History VideoGame / Warframe

26th Mar '17 10:33:48 PM DarthWalrus
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** War itself has been trumped by the [[{{BFS}} Galatine]] [[UpToEleven Prime]], which tops even War's damage output with a higher attack speed and range. All this raw power however, is locked behind the unusually high mastery ranking of 13, well over the average for Tenno, even if they can gather the parts.
26th Mar '17 5:37:38 AM Gosicrystal
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[[/folder]]

[[folder:T - Z]]
* TeethClenchedTeamwork: The Steel Meridian and Red Veil may be working together as two parts of LaResistance against the various despots, madmen and abominations causing suffering in the System, but ''Operation: Rathuum'' seems to indicate that this works ''only barely''. If your primary allegiance is to the Red Veil group, they will demand you turn over the Grineer defectors rescued from Kela De Thaym to them, even though it was their allies, Steel Meridian, who asked you to intervene in the first place. The Veil promise to release them to Steel Meridian if they find the defectors to be "honorable" but does anyone ''really'' believe that?



* [[StunGuns Stun Prods]]: Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, [[{{Knockback}} but the hits have a high chance to make you stagger]], leaving you open to other attacks or followup strikes. Powerfists are just {{Glass Cannon}}s with the swing speed of a MightyGlacier - huge warmup time, but they hit ''hard''. The Tenno can also use these in the form of the ''Prova'' baton - devastating against Corpus, but usually less so against other factions.

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* [[StunGuns Stun Prods]]: StunGuns: Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, [[{{Knockback}} but the hits have a high chance to make you stagger]], leaving you open to other attacks or followup strikes. Powerfists are just {{Glass Cannon}}s with the swing speed of a MightyGlacier - huge warmup time, but they hit ''hard''. The Tenno can also use these in the form of the ''Prova'' baton - devastating against Corpus, but usually less so against other factions.



* TechnicolorNinja: The colours available to the Tenno to customize the appearance of their Warframes and weapons range from pure black to pure white. So you could be stealthy, with muted tones and subtle colours... or you could be lime green with hot pink highlights and dark blue glowing bits.

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[[/folder]]

[[folder:T - Z]]
* TechnicolorNinja: TeethClenchedTeamwork: The Steel Meridian and Red Veil may be working together as two parts of LaResistance against the various despots, madmen and abominations causing suffering in the System, but ''Operation: Rathuum'' seems to indicate that this works ''only barely''. If your primary allegiance is to the Red Veil group, they will demand you turn over the Grineer defectors rescued from Kela De Thaym to them, even though it was their allies, Steel Meridian, who asked you to intervene in the first place. The Veil promise to release them to Steel Meridian if they find the defectors to be "honorable" but does anyone ''really'' believe that?
* TechnicolorNinja:
**
The colours available to the Tenno to customize the appearance of their Warframes and weapons range from pure black to pure white. So you could be stealthy, with muted tones and subtle colours... or you could be lime green with hot pink highlights and dark blue glowing bits.
26th Mar '17 5:30:42 AM Gosicrystal
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* CombatMedic: Trinity has absolutely no offensive abilities (although she can redirect damage she takes to nearby enemies with her Link ability) but she's still a friggin' heavily-armed space-ninja.
** Oberon also falls into this, having both damaging abilities such as Smite, to healing oriented abilities such as Renewal. His ultimate attack also deals high damage, and enemies killed by it have a high chance to drop health orbs.

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* CombatMedic: CombatMedic:
**
Trinity has absolutely no offensive abilities (although she can redirect damage she takes to nearby enemies with her Link ability) but she's still a friggin' heavily-armed space-ninja.
** Oberon also falls into this, Oberon, having both damaging abilities such as Smite, to healing oriented abilities such as Renewal. His ultimate attack also deals high damage, and enemies killed by it have a high chance to drop health orbs.orbs.
* ConfusingMultipleNegatives: From [[FourthWallMailSlot the Ask A Cephalon column]], on the topic of why building items costs credits, after explaining that Ordis probably spends these credits on things such as life support and fuel cells:
--> '''Cephalon Cordylon:''' I can assure you with absolute certainty that Ordis doesn't not contribute a portion of those funds into a probability pool weighed against your odds of survival.



* LostForever: As the game is beta and thus under constant development, all of the below is subject to change at the whims of the developers; for now, there's a significant double-whammy:
** There are elite, one-of-a-kind versions of various weapons (Dex for celebrating the game's anniversary, Wraith for supporting Grineer during events, etc.) Once the relevant event to acquire these weapons passes, they're gone, and barring a future event by the developer, new players can never obtain them. These versions are flatly superior to their normal versions, so it can miff some players that they may be stuck with inferior versions of their favorite weapons. Fortunately, the anniversary weapons return each year, and old event weapons have slowly been making their way back into the game through Tactical Alerts, Sorties, and Baro Ki'Teer's wares.
** Prime weaponry are similar to the above, being upgraded, [[BlingBlingBang gold-and-white trimmed]] versions of existing weaponry. Unlike the event weapons, these weapons can be obtained by any player with persistent farming for the blueprints and components (or, for the lazy, they can just [[BribingYourWayToVictory buy them from other players]]); however, starting with Volt Prime's release, the oldest Primes get shelved with each new Prime Access. Items do get brought back occasionally, but at a much slower rate than items going away in the first place, and they only come back for a month at a time. Specters of the Rail alleviated some of the frustration with the overhaul to Void, since players can still use existing Relics to farm vaulted items, but you're out of luck for items that were vaulted before the change, and the Relics can start to become TooAwesomeToUse over time as the supply diminishes.
** Played dead straight with the very first Primes: Excalibur, Lato, and Skana. These were part of the Founders' Package during the earliest parts of the game's beta; as part of the deal, now that those packages are no longer available, those Primes are out-of-reach for any player that doesn't already have one (and DE has confirmed they WON'T be coming back.)
** To a lesser extent, played straight with the events themselves. While some of them (Survival, Excavation, injecting and defending toxins from the Cicero Crisis) remain in the game in some form, many of the original, unique maps and gameplay modes, and ALL of the unique dialogue, lore, and character interactions, are gone, with no way for new players to experience them (short of brief text blurbs in the Codex.)



* PerpetualBeta: The game has been in "open beta" for over ''two years now'' with no end in sight. A ''huge'' number of major storyline events (and their corresponding exclusive rewards) are now LostForever for anyone who missed them waiting for the game to "launch" before they start playing.

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* PerpetualBeta: The game has been in "open beta" for over ''two years now'' with no end in sight. A ''huge'' number of major storyline events (and their corresponding exclusive rewards) are now LostForever [[TemporaryOnlineContent inaccessible for anyone who missed them waiting for the game to "launch" before they start playing.playing]].



* [[SuspiciouslyspecificDenial Suspiciously Specific]] ConfusingMultipleNegatives: From [[FourthWallMailSlot the Ask A Cephalon column]], on the topic of why building items costs credits, after explaining that Ordis probably spends these credits on things such as life support and fuel cells:
--> '''Cephalon Cordylon''' "I can assure you with absolute certainty that Ordis doesn't not contribute a portion of those funds into a probability pool weighed against your odds of survival. "


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* TemporaryOnlineContent: As the game is beta and thus under constant development, all of the below is subject to change at the whims of the developers; for now, there's a significant double-whammy:
** There are elite, one-of-a-kind versions of various weapons (Dex for celebrating the game's anniversary, Wraith for supporting Grineer during events, etc.). Once the relevant event to acquire these weapons passes, they're gone, and barring a future event by the developer, new players can never obtain them. These versions are flatly superior to their normal versions, so it can miff some players that they may be stuck with inferior versions of their favorite weapons. Fortunately, the anniversary weapons return each year, and old event weapons have slowly been making their way back into the game through Tactical Alerts, Sorties, and Baro Ki'Teer's wares.
** Prime weaponry are similar to the above, being upgraded, [[BlingBlingBang gold-and-white trimmed]] versions of existing weaponry. Unlike the event weapons, these weapons can be obtained by any player with persistent farming for the blueprints and components (or, for the lazy, they can just [[BribingYourWayToVictory buy them from other players]]); however, starting with Volt Prime's release, the oldest Primes get shelved with each new Prime Access. Items do get brought back occasionally, but at a much slower rate than items going away in the first place, and they only come back for a month at a time. Specters of the Rail alleviated some of the frustration with the overhaul to Void, since players can still use existing Relics to farm vaulted items, but you're out of luck for items that were vaulted before the change, and the Relics can start to become TooAwesomeToUse over time as the supply diminishes.
** Played dead straight with the very first Primes: Excalibur, Lato, and Skana. These were part of the Founders' Package during the earliest parts of the game's beta; as part of the deal, now that those packages are no longer available, those Primes are out-of-reach for any player that doesn't already have one (and DE has confirmed they WON'T be coming back).
** To a lesser extent, played straight with the events themselves. While some of them (Survival, Excavation, injecting and defending toxins from the Cicero Crisis) remain in the game in some form, many of the original, unique maps and gameplay modes, and ALL of the unique dialogue, lore, and character interactions, are gone, with no way for new players to experience them (short of brief text blurbs in the Codex.)
8th Mar '17 10:07:26 PM Octorok103
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** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]],[[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].

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** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]],[[MakeMeWannaShout enemies[[/labelnote]], [[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].
8th Mar '17 9:21:03 PM Tahaneira
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** During The Second Dream quest, [[spoiler: Tenno interact with one of Hunhow's fragments to let Lotus link into his mind and figure out his plan to find the Tenno Reservoir. Which allows ''him'' to link into ''her'' mind and get the location of the Reservoir from her. [[BatmanGambit Which was his plan all along]]. ]]
** During the "Pacifist Defect" operation, Sargas Ruk manages to track down Kavor defectors on the run from him by tracking down Tenno who were sent to rescue them.

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** During The Second Dream quest, [[spoiler: Tenno interact with one of Hunhow's fragments to let Lotus link into his mind and figure out his plan to find the Tenno Reservoir. Which allows ''him'' to link into ''her'' mind and get the location of the Reservoir from her. [[BatmanGambit Which was his plan all along]]. ]]\n** During the "Pacifist Defect" operation, Sargas Ruk manages to track down Kavor defectors on the run from him by tracking down Tenno who were sent to rescue them.]]
8th Mar '17 8:59:50 PM Octorok103
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** What makes the Lex pistol and Burston rifle stand out is that their design does not directly fit any of the factions. They are too symmetric and boxy to be Grineer weapons, too rounded and angular to be Corpus based, too simple and mechanical to be Tenno weapons. Their manufacturer has led to some speculation by the Forum.[[note]]In the original Dark Sector pitch, Grineer Marines are seen using Burstons, and were the choice of Lancers, up until the similar Grineer Hind replaced the Burston.[[/note]] The later additions of the Burston Prime and Lex Prime suggest that the two may be either Tenno weapons or Corpus reproductions of the Orokin originals like the Braton. The Burston eventually got a redesigned model that makes its Tenno origins clear, but the jury's still out on the Lex.

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** What makes the Lex pistol and Burston rifle stand out is that their design does not directly fit any of the factions. They are too symmetric and boxy to be Grineer weapons, too rounded and angular to be Corpus based, too simple and mechanical to be Tenno weapons. Their manufacturer has led to some speculation by the Forum.[[note]]In the original Dark Sector pitch, Grineer Marines are seen using Burstons, and were the choice of Lancers, up until the similar Grineer Hind replaced the Burston.[[/note]] The later additions of the Burston Prime and Lex Prime suggest that the two may be either Tenno weapons or Corpus reproductions of the Orokin originals like the Braton.Braton was speculated to be prior to its redesign. The Burston eventually got a redesigned model that makes its Tenno origins clear, but the jury's still out on the Lex.
4th Mar '17 9:05:06 PM FlameDistortion
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** The Evacuation mission type is closer to the typical trope example, but is still rather forgiving. The escorties you have to protect are more on the fragile side and stick to the weapons they start with. But they don't wander off, staying near med stations until you tell them to move, after which that they obediently beeline for the evacuation point or the next medstation without being distratced by anything, they can still be revived even if the revival window for them is rather small, there are several dedicated consumable items that can help them, and most importantly, many healing and support warframe powers affect them, making the job of escorting them much easier.



* NiceJobBreakingItHero: Justified or not, the Tenno and Lotus have commited more than one blunder in their war for the Origin System:
** During The Second Dream quest, [[spoiler: Tenno interact with one of Hunhow's fragments to let Lotus link into his mind and figure out his plan to find the Tenno Reservoir. Which allows ''him'' to link into ''her'' mind and get the location of the Reservoir from her. [[BatmanGambit Which was his plan all along]]. ]]
** During the "Pacifist Defect" operation, Sargas Ruk manages to track down Kavor defectors on the run from him by tracking down Tenno who were sent to rescue them.



* ReluctantWarrior: Kavor Grineer defectors, who deserted from Sargas Ruk's army [[ScrewThisImOutOfhere after getting tired of commiting atrocities]],[[ShellShockedVeteran so broken and disgusted of various horrors of war]] that they decided to swear off fighting completely and live lives of complete peace. They are still forced to take up arms after their ships were attacked by the Infestation.



*** The Tekna 9mm, the default pistol, is used in {{escort mission}}s as a place holder for the hostage's weapon.

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*** The Tekna 9mm, the default pistol, is was previously used in {{escort mission}}s as a place holder for the hostage's weapon.
4th Mar '17 5:52:20 PM TomaLevine
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*** Smart players and veterans, however, recognize that both grinding and long build times are all part of the game and acknowledge that the ability to rush Foundry builds ''at all'' is mostly ShmuckBait. Additionally, [[ZigZaggingTrope most items are attainable for patient players]] and there's a thriving player economy that uses Platinum as its main currency, [[MemeticMutation FOR FREE]]; once you've gotten a single frame and set of gear up to scratch, you can complete a few Void missions for parts of [[BlingOfWar Prime]] weaponry or do some Vault runs in the Orokin Derelict for Corrupted Mods(both of which are consistent sells in the trade chat) if you're running low on funds.

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*** Smart players and veterans, however, recognize that both grinding and long build times are all part of the game and acknowledge that the ability to rush Foundry builds ''at all'' is mostly ShmuckBait. Additionally, [[ZigZaggingTrope most items are attainable for patient players]] and there's a thriving player economy that uses Platinum as its main currency, [[MemeticMutation FOR FREE]]; once you've gotten a single frame and set of gear up to scratch, you can complete a few Void Relic missions for parts of [[BlingOfWar Prime]] weaponry or do some Vault runs in the Orokin Derelict for Corrupted Mods(both of which are consistent sells in the trade chat) if you're running low on funds.
4th Mar '17 10:18:40 AM desdendelle
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* MixAndMatchWeapon: the ''Redeemer'' and the ''Sarpa'' are Gunblades; specifically, the Redeemer is a shotgun-sword while the Sarpa is a burst rifle-sword. The appropriate Stances, ''High Noon'' and ''Bullet Dance'' involve firing the built-in guns in-between swipes.
28th Feb '17 7:09:57 AM GentlemensDame883
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* MugglesDoItBetter: Technology used by the Corpus is noticeably more advanced than the crude and repurposed Grineer tech. And yet there are multiple cases where more primitive Grineer solutions produce better result than Corpus high-tech. Examples include:
** Corpus units use DeflectorShields as their primary defence while Grineer just carry bulky armour. Not only Grineer armour provides much better protection on higher levels, it's also much more difficult to degrade than the shields, plus the shields can be bypassed altogether by Toxic damage, making them completely irrelevant.
** Corpus ShockwaveStomp is a slow-moving energy wave that crawls over the terrain and can be simply jumped over. Grineer use proximity explosive blasts that come out faster and actually spread in all three dimensions.
** Corpus Laser barriers inflict small damage on you and knock you down (unless you roll through them, in which case they don't even do that). Grineer energy screens affect you with Magnetic proc, that completely drains your energy, cripples your shields and scrambles your screen and interface.


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* RockBeatsLaser: Technology used by the Corpus is noticeably more advanced than the crude and repurposed Grineer tech. And yet there are multiple cases where more primitive Grineer solutions produce better result than Corpus high-tech. Examples include:
** Corpus units use DeflectorShields as their primary defence while Grineer just carry bulky armour. Not only Grineer armour provides much better protection on higher levels, it's also much more difficult to degrade than the shields, plus the shields can be bypassed altogether by Toxic damage, making them completely irrelevant.
** Corpus ShockwaveStomp is a slow-moving energy wave that crawls over the terrain and can be simply jumped over. Grineer use proximity explosive blasts that come out faster and actually spread in all three dimensions.
** Corpus Laser barriers inflict small damage on you and knock you down (unless you roll through them, in which case they don't even do that). Grineer energy screens affect you with Magnetic proc, that completely drains your energy, cripples your shields and scrambles your screen and interface.
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