History VideoGame / TransportTycoon

28th Oct '17 11:56:42 PM wingedcatgirl
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** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.

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** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.
28th Oct '17 1:25:52 PM OnGreenDolphinStreet
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* AdamSmithHatesYourGuts: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.

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* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts / RidiculousFutureInflation: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.life. While this is no problem for a company that has been around and profitable since 1930 or 1950, rival companies that are established late in the game will often find themselves unable to even afford building a simple bus line since the starting loan is always £100,000 and the maximum loan amount doesn't quite catch up with inflation. ''[=OpenTTD=]'' does allow turning off inflation, however.



** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.

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** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million £750,000 before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.
28th Oct '17 1:14:27 PM OnGreenDolphinStreet
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Added DiffLines:

* FlawedPrototype: The player occasionally receives offers to test out a new vehicle for a year before it's made available to every company. While this allows early access to the latest and shiniest, the catch is that the maximum reliability will be low at first, which will result in more frequent breakdowns that can potentially cancel out the added benefits of higher speed or capacity. The offer can be accepted or refused, but since there's no cost in accepting the offer and no obligation to use the vehicle, there's no reason to refuse.
25th Oct '17 8:42:31 PM OnGreenDolphinStreet
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''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.


to:

''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
as [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.




* TheComputerIsACheatingBastard: On higher difficulties, rival companies enjoy automatically high ratings.

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* TheComputerIsACheatingBastard: On higher difficulties, rival The AI in pre-''[=OpenTTD=]'' versions gets a lot of help from the game to compensate for their ArtificialStupidity:
** The "Intelligence of rivals" difficulty setting actually regulates the bonus the AI receives for their station ratings, which is none for "Low", 12% for "Medium" and 24% for "High".
** AI
companies enjoy automatically high ratings. never get affected by disasters. [=UFOs=] and zepplins never target them and their infrastructure doesn't get destroyed by coal mine subsidences or UFO bombers.


Added DiffLines:

** In ''Original'', industries serviced by the player have an annoying tendency to randomly announce imminent closure. Curiously, industries serviced by AI companies never seem to close.


Added DiffLines:

* ScrewTheRulesIHaveMoney:
** Players can buy exclusive transports rights for a particular town for a year; during that time, cargo and passengers in that town will only use that player's stations and will ignore stations of all other companies, who are not notified when exclusive rights are bought.
** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.
25th Oct '17 8:00:20 PM OnGreenDolphinStreet
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* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

to:

* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061.2071. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.
25th Oct '17 8:00:06 PM OnGreenDolphinStreet
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* GroundhogDayLoop: After December 31, 2060, the date loops back to January 1, 2060, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

to:

* GroundhogDayLoop: After December 31, 2060, 2070, the date loops back to January 1, 2060, 2070, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061...2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.
4th Sep '17 5:13:10 PM SimYouLater
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[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.

to:

''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are were very informative fansites.fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.

4th Sep '17 5:07:26 PM SimYouLater
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There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').

to:

There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, SpiritualSequel by [[Creator/UrbanGames Urban Games]], however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
4th Sep '17 5:05:26 PM SimYouLater
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The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still maintained in parallel, and the huge library of plugins and add-ons works with both.

There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

to:

The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still was maintained in parallel, parallel for some time, however OpenTTD eventually surpassed it in nearly every way, and the majority of the huge library of plugins and add-ons only works with both.

''[=OpenTTD=]''.

There is also a FanSequel of sorts, called ''Simutrans'', ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
9th Jul '17 10:44:35 AM nombretomado
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** The effects of events like WorldWarTwo or the 1970s oil crisis on the economy are completely absent.

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** The effects of events like WorldWarTwo UsefulNotes/WorldWarII or the 1970s oil crisis on the economy are completely absent.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TransportTycoon