damaged.beehive.



* WhatDoesSheSeeInHim: Believe it or not, Mona has a thing for Wario.

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* WhatDoesSheSeeInHim: Believe it or not, Mona has a thing for Wario. Wario also thinks she's "cute".
15th May '17 5:47:07 PM Sammettik
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* {{Homage}} / NostalgiaLevel:

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* {{Homage}} / NostalgiaLevel: {{Homage}}:



* [[MadScientistsBeautifulDaughter Mad Scientist's Beautiful Granddaughter]]: Penny Crygor.

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* %%* [[MadScientistsBeautifulDaughter Mad Scientist's Beautiful Granddaughter]]: Penny Crygor.



* [[MonaLisaSmile Mona Pizza Smile]]: In the American version of Twisted only.
* MissionPackSequel: Parodied with the unlock able Pyoro 2 in the first Wario Ware; it's the exact same game as the original, only with a green bird, and you spit bullet seeds instead of using your tongue.

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* [[MonaLisaSmile Mona Pizza Smile]]: In the American version of Twisted ''Twisted'' only.
* MissionPackSequel: Parodied with the unlock able Pyoro 2 in the first Wario Ware; ''Wario Ware''; it's the exact same game as the original, only with a green yellow bird, and you spit bullet seeds instead of using your tongue.



* UnwinnableByMistake: In the needle-threading microgame in Mona's stage, sometimes the needle is placed too high to thread it, making that game unwinnable.

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* UnwinnableByMistake: In the needle-threading microgame in Mona's stage, sometimes the needle is placed too high or too low to thread it, thread, making that game unwinnable.



And if you say no you're toast...
* WingdingEyes: In ''Game & Wario'', Ashley gets X-shaped eyes and InstantBandages if she bumps into the walls or flying obstacles too much.

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And if you say no no, you're toast...
* WingdingEyes: WingdingEyes:
**
In ''Game & Wario'', Ashley gets X-shaped eyes and InstantBandages if she bumps into the walls or flying obstacles too much.much.
** Most of the game intros have Wario getting dollar-sign eyes when he gets inspired by some new technology.
13th May '17 7:03:46 PM Prinzenick
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** Averted in the Sheriff microgame in 9-Volt's level in the first Wario Ware. Even if you get hit after shooting two enemies, it won't count as a loss against you.

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** Averted in the Sheriff microgame in 9-Volt's level in the first Wario Ware. [[InstantWinCondition Even if you get hit after shooting two enemies, it won't count as a loss against you.]]



* RandomEventsPlot: The series is random events distilled into a game. It works on three levels: On the smallest scale are the hundreds of 4-second games the gameplay is made up of, each of which are connected only by art style or by basic gameplay mechanic, and from the second playthrough and onwards, appear in random order. Next up are each chapter in the game, which have different characters acting independently of each other, which themselves are sometimes non-sequiturs (in the same game, for instance, you have a pizza delivery girl with animal sidekicks shooting soccer balls; and then later you have a mad scientist building a karaoke robot to do janitorial work). At the highest level is the series itself, where not only is there some level of Negative Continuity (along with some real continuity—it's confusing), every game in the series to date has used a radically different control gimmick.

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* RandomEventsPlot: The series is random events distilled into a game. It works on three levels: On the smallest scale are the hundreds of 4-second games the gameplay is made up of, each of which are connected only by art style or by basic gameplay mechanic, and from the second playthrough and onwards, appear in random order. Next up are each chapter in the game, which have different characters acting independently of each other, which themselves are sometimes non-sequiturs (in the same game, for instance, you have a pizza delivery girl with animal sidekicks shooting soccer balls; and then later you have a mad scientist building a karaoke robot to do janitorial work). At the highest level is the series itself, where not only is there some level of Negative Continuity (along with some real continuity—it's continuity—it's confusing), every game in the series to date has used a radically different control gimmick.
6th May '17 3:49:52 PM MegaMarioMan
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Added DiffLines:

* PottyEmergency: The FramingDevice for Wario-Man's stage in ''D.I.Y. Showcase'' is Wario-Man coming across a series of people trying to get into restrooms, only for the shoddy door handles to keep them from easily getting the door open. Your goal: complete a microgame to have Wario-Man successfully pull the door open for them.
This list shows the last 10 events of 246. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WarioWare