History VideoGame / Trine

12th Sep '16 4:59:44 PM ExeloMinish
Is there an issue? Send a Message

Added DiffLines:

* LinearWarriorsQuadraticWizards: Amadeus is definitely the one who profits the most from leveling up. Picking up new combat skills, multiple arrow shots, a FlamingSword? Nifty. The ability to summon more and more platforms in a physics-based platformer? ''Invaluable''.
15th May '16 11:30:47 AM TheOneWhoTropes
Is there an issue? Send a Message


A sequel, ''Trine 2'', was released in 2011, revolving around a new threat that the three heroes must unite together to face. The game received an expansion, ''Goblin Menace'', in early 2012. In mid-2014, Frozenbyte ported the original game to the sequel's engine and released it as ''Trine: Enchanted Edition'', a free update for PC owners and set to be released on two eighth generation consoles, the WiiU and the {{PlayStation 4}}.

to:

A sequel, ''Trine 2'', was released in 2011, revolving around a new threat that the three heroes must unite together to face. The game received an expansion, ''Goblin Menace'', in early 2012. In mid-2014, Frozenbyte ported the original game to the sequel's engine and released it as ''Trine: Enchanted Edition'', a free update for PC owners and set to be released on two eighth generation consoles, the WiiU and the {{PlayStation UsefulNotes/{{PlayStation 4}}.
24th Jan '16 8:46:31 PM Prfnoff
Is there an issue? Send a Message


'''''Trine''''' is a critically acclaimed 2009 puzzle-platformer developed by Frozen Byte and published by {{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).

to:

'''''Trine''''' ''Trine'' is a critically acclaimed 2009 puzzle-platformer PuzzlePlatformer developed by Frozen Byte and published by {{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''LittleBigPlanet'', ''VideoGame/LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).
25th Nov '15 4:36:16 PM Quanyails
Is there an issue? Send a Message

Added DiffLines:

* ShieldBearingMook: Skeletons later in the game might hold shields, which allow them to absorb a few more hits before they go down.
22nd Nov '15 1:16:50 PM Vilui
Is there an issue? Send a Message


'''''Trine''''' is a critically-acclaimed 2009 puzzle-platformer developed by Frozen Byte and published by {{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).

to:

'''''Trine''''' is a critically-acclaimed critically acclaimed 2009 puzzle-platformer developed by Frozen Byte and published by {{Atlus}}. It features gameplay similar to the old classic ''TheLostVikings'' mixed with the physics challenges of ''LittleBigPlanet'', with three characters who all have different powers and gameplay mechanics. The levels are mostly linear, but exploring them thoroughly will yield rewards in the form of treasure (which gives you special enhancements) and experience vials (which let you level up your skills).



** Moreso in the sequel, where characters are returned with full health, and mana was removed from the game entirely. Makes it entirely feasible to kill off a character to backtrack faster, or to grab items in dangerous positions without even bothering coming back up.

to:

** Moreso More so in the sequel, where characters are returned with full health, and mana was removed from the game entirely. Makes it entirely feasible to kill off a character to backtrack faster, or to grab items in dangerous positions without even bothering coming back up.
14th Nov '15 7:23:58 PM Quanyails
Is there an issue? Send a Message


On March 2, 2015, Frozenbyte announced that [[https://www.youtube.com/watch?v=0tS05xEHKbQ Trine 3: The Artifacts of Power]] was planned for a 2015 release. On April 21 of the same year, the game was released on Steam Early Access, and given a full release on August 20.

to:

On March 2, 2015, Frozenbyte announced that [[https://www.''[[https://www.youtube.com/watch?v=0tS05xEHKbQ Trine 3: The Artifacts of Power]] Power]]'' was planned for a 2015 release. On April 21 of the same year, the game was released on Steam Early Access, and given a full release on August 20.



* TwoAndAHalfD: 3D graphics, sidescrolling movement. This occasionally gets you an odd camera angle that lets you see something that should be BehindTheBlack. Averted in Trine 3, which adoptas full 3D movement, although with a fixed camera.

to:

* TwoAndAHalfD: 3D graphics, sidescrolling movement. This occasionally gets you an odd camera angle that lets you see something that should be BehindTheBlack. Averted in Trine 3, ''Trine 3'', which adoptas adopts full 3D movement, although with a fixed camera.
29th Aug '15 8:37:48 AM Silverblade2
Is there an issue? Send a Message


* [[BottomlessMagazines Bottomless Quivers]]: Zoya never seems to run out of her plain arrows. Applies to her fire and ice arrows in the sequel as well.

to:

* [[BottomlessMagazines Bottomless Quivers]]: BottomlessMagazines: Zoya never seems to run out of her plain arrows. Applies to her fire and ice arrows in the sequel as well.



* CutShort / LeftHanging / NoEnding: With just seven main levels, a boss level and a few small single-character "sidequests", ''Trine 3'' closes with a cliffhanger what looks like only the first part of a longer story. After the release, Frozenbyte adamantly admitted they had run out of money to produce further content.

to:

* CutShort / LeftHanging / NoEnding: CutShort: With just seven main levels, a boss level and a few small single-character "sidequests", ''Trine 3'' closes with a cliffhanger what looks like only the first part of a longer story. After the release, Frozenbyte adamantly admitted they had run out of money to produce further content.
25th Aug '15 10:58:29 PM GendoIkari
Is there an issue? Send a Message


* DeadpanSnarker: Zoya in ''Trine 2''

to:

* DeadpanSnarker: Zoya in ''Trine 2''2''.


Added DiffLines:

* InterfaceSpoiler: In ''Trine 3'', if all three characters (or the only character you have in some levels) die, a screen asking if you want to continue or go back to the map appears, with a very sinister face. It's the BigBad, so you may see him long before he's revealed.


Added DiffLines:

** The BigBad of 3 chews the scenery when he first reveals himself to the heroes.


Added DiffLines:

* NiceJobBreakingItHero: In 3, after being spirited away by the Trine once more, the heroes admit being fed of it and try to find a way to be free from it. [[spoiler:They end up involuntarily shattering it and releasing the evil it was made to contain.]]


Added DiffLines:

* SealedEvilInACan: In ''Trine 3'' [[spoiler:it's revealed that the Trine and the other two similar artifacts were made to contain a powerful evil wizard.]]
25th Aug '15 11:04:22 AM GendoIkari
Is there an issue? Send a Message

Added DiffLines:

* CutShort / LeftHanging / NoEnding: With just seven main levels, a boss level and a few small single-character "sidequests", ''Trine 3'' closes with a cliffhanger what looks like only the first part of a longer story. After the release, Frozenbyte adamantly admitted they had run out of money to produce further content.
25th Aug '15 10:50:00 AM GendoIkari
Is there an issue? Send a Message


*** In ''Trine 3'' many of the old abilities are absent (no more hammer, planks, fire arrows...) but no word is made about it.

to:

*** ** In ''Trine 3'' many of the old abilities are absent (no more hammer, planks, fire arrows...arrows, magnetism...) but no word is made about it.



** In 3, if a character dies his/her spirit goes to the last safe ground before death, and another character must stay near it a few seconds to revive the companion. Only if all three are dead the player is sent back to the latest checkpoint.



*** Amadeus can't levitate an object he's standing on. But: create another object on top of ''that'', jump on the upper object and carefully levitate the lower, [[SkySurfing and you can cheerfully sail past most puzzles.]]

to:

*** Amadeus can't levitate an object he's standing on. But: create another object on top of ''that'', jump on the upper object and carefully levitate the lower, [[SkySurfing and you can cheerfully sail past most puzzles.]]]] In 3 he cannot conjure more than one crate at a time, but the trick is still usable: just jump, and quickly move the crate while he's not touching it.



* ExcusePlot: The original: An ancient trinket unites three people into one body [[AWizardDidIt for whatever reason]], there's multiple levels and undead between you and where you need to be. Charge!

to:

* ExcusePlot: The original: An an ancient trinket unites three people into one body [[AWizardDidIt for whatever reason]], there's multiple levels and undead between you and where you need to be. Charge!



* FinalBossPreview: [[spoiler:The Lich]] makes several appearances in the first game before the final confrontation with him. You also occassionally hear his EvilLaugh.

to:

* FinalBossPreview: [[spoiler:The Lich]] makes several appearances in the first game before the final confrontation with him. You also occassionally occasionally hear his EvilLaugh.



** Averted with the final boss of 3, which can be considered a GiantSpaceFleaFromNowhere.



* HenpeckedHusband: Amadeus, as implied in the cutscenes of ''Goblin Menace''
* HotWitch: Rosabel in ''Trine 2''

to:

* HenpeckedHusband: Amadeus, as implied in the cutscenes of ''Goblin Menace''
Menace''.
* HotWitch: Rosabel in ''Trine 2''2''.



* KingMook: The Goblin King in 2

to:

* KingMook: The Goblin King in 22.



** Becomes a necessity in 3, since you need a certain number of trineangles to unlock further levels.



* PietaPlagiarism: [[spoiler:In the ending, Isabel is holding Rosabel's dead body in this way.]]
* PlayingWithFire: Amadeus begins the game trying and failing to learn how to do this--it's apparently one of the most basic spells available to wizards. [[spoiler:In the end he gives up trying to learn it - and instead, the kids he has with his wife learn it instead.]] He's revealed to still be studying to get it right as the second game starts.
* PowerTrio: Sort of -- Zoya and Amadeus could each be viewed as either the id or the ego, and even Pontius has some aspects of the id.

to:

* PietaPlagiarism: [[spoiler:In the ending, ending of 2, Isabel is holding Rosabel's dead body in this way.]]
* PlayingWithFire: Amadeus begins the game trying and failing to learn how to do this--it's this - it's apparently one of the most basic spells available to wizards. [[spoiler:In the end he gives up trying to learn it - and instead, the kids he has with his wife learn it instead.]] He's revealed to still be studying to get it right as the second game starts.
starts, and in 3 one of the single-character sidequests has him desperately looking for a fireball spell in a dream.
* PowerTrio: Sort of -- - Zoya and Amadeus could each be viewed as either the id or the ego, and even Pontius has some aspects of the id.



* ShiftingSandLand: The second level in ''Goblin Menace''

to:

* ShiftingSandLand: The second level in ''Goblin Menace''Menace''.



* WombLevel: The third level in ''Goblin Menace''

to:

* WombLevel: The third level in ''Goblin Menace''Menace''.
This list shows the last 10 events of 52. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Trine