History VideoGame / Vigilante8

14th Jan '17 4:12:58 PM rt2012
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* CallingYourAttacks: Every character does this when they fire their special weapon.
18th Dec '16 11:45:55 AM Gosicrystal
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''Vigilante 8'' provides the following tropes:

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!! ''Vigilante 8'' provides the following tropes:tropes:
20th Nov '16 11:36:02 AM Meyers07TheTroper
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* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the second game, only Clyde dies and that is only in one of the endings.]])

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* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the first game, only Beeswax died, and in the second game, only Clyde and Padre Destino dies and that is only in one of the endings.]])
20th Nov '16 11:33:53 AM Meyers07TheTroper
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* Continuity Nod: At the end of the first game, Convy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]

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* Continuity Nod: At the end of the first game, Convy Convoy [[BagOfSpilling discards all of his accumulated weaponry]], seeing no use for it anymore. [[spoiler: This is what gets him killed in the opening to the second game, with Houston's story arc revolving around manipulating time travel to avert this.]]



* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle.

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* CuttingOffTheBranches: Averted. All endings in both the first and second are canon, but the good guy always wins.
* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the second game, only Clyde dies and that is only in one of the endings.]])



* HoistByHisOwnPetard: In Sid's ending, [[spoiler: he manages to destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him.]]

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* HoistByHisOwnPetard: In Sid's ending, [[spoiler: he manages to (apparently) destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him. And since all endings are canon, he failed anyway and later being captured by Torque.]]
1st Oct '16 3:31:06 PM Ninetails2000
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* [[AndYourRewardIsClothes And Your Reward Is Parts]]: In Second Offense, as you upgrade your character's stats using Salvage points, their car will gain extra parts and equipment depending on the stat you upgrade. (Upgrading acceleration outfits the cars with spoilers and/or a beefier engine, upgrading shield gives them DeflectorShields and/or more intimidating bumper grills and covers, ETC.) Once you upgrade them all to 100, their entire car will be replaced with a tricked out Hot Rod version. Unfortunately the player is unable to revert back to their original chassis once they've upgraded to the hot-rod without ether starting a new save or intentionally loosing matches so that they'll loose enough Salvage points to revert back. [[DoWellButNotPerfect So if you prefer their default chassis with the extra parts, you have to select one stat to ignore.]] (Top Speed would be the best choice in this case as it's not only is it a RareRandomDrop, but the only thing it adds to the car [[PowerUpLetdown is a a new set of tires]])


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* DeflectorShield: The green shield power-ups in all the games. In Second Offense, Dallas, Obake and Clyde gain these for their default chassis by maxing out their Defense stats.
8th Jul '16 3:55:48 AM foxley
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* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle.
8th Feb '16 1:58:35 PM StFan
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* EverythingsFunkierWithDisco: And there may be no better music for inspiring people to shoot things up! '''Especially Boogie.'''


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* GratuitousDiscoSequence: And there may be no better music for inspiring people to shoot things up! '''Especially Boogie.'''
17th Oct '15 10:29:19 PM Retro7
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* SetRightWhatOnceWentWrong: Houston's story in the 2nd game. [[spoiler: She manages to get her hands on some of the Time Travel tech and go back to the attack on Convoy, saving his life.]]
24th Aug '15 5:08:42 PM phoenix
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* BeeAfraid: Beezwax's special weapon.



* GoshHornet: Beezwax's special weapon.
5th Aug '15 5:17:38 PM MarkLungo
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Created by Activision, ''Vigilante 8'' was a SpiritualSuccessor to ''VideoGame/{{Interstate 76}}'' and their answer to the ''{{Twisted Metal}}'' franchise, and it proved to be no slouch in vehicular combat. Destructible stages that also brought along their own hazards, special moves for the regular weapons, a nice story (albeit rather tongue-in-cheek), [[CrowningMusicOfAwesome mind-blowing music]], and some very tight gameplay made it a great alternative to ''TM''.

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Created by Activision, ''Vigilante 8'' was a SpiritualSuccessor to ''VideoGame/{{Interstate 76}}'' and their answer to the ''{{Twisted Metal}}'' ''VideoGame/TwistedMetal'' franchise, and it proved to be no slouch in vehicular combat. Destructible stages that also brought along their own hazards, special moves for the regular weapons, a nice story (albeit rather tongue-in-cheek), [[CrowningMusicOfAwesome mind-blowing music]], and some very tight gameplay made it a great alternative to ''TM''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Vigilante8