History VideoGame / TroubleInTerroristTown

18th Oct '17 8:07:28 PM The_Last_Brickman
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* BlackComedyRape: A particular Traitor weapon known as the Snuggle Struggle locks the attacker and the victim in a brief animation that's rather... unapologetic. The victim is then instantly killed, and any damage the attacker had taken prior is healed. The downside is it's a dead giveaway.
1st Oct '17 11:14:42 PM ADrago
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* TelevisionIsTryingToKillUs: Or rather, Let's Plays Of The Game Are Trying To Get Us Banned. In short, people like LetsPlay/{{Seananners}} and LetsPlay/{{Pewdiepie}} do a lot of things, such as killing people for bad reasons or talking with friends about what's going on through an outside channel like Skype (also known as "ghosting", though this is mainly a problem if you talk after you're dead and give away details of the match), that will get you banned pretty quickly from most servers. In short, most of the people you see online playing this game are the ''last'' people you want to emulate when playing it with total strangers.
4th Sep '17 8:07:56 AM SeptimusHeap
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Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

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Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
31st Aug '17 8:13:36 AM mousegold
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* CassandraTruth: You can see a guy knife eight others in the back, watch him turn his attention to you, and then scream out his name over the mic multiple times as you're being murdered, and people ''still'' may not believe you. Then again, they might just not hear you because you were cut off by dying. Or they didn't understand whose name you said. Or they just did hear you but aren't alerting the traitor to the fact that they know. Or they might have muted you.

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* CassandraTruth: You can see a guy knife eight others in the back, watch him turn his attention to you, and then scream out his name over the mic multiple times as you're being murdered, and people ''still'' may not believe you. Then again, they might just not hear you because you were cut off by dying. Or they didn't understand whose name you said. Or they just did hear you but aren't alerting the traitor to the fact that they know. Or they might have muted you. [[OverlyLongGag Or just don't care at all.]]
10th Aug '17 9:07:59 AM Rytex
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** Sometimes, a headshot is even accompanied by the ''VideoGame/UnrealTournament'' announcer's "HEADSHOT!" for added effect.



* DeathByFallingOver: The crowbar has a 'nudge' attack, allowing Traitors to push unsuspecting innocents off ledges. This can be impractical due to some turning around almost immediately after they're pushed off a ledge and seeing their killer's name, then blurting it out to their fellow innocents.

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* DeathByFallingOver: The crowbar has a 'nudge' attack, allowing Traitors to push unsuspecting innocents off ledges. This can be impractical due to some turning around almost immediately after they're pushed off a ledge and seeing their killer's name, then blurting it out to their fellow innocents. Against AFK players, however, this becomes a fantastic way to eliminate them before they get back without attaching DNA to the body.



** ItsQuietTooQuiet

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** ItsQuietTooQuietItsQuietTooQuiet: A good sign you're the last innocent alive is when no one is talking or using public chat anymore.



* GrievousHarmWithABody: If you attach a Poltergeist to a body. Or use it to break something that causes death when broken (such as a panel that causes an airlock to open on a spaceship map). Taken even further with a traitor item that drops an unidentified body, but explodes upon someone trying to search it.

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* GrievousHarmWithABody: GrievousHarmWithABody:
**
If you attach a Poltergeist to a body. Or use it to break something that causes death when broken (such as a panel that causes an airlock to open on a spaceship map). Taken even further with a traitor item that drops an unidentified body, but explodes upon someone trying to search it.it.
** On maps with a destructible environment, since dead bodies being flung around generates physics damage (however small), one can use them to break props or otherwise cause mayhem.



** The SLAM, a mine with either Remote or Motion-Detect settings, is a large black box that can be attached to the floor or walls. If placed out in the open, it is easy to see and can be destroyed with a couple of gunshots or an incendiary grenade. But clever Traitors tend to hide MD [=SLAMs=] around corners where you could not conceivably see them until it is too late, or drop Remote [=SLAMs=] behind them if they know they're being chased, so that their victim has no time to react.



* JokeWeapon: Some maps have a Bubble Gun [[ExactlyWhatItSaysOnTheTin that fires bubbles]]. It either spawns normally or can be purchased by anyone through a credit store. This usually results in everyone treating the wielder as a "Traitor" by jokingly proclaiming that they have the strongest weapon in the game.



* YouKeepUsingThatWord: Many people assume that the bad guy(s) is called the "terrorists", a mislabelling that is perpetuated by many Let's Play videos. In actuality, ''all'' the players are terrorists and they are trying to find the "traitors" among them.

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* YouKeepUsingThatWord: Many people assume that the bad guy(s) is called the "terrorists", a mislabelling that is perpetuated by many Let's Play videos. In actuality, ''all'' the players are terrorists and they are trying to find the "traitors" among them. \n The general rule is to just call everyone a "T," or an "Inno."
10th Aug '17 8:48:33 AM Rytex
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** The Newton Launcher deals no direct damage, but where it hits, it functions as a silent Discombobulator grenade, sending anyone unfortunate enough to be near it flying. On maps with hazards such as lava, long drops, or pitfalls, a good Newton Launcher can be more effective than C4.
25th Mar '17 9:24:48 PM Adept
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Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', and the often-forgotten crossover between ''Film/DieHard'' and ''AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

to:

Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', and the often-forgotten crossover between ''Film/DieHard'' and ''AndThenThereWereNone''.''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
22nd Mar '17 9:39:33 PM thenacho
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** This depends on how long the C4 was originally set for. For every 45-second increment, another wire turns lethal, with the max of 10 minutes being certain death.

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** This depends on how long the C4 was originally set for. For every 45-second increment, another wire turns lethal, with the max of 10 minutes being certain death.making 5 out of 6 of the wires lethal.



* Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more

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* Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more
13th Mar '17 11:46:08 AM morenohijazo
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* SuspectExistenceFailure: It can have this happen as a traitor kills a suspect or even more likely the innocents killing off a suspect who was actually a innocent.
6th Oct '16 5:44:30 AM Turkish
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\n*Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more
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