History VideoGame / TransportTycoon

29th Feb '16 2:57:10 AM DarkBee
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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.

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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.[[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.
17th Sep '15 1:07:07 AM hypervelocityvomitcomet
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* ClownCarBase: The train depots, barely bigger than a train engine.
4th Aug '15 8:22:10 AM hypervelocityvomitcomet
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Added DiffLines:

* DiagonalSpeedBoost: Sort of. At least OpenTTD does not provide a literal diagonal speed boost; however, the payments are tied to the number of grid lines you have to cross between the stations. If you go 50 squares diagonally, you can be faster than 100 squares parallel to one axis and still receive the same payment for your cargo.
16th Jul '15 3:51:46 AM jormis29
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Added DiffLines:

* TerrainSculpting: Players can reshape the land to suit their needs. The cost is usually high enough that the player will only make small changes.
25th May '15 8:10:31 PM Josh47
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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, and water, though the most profit tends to come from rail and then air.

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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, road and water, though the most profit tends to come from rail and then air.
24th Feb '15 2:23:25 PM MSG17
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** Averted in OpenTTD, where vast maps (2048x2048) can make Planes a game-breaking tool.

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** Averted in OpenTTD, where vast maps (2048x2048) (4096x4096) can make Planes a game-breaking tool.
6th Feb '15 8:55:58 PM Tdarcos
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The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''Open TTD'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

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The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''Open TTD'', ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
15th Jun '14 11:00:29 AM MidnightMan
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* TheWikiRule: [[http://www.tt-wiki.net/wiki/Main_Page Transport Tycoon Wiki]], [[http://wiki.openttd.org/Main_Page OpenTTD Wiki]] and even more specialized wikis.
15th Jun '14 10:58:58 AM MidnightMan
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* AwesomeYetPractical: Trains. Road vehicles are next to useless on longer distances, as they're slower and can't keep up with increasing cargo rates.



* BoringButPractical: Road vehicles. They don't have the allure of trains or the inherent coolness of aircraft, but they can use existing city roads (and roads laid by your competitors!) and are much less affected by gradients. [=OpenTTD=] has a large number of add-on packs that shift them over the line into AwesomeYetPractical.

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* BoringButPractical: Road vehicles. They don't have the allure of trains or the inherent coolness of aircraft, but they can use existing city roads (and roads laid by your competitors!) and are much less affected by gradients. [=OpenTTD=] has a large number of add-on packs that shift them over the line into AwesomeYetPractical.increase their usability, especially since ''VideoGame/TrafficGiant''[=/=]''Simutrans''-style individual destinations for passengers and cargo have been introduced which for example make town buses as feeder lines to a train station or an airport possible.



* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900.

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** ''[=TTDPatch=]'' is exactly this: a GameMod for ''Transport Tycoon Deluxe'' which alters the executed binary code at runtime while leaving the original executables intact.
** ''[=OpenTTD=]'' itself has got loads of patches and several ready-to-compile or pre-compiled patch packs.
* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].



* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in the Transport Tycoon.

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* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in the Transport Tycoon.''Transport Tycoon''.
** ''[=OpenTTD=]'' has got an entire Scott Joplin soundtrack among its DownloadableContent.
19th Mar '14 9:44:11 AM DaNuke
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* AKA47: The engines' names are all altered versions of the originals. ''[=OpenTTD=]'' has a patch that replaces the names with the actual ones: the TIM and the [=Asiastar=], for example, become the TGV and the Eurostar.



* LawyerFriendlyCameo / CaptainErsatz : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their RealLife names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''Open TTD'') was renamed. For example, a Vickers Viscount becomes a "Coleman Count", a Boeing 747 is a "Darwin 300", the Lockheed Tristar is a "Guru Galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[InherentlyFunnyWords Yate]] [[MemeticMutation Haugan]]".

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* LawyerFriendlyCameo / CaptainErsatz : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their RealLife names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''Open TTD'') was renamed. For example, a Vickers Viscount becomes a "Coleman Count", the TGV Réseau becomes the "TIM", an Eurostar becomes an "Asiastar", a Boeing 747 is a "Darwin 300", the Lockheed Tristar is a "Guru Galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[InherentlyFunnyWords Yate]] [[MemeticMutation Haugan]]".
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