History VideoGame / Trine

21st Nov '17 11:58:40 AM Meenoru
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Now with a [[Characters/Trine Characters page]], please add tropes regarding them there.

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Now with a [[Characters/Trine [[Characters/{{Trine}} Characters page]], please add tropes regarding them there.
21st Nov '17 11:57:50 AM Meenoru
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Now with a Characters page, please add tropes regarding them there.

to:

Now with a [[Characters/Trine Characters page, page]], please add tropes regarding them there.
21st Nov '17 11:48:19 AM Meenoru
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Now with a Characters page, please add tropes regarding them there.



* BottomlessMagazines: Zoya never seems to run out of her plain arrows. Applies to her fire and ice arrows in the sequel as well.



%%* CowardlyLion: Amadeus, especially in ''Trine 2''.



* DeadpanSnarker: Zoya in ''Trine 2''. Amadeus is not above snarking at Pontius' every now and then either.



* TheDragon: In ''Trine 2'', [[spoiler:Rosabel has a literal one at her command.]]
* DropTheHammer: Pontius' alternate weapon is a hammer.

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* TheDragon: In A litral one in ''Trine 2'', [[spoiler:Rosabel has a literal one at her command.]]
* DropTheHammer: Pontius' alternate weapon is a hammer.
]]



* FlamingSword: Pontius' upgraded sword is of the flaming variety.



* HenpeckedHusband: Amadeus, as implied in the cutscenes of ''Goblin Menace''.



* MindOverMatter: In ''Trine 2'' Amadeus can levitate enemies with a certain skill. EliteMooks and bosses are immune to this, though.
21st Nov '17 11:19:57 AM Meenoru
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* ArtificialStupidity: The skeletons have a habit of leaping to their deaths and/or climbing into the range of your weapons. Exploiting their simplistic behavior patterns makes them easier to take down in large groups. The goblins in 2 are faster (allowing them to usually get some hits in if you're not quick enough) and no longer jump to their deaths, but are just as quick to run themselves into Zoya's arrows or Pontius' blade or hammer as the skeletons were.

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* ArtificialStupidity: The skeletons in ''Trine'' have a habit of leaping to their deaths and/or climbing into the range of your weapons. Exploiting their simplistic behavior patterns makes them easier to take down in large groups. The goblins in 2 ''Trine 2'' are faster (allowing them to usually get some hits in if you're not quick enough) and no longer jump to their deaths, but are just as quick to run themselves into Zoya's arrows or Pontius' blade or hammer as the skeletons were.



%%* BottomlessPits

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%%* BottomlessPits* BottomlessPits: In both games which will lead to an untimely demise to anything that fall in it.



* DeadpanSnarker: Zoya in ''Trine 2''.

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* DeadpanSnarker: Zoya in ''Trine 2''. Amadeus is not above snarking at Pontius' every now and then either.



* EliteMook: Armored skeletons with shields in the original, armored goblins in the sequel.

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* EliteMook: Armored skeletons with shields in the original, armored goblins and dual wielding fire sword goblins in the sequel.


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* MindOverMatter: In ''Trine 2'' Amadeus can levitate enemies with a certain skill. EliteMooks and bosses are immune to this, though.


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* VisualEffectsOfAwesome: ''Trine'' and ''Trine 2'''s graphics are a true sight to behold with beautiful scenery and lightning all around.
23rd Sep '17 10:10:51 AM nombretomado
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''Trine'' is a 2009 PuzzlePlatformer developed by Frozen Byte and published by {{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''VideoGame/LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).

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''Trine'' is a 2009 PuzzlePlatformer developed by Frozen Byte and published by {{Atlus}}.Creator/{{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''VideoGame/LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).
10th Jun '17 1:59:40 PM nombretomado
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A sequel, ''Trine 2'', was released in 2011, revolving around a new threat that the three heroes must unite together to face. The game received an expansion, ''Goblin Menace'', in early 2012. In mid-2014, Frozenbyte ported the original game to the sequel's engine and released it as ''Trine: Enchanted Edition'', a free update for PC owners and set to be released on two eighth generation consoles, the WiiU and the UsefulNotes/{{PlayStation 4}}.

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A sequel, ''Trine 2'', was released in 2011, revolving around a new threat that the three heroes must unite together to face. The game received an expansion, ''Goblin Menace'', in early 2012. In mid-2014, Frozenbyte ported the original game to the sequel's engine and released it as ''Trine: Enchanted Edition'', a free update for PC owners and set to be released on two eighth generation consoles, the WiiU UsefulNotes/WiiU and the UsefulNotes/{{PlayStation 4}}.
6th Apr '17 9:05:35 AM Malady
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* OneWordTitle: Trine is named for the artifact the protagonists were fighting over, and being "tri", Latin for 3, and you play as three protagonists.
1st Apr '17 12:59:23 PM Gosicrystal
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* BagOfSpilling: In ''Trine 2'', with the exception of the knight's hammer, the heroes are conspicuously missing all the skills they learned, not to mention the items they used, from the original, and have to learn those skills all over again (the item system, on the other hand, was done away with in 2). {{Lampshaded}} by a conversation that takes place after the first time the characters swim in the sequel:

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* BagOfSpilling: BagOfSpilling:
**
In ''Trine 2'', with the exception of the knight's hammer, the heroes are conspicuously missing all the skills they learned, not to mention the items they used, from the original, and have to learn those skills all over again (the item system, on the other hand, was done away with in 2). {{Lampshaded}} by a conversation that takes place after the first time the characters swim in the sequel:



** In ''Trine 3'' many of the old abilities are absent (no more hammer, planks, fire arrows, magnetism...) but no word is made about it.

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** In ''Trine 3'' 3'', many of the old abilities are absent (no more hammer, planks, fire arrows, magnetism...) but no word is made about it.



* BottomlessPits

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* %%* BottomlessPits



* ConvectionSchmonvection
* CowardlyLion: Amadeus, especially in ''Trine 2''.

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* %%* ConvectionSchmonvection
* %%* CowardlyLion: Amadeus, especially in ''Trine 2''.



* DungeonBypass: This trope is Amadeus' shtick. It's not terribly difficult to simply build a block staircase to the exit in every level.
** Or, if you have the touch, scooting Amadeus onto an object which he conjures or levitates into midair allows him to use it as a DoubleJump.
*** Amadeus can't levitate an object he's standing on. But: create another object on top of ''that'', jump on the upper object and carefully levitate the lower, [[SkySurfing and you can cheerfully sail past most puzzles.]] In 3 he cannot conjure more than one crate at a time, but the trick is still usable: just jump, and quickly move the crate while he's not touching it.
*** Pontius gets in on the action too, using his sword and/or hammer to destroy obstacles in your path and, in the second game, by using his kitesail shield upgrade to glide over them. Zoya can also make things explode by shooting them with upgraded fire arrows and can bypass fights by sniping opponents behind obstacles or offscreen.

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* DungeonBypass: DungeonBypass:
**
This trope is Amadeus' shtick. It's not terribly difficult to simply build a block staircase to the exit in every level.
**
level. Or, if you have the touch, scooting Amadeus onto an object which he conjures or levitates into midair allows him to use it as a DoubleJump.
***
DoubleJump. Amadeus can't levitate an object he's standing on. But: on, but create another object on top of ''that'', jump on the upper object and carefully levitate the lower, [[SkySurfing and you can cheerfully sail past most puzzles.]] puzzles]]. In 3 ''3'' he cannot conjure more than one crate at a time, but the trick is still usable: just jump, and quickly move the crate while he's not touching it.
*** ** Pontius gets in on the action too, using uses his sword and/or hammer to destroy obstacles in your path and, in the second game, by using his kitesail shield upgrade to glide over them. Zoya can also make things explode by shooting them with upgraded fire arrows and can bypass fights by sniping opponents behind obstacles or offscreen.



* TheFaceless: Zoya never removes her mask in the first game. She takes it off in the sequel.
** The same goes for Margaret, Amadeus' wife, throughout ''Goblin Menace'', who spends most of the expansion stuffed in a burlap sack. She's freed at the very end of the expansion, but the only glimpse the player gets to see of her is a shot of her back during the ending cutscene.

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* TheFaceless: TheFaceless:
**
Zoya never removes her mask in the first game. She takes it off in the sequel.
** The same goes for Margaret, Amadeus' wife, throughout ''Goblin Menace'', who spends most of the expansion stuffed in a burlap sack. She's freed at the very end of the expansion, but the only glimpse the player gets to see of her is a shot of her back during the ending cutscene.



* FinalBossPreview: [[spoiler:The Lich]] makes several appearances in the first game before the final confrontation with him. You also occasionally hear his EvilLaugh.
** In ''Trine 2'', [[spoiler:the Dragon first appears at the end of Mosslight Marsh.]]

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* FinalBossPreview: FinalBossPreview:
**
[[spoiler:The Lich]] makes several appearances in the first game before the final confrontation with him. You also occasionally hear his EvilLaugh.
** In ''Trine 2'', [[spoiler:the Dragon first appears at the end of Mosslight Marsh.]]Marsh]].



* FloatingPlatforms: Amadeus final spell is conjuring these.
** There's also a loophole; he can't levitate a regular platform he's standing on. but he can levitate a platform with a box on top of it that he's standing on.

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* FloatingPlatforms: Amadeus final spell is conjuring these.
**
these. There's also a loophole; {{loophole|Abuse}}; he can't levitate a regular platform he's standing on. on, but he can levitate a platform with a box on top of it that he's standing on.



* HappilyEverAfter: The very last words uttered in the original.

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* %%* HappilyEverAfter: The very last words uttered in the original.



* KingMook: The Goblin King in 2.

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* KingMook: The Goblin King in 2.''2''.



* LargeHam: Done on purpose. The narration and dialogue is brilliantly over-the-top; the page quote is just the beginning. The sequel somehow is even more hammy and self-aware, as the Insistent Terminology example above shows.

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* LargeHam: LargeHam:
**
Done on purpose. The narration and dialogue is brilliantly over-the-top; the page quote is just the beginning. The sequel somehow is even more hammy and self-aware, as the Insistent Terminology example above shows.



* LemonyNarrator

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* %%* LemonyNarrator



* LoveableRogue: Zoya, especially in 2.
* LostForever: Averted; levels can be revisited in the "Choose level" option in the main menu, and puzzle progress is reset at each revisit, so you get additional opportunities to get into areas that you may have missed or were made inaccessible progressing during your first visit.
** Becomes a necessity in 3, since you need a certain number of trineangles to unlock further levels.

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* %%* LoveableRogue: Zoya, especially in 2.
* LostForever: Averted; levels can be revisited in the "Choose level" option in the main menu, and puzzle progress is reset at each revisit, so you get additional opportunities to get into areas that you may have missed or were made inaccessible progressing during your first visit.
** Becomes a necessity in 3, since you need a certain number of trineangles to unlock further levels.
''2''.



* PermanentlyMissableContent: Averted; levels can be revisited in the "Choose level" option in the main menu, and puzzle progress is reset at each revisit, so you get additional opportunities to get into areas that you may have missed or were made inaccessible progressing during your first visit. Becomes a necessity in 3, since you need a certain number of trineangles to unlock further levels.



* PuzzleBoss: [[spoiler:The dragon]] at the end of ''Trine 2''.
** There's also a snake near the beginning that you can't defeat on your own. [[spoiler:You have to damage the ceiling by attacking the supports or by tricking the snake into doing so, causing it to collapse on the snake.]]

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* PuzzleBoss: PuzzleBoss:
**
[[spoiler:The dragon]] at the end of ''Trine 2''.
** There's also a snake near the beginning that you can't defeat on your own. [[spoiler:You have to damage the ceiling by attacking the supports or by tricking the snake into doing so, causing it to collapse on the snake.]]



* RiseToTheChallenge: The last level, and the bonus level of the original.

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* %%* RiseToTheChallenge: The last level, and the bonus level of the original.



* SpiritualSuccessor: To ''TheLostVikings''.

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* %%* SpiritualSuccessor: To ''TheLostVikings''.



* SwissArmyHero

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* %%* SwissArmyHero



* WombLevel: The third level in ''Goblin Menace''.

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* %%* WombLevel: The third level in ''Goblin Menace''.
27th Nov '16 1:27:54 AM Tallens
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* MaleMightFemaleFinesse: Pontius the MightyGlacier guy and Zoya the agile, sneaky thief woman.
12th Sep '16 4:59:44 PM ExeloMinish
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* LinearWarriorsQuadraticWizards: Amadeus is definitely the one who profits the most from leveling up. Picking up new combat skills, multiple arrow shots, a FlamingSword? Nifty. The ability to summon more and more platforms in a physics-based platformer? ''Invaluable''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Trine