History VideoGame / TraumaCenter

14th Jun '16 7:54:36 PM Redpuppie
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** In second opinion [[spoiler: Tyler (the "death doctor") was talking on the phone about ordering potassium nitrate (that you later learn he used it to give people a peaceful death) Derek shrugs it off and assumes he's doing animal testing]]
8th Jun '16 2:05:18 PM Dravencour
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Armed with his surgical skills and his Healing Touch, Derek and his motley crew of colleagues must aid Caduceus, an organization of medical experts, against a deadly new disease called GUILT, parasites that kill in various intricate ways. GUILT is a man-made plague, unleashed into the world by Delphi, a shadowy cult that regards medicine as wrongfully extending life and interfering with God's intentions for when people should die.

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Armed with his surgical skills and his Healing Touch, Derek and his motley crew of colleagues must aid Caduceus, an organization of medical experts, against a deadly new disease called GUILT, parasites that kill in various intricate ways. GUILT is a man-made plague, unleashed into upon the world by Delphi, a shadowy cult that regards medicine as wrongfully extending life and interfering with God's intentions for when people should die.
6th May '16 6:15:41 PM Gadjiltron
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* NintendoHard: It's an {{Atlus}} game, what did you [[ThatOneBoss/{{Atlus}} expect]]. They finally had to cave and add an easy mode in the sequels. It'll still break your arm. It seems that many of the operations in ''New Blood'' were designed around having two players, ''and'' both Healing Touches available...
** Made worse by the fact that each game is hard in its own way. The original favored precision (no quick gestures for stitches, you have to make sure it's very even and narrow), ''New Blood'' favored consistency (keep up a tricky operating procedure over a long mission), and ''Under the Knife 2'' favored raw speed (such as the challenge on Bythos being that most players simply can't heal faster than the patient takes damage). Which game is the worst ends up depending on your particular playing style.

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** Briefing music for particularly serious procedures in ''New Blood'' and ''Trauma Team'' becomes a variation on ''Under the Knife'''s briefing theme.
** The [[https://www.youtube.com/watch?v=RjJEFshqwC8 Hope Hospital theme]] also gets referenced in [[https://www.youtube.com/watch?v=lsq-TrmI70k the Caduceus theme]] of ''New Blood'' and [[https://www.youtube.com/watch?v=QHJqz3vUp8E Naomi's office theme]] in ''Trauma Team''.
* NintendoHard: It's an {{Atlus}} game, what did you [[ThatOneBoss/{{Atlus}} expect]]. They finally had to cave and add an easy mode in the sequels. It'll still break your arm. It seems that many of the operations in ''New Blood'' were designed around having two players, ''and'' both Healing Touches available...
available, so operating alone can be a daunting task even though it is possible.
** Made worse by the fact that each game is hard in its own way. The original favored precision (no quick gestures for stitches, you have to make sure it's very even and narrow), ''New Blood'' favored consistency (keep up a tricky operating procedure over a (a long mission), unbroken Chain factors in greatly towards a good total score), and ''Under the Knife 2'' favored raw speed (such as the challenge on Bythos being that most players simply can't heal faster than the patient takes damage). Which game is the worst ends up depending on your particular playing style.



** SequelEscalation: Though at times it also jacks up the difficulty in the process, especially if the reused procedure appears near the end of the game. Brain aneurysms? ''[=UtK2=]'' sics 3 of them in a row on the player and throws in pus and tumors at the end. Burn victims? 3 of them in a row once again, with a much shorter time limit than usual.

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** SequelEscalation: Though at times it also jacks up the difficulty in the process, especially if the reused procedure appears near the end of the game. Brain aneurysms? ''[=UtK2=]'' sics 3 of them in a row on the player and throws complicates things by throwing in pus and tumors at the end. Burn victims? 3 of them in a row once again, with a much shorter time limit than usual.



** Inverted with ''Trauma Team'', which alleviates a lot of the pressure that made its predecessors so difficult. But don't think for a second that you're on easy street.
** Also inverted with ''Second Opinion'' and the later games. Although ''Second Opinion'' isn't that easy (unless you play on Easy or Normal) it's certainly a lot less frustrating than ''Under the Knife''. The sutures allow for an enormous amount of error compared to ''Under the Knife'', you no longer need to cut the [[ThatOneBoss Triti]] out of the organ before extracting it, the Healing Touch's length is fixed and no longer depends on how well you drew the star, using the Healing Touch doesn't demolish your rank, you can actually choose a difficulty instead of being fixed on Hard, and [[spoiler:the Sinners]] are replaced with other, less difficult levels.

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** Inverted with ''Trauma Team'', which alleviates a lot and ZigZagged across the course of the pressure that made its predecessors so difficult. But don't think for a second that you're on easy street.
** Also inverted with
series. ''Second Opinion'' and the later games. Although ''Second Opinion'' isn't that easy (unless you play on Easy or Normal) it's certainly relieved a lot less frustrating than of sources of frustration from ''Under the Knife''. The sutures allow Knife'' by adding adjustable difficulty levels and pretty much setting the standard for an enormous amount of error compared to the next two games. ''New Blood'' and ''Under the Knife'', you no longer need to cut Knife 2'' then take this standard and add their own flavours of difficulty. ''Trauma Team'' makes its levels much easier than its predecessors, but then snaps back into very strict territory the [[ThatOneBoss Triti]] out of the organ before extracting it, the Healing Touch's length is fixed and no longer depends moment a player tries to excel on how well you drew the star, using the Healing Touch doesn't demolish your rank, you can actually choose a difficulty instead of being fixed on Hard, and [[spoiler:the Sinners]] are replaced with other, less difficult levels.its Specialist difficulty.



** This series was on the receiving end of this trope when a game in Atlus' more popular ''Persona'' series, ''VideoGame/{{Persona 4}}'', used Antibiotic Gels as high-value healing items.

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** This series was on the receiving end of this trope when a game in Atlus' more popular ''Persona'' series, ''VideoGame/{{Persona 4}}'', used Antibiotic Gels as high-value mid-to-high-value healing items.



* ViolationOfCommonSense: Getting an XS rank occasionally requires you to ''let the Guilt/Stigma tear apart your patient's body'' so you can get a high enough score or chain. This was removed in ''Trauma Team'' for a more patient-friendly system.

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* ViolationOfCommonSense: Getting an XS rank occasionally requires you to ''let the Guilt/Stigma disease tear apart your patient's body'' so you can get a high enough score or chain. This was removed in ''Trauma Team'' for a more patient-friendly system.



* WhereAreTheyNowEpilogue: Done twice in ''Trauma Team''. The first is during the epilogue where Tomoe gives Naomi [[spoiler: who was recently cured from Twisted Rosalia]] a quick rundown on how each playable character is doing. Then after that,you get the [[SugarWiki/FunnyMoments secret voice recordings.]]

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* WhereAreTheyNowEpilogue: Done twice in ''Trauma Team''. The first is during the epilogue where Tomoe gives Naomi [[spoiler: who was recently cured from Twisted Rosalia]] a quick rundown on how each playable character is doing. Then after that,you that, you get the [[SugarWiki/FunnyMoments secret voice recordings.]]
5th May '16 6:51:57 PM Gadjiltron
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** SequelEscalation: Though at times it also jacks up the difficulty in the process, especially if the reused procedure appears near the end of the game. Brain aneurysms? ''[=UtK2=]'' sics 3 of them in a row on the player and throws in pus and tumors at the end. Burn victims? 3 of them in a row once again, with a much shorter time limit than usual.
5th May '16 2:09:33 AM Gadjiltron
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** While the Orthopedics operations are longer than the other types of operations due to a greater emphasis on precision over speed, "Spreading Infection" is ridiculous, taking anywhere between ''15 to 20 minutes'' on average to complete. In contrast, the next longest Orthopedics operation takes around 10 minutes.
2nd May '16 6:16:48 AM Gadjiltron
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* EasierThanEasy: In addition to the usual modifications that come with selecting the Easy difficulty, Intern difficulty in ''Trauma Team'' also allows the player infinite continues.

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* EasierThanEasy: In addition to the usual modifications that come with selecting the Easy difficulty, Intern difficulty in ''Trauma Team'' also allows the player infinite continues. The only penalty is that you don't actually get a rank if you use the continue option.
2nd May '16 6:08:10 AM Gadjiltron
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* CriticalAnnoyance: ''Trauma Team'' triggers a shrill beeping alarm whenever the current patient's vitals fall under 30. This never goes away until the vitals are restored above that threshold or the patient is transported out. ''Even in mid-op cutscenes''.

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* CriticalAnnoyance: ''Trauma Team'' triggers a shrill beeping alarm whenever the current patient's vitals fall under 30. This never goes away until unless the vitals are restored above that threshold threshold, cardiac arrest is occurring, or the patient is transported out. ''Even ''It persists in mid-op cutscenes''.
2nd May '16 6:06:11 AM Gadjiltron
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Added DiffLines:

* CriticalAnnoyance: ''Trauma Team'' triggers a shrill beeping alarm whenever the current patient's vitals fall under 30. This never goes away until the vitals are restored above that threshold or the patient is transported out. ''Even in mid-op cutscenes''.
2nd May '16 2:35:12 AM Gadjiltron
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** The more notable example of this is [[spoiler:Stephen Eldred]], in the penultimate Forensics case (pre-Patient Zero). He is found dead in a bombing and believed to have been the serial bomber; however, Naomi and Little Guy eventually deduce that in reality, [[spoiler:Eldred was receiving money to voice the auditory bomb threats by the ''real'' bomber, Sandra Lieberman. When the money-hungry Eldred [[{{Blackmail}} blackmailed]] Lieberman, the bomber made Edlred [[DeathByIrony describe his own self (a Caucasian male) in the final bomb threat]] before [[BlackmailBackfire killing him off for good]].]]

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** The more notable example of this is [[spoiler:Stephen Eldred]], in the penultimate Forensics case (pre-Patient Zero). He is found dead in a bombing and believed to have been the serial bomber; however, Naomi and Little Guy eventually deduce that in reality, [[spoiler:Eldred was receiving money to voice the auditory bomb threats by the ''real'' bomber, Sandra Lieberman. When the money-hungry Eldred [[{{Blackmail}} blackmailed]] [[blackmail]]ed Lieberman, the bomber made Edlred Eldred [[DeathByIrony describe his own self (a Caucasian male) in the final bomb threat]] before [[BlackmailBackfire killing him off for good]].]]



* BreakableWeapons: In games before ''Trauma Team'', the tools "break" from overuse and you have to wait for a new one. Savato spins webs that have to be cut by the scalpel, but are so corrosive, the scalpel is destroyed in the process.

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* BreakableWeapons: In games before ''Trauma Team'', the tools "break" from overuse (most visible with the laser) and you have to wait for a new one. Savato spins webs that have to be cut by the scalpel, but are so corrosive, the scalpel is destroyed in the process.



* ColorCodedForYourConvenience: Each character/discipline in ''Trauma Team'' has an associated color: red for CR-S01 (surgery), orange for Maria Torres (first response), green for Hank Freebird (orthopedics), purple for Tomoe Tachibana (endoscopy), blue/indigo for Gabriel Cunningham (diagnostics), and silver/white/gray for Naomi Kimishima (forensics). It's pretty close to {{RainbowMotif}}

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* ColorCodedForYourConvenience: Each character/discipline in ''Trauma Team'' has an associated color: red for CR-S01 (surgery), orange for Maria Torres (first response), green for Hank Freebird (orthopedics), purple for Tomoe Tachibana (endoscopy), blue/indigo for Gabriel Cunningham (diagnostics), and silver/white/gray for Naomi Kimishima (forensics). It's pretty close to {{RainbowMotif}}a RainbowMotif.



** Triti had to be cut out with the scalpel before it could be removed

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** Triti had to be cut out with the scalpel before it could be removed removed .
* EasierThanEasy: In addition to the usual modifications that come with selecting the Easy difficulty, Intern difficulty in ''Trauma Team'' also allows the player infinite continues.



** It is entirely possible to complete "Awakening" without even using the Healing Touch. Derek still collapses from the strain of apparently doing so anyway.



* MarathonLevel: Prior to ''Trauma Team'', you also get to see the time limit for your operation during the briefing. The most common time limit is 5 minutes, so any mission that gives you more (usually 10 minutes) fall into this, usually due to the involvement of multiple patients.
** Diagnostics and Forensics in ''Trauma Team'' have only 1 difficulty level and are unranked, but each mission can take up to an hour to complete. There's a reason you can save in the middle of a mission.



* RankInflation: Not only is there the S rank, but ''Second Opinion'' introduced the XS rank, available only on Hard and HarderThanHard.

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* RankInflation: Not only is there the S rank, but ''Second Opinion'' introduced the XS rank, available only on Hard Hard, [[HarderThanHard Extreme/Specialist]], and HarderThanHard.Special.



** The exclusive tracks that play during the final arc in ''Trauma Team'' all share a similar musical segment.

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** The exclusive tracks that play during most of the final arc in ''Trauma Team'' all share a similar musical segment.



* TooAwesomeToUse: Your Healing Touch can certainly save you... but what if you need it later? Made worse if you started with the first game, which penalized your score for using it on most operations; later games practically expected you to use it, but then would happily return to final bosses that required you to [[GuideDangIt save your healing touch till the end of the battle.]]

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* TooAwesomeToUse: Your Healing Touch can certainly save you... but what if you need it later? Made worse if you started with the first game, which penalized your score for using it on most operations; later games practically expected you to use it, it if you wanted XS-ranks on certain missions, but then would happily return to final bosses that required you to [[GuideDangIt save your healing touch Healing Touch till the end of the battle.]]
1st May '16 10:39:38 PM Gadjiltron
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* GameBreakingBug: Surprisingly, only one's been found so far: Mature Kyriaki can actually disappear on you if you suture the first slice too fast (or, more accurately, before Mature Kyriaki spawns).

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* GameBreakingBug: Surprisingly, only one's been found so far: Mature Kyriaki can actually disappear on you if you suture the first slice too fast (or, more accurately, before Mature Kyriaki spawns). [[http://www.youtube.com/watch?v=sAx-2dRyExk This has a tendency only to manifest during a speedrun of the DS games.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TraumaCenter