History VideoGame / Vigilante8

29th May '17 10:18:00 PM nombretomado
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The game also has a remake call ''Vigilante 8 Arcade'' for the XBoxLive which improve the graphics and had a few of the sequel's elements.

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The game also has a remake call ''Vigilante 8 Arcade'' for the XBoxLive UsefulNotes/XboxLiveArcade which improve the graphics and had a few of the sequel's elements.
2nd May '17 9:54:24 PM Ninetails2000
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* CallBack: At the end of the first game, Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore.[[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around tracking down his killers and then manipulating time travel to avert this.]]



* ContinuityNod: At the end of the first game, Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]
14th Mar '17 3:32:16 PM FF32
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* Continuity Nod: At the end of the first game, Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]

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* Continuity Nod: ContinuityNod: At the end of the first game, Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]
14th Feb '17 4:26:21 PM rt2012
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*** In the first game, his special is an improvised explosive device called the Steel-Belter, a spare tire packed with TNT.
*** It's much more dangerous than that, you forgot to mention its homing capability. Plus, it's one of the strongest specials in the game.

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*** In the first game, his special is an improvised explosive device called the Steel-Belter, a spare tire packed with TNT.
*** It's much more dangerous than that, you forgot to mention its
TNT that somehow also has homing capability. Plus, it's one of the strongest specials in the game.capabilities.
14th Jan '17 4:12:58 PM rt2012
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Added DiffLines:

* CallingYourAttacks: Every character does this when they fire their special weapon.
18th Dec '16 11:45:55 AM Gosicrystal
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''Vigilante 8'' provides the following tropes:

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!! ''Vigilante 8'' provides the following tropes:tropes:
20th Nov '16 11:36:02 AM Meyers07TheTroper
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* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the second game, only Clyde dies and that is only in one of the endings.]])

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* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the first game, only Beeswax died, and in the second game, only Clyde and Padre Destino dies and that is only in one of the endings.]])
20th Nov '16 11:33:53 AM Meyers07TheTroper
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* Continuity Nod: At the end of the first game, Convy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]

to:

* Continuity Nod: At the end of the first game, Convy Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]



* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle.

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* CuttingOffTheBranches: Averted. All endings in both the first and second are canon, but the good guy always wins.
* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the second game, only Clyde dies and that is only in one of the endings.]])



* HoistByHisOwnPetard: In Sid's ending, [[spoiler: he manages to destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him.]]

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* HoistByHisOwnPetard: In Sid's ending, [[spoiler: he manages to (apparently) destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him. And since all endings are canon, he failed anyway and later being captured by Torque.]]
1st Oct '16 3:31:06 PM Ninetails2000
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Added DiffLines:

* [[AndYourRewardIsClothes And Your Reward Is Parts]]: In Second Offense, as you upgrade your character's stats using Salvage points, their car will gain extra parts and equipment depending on the stat you upgrade. (Upgrading acceleration outfits the cars with spoilers and/or a beefier engine, upgrading shield gives them DeflectorShields and/or more intimidating bumper grills and covers, ETC.) Once you upgrade them all to 100, their entire car will be replaced with a tricked out Hot Rod version. Unfortunately the player is unable to revert back to their original chassis once they've upgraded to the hot-rod without ether starting a new save or intentionally loosing matches so that they'll loose enough Salvage points to revert back. [[DoWellButNotPerfect So if you prefer their default chassis with the extra parts, you have to select one stat to ignore.]] (Top Speed would be the best choice in this case as it's not only is it a RareRandomDrop, but the only thing it adds to the car [[PowerUpLetdown is a a new set of tires]])


Added DiffLines:

* DeflectorShield: The green shield power-ups in all the games. In Second Offense, Dallas, Obake and Clyde gain these for their default chassis by maxing out their Defense stats.
8th Jul '16 3:55:48 AM foxley
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Added DiffLines:

* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle.
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