History VideoGame / TotalWar

24th Sep '16 2:45:50 PM Muted
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* AntiFrustrationFeatures: The AI will never create Geisha houses outside of glitches and bugs. Note the word "House".


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* ScrappyMechanic: Oh boy, where do we begin?
** HitAndRunTactics are impossible, since the game was coded to automatically have the army to rout. [[TheComputerIsACheatingBastard The computer, however, is immune to this, though.]]
** Kensais and Battlefield Ninjas from Mongol Invasion cannot survive in automatic resolve battles; the game seems to skip their strength priorities.
** Historical Campaigns. While optional, most of these campaigns are near to impossible to complete- most of these battles are a LuckBasedMission.


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* UselessUsefulSpell:
** Cathedrals. They provide the owner income from all churches, not just yours- but the AI will never make churches enough to make a sizable profit.
** Gunpowder units. A clever player can just zerg rush them and immediately cause them to rout. The AI is aware of this, making battles such as [[UsefulNotes/OdaNobunaga Nagashino impossible]].
7th Jul '16 3:21:04 PM TheGreatUnknown
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* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.

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* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.
7th Jul '16 3:20:12 PM TheGreatUnknown
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* StockFootage: Kind of, in that the opening cinematic of the Warlord edition is an actual scene from ''Film/{{Ran}}''.

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* StockFootage: Kind of, in that the opening cinematic of the Warlord edition Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.
5th Jun '16 12:26:32 AM KrisMahai
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* ''VideoGame/SpartanTotalWarrior'' (2005): A hack and slash game in the vein of ''VideoGame/{{God of War|Series}}'' for PS2, Gamecube and Xbox.

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* ''VideoGame/SpartanTotalWarrior'' (2005): A hack and slash game in the vein of ''VideoGame/{{God of War|Series}}'' for PS2, [=PS2=], Gamecube and Xbox.
3rd Jun '16 1:03:43 PM KD
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* FrontlineGeneral: Generals are given small units of bodyguard cavalry, allowing them to engage with the rest of their troops. However, their deaths can often drive an entire army to rout. The same goes for naval combat, in which the destruction of the admiral's flagship can shatter the confidence of a fleet.

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* FrontlineGeneral: FrontlineGeneral:
**
Generals are given small units of bodyguard cavalry, allowing them to engage with the rest of their troops. However, their deaths can often drive an entire army to rout. The same goes for naval combat, in which the destruction of the admiral's flagship can shatter the confidence of a fleet.fleet.
** In ''Arena'', each of the 20 players has a famous leader front and center on their first unit, serving as commander. Imagine Julius Caesar fighting alongside a unit of 100 swordsmen or javelin throwers. Given that the leader will rarely survive the battle, the penalty is accordingly tame.
11th May '16 3:23:32 AM Morgenthaler
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* IncestIsRelative: You can order your princesses to marry within the royal family. In ''Medieval'', it's also a surprisingly common trait for your units to acquire, always with their daughter. Nothing is stopping a prince from having a relationship with his daughter. Even if he isn't married, and is in his teens...
11th May '16 3:23:03 AM Morgenthaler
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* TheKnightsTemplar: Recruitable in both ''Medieval'' and ''Medieval II''
8th May '16 1:24:59 AM TheOneWhoTropes
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** Diplomacy in the various games sometimes gets absolutely crazy. Egypt in ''Rome'' would tell you that "[[VideoGame/ZeroWing All your Base are Belong to Us]]", and in ''Empire'', every single response from the Swedish diplomat is a quote from an {{ABBA}} song.

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** Diplomacy in the various games sometimes gets absolutely crazy. Egypt in ''Rome'' would tell you that "[[VideoGame/ZeroWing All your Base are Belong to Us]]", and in ''Empire'', every single response from the Swedish diplomat is a quote from an {{ABBA}} Music/{{ABBA}} song.
29th Apr '16 4:31:54 PM Arima
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* EqualOpportunityEvil: The non-playable Rebels Faction in ''Rome'' and ''Medieval II'' has access to every unit in the game. Modders have enabled these factions to be unlocked, allowing players to field a multinational army that can be tailored to handle any situation on the battlefield.
23rd Apr '16 2:41:44 PM nombretomado
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** Four available traits for characters in the game to pick up are: [[FatherTed 'Arse', 'Feck', 'Drink', and 'Girls']]

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** Four available traits for characters in the game to pick up are: [[FatherTed [[Series/FatherTed 'Arse', 'Feck', 'Drink', and 'Girls']]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TotalWar