History VideoGame / UnrealTournament

12th Jun '18 9:52:04 PM Kadorhal
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* GangstaStyle: The Enforcer's alternative fire.

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* GangstaStyle: The Enforcer's alternative fire.fire, much like the preceeding Automag. For double coolness points, this game lets you do it [[GunsAkimbo with two Enforcers at once]].
12th Jun '18 9:48:03 PM Kadorhal
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The game takes place focuses on a [[BloodSport tournament]] (involving both Humans and Aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]].

[[ExcusePlot The single-player story was, at best, glorified BOT matches to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fight against Xan Kriegor, the Tournament's corrupt champion.

to:

The game takes place focuses on a [[BloodSport tournament]] (involving both Humans humans and Aliens) aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]].

spectators]]. [[ExcusePlot The single-player story was, at best, glorified BOT bot matches to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fight fights against Xan Kriegor, the Tournament's corrupt first and still-current champion.



* '''Domination''' is a team game where up to four teams (two in the SP) battle in order to gain control of several areas of a map.

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* '''Domination''' is a team game where up to four teams (two in the SP) battle in order to gain take control of several areas of a map.map; teams gain one point every five seconds for the number of control points under their control.



* '''Assault''' is a two-round-based gametype which pits two teams, Attack and Defense. The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. After the round ends, the teams are switched and the Blue team becomes the Attacking team and the Red team becomes the Defending team. The Blue team wins if they succeed in completing all of the objectives in less time than the Red team.

to:

* '''Assault''' is a two-round-based gametype which pits involves two teams, Attack and Defense. The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. After the round ends, the teams are switched switched, and the Blue team becomes the Attacking team and the Red team becomes the Defending team. The Blue team wins if they succeed in completing all of must now attempt to complete the objectives in less time faster than the Red team.did (if Red won their attacking round) or simply complete more than Red did (if Red lost).



The game got lots of critical acclaim, and was considered by many reviewers as a superior game to its most direct rival, ''VideoGame/QuakeIIIArena''. Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.

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The game got gained lots of critical acclaim, and was considered by many reviewers as a superior game to its most direct rival, ''VideoGame/QuakeIIIArena''.''VideoGame/QuakeIIIArena'' (although ''Quake III'' lasted far longer in [[TournamentPlay the competitive scene]]). Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.



* ArtificialBrilliance: [[TheAllSeeingAI Bots generally have a sense when a Damage Amplifier or other good powerup is available]], [[SecretAIMoves can call movers and platforms at will]], ([[TheComputerIsACheatingBastard something the player can't]]) and allied bot ordered to assist you can always track you down to pinpoint accuracy.

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* ArtificialBrilliance: [[TheAllSeeingAI Bots generally have a sense when a Damage Amplifier or other good powerup is available]], [[SecretAIMoves can call movers and platforms at will]], will]] ([[TheComputerIsACheatingBastard something the player can't]]) can't]]), and allied bot ordered to assist you can always track you down to pinpoint accuracy.



* ArtificialStupidity: In spite of their brilliance, sometimes they don't have a good behaviour. Some examples:
** Bots can't guide the Redeemer missile.

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* ArtificialStupidity: In spite of their brilliance, sometimes they don't have a such good behaviour. Some examples:
** Bots can't guide the Redeemer missile.missile on the off chance they even locate the launcher in the first place.



* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!". You also have the option to disable the mature taunts.

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* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!". You also have the option to disable the mature taunts.taunts in the PC version.



* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much a storyline, duh) and is just fighting in the tournaments to usurp the current champion.

to:

* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much of a storyline, duh) and is just fighting in the tournaments to usurp the current champion.



* ATeamFiring: Low-level bots behave like this. Don't try it, or you'll get murdered.

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* ATeamFiring: Low-level bots behave like this. Don't try it, it yourself, or you'll get murdered.
25th Mar '18 9:45:52 PM AM_NK
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Added DiffLines:

* UrExample: Of the {{announcer|Chatter}} announcing [[BoomHeadshot HEADSHOTS!]] and the [[OneHitPointWonder Instagib]] mode, among other things.
12th Mar '18 1:47:37 PM cynicalcylon
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''Unreal Tournament'' is a multiplayer-based FirstPersonShooter developed by Creator/EpicGames and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.

to:

''Unreal Tournament'' is a multiplayer-based multiplayer-oriented FirstPersonShooter developed by Creator/EpicGames and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.



[[ExcusePlot The single-player was, at best, an excuse to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fight against Xan Kriegor, the Tournament's corrupt champion.

to:

[[ExcusePlot The single-player story was, at best, an excuse glorified BOT matches to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fight against Xan Kriegor, the Tournament's corrupt champion.



The game got lots of critical acclaim, and was considered by many reviewers as a superior game to its main rival, ''VideoGame/QuakeIIIArena''. Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.

to:

The game got lots of critical acclaim, and was considered by many reviewers as a superior game to its main most direct rival, ''VideoGame/QuakeIIIArena''. Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.
23rd Dec '17 8:02:30 PM nombretomado
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''Unreal Tournament'' is a multiplayer-based FirstPersonShooter developed by EpicGames and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.

to:

''Unreal Tournament'' is a multiplayer-based FirstPersonShooter developed by EpicGames Creator/EpicGames and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.
18th Nov '17 2:18:17 PM AM_NK
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* AcidPool: Some levels (like [=DM-Deck16][=]) have these.
* BatmanCanBreatheInSpace: DM-Hyperblast lets you go outside of the ship during its transit and not suffer in the least, so long as you don't fall off. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.

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* AcidPool: Some levels (like [=DM-Deck16][=]) have these.
the proper acid, while others have acid ''in all but name'':
** Proper acid: [=DM-Deck16][=], DOM-Gearbolt.
** Pseudo-acid: In AS-Mazon the crystal chamber's water is electrified; CTF-Dreary and ''Bonus Pack 1''[='=]s CTF-Hydro16 have virus-infected water; ''Inoxx Pack''[='=]s CTF-Kosov, [=DM-KGalleon=], ''Bonus Pack 4''[='=]s DOM-Bullet, [=DOM-MetalDream=] and ''Bonus Pack 4''[='=]s [=DOM-WolfsBay=] have water areas (or take place in a prop surrounded with water) which aren't suited for swimming.
* BatmanCanBreatheInSpace: DM-Hyperblast Several of the maps take place in outer space. The maps are all low-grav, but missteps are usually punished with death:
** [[FloatingContinent CTF-Face]] and its derivatives (''Inoxx Pack''[='=]s CTF-Face][ and ''Bonus Pack 4''[='=]s CTF-Face-SE) take place in an asteroid with two towers.
** [[FloatingContinent DM-Barricade]] takes place in an asteroid with a castle embedded on it. The castle has several "dead ends" where the usual final wall is just an exit to outer space.
** [[CoolShip DM-Hyperblast]]
lets you go outside of the ship during its transit and not suffer in the least, so long as you don't fall off. transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.ship.
** [[HighAltitudeBattle DM-Morpheus]] takes place atop three very high skyscrapers which reach all the way to outer space.
** DM-Phobos takes place in a satellite surrounding the planet Mars.
** DM-Pyramid takes place on a floating three-tiered, well, pyramid.
** [=DM-SpaceNoxx=] from the ''Inoxx Pack'' takes place in a floating platform.



** [=DM-KGalleon=], with the K standing for "Koos".

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** [=DM-KGalleon=], with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for [[{{BFG}} a powerful goodie]].
18th Nov '17 1:56:26 PM AM_NK
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Added DiffLines:

* DevelopersForesight: Found a quicker way to enter the ship in AS-Frigate by [[spoiler:using an impact jump in a certain area to reach the ship's dock and going all the way back]]? Well, there's another minigun cannon waiting for you.
16th Sep '17 8:30:11 AM WaterBlap
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** In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. Combining this trope with TheDevTeamThinksOfEverything, when a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness.

to:

** In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. Combining this trope with TheDevTeamThinksOfEverything, when When a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness.



* TheDevTeamThinksOfEverything: Found a quicker way to enter the ship in AS-Frigate by [[spoiler:using an impact jump in a certain area to reach the ship's dock and going all the way back]]? Well, there's another minigun cannon waiting for you.
4th Sep '17 7:50:30 AM SeptimusHeap
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* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/{{Counter-Strike}}'' mods.

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* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' mods.
23rd Aug '17 11:27:24 AM Kadorhal
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* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.

to:

* BatmanCanBreatheInSpace: DM-Hyperblast lets you go outside of the ship during its transit and not suffer in the least, so long as you don't fall off. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the game's first and last maps, maps in the Tournament, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UnrealTournament