History VideoGame / TransportTycoon

4th Sep '17 5:13:10 PM SimYouLater
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[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.

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''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are were very informative fansites.fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.

4th Sep '17 5:07:26 PM SimYouLater
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There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').

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There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, SpiritualSequel by [[Creator/UrbanGames Urban Games]], however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
4th Sep '17 5:05:26 PM SimYouLater
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The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still maintained in parallel, and the huge library of plugins and add-ons works with both.

There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

to:

The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still was maintained in parallel, parallel for some time, however OpenTTD eventually surpassed it in nearly every way, and the majority of the huge library of plugins and add-ons only works with both.

''[=OpenTTD=]''.

There is also a FanSequel of sorts, called ''Simutrans'', ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
9th Jul '17 10:44:35 AM nombretomado
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** The effects of events like WorldWarTwo or the 1970s oil crisis on the economy are completely absent.

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** The effects of events like WorldWarTwo UsefulNotes/WorldWarII or the 1970s oil crisis on the economy are completely absent.
6th Jul '17 12:03:09 PM DarcyFoster
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** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the place of the bus/lorry in front of it - with predictable results.

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** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the decide to take its place of the bus/lorry in front of it - with predictable results.
11th Jun '17 5:08:52 PM nombretomado
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** Gets doubly crapsack when you realise who the [[{{X-COM}} UFO's belong to...]]

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** Gets doubly crapsack when you realise who the [[{{X-COM}} [[VideoGame/XCom UFO's belong to...]]



* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' fighter jet or UFO will appear and fly around the map.

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* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' ''VideoGame/XCom'' fighter jet or UFO will appear and fly around the map.
24th Feb '17 2:40:08 PM Xtifr
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** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike.

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** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There
destroyed. (There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike. dike.)
24th Feb '17 2:17:27 PM Xtifr
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!!The ''TransportTycoon'' series contains examples of:

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!!The ''TransportTycoon'' ''Transport Tycoon'' series contains examples of:
24th Feb '17 11:33:29 AM DarcyFoster
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* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.

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* ArtificialStupidity: ArtificialStupidity:
**
The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.
22nd Feb '17 12:17:08 PM DarcyFoster
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Added DiffLines:

** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the place of the bus/lorry in front of it - with predictable results.
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