History VideoGame / VictoriaAnEmpireUnderTheSun

23rd Apr '16 3:16:37 PM MChainsaw
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* UnitedEurope: A difficult but achievable goal for advanced players. To at least become the absolute dominant European power is very possible, in particular as someone like Germany.
1st Feb '16 6:48:25 PM SantosLHalper
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** The second game also has Artistic License: Economic Thought. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that both of them not only fervently ''opposed'' Keynesian economics, but also advocated for its complete opposite!

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** The second game also has Artistic License: Economic Thought. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that both of them not only fervently ''opposed'' Keynesian economics, but also advocated who are most well known for its complete opposite! ''opposing'' it.
1st Nov '15 10:48:18 AM nombretomado
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* RoyalMess: When playing as a monarchy, in-game text boxes address the player as "King". Even if you're playing as a not-Kingdom like Austria or the Duchy of Baden, or if you're the [[QueenVicky United Kingdom]].

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* RoyalMess: When playing as a monarchy, in-game text boxes address the player as "King". Even if you're playing as a not-Kingdom like Austria or the Duchy of Baden, or if you're the [[QueenVicky [[UsefulNotes/QueenVictoria United Kingdom]].
2nd Sep '15 5:22:35 AM docrock
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** Romanian unification is actually one of the most difficult things to achieve in the game, as the player has to play either Wallachia or Moldavia, both of which are puppet states to the enormous Ottoman Empire. It doesn't help that both countries are poor and backwards, with no industrial base, low literacy and research points, and a military that is both low tech and small in numbers. And even if the player manages to unify both Wallachia and Moldavia, escape the Ottomans' hold, ''and'' get Romanian cores, they still have to steal other core lands from the Austrian and Russian empires, both of which are vicious wolves compared to the Ottoman Empire's yapping dog. No wonder there has never been an AAR online regarding Romania.
27th Jul '15 11:17:23 AM Sidewinder
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** Also, to unite Germany one of the states you need is Holstein, a satellite of Denmark. This is not much of a problem, as anyone looking to unite Germany has a unification Casus Belli and [[CurbStompBattle Denmark isn't really in a state to resist.]] So when Prussia invades they take control over [[http://en.wikipedia.org/wiki/Jylland Jutland]] without much problem. But the AI sometimes gets overexcited, and annexes Jutland instead of Holstein. [[SarcasmMode Congratulations AI,]] you've delayed (if not outright stopped) the unification of Germany for the gain of a small peninsula.
*** Fortunately, such an occurrence is rare, simply because game-mechanics wise, this occurs when a country can only fulfill some of its war goals, instead of all. Because Denmark is such a weak country at the start of the game, when this is likely to happen, [[CurbStompBattle it's unusual for Prussia to be in such a situation]]. However, this still leads to the odd scenario where Germany rules all of the Jutland Peninsula.

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** Also, to unite Germany one of the states you need is Holstein, a satellite of Denmark. This is not much of a problem, as anyone looking to unite Germany has a unification Casus Belli and [[CurbStompBattle Denmark isn't really in a state to resist.]] So when Prussia invades they take control over [[http://en.wikipedia.org/wiki/Jylland Jutland]] without much problem. But the AI sometimes gets overexcited, and annexes Jutland instead of Holstein. [[SarcasmMode Congratulations AI,]] you've delayed (if not outright stopped) the unification of Germany for the gain of a small peninsula.
*** Fortunately, such an occurrence is rare, simply because game-mechanics wise, this occurs when a country can only fulfill some of its war goals, instead of all. Because Denmark is such a weak country at the start
In early versions of the game, when this is likely to happen, [[CurbStompBattle it's unusual for Prussia to be in such a situation]]. However, this still leads to would sometimes demand the odd scenario where wrong provinces from Denmark (necessary to unite Germany). This could sometimes delay unification by a decade, and also lead to Jutland being absorbed into Germany. Paradox eventually stepped in to write specific code just to ensure that Germany rules all of would take the Jutland Peninsula.correct provinces, and use excess warscore to claim Danish colonies around the world.
26th Jul '15 11:08:34 PM SantosLHalper
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** The second game also has Artistic License: Economic ''Thought''. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that ''both'' of them not only fervently opposed Keynesian economics, but also advocated for its complete opposite!

to:

** The second game also has Artistic License: Economic ''Thought''. Thought. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that ''both'' both of them not only fervently opposed ''opposed'' Keynesian economics, but also advocated for its complete opposite!
7th May '15 12:14:54 PM VenomLancerHae
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* ArtisticLicenseHistory: While this may seem to be the case to the extreme for the Population figures which can all seem far too small, POPs actually only represent Healthy Adult men, a demographic that only makes up 25% of the population or less. However, even with this in mind, populations can still frequently end up being smaller than they should due to the way the game handles population growth.

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* ArtisticLicenseHistory: While this may seem to be the case to the extreme for the Population figures which can all seem far too small, POPs [=POPs=] actually only represent Healthy Adult men, a demographic that only makes up 25% of the population or less. However, even with this in mind, populations can still frequently end up being smaller than they should due to the way the game handles population growth.



* TheAssimilator: Democratic states (especially the [[EagleLand United States]]) and countries in both Americas get a bonus when assimilating immigrant POPs to their primary culture.
** USA in the first game got special, country-specific stat. It was not only one of major factors attracting people, but also allowing US to assimilate virtually any kind and amount of immigrants, pronto. It was almost impossible to see non-American POPs in States. This was heavily nerfed in the second game, but still USA got sizable advantage over other nations when it comes to assimilation, thanks to few flags set by decisions.

to:

* TheAssimilator: Democratic states (especially the [[EagleLand United States]]) and countries in both Americas get a bonus when assimilating immigrant POPs [=POPs=] to their primary culture.
** USA in the first game got special, country-specific stat. It was not only one of major factors attracting people, but also allowing US to assimilate virtually any kind and amount of immigrants, pronto. It was almost impossible to see non-American POPs [=POPs=] in States. This was heavily nerfed in the second game, but still USA got sizable advantage over other nations when it comes to assimilation, thanks to few flags set by decisions.



** It was fixed by the time of ''The House Divided'' - [=POPs=] get absurdly high penalty to conversion if they are in their core provinces, eg. Irish can't be converted into British while in Ireland, ''but'' will gladly turn Yankee when reaching the USA. Colonial POPs got this ''and'' colonial penalty to conversion, thus no longer Africa is ethnically European by the end game.

to:

** It was fixed by the time of ''The House Divided'' - [=POPs=] get absurdly high penalty to conversion if they are in their core provinces, eg. Irish can't be converted into British while in Ireland, ''but'' will gladly turn Yankee when reaching the USA. Colonial POPs [=POPs=] got this ''and'' colonial penalty to conversion, thus no longer Africa is ethnically European by the end game.



* BrickJoke: In the sequel, there's an event called Comet Sighted. At least with the expansion pack, there are two options, which both increase research points, one called "Thank God we live in such enlightened times." A reference to EU3, which has an event with an option added each expansion, which all give you negative stability points, also called Comet Sighted. If you decide to explore the Valley of the Kings, though, there eventually pops up an event which says your people think it is cursed. One of the responses is "What next, comet sighted?"

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* BrickJoke: In the sequel, there's an event called Comet Sighted. At least with the expansion pack, there are two options, which both increase research points, one called "Thank God we live in such enlightened times." A reference to EU3, [=EU3=], which has an event with an option added each expansion, which all give you negative stability points, also called Comet Sighted. If you decide to explore the Valley of the Kings, though, there eventually pops up an event which says your people think it is cursed. One of the responses is "What next, comet sighted?"
7th May '15 11:55:28 AM VenomLancerHae
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* AllTheLittleGermanies



* UsefulNotes/TheAmericanCivilWar: Exists as a starting scenario and will (via {{Event Flag}}s) happen in most ordinary games as well, although in those cases due to the weakness of the South it tends to be... anticlimactic. If you want to play as the CSA in the Grand Campaign you'll have to play until the Civil War and then reload as them. Noticeable this is one of the more complex event chains and was, for the longest time, quite buggy (mostly due to a certain party having to win the election in a certain timeframe to trigger the war) There is also an alternate version where New England secedes.
** ''Victoria 2'''s ''A House Divided'' ExpansionPack lets players start in 1861, includes more historical {{Event Flag}}s and actually gives the South a fighting chance.



* TheAssimilator: Democratic states (especially the [[EagleLand United States]]) and countries in both Americas get a bonus when assimilating immigrant [=POPs=] to their primary culture.
** USA in the first game got special, country-specific stat. It was not only one of major factors attracting people, but also allowing US to assimilate virtually any kind and amount of immigrants, pronto. It was almost impossible to see non-American [=POPs=] in States. This was heavily nerfed in the second game, but still USA got sizable advantage over other nations when it comes to assimilation, thanks to few flags set by decisions.

to:

* TheAssimilator: Democratic states (especially the [[EagleLand United States]]) and countries in both Americas get a bonus when assimilating immigrant [=POPs=] POPs to their primary culture.
** USA in the first game got special, country-specific stat. It was not only one of major factors attracting people, but also allowing US to assimilate virtually any kind and amount of immigrants, pronto. It was almost impossible to see non-American [=POPs=] POPs in States. This was heavily nerfed in the second game, but still USA got sizable advantage over other nations when it comes to assimilation, thanks to few flags set by decisions.



** It was fixed by the time of ''The House Divided'' - [=POPs=] get absurdly high penalty to conversion if they are in their core provinces, eg. Irish can't be converted into British while in Ireland, ''but'' will gladly turn Yankee when reaching the USA. Colonial [=POPs=] got this ''and'' colonial penalty to conversion, thus no longer Africa is ethnically European by the end game.

to:

** It was fixed by the time of ''The House Divided'' - [=POPs=] get absurdly high penalty to conversion if they are in their core provinces, eg. Irish can't be converted into British while in Ireland, ''but'' will gladly turn Yankee when reaching the USA. Colonial [=POPs=] POPs got this ''and'' colonial penalty to conversion, thus no longer Africa is ethnically European by the end game.



* UsefulNotes/TheBritishEmpire: One of the principal world powers. Starts ranked at #1, they will typically stay there for the entire game if left untouched, generally only being replaced by the US, and rarely France or China (if it westernizes). Removing it from the Great Powers is however, a very difficult feat for any player.



* ImperialGermany: The historical path of German Unification leads to this. You can do it in other ways though.
** Includes the formation of Greater Germany if the player can defeat and sphere Austria. Or, in the sequel, defeat and sphere Prussia ''as'' Austria.
* ImperialJapan: Japan starts the game as a fairly well-developed uncivilised nation. Even under the [=AI=], Japan westernises sometime around 1880 and can easily become a Great Power by the endgame.



* {{Prussia}}: Starts as #5. Generally will face early conflicts against [[TheSoundOfMartialMusic Austria]].



* QueenVicky: Well... [[CaptainObvious Duh]]



* RedOctober: You will be investing vast amounts of time and resources either trying to avert this, or trying to bring this about and expand it.



* TheodoreRoosevelt: He's depicted as the leader of the United States.
* TheSoundOfMartialMusic: Austria (or Austria-Hungary, depending on whether it loses a certain war) is a prominent player, especially in the early game. Anyone seeking to unite Italy or Germany has to face them at one point.
** It is easy to avoid facing them when uniting Germany in the sequel, but the way ensures that they will be a very prominent player indeed: play as them.
*** Though it's much easier to just declare war at the very beginning, humiliate them, and watch them slowly climb back up the ladder. Until, of course, you annex them for the glory of Großdeutschland
**** Unfortunately they took out all of the Casus Bellis Prussia used to get at the start of the game, making this much more difficult.
** Even if you don't actually go to war, there will be ''extremely'' intense diplomatic battles in order to get spheres of interest away, with one side constantly throwing out the other's diplomats or discrediting them.



* WorldWarOne: Usually would not happen in the first game, except for the scenario designed to specifically simulate it. However, the sequel now has generic 'Great Wars' which trigger whenever a war between at least two Great Powers on both sides occur. These cannot easily be ended, and the penalty for losing a Great War is a massive reduction in military forces and repayment of war debts. The 'crisis' system added in the ''Heart of Darkness' expansion now also better simulates scenarios that can lead to Great Wars very similar to WorldWarOne.
28th Apr '15 10:39:37 AM nombretomado
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* TheBritishEmpire: One of the principal world powers. Starts ranked at #1, they will typically stay there for the entire game if left untouched, generally only being replaced by the US, and rarely France or China (if it westernizes). Removing it from the Great Powers is however, a very difficult feat for any player.

to:

* TheBritishEmpire: UsefulNotes/TheBritishEmpire: One of the principal world powers. Starts ranked at #1, they will typically stay there for the entire game if left untouched, generally only being replaced by the US, and rarely France or China (if it westernizes). Removing it from the Great Powers is however, a very difficult feat for any player.



* TheEmpire: [[TheBritishEmpire Accept no substitutes]].

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* TheEmpire: [[TheBritishEmpire [[UsefulNotes/TheBritishEmpire Accept no substitutes]].
17th Apr '15 8:06:18 AM TheRedStarRising
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** The second game also has Artistic License: Economic ''Thought''. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that ''both'' of them not only fervently opposed Keynesian economics, but also advocated for its complete opposite!

to:

** The second game also has Artistic License: Economic ''Thought''. Two possible thinkers whose theories can be discovered with Keynesian economics are Ludwig von Mises and Friedrich Hayek, despite the fact that ''both'' of them not only fervently opposed Keynesian economics, but also advocated for its complete opposite!opposite!
* ArtisticLicenseHistory: While this may seem to be the case to the extreme for the Population figures which can all seem far too small, POPs actually only represent Healthy Adult men, a demographic that only makes up 25% of the population or less. However, even with this in mind, populations can still frequently end up being smaller than they should due to the way the game handles population growth.
** Truces being completely inviolable short of an ally calling you to war or being dragged into the conflict via the crisis system however, is most certainly this.



* TsaristRussia: Starts in a rather comfortable #2 spot, [[BlessedWithSuck blessed with]] lots of empty land, illiterate peasantry, backwards infrastructure, and a reactionary upper class.

to:

* TsaristRussia: Starts in a rather comfortable #2 spot, [[BlessedWithSuck blessed with]] lots of empty land, illiterate peasantry, backwards infrastructure, and a reactionary upper class.
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