History VideoGame / TransportTycoon

11th Jun '17 5:08:52 PM nombretomado
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** Gets doubly crapsack when you realise who the [[{{X-COM}} UFO's belong to...]]

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** Gets doubly crapsack when you realise who the [[{{X-COM}} [[VideoGame/XCom UFO's belong to...]]



* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' fighter jet or UFO will appear and fly around the map.

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* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' ''VideoGame/XCom'' fighter jet or UFO will appear and fly around the map.
24th Feb '17 2:40:08 PM Xtifr
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** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike.

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** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There
destroyed. (There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike. dike.)
24th Feb '17 2:17:27 PM Xtifr
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!!The ''TransportTycoon'' series contains examples of:

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!!The ''TransportTycoon'' ''Transport Tycoon'' series contains examples of:
24th Feb '17 11:33:29 AM DarcyFoster
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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.

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* ArtificialStupidity: ArtificialStupidity:
**
The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.
22nd Feb '17 12:17:08 PM DarcyFoster
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Added DiffLines:

** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the place of the bus/lorry in front of it - with predictable results.
31st Jan '17 12:01:02 PM JujuP
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* AIGeneratedEconomy:
** The towns will automatically develop over time, without your assistance. This includes the building of roads, but you can assist in doing so if you want to coerce the development of a town in a specific way. You can accelerate, but not control, the growth of town buildings by dealing in Passengers there. This is necessary in some cases because towns will only pay for Goods once they build enough high-rise buildings, which only happens once they reach a certain size.
** The alternate climates in the ''Deluxe'' version have additional restrictions. Arctic towns above a certain elevation have to have Food delivered before they grow. Tropical towns in the desert require Food and Water.
6th Dec '16 1:17:53 PM Xtifr
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''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. The FanRemake ''[=OpenTTD=]'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org OpenTTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

The official ''[=OpenTTD=]'' website is [[http://www.openttd.org/en here]]. [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.

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''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. direction.

The FanRemake ''[=OpenTTD=]'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game,
FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was established around created to allow enthusiasts to include other vehicles, especially historical trains and the same time like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still going strong. maintained in parallel, and the huge library of plugins and add-ons works with both.

There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

The official ''[=OpenTTD=]'' website is original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''.

[[http://www.openttd.org/en here]]. [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.
fansites.
20th Nov '16 1:45:28 PM OnGreenDolphinStreet
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* GameBreakingBug: A lot of them have been fixed by ''[=TTDPatch=]'' and ''[=OpenTTD=]'':
** Once the game reaches December 31, 2070, the calendar loops back to January 1, 2070. If a vehicle is scheduled for servicing in 2071, it will never get serviced and its reliability will steadily drop to 0%.
** The newest model of helicopter in the default vehicle set becomes obsolete after 2020, making it impossible to build new helicopter routes or maintain existing ones to acceptable levels of service (what with the 0% reliability helicopters breaking down constantly). ''[=OpenTTD=]'' hasn't fixed that, although disabling vehicle obsolescence or using [=NewGRFs=] can solve that problem.
** Buying out a competitor while a news item about them is showing can cause a crash, especially with the "[company] starts construction near [town]" message. Also, buying out a competitor with active subsidies will screw up those subsidies: they won't pay as they should, the information in the "Subsidies" box will be corrupted and opening said box will sometimes cause a crash.
** Multiplayer gameplay in the pre-''[=OpenTTD=]'' days was notoriously unstable: the game would start to go out of synchronization by the 1990's, slow down and eventually become unplayable.
5th Nov '16 4:12:54 PM OnGreenDolphinStreet
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** Helicopters, which are quite useful for delivering mail and passengers in big cities, effectively cease to exist after 2020.
5th Nov '16 1:01:25 PM OnGreenDolphinStreet
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* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''[=OpenTTD=]'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).

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* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''[=OpenTTD=]'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).



* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].
** By extension, the game features TheEdwardianEra, TheRoaringTwenties, TheFifties, TheSixties, TheSeventies, TheEighties, TheNineties, and TurnOfTheMillennium. In the SpiritualSuccessor ''{{Locomotion}}'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950s, and then various forms of rock and roll and so on up through the 1990s.

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* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].
** By extension, the game features TheEdwardianEra, TheRoaringTwenties, TheFifties, TheSixties, TheSeventies, TheEighties, TheNineties, and TurnOfTheMillennium. In the SpiritualSuccessor ''{{Locomotion}}'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950s, and then various forms of rock and roll and so on up through the 1990s. TurnOfTheMillennium.



* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in ''Transport Tycoon''.
** ''[=OpenTTD=]'' has got an entire Scott Joplin soundtrack among its DownloadableContent.

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* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in ''Transport Tycoon''.
**
''[=OpenTTD=]'' has got an entire Scott Joplin soundtrack among its DownloadableContent.
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