History VideoGame / Tribes

5th Jun '16 12:31:23 AM KrisMahai
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Many of the games have since had their offical master servers shut down: ''Starsiege: Tribes'' in July 2007, ''Aerial Assault'' in November 2008 and ''Tribes 2'' in November 2009. However, ''Tribes 1 & 2'' now have multiple community-run master servers, and continue to have strong player bases to this day. ''Aerial Assault'', being a PS2 game, was not so lucky.

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Many of the games have since had their offical master servers shut down: ''Starsiege: Tribes'' in July 2007, ''Aerial Assault'' in November 2008 and ''Tribes 2'' in November 2009. However, ''Tribes 1 & 2'' now have multiple community-run master servers, and continue to have strong player bases to this day. ''Aerial Assault'', being a PS2 [=PS2=] game, was not so lucky.
10th Apr '16 8:46:27 AM TheOneWhoTropes
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* HeyItsThatVoice
** Is the commander of ''Ascend's'' Blood Eagles [[Manga/FullmetalAlchemist Alex Louis]] [[Creator/ChristopherSabat Armstrong?]]
** More like [[DragonBall Vegeta.]]
** SteveBlum voices General Jericho in ''Vengeance''.
9th Mar '16 12:57:15 PM Hossmeister
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* ShoutOut: [[MorkAndMindy Shazbot!]]

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* ShoutOut: [[MorkAndMindy [[Series/MorkAndMindy Shazbot!]]
14th Feb '16 10:32:38 AM GrammarNavi
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* ''Tribes 2'', was released in March 2001 and on Linux in April. It was bigger, badder and came with its fair share [[ObviousBeta of bugs]], [[SoCoolItsAwesome but it was loved all the same.]] It received a PlayStation2 port in the form of ''Tribes: Aerial Assault'' in 2002. The [[ArtificialHumans Bioderms]] present in the game [[ContinuityNod debuted]] in ''{{VideoGame/CyberStorm}}.''

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* ''Tribes 2'', was released in March 2001 and on Linux in April. It was bigger, badder and came with its fair share [[ObviousBeta of bugs]], [[SoCoolItsAwesome but it was loved all the same.]] It received a PlayStation2 UsefulNotes/PlayStation2 port in the form of ''Tribes: Aerial Assault'' in 2002. The [[ArtificialHumans Bioderms]] present in the game [[ContinuityNod debuted]] in ''{{VideoGame/CyberStorm}}.''
22nd Jan '16 12:57:41 PM CaptainChaos
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* AbnormalAmmo: Perhaps the most notable is the Spinfusor, also known as the Stormhammer, a weapon that fires [[PowerGlows glowing blue]] [[StuffBlowingUp explosive]] [[DeadlyDisc discs.]] There's a ''ton'' of them in ''Ascend'': Light, Dueling, (Pathfinder), standard, Spare(Soldier), MKD, MK-X,(Juggernaut), Heavy, Devastator, (Brute), and Stealth (Infiltrator). The stealth Spinfusor shoots red disks, while the MKD shoots green discs and has [[AreaOFEffect an increased splash radius]] relative to the Soldier's version. The Juggernaut can also unlock a Spinfusor as a type of grenade used by manually ''throwing'' the disk at people's faces.

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* AbnormalAmmo: Perhaps the most notable is the Spinfusor, also known as the Stormhammer, a weapon that fires [[PowerGlows glowing blue]] [[StuffBlowingUp explosive]] [[DeadlyDisc discs.]] There's There have been a ''ton'' of them in ''Ascend'': Light, Dueling, (Pathfinder), standard, Spare(Soldier), MKD, MK-X,(Juggernaut), Heavy, Devastator, (Brute), and Stealth (Infiltrator). The stealth Spinfusor shoots red disks, while the MKD shoots green discs and has [[AreaOFEffect an increased splash radius]] relative to the Soldier's version. The Juggernaut can also unlock a Spinfusor as a type of grenade used by manually ''throwing'' the disk at people's faces.



** Versions that can fire two discs before reloading were later added, [[MeaningfulName known of course as "Twinfusors"]], as well as "Blinksfusors", whose discs inherit their firer's velocity.



* ArchEnemy: The Starwolf and Blood Eagles hate each other's guts, and as of ''Tribes 1'' have been fighting it out for a good three centuries. The Children of the Phoenix have long attempted to mediate between the two with varying degrees of success. The Diamond Sword tend to stay neutral.

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* ArchEnemy: The Starwolf and Blood Eagles hate each other's guts, and as of ''Tribes 1'' have been fighting it out for a good three centuries. The Children of the Phoenix have long attempted to mediate between the two with varying degrees of success. The Diamond Sword tend to stay neutral.neutral, though that's hardly the case in ''Ascend.''



* BribingYourWayToVictory: The biggest problem with ''Ascend'' in the eyes of many is the large amounts of expensive guns that take an extremely long amount of time to purchase via XP. Not helping this is that several are almost necessary to do well at a class, such as the Infiltrator's default primary being pretty much terrible.
** To put this in perspective, most of the unlockable items that are considered to be worthwhile are upwards of 70K exp. Generally speaking, it's a rare occurrence for a player to earn 3K exp an hour. It generally takes upwards of ''25 hours'' of play to unlock a single gun, pack item, or grenade.

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* BribingYourWayToVictory: The biggest problem with ''Ascend'' in the eyes of many is was the large amounts of expensive guns that take took an extremely long amount of time to purchase via XP. Not helping this is was that several are were almost necessary to do well at a class, such as the Infiltrator's default primary being pretty much terrible.
** To put this in perspective, most of the unlockable items that are considered to be worthwhile are were upwards of 70K exp. Generally speaking, it's it was a rare occurrence for a player to earn 3K exp an hour. It generally takes took upwards of ''25 hours'' of play to unlock a single gun, pack item, or grenade.



** After years without updates, a major patch was released in December of 2015. Anyone who spent any amount of money on the game over the years had their gold refunded and received the "ultimate pack", automatically unlocking all weapons and equipment, rank be damned. Perks were removed from the game completely.



** The December 2015 patch did away with the nine class system, instead allowing players to set their own loadouts, as in previous games.



** The December 2015 patch did away with the nine class system, instead having players simply choose one of the three armor types, gear and three weapons, four for heavies. Some balance remains in play as each weapon slot can only have certain weapon types in it- you cannot for example take two kinds of spinfusor or automatics. Many weapons have also been re-balanced, and several "superfluous" weapons were removed.



* ContinuityNod: Most of the spinfusor variants are based on [[http://i.imgur.com/qRjal.jpg previous game's spinfusors]]; the Light is from ''Tribes 2'', standard from ''Starsiege: Tribes'', and heavy from ''Tribes Ascend''

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* ContinuityNod: Most of the spinfusor variants are based on [[http://i.imgur.com/qRjal.jpg previous game's spinfusors]]; the Light is from ''Tribes 2'', standard from ''Starsiege: Tribes'', and heavy from ''Tribes Ascend''''Tribes: Vengeance''


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* LimitedLoadout: Ascend previously only let you carry two weapons, dependant on which of the nine classes you used. The December 2015 patch changed this to allow three weapons for light and medium armors and four for heavies, as in the earlier games.


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*** Much of the above has been worked over since the game's release. As of the December 2015 patch, if you spent any real money on the game, your gold has been refunded and all weapons and gear unlocked.


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* TrickBomb: ''Ascend'' has a dizzying array of specialist grenade types. In particular, the concussive "impact nitron" does minimal damage but inflicts heavy knockback in its blast radius, and uniquely causes an enemy carrying your flag to drop it, making it an invaluable chasing tool. It's also pretty good for RocketJumping. Others include the aforementioned laser-spewing "fractal" grenade and the "blackout" grenade, which disables turrets and base shields.


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** XP-based upgrades and perks were removed entirely in the December 2015 patch.
21st Jan '16 5:32:53 PM nombretomado
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* ''Tribes: Ascend'' is free to play FPS released in April 2012, created by Hi-Rez Studios (creators of ''{{VideoGame/Global Agenda}}'') with [[BribingYourWayToVictory microtransaction]] [[ClassAndLevelSystem character classes]] (Each class has some customization - like swapping out a SMG for a shotgun or a shield pack for a sensor jammer, but each class has a clearly defined role). Access is simple, all one needs to do is register an account and download the client; either through {{Steam}} or a separate program. There are several game types, all of which revolve around conflicts between the Blood Eagle and Diamond Sword tribes.

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* ''Tribes: Ascend'' is free to play FPS released in April 2012, created by Hi-Rez Studios (creators of ''{{VideoGame/Global Agenda}}'') with [[BribingYourWayToVictory microtransaction]] [[ClassAndLevelSystem character classes]] (Each class has some customization - like swapping out a SMG for a shotgun or a shield pack for a sensor jammer, but each class has a clearly defined role). Access is simple, all one needs to do is register an account and download the client; either through {{Steam}} UsefulNotes/{{Steam}} or a separate program. There are several game types, all of which revolve around conflicts between the Blood Eagle and Diamond Sword tribes.
11th Dec '15 8:23:11 AM Nohbody
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* ''VideoGame/TribesVengeance'' was released in October 2004, developed by {{Creator/Irrational Games}} (the creators of ''[[VideoGame/SystemShock System Shock 2]]'' and the ''{{Franchise/BioShock}}'' series) and based on the [[{{VideoGame/Unreal}} Unreal Engine]]. A {{prequel}} to the earlier games, it features a story-driven campaign centered around the Tribal Wars, a conflict between "tribal" fringe planets and [[VideoGame/{{Starsiege}} Earth's]] [[TheEmpire Galactic Empire]]. ExecutiveMeddling and cessation of official support barely a year hence gave this installment a short lifespan. It was critically well-received, [[FirstInstallmentWins but never enjoyed the same fan support as the earlier titles.]]

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* ''VideoGame/TribesVengeance'' was released in October 2004, developed by {{Creator/Irrational Games}} (the creators of ''[[VideoGame/SystemShock System Shock 2]]'' and the ''{{Franchise/BioShock}}'' ''VideoGame/BioShock'' series) and based on the [[{{VideoGame/Unreal}} Unreal Engine]]. A {{prequel}} to the earlier games, it features a story-driven campaign centered around the Tribal Wars, a conflict between "tribal" fringe planets and [[VideoGame/{{Starsiege}} Earth's]] [[TheEmpire Galactic Empire]]. ExecutiveMeddling and cessation of official support barely a year hence gave this installment a short lifespan. It was critically well-received, [[FirstInstallmentWins but never enjoyed the same fan support as the earlier titles.]]
12th Nov '15 10:58:41 AM LuciaMoore
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* PainfullySlowProjectile: Nova Colt projectiles in ''Ascend''. Imagine the pea-shooter discoball firing Blaster from ''Tribes 2'', but in revolver form.

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* PainfullySlowProjectile: Nova Colt Blaster projectiles in ''Ascend''. Imagine the pea-shooter discoball firing Blaster from ''Tribes 2'', but in revolver form.
7th Oct '15 5:48:41 PM Saber15
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%%* MightyGlacier: Heavy armor. In the old games, it was the only armor that could equip the deadly fusion mortar cannon, which can destroy a base from far away, kill anyone trying to get out and bulldoze the base all without the Heavy breaking a sweat.

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%%* * MightyGlacier: Heavy armor. In Absurd amounts of health and firepower paired with a suit of armor so heavy that its jet pack can barely lift it off the old games, ground and so cumbersome that it was can barely move at a jog without skiing. In all the games it is the only armor capable of carrying the Fusion Mortar, a massive weapon that can rain death from afar. In the older games, it could equip also carry the deadly fusion mortar cannon, which can destroy a base from far away, kill anyone trying to get out most weapons (5) and bulldoze the base all without the Heavy breaking a sweat.ammo.
7th Oct '15 3:48:32 PM HighCrate
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* MightyGlacier: Heavy armor. In the old games, it was the only armor that could equip the deadly fusion mortar cannon. ''Ascend's'' "Juggernaut", "Doombringer" and "Brute" classes use it, with the Juggernaut retaining the mortar and exemplifying the trope.
** This underplays the sheer POWER of the Heavy armor. The aforementioned Mortar cannon can destroy a base from far away, kill anyone trying to get out and bulldoze the base all without the Heavy breaking a sweat. [[ComplacentGamingSyndrome And if 5 heavies ram into your base and completely rape your defenses and slam your generator against a wall,]] have fun using anything less than 50 grenades to get them out.
*** Or [[ComplacentGamingSyndrome Ram 6 of your own Heavies in after nuking your own generator room to kingdom come with mortars and fractal grenades]]

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* %%* MightyGlacier: Heavy armor. In the old games, it was the only armor that could equip the deadly fusion mortar cannon. ''Ascend's'' "Juggernaut", "Doombringer" and "Brute" classes use it, with the Juggernaut retaining the mortar and exemplifying the trope.
** This underplays the sheer POWER of the Heavy armor. The aforementioned Mortar cannon
cannon, which can destroy a base from far away, kill anyone trying to get out and bulldoze the base all without the Heavy breaking a sweat. [[ComplacentGamingSyndrome And if 5 heavies ram into your base and completely rape your defenses and slam your generator against a wall,]] have fun using anything less than 50 grenades to get them out.
*** Or [[ComplacentGamingSyndrome Ram 6 of your own Heavies in after nuking your own generator room to kingdom come with mortars and fractal grenades]]
sweat.
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