History VideoGame / UnrealTournament

16th Sep '17 8:30:11 AM WaterBlap
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** In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. Combining this trope with TheDevTeamThinksOfEverything, when a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness.

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** In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. Combining this trope with TheDevTeamThinksOfEverything, when When a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness.



* TheDevTeamThinksOfEverything: Found a quicker way to enter the ship in AS-Frigate by [[spoiler:using an impact jump in a certain area to reach the ship's dock and going all the way back]]? Well, there's another minigun cannon waiting for you.
4th Sep '17 7:50:30 AM SeptimusHeap
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* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/{{Counter-Strike}}'' mods.

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* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' mods.
23rd Aug '17 11:27:24 AM Kadorhal
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* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.

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* BatmanCanBreatheInSpace: DM-Hyperblast lets you go outside of the ship during its transit and not suffer in the least, so long as you don't fall off. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, maps in the Tournament, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.
15th Jul '17 3:54:27 PM nombretomado
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** [[WorldWarII AS-Overlord]] has a base built into a mountain.

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** [[WorldWarII [[UsefulNotes/WorldWarII AS-Overlord]] has a base built into a mountain.
13th Jul '17 7:29:15 AM SutairuMasuta
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Added DiffLines:

* LargeHamAnnouncer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!".
12th Jul '17 7:18:46 AM AM_NK
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''Unreal Tournament'' is a FirstPersonShooter developed by EpicGames and released for PC in 1999. It takes place canonically after VideoGame/{{Unreal}} and VideoGame/UnrealIITheAwakening, focusing on a [[BloodSport tournament]] (involving both Humans and Aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]]. It got lots of critical acclaim, and was considered by many reviewers as a superior game to its main rival, ''VideoGame/QuakeIIIArena''.

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''Unreal Tournament'' is a multiplayer-based FirstPersonShooter developed by EpicGames and released for PC in 1999. It 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.

The game
takes place canonically after VideoGame/{{Unreal}} and VideoGame/UnrealIITheAwakening, focusing focuses on a [[BloodSport tournament]] (involving both Humans and Aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]]. It got lots of critical acclaim, and was considered by many reviewers as a superior game to its main rival, ''VideoGame/QuakeIIIArena''.
spectators]].



Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.

It spawned two versions for UsefulNotes/SegaDreamcast and UsefulNotes/PlayStation2, featuring different maps and characters, in 2001. There were also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[note]]This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.[[/note]]

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The game features six playable modes, four of which can be found in the aforementioned Single Player mode:
* '''Deathmatch''' is the classic free-for-all mode where players are pit against each other and the one with the highest amount of frags wins.
* '''Team Deathmatch''' is the team-based version of Deathmatch, and up to four teams battle in order to rack the highest amount of frags. This mode doesn't appear in the SP ladder.
* '''Domination''' is a team game where up to four teams (two in the SP) battle in order to gain control of several areas of a map.
* '''CaptureTheFlag''' pits two teams in a map where the objective is to steal and capture the enemy flag while preventing the own flag to be taken and captured.
* '''Assault''' is a two-round-based gametype which pits two teams, Attack and Defense. The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. After the round ends, the teams are switched and the Blue team becomes the Attacking team and the Red team becomes the Defending team. The Blue team wins if they succeed in completing all of the objectives in less time than the Red team.
* '''Last Man Standing''' is a free-for-all gametype where each player has a set amount of lives and must take the lives of their opponents until one remains alive. This mode doesn't appear in the SP ladder.

The game got lots of critical acclaim, and was considered by many reviewers as a superior game to its main rival, ''VideoGame/QuakeIIIArena''.
Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.

It spawned two versions for UsefulNotes/SegaDreamcast and UsefulNotes/PlayStation2, featuring different maps and characters, in 2001. There were are also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[note]]This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.[[/note]]
15th Jan '17 1:59:36 PM Kadorhal
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* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions]], and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular wotj spectators than purpose-built arenas.

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* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions]], and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular wotj with spectators than purpose-built arenas.
15th Jan '17 1:57:58 PM Kadorhal
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* ArmorIsUseless: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]] and you're gone for good.



* OneHitKill: Many weapons have this. However, the weapon which stands over it all is the Instagib Shock Rifle, used only in the namesake mode.

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* OneHitKill: Many weapons have this. However, the weapon which stands over it all is the Instagib No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Rifle, used only in Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the namesake mode.[[{{BFG}} Redeemer]], and you're gone for good.
15th Jan '17 1:54:01 PM Kadorhal
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* ImprobableAimingSkills: Averted. In fact, one of the chief complaints of ''Videogame/QuakeIIIArena'' was that the aiming skills of bots was so good that they'd reguarly "Rocket Juggle" players. Here, bots would realistically miss. Played straight on Godlike difficulty, but then again, that's an EnforcedTrope for that mode.
* LoadsAndLoadsOfCharacters: Your player character is [[{{AFGNCAAP}} somewhat generic]] (no personality - there's not much a storyline, duh) and is just fighting in the tournaments to usurp the current champion.

to:

* ImprobableAimingSkills: Averted. In fact, one of the chief complaints of ''Videogame/QuakeIIIArena'' was that the aiming skills of bots was so good that they'd reguarly regularly "Rocket Juggle" players. Here, bots would realistically miss. Played straight on Godlike difficulty, but then again, that's an EnforcedTrope for that mode.
* LoadsAndLoadsOfCharacters: Your player character is [[{{AFGNCAAP}} [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much a storyline, duh) and is just fighting in the tournaments to usurp the current champion.



* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri confiscated the factories involved due to unsafe working conditions, and then turned the facilities into Arenas.

to:

* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions, conditions]], and then turned the facilities into Arenas.arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular wotj spectators than purpose-built arenas.



* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, are both spaceships flying through hyperspace.

to:

* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, are both spaceships flying through hyperspace.hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.



* HazardousWater: Featured in [=CTF-Hydro16=], (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) [=CTF-Kosov=], (the UsefulNotes/PlayStation2 version's description called it the Pain River, and for a good reason) [=DOM-MetalDream=], ("located near strange meteorological phenomenon", and the water appears similar to [=Hydro16=]'s) [=DM-KGalleon=], and [=DOM-WolfsBay=] (unexplained, but there's no way to get back onto the ships in question once you fall off).

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* HazardousWater: Featured in [=CTF-Hydro16=], [=CTF-Hydro16=] (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) [=CTF-Kosov=], water), [=CTF-Kosov=] (the UsefulNotes/PlayStation2 version's description called it the Pain River, and for a good reason) [=DOM-MetalDream=], reason), [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water appears similar to [=Hydro16=]'s) [=Hydro16=]'s), [=DM-KGalleon=], and [=DOM-WolfsBay=] (unexplained, but there's no way to get back onto the ships in question once you fall off).
8th Dec '16 1:24:37 AM BreakinBenny
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* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!"

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* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!""Die!". You also have the option to disable the mature taunts.
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