History VideoGame / UltimaOnline

1st Jul '17 2:39:51 PM rjd1922
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The first widespread commercial success in {{MMORPG}}s, first released in 1997. Developed based on Richard Garriot's ''VideoGame/{{Ultima}}'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[WideOpenSandBox Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[{{GIFT}} realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.

to:

The first widespread commercial success in {{MMORPG}}s, first released in 1997. Developed based on Richard Garriot's Garriott's ''VideoGame/{{Ultima}}'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[WideOpenSandBox Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[{{GIFT}} realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.



* SpiritualSuccessor: ''VideoGame/ShroudOfTheAvatarForsakenVirtues''. Richard Garriot stated that the Selective Multiplayer feature of ''[=SotA=]'' is actually closer to the vision he and other developers had for ''UO'' than the ''massively'' multiplayer subgenre it popularized.

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* SpiritualSuccessor: ''VideoGame/ShroudOfTheAvatarForsakenVirtues''. Richard Garriot Garriott stated that the Selective Multiplayer feature of ''[=SotA=]'' is actually closer to the vision he and other developers had for ''UO'' than the ''massively'' multiplayer subgenre it popularized.
1st Jul '17 2:38:53 PM rjd1922
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* LordBritishPostulate - Trope namer. Richard Garriot himself logged on and accidentally crashed the server; when the server rebooted, his invincibility was disabled on accident, and he was killed by a random passerby throwing firefield scrolls at him.

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* LordBritishPostulate - Trope namer. Richard Garriot Garriott himself logged on and accidentally crashed the server; when the server rebooted, his invincibility was disabled on accident, and he was killed by a random passerby throwing firefield scrolls at him.
1st Jul '17 2:37:45 PM rjd1922
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A sequel called "Ultima Worlds Origin" was planned in 2000 but was cancelled. Later in 2004 another sequel "Ultima X Odyssey" was planned but [[FailureIsTheOnlyOption it was cancelled also]]

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A sequel called "Ultima ''Ultima Worlds Origin" Origin'' was planned in 2000 [[{{Vaporware}} but was cancelled. cancelled]]. Later in 2004 2004, another sequel "Ultima ''Ultima X Odyssey" Odyssey'' was planned but [[FailureIsTheOnlyOption it was cancelled also]]
also.
20th May '17 9:55:26 AM nombretomado
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The first widespread commercial success in {{MMORPG}}s, first released in 1997. Developed based on Richard Garriot's ''{{Ultima}}'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[WideOpenSandBox Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[{{GIFT}} realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.

to:

The first widespread commercial success in {{MMORPG}}s, first released in 1997. Developed based on Richard Garriot's ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[WideOpenSandBox Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[{{GIFT}} realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.
9th Nov '16 6:39:34 AM Morgenthaler
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* CityGuards - The guards are NighInvulnerable one-hit-kill teleporting {{Badass}}es. They come instantly when called by a player or NPC, and they'll kill any criminals within city limits, regardless of where the crime was committed.

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* CityGuards - The guards are NighInvulnerable one-hit-kill teleporting {{Badass}}es.badasses. They come instantly when called by a player or NPC, and they'll kill any criminals within city limits, regardless of where the crime was committed.
5th Oct '16 4:23:35 PM nombretomado
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** UnbuiltTrope: Ultima Online actually has more in common with [[EveOnline EvE Online]] than ''{{Everquest}}'' or ''WorldOfWarcraft''. It was Everquest's content-based model, instead of UO's WideOpenSandbox, that became dominant in the MMORPG world.

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** UnbuiltTrope: Ultima Online actually has more in common with [[EveOnline EvE Online]] ''VideoGame/EveOnline'' than ''{{Everquest}}'' ''VideoGame/{{Everquest}}'' or ''WorldOfWarcraft''.''VideoGame/WorldOfWarcraft''. It was Everquest's content-based model, instead of UO's WideOpenSandbox, that became dominant in the MMORPG world.
5th Aug '16 9:23:23 PM SailorTardis
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Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/ultima_online_cover.jpg]]
22nd Jun '16 8:17:05 PM Bootlebat
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A sequel called "Ultima Worlds Origin" was planned in 2000 but was cancelled. Later in 2004 another sequel "Ultima X Odyssey" was planned but [[FailureIsTheOnlyOption it was cancelled also]]
29th Nov '15 5:11:35 PM Annadog40
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* YouAllLookFamiliar - Apart from skin colour, hair colour, hairstyle and clothing, every character has the same face as others of their species. As there are only three species - humans, elves, and gargoyles - this gets a little limiting.

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* YouAllLookFamiliar - Apart from skin colour, color, hair colour, color, hairstyle and clothing, every character has the same face as others of their species. As there are only three species - humans, elves, and gargoyles - this gets a little limiting.
7th Aug '15 10:01:36 AM MacronNotes
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* ThighHighBoots: Standard footwear around these parts.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaOnline