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''War Front: Turning Point'' is a 2007 [[UsefulNotes/IBMPersonalComputer PC]] RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf scenario where Hitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
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''War Front: Turning Point'' is a 2007 [[UsefulNotes/IBMPersonalComputer PC]] RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf an AlternateHistory scenario where Hitler UsefulNotes/AdolfHitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
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[[http://www.freeinfosociety.com/site.php?postnum=2398 Has a patch if you're going to run it with Windows 7.]]
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[[http://www.freeinfosociety.com/site.php?postnum=2398 Has a patch if you're going to run it with Windows 7.]]
7]].
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* DeathFromAbove: The Allies' schtick. Allied side packs a staggering variation of four airstrike choices, 1 conventional B-17 run, one suicide radio-controlled plane Aphrodite, one earthquake bomb and one tactical nuke. Smaller Allied planes are fragile but hard-hitting, with the P-38 Lightning planes being outfitted with rocket pods on top of bombs, double armor and 25% speed upgrades, it's not uncommon to see Allies win with sheer airforce alone. Germans on the other hand have two, a normal Junkers bombing run and a more expensive Horten fixed-wing bombing run, but have V-1 and V-2 rockets which have no defence against.
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* DeathFromAbove: The Allies' schtick. Allied side packs a staggering variation of four airstrike choices, 1 conventional B-17 run, one suicide radio-controlled plane Aphrodite, one earthquake bomb and one tactical nuke. Smaller Allied planes are fragile but hard-hitting, with the P-38 Lightning planes being outfitted with rocket pods on top of bombs, double armor and 25% speed upgrades, upgrades AND being able to shoot at other planes on top of that(other factions' tactical bombers do not have air-to-air capability), it's not uncommon to see Allies win with sheer airforce alone.alone, Lightnings not even needing aerial escorts. Germans on the other hand have two, a normal Junkers bombing run and a more expensive Horten fixed-wing bombing run, but have V-1 and V-2 rockets which have no defence against.
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* BigBadDuumvirate: The German Chancellor and Stalin.
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* BigBadDuumvirate: The German Chancellor (who looks suspiciously similar to Himmler) and Stalin.
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* GoneHorriblyRight: Twice. Hitler's earlier death resulted in a smarter National Socialist movement that didn't seem to spend notorious amounts of effort for a counterproductive Holocaust or technical wastage, resulting in an extremely advanced Germany with enough resources to invade the British Islands ''twice'', conquer London and ignore the Soviets. The Soviet spies fed intelligence about the whereabouts of the Chancellor, the assassination carefully tuned to weaken Germany so the Soviets can steamroll over it, though the latter is barely held back by the joint German-Allied coalition.
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* CoolPlane: Germans field the infamously strong and fast jet interceptor Me262 as regular fighters. Needless to say any area defense with the said plane will result in instant murder to infantry, aircraft, and even lightly armored tanks.
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* KillItWithIce: The Russian super weapon.
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* KillItWithIce: The Russian super weapon. Does not particularly "kill" enemies but freezes them, after which a tactical strike or a single bullet can shatter them.
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* TankGoodness: All kinds. On the historically accurate side, the game has Allied Sherman tanks with optional T-34 Calliope launchers, German heavies like Maus and Elefant, and Is-3 Soviet tanks. As a fictional addition, the German side fields sonic destructors with gigantic sound amplifiers to shatter enemies, the Soviets field liquid nitrogen tanks that freeze and weaken enemies for other tanks, and SovietSuperscience tops the arsenal with the gigantic, nearly indestructible Kharkov Rampager (basically a working, stable version of the prototype T-35) and even crazier artillery-tank hybrid called Giant Turret that can one-shot armies across the map. The Allies just get a jeep with a forcefield to shield other units.
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* TankGoodness: All kinds. On the historically accurate side, the game has Allied Sherman tanks with optional T-34 Calliope launchers, German heavies like Maus and Elefant, and Is-3 Soviet tanks. As a fictional addition, the German side fields sonic destructors with gigantic sound amplifiers to shatter enemies, the Soviets field liquid nitrogen tanks that freeze and weaken enemies for other tanks, and SovietSuperscience tops the arsenal with the gigantic, nearly indestructible Kharkov Rampager (basically a working, stable version of the prototype T-35) and even crazier artillery-tank hybrid called Giant Turret that can one-shot armies across the map. The Allies just get a jeep with a forcefield to shield other units.units from harm.
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* ArtificialBrilliance: The A.I will use every power at its disposal, layer its anti-air defenses carefully to block any airstrike paths from your HQ. Soviet Partisan Attacks, a power which makes cheap riflemen pop up anywhere on the map will be specifically chosen to be used where your defenses are weakest... Only as far as A.I planes have scouted. However, a single player game combined with TheAllSeeingAI and ComputersAreFast, resulting in FakeDifficulty situations where you have to escort units and the already widespread enemy bases automatically zoom towards the escorted unit, or tactical bombers locking on your infantry where you have to capture a structure, and immediately focus on the captured building if it needs to be defended. Even so, a straight skirmish match will be entertaining.
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* ArtificialBrilliance: The A.I will use every power and trick at its disposal, disposal: It will layer its anti-air defenses carefully to block any airstrike paths from your HQ.airfields, and will always focus on units accomplishing secondary objectives sliding through defenses such as sending tactical bombers to single the engineer building on a critical location. Soviet Partisan Attacks, a power which makes cheap riflemen pop up anywhere on the map will be specifically chosen to be used where your defenses are weakest... Only as far as A.I planes have scouted. However, a single player game combined with TheAllSeeingAI and ComputersAreFast, resulting in FakeDifficulty situations where you have to escort units and the already widespread enemy bases automatically zoom towards the escorted unit, or tactical bombers locking on your infantry where you have to capture a structure, and immediately focus on the captured building if it needs to be defended. Even so, a straight skirmish match will be entertaining.
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* KillItWithFire: The jetpack infantry and their flamethrowers.
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* KillItWithFire: The jetpack infantry and their flamethrowers. German defenses have flamethrower turrets as well, annihilating everything close.
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* NukeEm: The Allies super weapon.
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* NukeEm: The Allies super weapon. It can be deployed from ''every'' airfield [[ThereIsNoKillLikeOverkill repeatedly per few minutes]], provided you have resources.
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* VodkaDrunkenski: Soviets have "Vodka Dealer", a pistol packing fat merchant in a fur coat. The distributed vodka makes the nearby infantry ''invincible''... Provided the dealer lives, [[AwesomeButImpractical and many overhead late-game artillery and tank rounds blow him up anyway]].
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* VodkaDrunkenski: Soviets have "Vodka Dealer", a pistol packing fat merchant in a fur coat. The distributed vodka makes the nearby infantry ''invincible''... Provided the dealer lives, [[AwesomeButImpractical and many overhead late-game artillery and tank rounds blow him up anyway]]. On the plus side, a vodka dealer supported backdoor raid where there aren't any area affect weapons can annihilate everything in sight... Unless the player micromanages to target him first.
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* VodkaDrukenski: Soviets have "Vodka Dealer", a pistol packing fat merchant in a fur coat. The distributed vodka makes the nearby infantry ''invincible''... Provided the dealer lives, and many late-game artillery and tank rounds blow him up anyway.
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* VodkaDrukenski: VodkaDrunkenski: Soviets have "Vodka Dealer", a pistol packing fat merchant in a fur coat. The distributed vodka makes the nearby infantry ''invincible''... Provided the dealer lives, [[AwesomeButImpractical and many overhead late-game artillery and tank rounds blow him up anyway.anyway]].
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* TheGulag: Soviet building which generates income over time per defeated enemy. Said defeated enemy capacity [[FridgeHorror drops over time]].
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* VodkaDrukenski: Soviets have "Vodka Dealer", a pistol packing fat merchant in a fur coat. The distributed vodka makes the nearby infantry ''invincible''... Provided the dealer lives, and many late-game artillery and tank rounds blow him up anyway.
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* Badass Normal: Allies. Their only StupidJetpackHitler candidate is a repulsor force-field generator truck limited to each HQ, otherwise the Allies have the blandest, simplest units that can be fielded quickly, cheaply and efficiently. They also get the earliest renewable resource buildings and fastest income upgrades without fighting the enemy, and their buildings have internal generators avoiding blackouts. None of their tanks are ahistorical combat monsters, all of them are historically authentic. Late game technology Rapid Production makes all their units and buildings a bit more expensive but gets them built even faster, reflecting USA's ''incredible'' industrial potential.
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* Badass Normal: BadassNormal: Allies. Their only StupidJetpackHitler candidate is a repulsor force-field generator truck limited to each HQ, otherwise the Allies have the blandest, simplest units that can be fielded quickly, cheaply and efficiently. They also get the earliest renewable resource buildings and fastest income upgrades without fighting the enemy, and their buildings have internal generators avoiding blackouts. None of their tanks are ahistorical combat monsters, all of them are historically authentic. Late game technology Rapid Production makes all their units and buildings a bit more expensive but gets them built even faster, reflecting USA's ''incredible'' industrial potential.
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* MiniMecha: The German Exoskeletons.
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* MiniMecha: The German Exoskeletons. [[AwesomeButImpractical How powerful they are is up to debate]].
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* Badass Normal: Allies. Their only StupidJetpackHitler candidate is a repulsor force-field generator truck limited to each HQ, otherwise the Allies have the blandest, simplest units that can be fielded quickly, cheaply and efficiently. They also get the earliest renewable resource buildings and fastest income upgrades without fighting the enemy, and their buildings have internal generators avoiding blackouts. None of their tanks are ahistorical combat monsters, all of them are historically authentic. Late game technology Rapid Production makes all their units and buildings a bit more expensive but gets them built even faster, reflecting USA's ''incredible'' industrial potential.
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* SovietSuperScience: With everything from liquid nitrogen bombs to drill tanks.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks.
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* SovietSuperScience: With everything from liquid Liquid nitrogen bombs bombs, drilling subterranean APC's, gigantic turret tanks suspiciously similar to drill tanks.
an [[TabletopGame/Warhammer40000 Ordinatus Engine]] and five-turreted monstrous Kharkov Rampager Tanks that can supercharge their engines for greater damage.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks. V-1 and V-2 rockets are commonplace, Horten bomber is pretty much reliable and Maus and Elefant tanks are afield without their technical problems. It's Wehrmacht without the Hitler-era shenanigans that sapped its strength.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks. V-1 and V-2 rockets are commonplace, Horten bomber is pretty much reliable and Maus and Elefant tanks are afield without their technical problems. It's Wehrmacht without the Hitler-era shenanigans that sapped its strength.
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* DeathFromAbove: The Allies' schtick. Allied side packs a staggering variation of four airstrike choices, 1 conventional B-17 run, one suicide radio-controlled plane Aphrodite, one earthquake bomb and one tactical nuke. Smaller Allied planes are fragile but hard-hitting, with the P-38 Lightning planes being outfitted with rocket pods on top of bombs, double armor and 25% speed upgrades, it's not uncommon to see Allies win with sheer airforce alone.
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* DeathFromAbove: The Allies' schtick. Allied side packs a staggering variation of four airstrike choices, 1 conventional B-17 run, one suicide radio-controlled plane Aphrodite, one earthquake bomb and one tactical nuke. Smaller Allied planes are fragile but hard-hitting, with the P-38 Lightning planes being outfitted with rocket pods on top of bombs, double armor and 25% speed upgrades, it's not uncommon to see Allies win with sheer airforce alone. Germans on the other hand have two, a normal Junkers bombing run and a more expensive Horten fixed-wing bombing run, but have V-1 and V-2 rockets which have no defence against.
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* ItsRainingMen: All three sides have easily available parachute drops for all infantry, so much that it's more convenient to order paradrops than training the men in the barracks...Unless the drop zone has AA. Even a single one can slaughter the paratroopers.
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* ArbitraryHeadcountLimit: The game has a notoriously low army limit, forcing the player to adjust its unit composition. Unfortunately, neither the limit numbers, nor the mechanics are balanced, combined with the frail units it forces the player to set to autobuild new units as time passes.
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* DeathFromAbove: The Allies' schtick. Allied side packs a staggering variation of four airstrike choices, 1 conventional B-17 run, one suicide radio-controlled plane Aphrodite, one earthquake bomb and one tactical nuke. Smaller Allied planes are fragile but hard-hitting, with the P-38 Lightning planes being outfitted with rocket pods on top of bombs, double armor and 25% speed upgrades, it's not uncommon to see Allies win with sheer airforce alone.
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* TankGoodness: All kinds, from liquid nitrogen tanks to German superheavies to the five turret Kharakov Rampager.
to:
* TankGoodness: All kinds, from kinds. On the historically accurate side, the game has Allied Sherman tanks with optional T-34 Calliope launchers, German heavies like Maus and Elefant, and Is-3 Soviet tanks. As a fictional addition, the German side fields sonic destructors with gigantic sound amplifiers to shatter enemies, the Soviets field liquid nitrogen tanks to German superheavies to that freeze and weaken enemies for other tanks, and SovietSuperscience tops the five turret Kharakov Rampager.arsenal with the gigantic, nearly indestructible Kharkov Rampager (basically a working, stable version of the prototype T-35) and even crazier artillery-tank hybrid called Giant Turret that can one-shot armies across the map. The Allies just get a jeep with a forcefield to shield other units.
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None
Added DiffLines:
* ArtificialBrilliance: The A.I will use every power at its disposal, layer its anti-air defenses carefully to block any airstrike paths from your HQ. Soviet Partisan Attacks, a power which makes cheap riflemen pop up anywhere on the map will be specifically chosen to be used where your defenses are weakest... Only as far as A.I planes have scouted. However, a single player game combined with TheAllSeeingAI and ComputersAreFast, resulting in FakeDifficulty situations where you have to escort units and the already widespread enemy bases automatically zoom towards the escorted unit, or tactical bombers locking on your infantry where you have to capture a structure, and immediately focus on the captured building if it needs to be defended. Even so, a straight skirmish match will be entertaining.
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[[caption-width-right:256: [[HolyShitQuotient Yes, you're seeing this correctly.]] A HumongousMecha in a World War II Game.]]
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[[caption-width-right:256: [[HolyShitQuotient Yes, you're seeing this correctly.]] correctly. A HumongousMecha in a World War II Game.]]
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''War Front: Turning Point'' is a 2007 PC RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf scenario where Hitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
to:
''War Front: Turning Point'' is a 2007 PC [[UsefulNotes/IBMPersonalComputer PC]] RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf scenario where Hitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
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All right, put your hands down, let's not jump to conclusions: this game is actually more like ''VideoGame/CommandAndConquerGenerals Generals'' than ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' in all honesty, and for [[FollowTheLeader the uncanny resemblance]], it has most certainly been criticised for that. There is one unique feature, though! You can hop into any defensive turret and control it in first person mode! [[TheGimmick Or...you could just allow the auto-aiming to do it for you and not murder your pc's graphics card with the choppy framerate]].
to:
All right, put your hands down, let's not jump to conclusions: this game is actually more like ''VideoGame/CommandAndConquerGenerals Generals'' ''[[VideoGame/CommandAndConquerGenerals Generals]]'' than ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' in all honesty, and for [[FollowTheLeader the uncanny resemblance]], it has most certainly been criticised for that. There is one unique feature, though! You can hop into any defensive turret and control it in first person mode! [[TheGimmick Or...you could just allow the auto-aiming to do it for you and not murder your pc's graphics card with the choppy framerate]].
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Despite the derivative nature of this game, this is most certainly one RTS game that NeedsMoreLove. The problem, however, is that if you're planning to run it on Windows Vista or 7, you're going to need a patch. But fret not! [[http://www.freeinfosociety.com/site.php?postnum=2398 The ever-reliable Internet has you covered!]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/War_Front_-_Turning_Point_557.png]]
[[caption-width-right:256: [[HolyShitQuotient Yes, you're seeing this correctly.]] A HumongousMecha in a World War II Game.]]
''War Front: Turning Point'' is a 2007 PC RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf scenario where Hitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
All right, put your hands down, let's not jump to conclusions: this game is actually more like ''VideoGame/CommandAndConquerGenerals Generals'' than ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' in all honesty, and for [[FollowTheLeader the uncanny resemblance]], it has most certainly been criticised for that. There is one unique feature, though! You can hop into any defensive turret and control it in first person mode! [[TheGimmick Or...you could just allow the auto-aiming to do it for you and not murder your pc's graphics card with the choppy framerate]].
Despite the derivative nature of this game, this is most certainly one RTS game that NeedsMoreLove. The problem, however, is that if you're planning to run it on Windows Vista or 7, you're going to need a patch. But fret not! [[http://www.freeinfosociety.com/site.php?postnum=2398 The ever-reliable Internet has you covered!]]
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!!This game provides examples of:
* BigBadDuumvirate: The German Chancellor and Stalin.
* CoolAirship: The Germans have armored zeppelins equipped with two howitzers.
* DefectorFromDecadence: What the early part of the German campaign is about.
* DeflectorShield: The Allies' force field tank.
* DiscOneFinalBoss: The mission to overthrow the chancellor has a very climactic tone, but is only halfway through the German campaign.
* DrillTank: The Soviet Mole APC.
* TheFederation: The Western Allies.
* KillItWithFire: The jetpack infantry and their flamethrowers.
* KillItWithIce: The Russian super weapon.
* MakeMeWannaShout: The Sonic tanks.
* MiniMecha: The German Exoskeletons.
* NukeEm: The Allies super weapon.
* NoCampaignForTheWicked: The games two campaigns focuses on the Allies, and the Germans who want to overthrow the Nazis, and both soon team up to fight the Russians who are the main bad guys.
* SovietSuperScience: With everything from liquid nitrogen bombs to drill tanks.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks.
* TankGoodness: All kinds, from liquid nitrogen tanks to German superheavies to the five turret Kharakov Rampager.
* TheVamp: Nadia.
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[[caption-width-right:256: [[HolyShitQuotient Yes, you're seeing this correctly.]] A HumongousMecha in a World War II Game.]]
''War Front: Turning Point'' is a 2007 PC RealTimeStrategy game developed by Creator/DigitalReality. The story utilises a WhatIf scenario where Hitler gets assassinated earlier than usual, somehow allowing technology to advance ahead of schedule, and giving the Allies, Germans and Russians some frankly insane weapons ranging from tanks with freeze rays to pre-modern era stealth bombers to that very HumongousMecha that you see proudly displayed on the cover.
All right, put your hands down, let's not jump to conclusions: this game is actually more like ''VideoGame/CommandAndConquerGenerals Generals'' than ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' in all honesty, and for [[FollowTheLeader the uncanny resemblance]], it has most certainly been criticised for that. There is one unique feature, though! You can hop into any defensive turret and control it in first person mode! [[TheGimmick Or...you could just allow the auto-aiming to do it for you and not murder your pc's graphics card with the choppy framerate]].
Despite the derivative nature of this game, this is most certainly one RTS game that NeedsMoreLove. The problem, however, is that if you're planning to run it on Windows Vista or 7, you're going to need a patch. But fret not! [[http://www.freeinfosociety.com/site.php?postnum=2398 The ever-reliable Internet has you covered!]]
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!!This game provides examples of:
* BigBadDuumvirate: The German Chancellor and Stalin.
* CoolAirship: The Germans have armored zeppelins equipped with two howitzers.
* DefectorFromDecadence: What the early part of the German campaign is about.
* DeflectorShield: The Allies' force field tank.
* DiscOneFinalBoss: The mission to overthrow the chancellor has a very climactic tone, but is only halfway through the German campaign.
* DrillTank: The Soviet Mole APC.
* TheFederation: The Western Allies.
* KillItWithFire: The jetpack infantry and their flamethrowers.
* KillItWithIce: The Russian super weapon.
* MakeMeWannaShout: The Sonic tanks.
* MiniMecha: The German Exoskeletons.
* NukeEm: The Allies super weapon.
* NoCampaignForTheWicked: The games two campaigns focuses on the Allies, and the Germans who want to overthrow the Nazis, and both soon team up to fight the Russians who are the main bad guys.
* SovietSuperScience: With everything from liquid nitrogen bombs to drill tanks.
* StupidJetpackHitler: Hitler's early death is part of the AlternateHistory, but otherwise this is a spot on example, with sonic tanks and actual jetpacks.
* TankGoodness: All kinds, from liquid nitrogen tanks to German superheavies to the five turret Kharakov Rampager.
* TheVamp: Nadia.
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