History VideoGame / TroubleInTerroristTown

25th Mar '17 9:24:48 PM Adept
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Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', and the often-forgotten crossover between ''Film/DieHard'' and ''AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

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Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/{{Counter-Strike}}'', and the often-forgotten crossover between ''Film/DieHard'' and ''AndThenThereWereNone''.''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
22nd Mar '17 9:39:33 PM thenacho
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** This depends on how long the C4 was originally set for. For every 45-second increment, another wire turns lethal, with the max of 10 minutes being certain death.

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** This depends on how long the C4 was originally set for. For every 45-second increment, another wire turns lethal, with the max of 10 minutes being certain death.making 5 out of 6 of the wires lethal.



* Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more

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* Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more
13th Mar '17 11:46:08 AM morenohijazo
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Added DiffLines:



Added DiffLines:

* SuspectExistenceFailure: It can have this happen as a traitor kills a suspect or even more likely the innocents killing off a suspect who was actually a innocent.
6th Oct '16 5:44:30 AM Turkish
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\n*Chronic Backstabbing Disorder: it isn't unlikely for traitor's to call out other traitor's to have the innocent's kill them just to sell their innocence even more
28th Jul '16 1:59:26 PM Moonstreak
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* BatmanGambit: Part of the game is predicting other players' actions- for example, moving an unidentified body into a conspicuous position so another traitor can light up the innocents that flock to the corpse. Of course, there are always the wild cards that [[SpannerInTheWorks are nearly impossible to predict]].

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* BatmanGambit: Part of the game is predicting other players' actions- actions - for example, moving an unidentified body into a conspicuous position so another traitor can light up the innocents that flock to the corpse. Of course, there are always the wild cards that [[SpannerInTheWorks are nearly impossible to predict]].
2nd Mar '16 1:22:08 PM tigrisian
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** The silenced AWP only has two shots and high recoil, but is surprisingly useful in the hands of a skilled marksman.

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** The silenced AWP only has two shots and high recoil, but is surprisingly useful in the hands of a skilled marksman.marksman as it's a one shot kill.
2nd Mar '16 1:20:18 PM tigrisian
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* BerserkButton: Killing someone for no reason, also known as Random Death Match ("=RDMing=" for short), ''will'' get you slain for a few rounds or banned from servers.

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* BerserkButton: Killing someone for no reason, also known as Random Death Match ("=RDMing=" ("[=RDMing=]" for short), ''will'' get you slain for a few rounds or banned from servers.
2nd Mar '16 1:19:51 PM tigrisian
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* BerserkButton: Killing someone for no reason, also known as Random Death Match ("RDMing" for short), ''will'' get you slain for a few rounds or banned from servers.

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* BerserkButton: Killing someone for no reason, also known as Random Death Match ("RDMing" ("=RDMing=" for short), ''will'' get you slain for a few rounds or banned from servers.
2nd Mar '16 1:19:22 PM tigrisian
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* BerserkButton: Killing someone for no reason, or Random Death Match "[=RDMing" for short=], ''will'' get you slain for a few rounds or banned from servers.

to:

* BerserkButton: Killing someone for no reason, or also known as Random Death Match "[=RDMing" ("RDMing" for short=], short), ''will'' get you slain for a few rounds or banned from servers.
2nd Mar '16 1:18:44 PM tigrisian
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* BerserkButton: Killing someone for no reason, or "[=RDMing=]" for short, ''will'' get you slain for a few rounds or banned from servers.

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* BerserkButton: Killing someone for no reason, or "[=RDMing=]" Random Death Match "[=RDMing" for short, short=], ''will'' get you slain for a few rounds or banned from servers.
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