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History VideoGame / ValkyrieProfileCovenantOfThePlume

15th Nov '15 11:11:06 AM AnotherGamer
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* DeathIsCheap - Mostly [[GameplayAndStorySegregation gameplaywise]]: while killing off characters with the plume does have [[KilledOffForReal severe consequences]], letting characters die in battle is at times even a preferable option: it removes any other status aliments they might have (and all but 2 of them are severely debiliating and disallow them to attack and often would cause that character to die regardless), it allows you to reposition them better by reviving them at a more preferable location and allows them to act on the same turn, and due to both your and your enemies' ability to attack at the same time for every unit in range for each of their turns, you're going to die a lot regardless.

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* DeathIsCheap DeathIsASlapOnTheWrist - Mostly [[GameplayAndStorySegregation gameplaywise]]: while killing off characters with the plume does have [[KilledOffForReal severe consequences]], letting characters die in battle is at times even a preferable option: it removes any other status aliments they might have (and all but 2 of them are severely debiliating and disallow them to attack and often would cause that character to die regardless), it allows you to reposition them better by reviving them at a more preferable location and allows them to act on the same turn, and due to both your and your enemies' ability to attack at the same time for every unit in range for each of their turns, you're going to die a lot regardless.
3rd Oct '15 5:33:09 PM MrDeath
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** Meta-wise, the more people you've sacrificed, the easier the game becomes. Doing it once during a battle guarantees a win, and grants Wyl a powerful ability he'll retain for the rest of the game. So you, the player, will be less and less broken up over the guys you've lost as it goes.

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** Meta-wise, the more people you've sacrificed, the easier the game becomes. Doing it once during a battle guarantees a win, and grants Wyl a powerful ability he'll retain for the rest of the game.game and all subsequent playthroughs. So you, the player, will be less and less broken up over the guys you've lost as it goes.
27th Dec '14 3:34:17 AM culturalrebel
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Added DiffLines:

* FaceDeathWithDignity: In the A ending, Wylfred tells Ailyth that he cannot honour the covenant forged with Hel, after realizing that murder and vengeance won't give him the peace he wants in his life, and calmly tells her that he's ready to descend to Nifelheim. [[spoiler: This understandably changes with Ailyth chews him out for not being a 'good little pawn' and cooperating with Hel's master plan of destroying Artolia through the SuccessionCrisis.]]
2nd Dec '14 1:16:32 PM MrDeath
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->''"[[DeadlyUpgrade Feather]] [[YeOldeButcheredeEnglishe o'er the battlefield...]] [[SuperMode Unto me thy power yield!]]"''

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->''"[[DeadlyUpgrade Feather]] [[YeOldeButcheredeEnglishe ->''"Feather o'er the battlefield...]] [[SuperMode battlefield... Unto me thy power yield!]]"''
yield!"''
17th Jul '14 9:50:50 PM Luigifan
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** Kristoff is a peace-loving, kind Prince that is considered weak and passive just because he isn't as warmongering as others. However, in path A, he proves himself quite formidable in combat. In path B, [[spoiler:he realizes that all peaceful methods have been exhausted, and decides to go to war with with a fervor no one thought he had.]] Path C is where "beware" really comes in. [[spoiler:After losing the fight against Wylfred and Prince Langrey, Kristoff requests to be killed, but is denied. Realizing that Langrey is willing to sacrifice his own people in a bid for power, Kristoff yells, "I'll not let you!" Then, he pulls out a dagger, looks Langrey in the eye, and stabs him right in the gut. What makes this gutsy (no pun intended) is that Kristoff did this from a position of weakness against a very powerful warrior/sorcerer who was at full strength, and in front of many people, including Wylfred. Whether or not Kristoff had any regret is uncertain, because he is killed immediately afterward by Langrey.]]
* {{BFS}} - As is now common in the series, all heavy warriors wield one. Honorable mention to Phiona, who, as the first female representative of this class, doesn't own a large, hard and undoubtedly very phallic blade and is instead given a Big Fuckin' ''[[RoyalRapier Rapier]]''. [[FridgeLogic You should not reflect too much]] on how she manages to use it [[UnbreakableWeapons without breaking it on the first hit]].

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** Kristoff is a peace-loving, kind Prince that is considered weak and passive just because he isn't as warmongering as others. However, in path A, he proves himself quite formidable in combat. In path B, [[spoiler:he realizes that all peaceful methods have been exhausted, and decides to go to war with with a fervor no one thought he had.]] Path C is where "beware" really comes in. [[spoiler:After losing the fight against Wylfred and Prince Langrey, Kristoff requests to be killed, but is denied. Realizing that Langrey is willing to sacrifice his own people in a bid for power, Kristoff yells, "I'll not let you!" Then, he pulls out a dagger, looks Langrey in the eye, and stabs him right in the gut. What makes this gutsy (no pun intended) is that Kristoff did this from a position of weakness against a very powerful warrior/sorcerer who was at full strength, and in front of many people, including Wylfred. Whether or not Kristoff had any regret is uncertain, because he is killed immediately afterward by Langrey.]]
* {{BFS}} - As is now common in the series, all heavy warriors wield one. Honorable mention to Phiona, who, as the first female representative of this class, doesn't own a large, hard hard, and undoubtedly very phallic blade and is instead given a Big Fuckin' ''[[RoyalRapier Rapier]]''. [[FridgeLogic You should not reflect too much]] on how she manages to use it [[UnbreakableWeapons without breaking it on the first hit]].



* BonusDungeon - The Seraphic Gate, as usual. If the first game's version was only vaguely humorous in the form of the temporary party members making some FourthWall-breaking comments and the second game's version had most of its amusement come from humorously renamed storyline bosses and a group of terrier-looking kobolds dressed like the main characters running around the place making a mockery of the game's dramatic cutscenes, this game's version has its SillinessSwitch turned up to 11 from the get-go, starting right from the intro to the place and just getting crazier from there, with the only even ''remotely'' serious parts being the encounters with Gabriel, Lenneth, and and Ethereal Queen, and even then, each of those gets a thorough mocking at some point.

to:

* BonusDungeon - The Seraphic Gate, as usual. If the first game's version was only vaguely humorous in the form of the temporary party members making some FourthWall-breaking comments and the second game's version had most of its amusement come from humorously renamed storyline bosses and a group of terrier-looking kobolds dressed like the main characters running around the place making a mockery of the game's dramatic cutscenes, this game's version has its SillinessSwitch turned up to 11 from the get-go, starting right from the intro to the place and just getting crazier from there, with the only even ''remotely'' serious parts being the encounters with Gabriel, Lenneth, and and Ethereal Queen, and even then, each of those gets a thorough mocking at some point.



* CallingYourAttacks - All casters shouts the name of the spells when casting it, such as "Firestorm!" and "Lightning Bolt!". Even non-offensive ones like "Heal" and "Reflect Sorcery" are subject to this.

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* CallingYourAttacks - All casters shouts shout the name of the spells when casting it, such as "Firestorm!" and "Lightning Bolt!". Even non-offensive ones like "Heal" and "Reflect Sorcery" are subject to this.



** A form of GameplayAndStoryIntegration; though.

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** A form of GameplayAndStoryIntegration; GameplayAndStoryIntegration, though.



* DeathIsCheap - Mostly [[GameplayAndStorySegregation gameplaywise]]: while killing off characters with the plume does have [[KilledOffForReal severe consequences]], letting characters die in battle is at times even a preferable option: it removes any other status aliments they might have (and all but 2 of them are severely debiliating and disallow them to attack and often would cause that character to die regardless), it allows you to reposition them better by reviving them at a more preferable location and allows them to act on the same turn and due to both your and your enemies' ability to attack at the same time for every unit in range for each of their turns, you're going to die a lot regardless.

to:

* DeathIsCheap - Mostly [[GameplayAndStorySegregation gameplaywise]]: while killing off characters with the plume does have [[KilledOffForReal severe consequences]], letting characters die in battle is at times even a preferable option: it removes any other status aliments they might have (and all but 2 of them are severely debiliating and disallow them to attack and often would cause that character to die regardless), it allows you to reposition them better by reviving them at a more preferable location and allows them to act on the same turn turn, and due to both your and your enemies' ability to attack at the same time for every unit in range for each of their turns, you're going to die a lot regardless.



** The missions themselves are almost universally reviled. The ally team AI is ''[[TooDumbToLive aggravatingly]]'' stupid. In both the Natalia and Rosea missions, the targets will go out of their way to attack nearby enemies, even though they inflict almost no damage, and suffer huge counterattack damage-in the case of the Natalia mission, ''speeding her own death''. Rosea's mission is even worse- she starts in range of two enemies more powerful than her, will attack them even if it is certain to result in her death, and will completely eschew healing herself despite having the ability to do so. The mission is especially notable because, depending on enemy unit movements, it is fully possible for Rosea to die before the ''[[LuckBasedMission end of the first turn]]''- and unless the party intervenes '''immediately''' she will ''definitely'' die before the end of the second.

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** The missions themselves are almost universally reviled. The ally team AI is ''[[TooDumbToLive aggravatingly]]'' stupid. In both the Natalia and Rosea missions, the targets will go out of their way to attack nearby enemies, even though they inflict almost no damage, and suffer huge counterattack damage-in damage -- in the case of the Natalia mission, ''speeding her own death''. Rosea's mission is even worse- worse -- she starts in range of two enemies more powerful than her, will attack them even if it is certain to result in her death, and will completely eschew healing herself despite having the ability to do so. The mission is especially notable because, depending on enemy unit movements, it is fully possible for Rosea to die before the ''[[LuckBasedMission end of the first turn]]''- turn]]'' -- and unless the party intervenes '''immediately''' she will ''definitely'' die before the end of the second.



* FinalBoss: Actually, there are three. [[spoiler: On the A path, it's Garm. On the B path, it's Thyodor. On the C path, it's Lenneth herself.]]

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* FinalBoss: Actually, there are three. [[spoiler: On [[spoiler:On the A path, it's Garm. On the B path, it's Thyodor. On the C path, it's Lenneth herself.]]



* GameplayAndStoryIntegration: The plume is mentioned as being able to bring out most peoples' hidden powers. Naturally, whenever you use it on someone, they turn the battle into a CurbstompBattle.

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* GameplayAndStoryIntegration: The plume is mentioned as being able to bring out most peoples' people's hidden powers. Naturally, whenever you use it on someone, they turn the battle into a CurbstompBattle.



* HeroicSacrifice - [[spoiler:On path B, when Ailyth is about to send Wylfred to Nifelheim, his father pushes him away from the portal she created and is taken in his place]]

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* HeroicSacrifice - [[spoiler:On path B, when Ailyth is about to send Wylfred to Nifelheim, his father pushes him away from the portal she created and is taken in his place]]place.]]



** ShootTheShaggyDog - The C ending, where [[spoiler:Wylfred learns its ''impossible'' to kill the Valkyrie, meaning his whole quest was meaningless from the start, and was just Hel [[ForTheEvulz having a bit of fun]]. Then Ailyth kills him and sends him to [[{{Hell}} Nifelheim]] for all eternity.]]

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** ShootTheShaggyDog - The C ending, where [[spoiler:Wylfred learns its it's ''impossible'' to kill the Valkyrie, meaning his whole quest was meaningless from the start, and was just Hel [[ForTheEvulz having a bit of fun]]. Then Ailyth kills him and sends him to [[{{Hell}} Nifelheim]] for all eternity.]]



* NewGamePlus - Lets you carry over all your equipment, items, CP and learned skills and also gives everyone up to 2 additional passive skill slots. You also have to get all three endings to unlock the BonusDungeon.

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* NewGamePlus - Lets you carry over all your equipment, items, CP CP, and learned skills and also gives everyone up to 2 additional passive skill slots. You also have to get all three endings to unlock the BonusDungeon.



* PetTheDog - If you sacrifice Mischka before Mireille, he will act like nothing has happened and tell his sister to go ahead. His last words request that Wylfred never tell Mireille about his death. Surprisely, this is one of few Plume scenes in which Wylfred shows regret.

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* PetTheDog - If you sacrifice Mischka before Mireille, he will act like nothing has happened and tell his sister to go ahead. His last words request that Wylfred never tell Mireille about his death. Surprisely, this is one of the few Plume scenes in which Wylfred shows regret.



* SlasherSmile - Wylfred shows it in C route and in Seraphic Gate, while commenting on the game with Hrist as leading character.
* SillinessSwitch - The Seraphic Gate. There's also the Truthade item, which adds humor and snark to your character profiles. [[spoiler: Until you find out who those children Natalia was talking about all game are...]]

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* SlasherSmile - Wylfred shows it in the C route and in Seraphic Gate, while commenting on the game with Hrist as leading character.
* SillinessSwitch - The Seraphic Gate. There's also the Truthade item, which adds humor and snark to your character profiles. [[spoiler: Until [[spoiler:Until you find out who those children Natalia was talking about all game are...]]



* TeamSwitzerland: If Wylfred takes the "A" path, then he finds himself a member of Team Switzerland who actually DOES get their hands dirty to - what else? Stop the succession Crisis that's ruining Artolia. Sadly this doesn't work...

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* TeamSwitzerland: If Wylfred takes the "A" path, then he finds himself a member of Team Switzerland who actually DOES get their hands dirty to - -- what else? Stop the succession Crisis that's ruining Artolia. Sadly Sadly, this doesn't work...



** VideoGameCaringPotential: You can at least [[spoiler: MercyKill Rosea so she at least gets to live on as on one of Lenneth's Einherjar]].

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** VideoGameCaringPotential: You can at least [[spoiler: MercyKill [[spoiler:MercyKill Rosea so she at least gets to live on as on one of Lenneth's Einherjar]].
15th Oct '13 2:43:35 AM AnotherGamer
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* BroughtDownToNormal - Many of the recruitable characters that you have to defeat in certain parts of the story end up becoming weaker once they join your party.


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* RedemptionDemotion - Many of the recruitable characters that you have to defeat in certain parts of the story end up becoming weaker once they join your party.
11th Sep '13 2:25:09 AM AnotherGamer
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** As can be expected from a BonusDungeon, Seraphic Gate is this to a major degree: each playthrough gets tougher and tougher and if you miss one of the {{Infinity Plus One Sword}}s either lying around on the map or fail to get one as a drop from a boss, you're basically screwed in the long run when it comes to the character class able to use it. Furthermore, since every character is reset to level 1 and loses all of their skills and the inventory of the only shop available never changes, you need to have the foresight to grind some of the bosses for their drops beforehand, such as the essential Dash skill. And finally, if you thought you could spam the Plume with reckless abandon due to the repeating nature of the dungeon with the implication that any characters you've killed with it would rejoin you on the next playthough, think again: not only does Wylfred lose the Plume in the introductory cutscene, but he also loses all of his GameBreaker Plume skills he's learned up until that point.
*** Then again, due to the overpowered equipment you eventually find and the fact that you can grind your characters as much as you like, you'll eventually become just as strong as you would be when under the effects of the Plume (minus the status and elemental damage immunity), with no drawbacks present in the main game such as Realmstalkers or Sin quotas.
11th Sep '13 2:03:55 AM AnotherGamer
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* NewGamePlus - Lets you carry over all your equipment, items, CP and learned skills and also gives everyone up to 2 additional passive skill slots. You also have to get all three endings to get the BonusDungeon.

to:

* NewGamePlus - Lets you carry over all your equipment, items, CP and learned skills and also gives everyone up to 2 additional passive skill slots. You also have to get all three endings to get unlock the BonusDungeon.
7th Sep '13 4:33:27 PM morenohijazo
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* FetishFuelStationAttendant - Lieselotte.


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* SurplusDamageBonus: Attacking an enemy with zero HP will fill up the Sin gauge. Acquiring twice as much Sin as the game demands for that battle can unlock powerful weapons, armor, accessories, and abilities. Conversely, failing to overkill enemies will earn you the ire of your mysterious benefactor, generally meaning that she'll screw you over in your future battles by setting her goons on you in addition of fighting the enemy forces: they're basically impossible to beat without using one of the other main mechanics to [[HeroicRROD supercharge one of your allies, which also]] [[PermaDeath kills them after the battle]] as well as automatically fulfilling the basic Sin requirement. In short, she'll get her way no matter what you do.
18th Aug '13 7:18:52 PM MacronNotes
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* WhiteHairedPrettyBoy - Wylfred; incidentally, he is going up against a...
* WhiteHairedPrettyGirl - Lenneth.
This list shows the last 10 events of 25. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ValkyrieProfileCovenantOfThePlume