History VideoGame / UmiharaKawase

29th Oct '15 7:41:51 AM Lightmaster
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** Averted with the 3DS game being released on the eShop in the west.

to:

** Averted with the 3DS game being released on the eShop in the west.west, the Vita port of the 3DS, and every game of the series released through Steam (the original, Shun and Sayonara).
17th Oct '15 6:24:57 PM peixe200
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* ExcusePlot: The reason she goes around facing down walking fish? She's a traveling sushi chef gathering ingredients. This seems to only appear in the American translation, however.



* {{Handwave}}: The reason she goes around facing down walking fish? She's a traveling sushi chef gathering ingredients. This seems to only appear in the American translation, however.
23rd Sep '15 9:53:08 PM LanceOmikron
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http://static.tvtropes.org/pmwiki/pub/images/umihara_279.png
[[caption-width:256:This is just how it begins...]]

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http://static.[[quoteright:279:http://static.tvtropes.org/pmwiki/pub/images/umihara_279.png
[[caption-width:256:This
png]]
[[caption-width-right:279:This
is just how it begins...]]
22nd Apr '15 11:05:20 AM MG2123_2
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A brand new game in the series for the 3DS was released in 2013, titled ''Sayonara Umihara Kawase'' appearing on the American eShop in March 2014 as "Yumi's Odd Odyssey", the first game to leave Japan. It was released on European eShop as well, but under its original title, in April 2014.

to:

A brand new game in the series for the 3DS was released in 2013, titled ''Sayonara Umihara Kawase'' appearing on the American eShop in March 2014 as "Yumi's Odd Odyssey", the first game to leave Japan. It was released on the European eShop as well, but under its original title, in April 2014.
2014. It was released again for the Playstation Vita in April 2015, with a few changes from the 3DS version of the game.


Added DiffLines:

* SquashedFlat: Can happen in the original SNES game and the Playstation Vita version of Sayonara Umihara Kawase if Umihara (or any of the other characters in the Vita game) is standing on a moving platform while it moves into a ceiling.
17th Apr '15 9:41:43 AM bisonx
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Added DiffLines:

* YouGottaHaveBlueHair: Umihara is depicted like this in the [[http://kawasefan.net/images/umihara-kawase-manga-cover.png manga]].
29th Apr '14 2:55:13 AM KennyMan666
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* AntiClimax: Alright, the game has no story whatsoever, but there is ''nothing'' that even remotely hints that you are close to the end of the game. You merely enter a door, identical to every other door in the game, and the credits start rolling.

to:

* AntiClimax: Alright, the game has no story whatsoever, but there is ''nothing'' that even remotely hints that you are close to the end of the game. You merely enter a door, identical to every other door in the game, and the credits start rolling. A little less so in ''Sayonara'', as every ending field is also a boss field.



* OneHitpointWonder: Most enemies kill Kawase at the slightest touch. Good thing there's...
* OneUp: In the form of Kawase's pink backpack. In ''Sayonara'', the backpacks become collectibles that you unlock things by collecting, but acts as one-ups in Survival mode.

to:

* OneHitpointWonder: Most enemies kill Kawase Umihara at the slightest touch. Good thing there's...
* OneUp: In the form of Kawase's Umihara's pink backpack. In ''Sayonara'', the backpacks become collectibles that you unlock things by collecting, but acts as one-ups in Survival mode.



* RespawningEnemies: ''Everything'' except for the Octopuses and bosses.

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* RecurringBoss: A giant tadpole that lays eggs that hatch into tiny frogs appear at least twice in each game, ''Shun'' even having one field where there's [[DualBoss two of them]]. Fighting them is somewhat different in each, in the original you have to avoid things until it jumps into the sea, in ''Shun'' you can exit the boss fields if you manage to reach the door and in ''Sayonara'' you have to cause damage to it. ''Sayonara'' is the only game where you can't face it twice in the same playthrough, as every boss field is an ending field.
* RespawningEnemies: ''Everything'' Nearly everything, except for the Octopuses octopuses and bosses.bosses. ''Sayonara'' mostly lets enemies stay dead.



** A number of bosses are also like this, as all you can do is dodge until the exit door becomes available.
** ''Sayonara'' has a regular field where you avoid/fight regular respawning fish enemies until the door appears, a rare appearance of a non-boss field with that kind of time limit.



* WakeUpCallBoss: The tadpole from the original SFC game is ''literally'' unbeatable unless you have a good enough grasp of the physics and game mechanics to realize [[spoiler: you can hang safely underneath the platform the battle takes place on, then pull yourself back up once it's safe]], and the skills to actually execute this.

to:

* WakeUpCallBoss: The tadpole from the original SFC game is ''literally'' unbeatable unless you have a good enough grasp of the physics and game mechanics to realize [[spoiler: you can hang safely underneath the platform the battle takes place on, then pull yourself back up once it's safe]], and the skills to actually execute this. Each boss in ''Sayonara'' can be this is you're used to the bosses from the previous games, as you have to actively cause damage.
28th Apr '14 5:26:45 PM KennyMan666
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* DubNameChange: The American release of ''Sayonara'' is named ''Yumi's Odd Odysey'', with Umihara subsequently renamed Yumi.

to:

* DubNameChange: The American release of ''Sayonara'' is named ''Yumi's Odd Odysey'', Odyssey'', with Umihara subsequently renamed Yumi.
28th Apr '14 5:25:51 PM KennyMan666
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* DubNameChange: The American release of ''Sayonara'' is named ''Yumi'd Odd Oddysey'', with Umihara subsequently renamed Yumi.

to:

* DubNameChange: The American release of ''Sayonara'' is named ''Yumi'd ''Yumi's Odd Oddysey'', Odysey'', with Umihara subsequently renamed Yumi.
28th Apr '14 5:24:39 PM KennyMan666
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A sequel, ''Umihara Kawase Shun'' (Shun meaning something being in season), was released for [=PlayStation=] three years later. It had fields that required [[UpToEleven even more intricate tricks with the hook]], a shorter and springier line and... commercials. Yes, there were actually commercials inbetween some fields, from a company producing [[ProductPlacement fishing supplies]]. In 2000, ''[[UpdatedRerelease Umihara Kawase Shun Second Edition]]'' was released. It contained five new fields and some bugfixes, but most importantly, it replaced the commercials with artwork of Umihara.

to:

A sequel, ''Umihara Kawase Shun'' (Shun meaning something being in season), season - in the English translation of the 3DS game, it's given the name ''Umihara Kawase Seasonal''), was released for [=PlayStation=] three years later. It had fields that required [[UpToEleven even more intricate tricks with the hook]], a shorter and springier line and... commercials. Yes, there were actually commercials inbetween some fields, from a company producing [[ProductPlacement fishing supplies]]. In 2000, ''[[UpdatedRerelease Umihara Kawase Shun Second Edition]]'' was released. It contained five new fields and some bugfixes, but most importantly, it replaced the commercials with artwork of Umihara.



A brand new game in the series for the 3DS was released in 2013, titled ''Sayonara Umihara Kawase'' appearing on the American eShop in March 2014 as "Yumi's Odd Odyssey", the first game to leave Japan.

to:

A brand new game in the series for the 3DS was released in 2013, titled ''Sayonara Umihara Kawase'' appearing on the American eShop in March 2014 as "Yumi's Odd Odyssey", the first game to leave Japan.
Japan. It was released on European eShop as well, but under its original title, in April 2014.



** [[BadassAdorable Adorable]] BadassNormal: In a game full of giant, walking fish, she's just a normal girl with a really awesome fishing line & a {{Hammerspace}} backpack.
* DubNameChange: She's going to be renamed Yumi in the western release of Yumi's Odd Oddysey.

to:

** [[BadassAdorable Adorable]] BadassNormal: In a game full of giant, walking fish, she's just a normal girl with a really awesome fishing line & a {{Hammerspace}} backpack.
backpack. In ''Sayonara'', nine-year-old Emiko shows up and can do everything Umihara does.
* DubNameChange: She's going to be renamed Yumi in the western The American release of Yumi's ''Sayonara'' is named ''Yumi'd Odd Oddysey.Oddysey'', with Umihara subsequently renamed Yumi.



* GiantEnemyCrab: Field 56 (SFC).

to:

* GiantEnemyCrab: Field 56 (SFC). Slightly smaller but still giant in relation to the human characters crabs appear as bosses in ''Sayonara'' too, and this time you drop persimmons on them.



* {{Handwave}}: The reason she goes around facing down walking fish? She's a traveling sushi chef gathering ingredients.
* InterfaceScrew: The HUD itself, situating itself pretty much right in the middle of the screen. While it's not ''totally'' obtrusive, it can prove to be a bit distracting at times. The only game in the series that spreads the HUD out closer to the borders of the screen is Umihara Kawase Portable, but, uh... [[PortingDisaster yeah]].

to:

* {{Handwave}}: The reason she goes around facing down walking fish? She's a traveling sushi chef gathering ingredients.
ingredients. This seems to only appear in the American translation, however.
* InterfaceScrew: The HUD itself, situating itself pretty much right in the middle of the screen. While it's not ''totally'' obtrusive, it can prove to be a bit distracting at times. The only game in the series that spreads the HUD out closer to the borders of the screen is Umihara Kawase Portable, but, uh... [[PortingDisaster yeah]]. ''Sayonara'' also keeps the HUD at the edges and lets you select what elements of it you even want appearing.



* OlderThanTheyLook: Upon first seeing her SFC sprite, one would probably assume Umihara is still in her single digits. Her ''Shun'' sprite makes her look a little older, though not by much. She's actually ''nineteen''.

to:

* OlderThanTheyLook: Upon first seeing her SFC sprite, one would probably assume Umihara is still in her single digits. Her ''Shun'' sprite makes her look a little older, though not by much. She's actually ''nineteen''.''nineteen'' - in ''Sayonara'', she's become 20, and looks more her age.



* OneUp: In the form of Kawase's pink backpack.

to:

* OneUp: In the form of Kawase's pink backpack. In ''Sayonara'', the backpacks become collectibles that you unlock things by collecting, but acts as one-ups in Survival mode.



* WakeUpCallBoss: The frog from the original SFC game is ''literally'' unbeatable unless you have a good enough grasp of the physics and game mechanics to realize [[spoiler: you can hang safely underneath the platform the battle takes place on, then pull yourself back up once it's safe]], and the skills to actually execute this.

to:

* WakeUpCallBoss: The frog tadpole from the original SFC game is ''literally'' unbeatable unless you have a good enough grasp of the physics and game mechanics to realize [[spoiler: you can hang safely underneath the platform the battle takes place on, then pull yourself back up once it's safe]], and the skills to actually execute this.
23rd Mar '14 11:21:17 AM WillyFourEyes
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A brand new game in the series for the 3DS is due to be released in 2013, titled ''Sayonara Umihara Kawase''. It will be released on American eShop as "Yumi's Odd Odyssey" in 2014, first to leave Japan.

to:

A brand new game in the series for the 3DS is due to be was released in 2013, titled ''Sayonara Umihara Kawase''. It will be released Kawase'' appearing on the American eShop in March 2014 as "Yumi's Odd Odyssey" in 2014, Odyssey", the first game to leave Japan.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UmiharaKawase