History VideoGame / VVVVVV

14th Oct '16 1:08:37 PM epoxy
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* JustIgnoreIt: Viridian's advice to Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."

to:

* JustIgnoreIt: Viridian's advice to JustifiedSavePoint: [[DefiedTrope Defied.]] Professor Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter
draws attention to a {{check point}} and suggests that if it were brought back to the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After ship, he realizes this, he will ask Viridian could study what it is and suggests they take how it back to the ship to study. works. Captain Viridian replies that it's awkwardly disagrees.
** JustIgnoreIt: Vitellary's curiosity about the check point seems to make Viridian [[MediumAwareness uncomfortable]] and perhaps
[[LeaningOnTheFourthWall probably best not to think worried about it the fourth wall's integrity]]. He urges the professor to move on without thinking too much.]]
**
hard about it.
* LampshadeHanging:
In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."
30th May '16 10:41:49 AM prophetwithmpd
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Added DiffLines:

** The room "The Tomb of Mad Carew" is a shout out to the first Dizzy game, which featured an area with the same name (which itself comes from the poem 'The Green Eye of the Yellow God' by J. Milton Hayes). The monster here looks like a ghostly version of the Dizzy character himself.
18th Jan '16 11:46:20 AM MarsJenkar
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* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."



* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
11th Jan '16 2:10:08 PM Moofey
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Added DiffLines:

** The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five second increments.
4th Jan '16 5:58:25 AM tht1129
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* BossWarningSiren: The game has a screen named "The Warning". One tunnel, no spikes, ''eight checkpoints in a row.'' It leads into one of the hardest (but thankfully optional) sections of the game.

to:

* BossWarningSiren: The game has a screen named "The Warning". One tunnel, no spikes, ''eight ''eleven checkpoints in a row.'' It leads into one of the hardest (but thankfully optional) sections of the game.
29th Dec '15 9:32:06 AM PookaMustard
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Find the demo [[http://thelettervsixtim.es/ here]]. Buy the full version [[http://thelettervsixtim.es/ here]] or on [[http://store.steampowered.com/app/70300/ Steam]]. It's also available on the Nintendo3DS [=eShop=], with added 3D effects of course. There's also the [[http://distractionware.com/blog/2014/06/outer-space/ Make and Play edition]], which includes the level editor and several player-made maps, and is free.
29th Nov '15 12:51:49 PM Sullytofu
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* AntiFrustrationFeatures: After beating the game, you can go back into the open world and search for any missing logs and trinkets, [[spoiler: which get you the good ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.
** The game has an invincibility mode for people who simply do not have the skill to beat the game, especially disabled gamers.
8th Nov '15 8:28:05 PM rjd1922
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* CutSong: [[WordOfGod Word of Soundtrack Composer]] says that "Phear" was originally meant to play during an EasterEgg, but Terry Cavanagh didn't have the time to implement it. There's also a remix of "Predestined Fate" intended for the final level that doesn't kick in for some reason (the PC version plays the original version of the song, not the remix); the latter was fixed for the 3DS release.
8th Nov '15 8:27:43 PM rjd1922
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* GenreThrowback: Of 80s gaming, particularly on the Commodore 64. Tempers its ridiculously difficult level design with infinite lives and plentiful checkpoints. It's essentially a retro game with modern sensibilities. Similarly, the music is in many ways a reconstruction of the {{Chiptune}} genre, doing a lot of new things with the format.



* {{Reconstruction}}: Of 80s gaming, particularly on the Commodore 64. Tempers its ridiculously difficult level design with infinite lives and plentiful checkpoints. It's essentially a retro game with modern sensibilities. Similarly, the music is in many ways a reconstruction of the {{Chiptune}} genre, doing a lot of new things with the format.
11th Sep '15 9:24:28 AM CybeastID
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Added DiffLines:

** For the 3DS version, because it's on a Nintendo console, the room "Whee Sports" had the name changed to "Copyright Infringement". All other versions remain the same.
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