History VideoGame / TransportTycoon

27th Jul '16 7:17:20 AM Morgenthaler
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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.

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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.
24th Jul '16 1:03:04 PM Morgenthaler
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The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

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The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''.''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
29th Feb '16 2:57:10 AM DarkBee
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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.

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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.[[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.
17th Sep '15 1:07:07 AM hypervelocityvomitcomet
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Added DiffLines:

* ClownCarBase: The train depots, barely bigger than a train engine.
4th Aug '15 8:22:10 AM hypervelocityvomitcomet
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Added DiffLines:

* DiagonalSpeedBoost: Sort of. At least OpenTTD does not provide a literal diagonal speed boost; however, the payments are tied to the number of grid lines you have to cross between the stations. If you go 50 squares diagonally, you can be faster than 100 squares parallel to one axis and still receive the same payment for your cargo.
16th Jul '15 3:51:46 AM jormis29
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Added DiffLines:

* TerrainSculpting: Players can reshape the land to suit their needs. The cost is usually high enough that the player will only make small changes.
25th May '15 8:10:31 PM Josh47
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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, and water, though the most profit tends to come from rail and then air.

to:

''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, road and water, though the most profit tends to come from rail and then air.
24th Feb '15 2:23:25 PM MSG17
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** Averted in OpenTTD, where vast maps (2048x2048) can make Planes a game-breaking tool.

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** Averted in OpenTTD, where vast maps (2048x2048) (4096x4096) can make Planes a game-breaking tool.
6th Feb '15 8:55:58 PM Tdarcos
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The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''Open TTD'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

to:

The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''Open TTD'', ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
15th Jun '14 11:00:29 AM MidnightMan
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* TheWikiRule: [[http://www.tt-wiki.net/wiki/Main_Page Transport Tycoon Wiki]], [[http://wiki.openttd.org/Main_Page OpenTTD Wiki]] and even more specialized wikis.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TransportTycoon