History VideoGame / UltimaIII

18th Jun '17 4:37:32 PM sarysa
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** The fake Game Over was removed from the NES port, replaced with the screen simply going black for a moment and placing the party in Ambrosia.


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* InfantImmortality: Averted in the NES version. Unlike modern video game logic where children can't be battled or have infinite HP, they have reduced HP and pitiful attack power.
* LevelScaling: In the NES version, the higher your level, the greater the monster variety. Since leveling is not automatic, you could conceivably stay low level and grind on monsters that can be killed by 0 MP spells while looting treasure that can't be trapped.
** Similarly, lower dungeon depths in all versions add more monsters to potential encounters on all ports. Aside from the final dungeon, every dungeon has the same encounter list on the same basement level.
18th Jun '17 3:45:30 PM sarysa
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* AlternateWorldMap: Ambrosia, which is technically the underworld, is a smaller world map with palette swapped world map tiles and [[SlidingScaleOfVideoGameWorldSizeAndScale tiny buildings to enter]].
20th May '17 12:08:03 PM nombretomado
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''Ultima III'' is the first ''Franchise/{{Ultima}}'' that was published by Origin. First released in 1983, finally quests and dungeons started fitting together better and with more explanation. The game style would later inspire games such as ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest''.

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''Ultima III'' is the first ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' that was published by Origin. First released in 1983, finally quests and dungeons started fitting together better and with more explanation. The game style would later inspire games such as ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest''.



* BlackAndWhiteMagic: Magic Power and Will Power, respectively, which the different classes can use to various extents. Note that this is the only ''Franchise/{{Ultima}}'' game with this split.

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* BlackAndWhiteMagic: Magic Power and Will Power, respectively, which the different classes can use to various extents. Note that this is the only ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' game with this split.
16th Dec '16 6:25:54 AM AnotherGuy
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The Stranger killed the {{Big Bad}}s of the previous two games, [[VideoGame/UltimaI Mondain]] and [[VideoGame/UltimaII Minax]]; but the waves and waves of monsters keep coming. They're organized; they're taking orders from someone or some ''thing''; but nobody knows what. A "remnant" left over from the times of Mondain and Minax has survived. Did they have a child? Did they have some kind of demon servant that was overlooked? Was something left from all of that SchizoTech from mucking around with TimeTravel? Yes.

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The Stranger killed the {{Big Bad}}s of the previous two games, [[VideoGame/UltimaI Mondain]] and [[VideoGame/UltimaII Minax]]; but the waves and waves of monsters keep coming. They're organized; they're taking orders from someone or some ''thing''; but nobody knows what. A "remnant" left over from the times of Mondain and Minax has survived. The game mentions they had an "unholy union". Did they have a child? Did they have some kind of demon servant that was overlooked? Was something left from all of that SchizoTech from mucking around with TimeTravel? Yes.
13th Oct '16 4:54:51 PM nombretomado
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* GameBreakingBug: The PC version has elements that run based on CPU speed instead of time (correctable with DOSBox). As such, the whirlpool will destroy pirates before they're visible to the player, and you need a ship in order to easily reach one of the islands.

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* GameBreakingBug: The PC version has elements that run based on CPU speed instead of time (correctable with DOSBox).UsefulNotes/DOSBox). As such, the whirlpool will destroy pirates before they're visible to the player, and you need a ship in order to easily reach one of the islands.
8th Feb '16 1:10:33 AM mlsmithca
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''Ultima III'' is the first ''Franchise/{{Ultima}}'' that was published by Origin. First released in 1983, finally quests and dungeons' started fitting together better and with more explanation. The game style would later inspire games such as ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest''.

The Stranger killed the {{Big Bad}}s of the previous two games, [[VideoGame/UltimaI Mondain]] and [[VideoGame/UltimaII Minax]]; but the waves and waves of monsters keep coming. They're organized; they're taking orders from someone or some ''thing''; but nobody knows what. A "remnant" left over from the times of Mondain and Minax has survived. Did they have a child? Did they have some kind of demon servant that was overlooked? Was something left from all of that SchizoTech from mucking around with TimeTravel? [[spoiler: [[CaptainObvious Yes.]]]]

to:

''Ultima III'' is the first ''Franchise/{{Ultima}}'' that was published by Origin. First released in 1983, finally quests and dungeons' dungeons started fitting together better and with more explanation. The game style would later inspire games such as ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest''.

The Stranger killed the {{Big Bad}}s of the previous two games, [[VideoGame/UltimaI Mondain]] and [[VideoGame/UltimaII Minax]]; but the waves and waves of monsters keep coming. They're organized; they're taking orders from someone or some ''thing''; but nobody knows what. A "remnant" left over from the times of Mondain and Minax has survived. Did they have a child? Did they have some kind of demon servant that was overlooked? Was something left from all of that SchizoTech from mucking around with TimeTravel? [[spoiler: [[CaptainObvious Yes.]]]]
Yes.
1st May '15 4:03:18 PM AnotherGuy
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* FissionMailed: Do ''not'' RageQuit when your boat gets sucked into the whirlpool and you get the GAME OVER text. [[spoiler: You survived and entered a new world.]]
26th Apr '15 8:45:51 PM DelShiftB
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* [[LockedInTheDungeon Dungeons]]: You actually ''have'' to enter most of them now; usually to get "Marks" which grant special abilities or get past a BrokenBridge.

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* [[LockedInTheDungeon Dungeons]]: DiscOneNuke: The most powerful weapons and armor in the ''entire game'' are available as soon as you get a ship; and you know [[spoiler: that you have to special command: dig on the tiny islands just off the coast.]] They're free.
* DungeonCrawling:
You actually ''have'' to enter most of them now; usually to get "Marks" which grant special abilities or get past a BrokenBridge.



* MoralDissonance: A minor case, but complaints about this inspired the next game's KarmaMeter.

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* GameBreakingBug: The PC version has elements that run based on CPU speed instead of time (correctable with DOSBox). As such, the whirlpool will destroy pirates before they're visible to the player, and you need a ship in order to easily reach one of the islands.
* MoralDissonance: A minor case, case where you can steal chests from shops, but complaints about this inspired the next game's KarmaMeter.



* SequenceBreaking: The most powerful weapons and armor in the ''entire game'' are available as soon as you get a ship; and you know [[spoiler: that you have to special command: dig on the tiny islands just off the coast.]] They're free.

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* SequenceBreaking: The most powerful weapons Normally, you need the mark of the snake (requires visiting a dungeon) and armor in to learn a password to get past a snake. In the ''entire game'' are available as soon as PC version, you get a ship; and you know [[spoiler: that you have to special command: dig on can use the tiny islands just off teleport spell for a small chance to teleport behind the coast.]] They're free.great snake.
5th Feb '15 11:50:44 AM Drakkenmensch
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** There is also a town populated entirely by priests with no guards. If you murder them all for gold and experience, they respawn upon leaving and re-entering. Murdering them over and over is the quickest way to powerlevel your group.
28th Jul '14 5:35:09 AM OlfinBedwere
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* EverythingTryingToKillYou - In Exodus' lair, ''floor panels'' actually attack you.
** Also ''[[http://spoonyexperiment.com/2010/07/23/ultima-3-exodus-breaking-news/ the grass!]]''

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* EverythingTryingToKillYou - In Exodus' lair, ''floor panels'' actually attack you.
** Also
you, as does the ''[[http://spoonyexperiment.com/2010/07/23/ultima-3-exodus-breaking-news/ grass]]'' outside! In his interview with Spoony, Richard Garriott explains that this was because he had run out of space on the grass!]]''disk by this point, and realized that turning the floor and grass tiles into enemies actually made for a very difficult, strategically demanding battle worthy of the story's endgame.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaIII