History VideoGame / TotalWar

11th Sep '17 8:42:35 AM WaterBlap
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* TheDevTeamThinksOfEverything: In ''Empire'', if you are fighting ''nearby'' a city with fortifications, scroll over to the map's edge closest to the city. You can see the fort in the far distance. It's a nice touch.
10th Sep '17 8:52:51 AM StoneBasilisk
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* ''[[VideoGame/TotalWarWarhammerII Total War: Warhammer II]]'' (2017)

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* ** ''[[VideoGame/TotalWarWarhammerII Total War: Warhammer II]]'' (2017)
4th Sep '17 9:46:04 PM Arima
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* ''Total War: Arena'' (Closed Beta, 2015): A free-to-play game focused around team-based multiplayer battles.

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* ''Total ''[[VideoGame/TotalWarArena Total War: Arena'' Arena]]'' (Closed Beta, 2015): A free-to-play game focused around team-based multiplayer battles.
5th Aug '17 5:04:44 PM Naethaeris
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* ''[[VideoGame/TotalWarWarhammerII]]'' (2017)

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* ''[[VideoGame/TotalWarWarhammerII]]'' ''[[VideoGame/TotalWarWarhammerII Total War: Warhammer II]]'' (2017)
5th Aug '17 5:04:19 PM Naethaeris
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* ''[[VideoGame/TotalWarWarhammer Total War: Warhammer II]]'' (2017)

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* ''[[VideoGame/TotalWarWarhammer Total War: Warhammer II]]'' ''[[VideoGame/TotalWarWarhammerII]]'' (2017)
5th Aug '17 5:03:41 PM Naethaeris
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* ''[[VideoGame/TotalWarWarhammer Total War: WarhammerII]]'' (2017)

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* ''[[VideoGame/TotalWarWarhammer Total War: WarhammerII]]'' Warhammer II]]'' (2017)
5th Aug '17 5:03:14 PM Naethaeris
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* ''Unnamed Standalone Expansion''

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* ''Unnamed Standalone Expansion''''[[VideoGame/TotalWarWarhammer Total War: WarhammerII]]'' (2017)
14th Jul '17 12:47:16 PM ImperialMajestyXO
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** Factions that have been whittled down to one province and a handful of troops will [[SpitefulAI declare war on the player]] or refuse to accept even a very generous peace treaty. This applies even if that faction had a prior good relationship witht he player, no other allies and much of their income depends on trade with the player. To make matters worse, it often chooses to do this initiate aggression precisely when the player has ended another war and can easily focus on the new, puny attacker.

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** Factions that have been whittled down to one province and a handful of troops will [[SpitefulAI declare war on the player]] or refuse to accept even a very generous peace treaty. This applies even if that faction had a prior good relationship witht he with the player, no other allies and much of their income depends on trade with the player. To make matters worse, it often chooses to do this initiate aggression precisely when the player has ended another war and can easily focus on the new, puny attacker.
14th Jul '17 8:38:13 AM ImperialMajestyXO
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* AsskickingEqualsAuthority: If you're lucky, captains of armies not led by officers can be promoted out of the ranks into the royal family or become a general after battle for their good work at commanding and kicking ass. (And [[RagsToRiches become Emperor of Rome!!!)]] Unfortunately, this costs a lot of money from ''Empire'' onwards.



* AsskickingEqualsAuthority: If you're lucky, captains of armies not led by officers can be promoted out of the ranks into the royal family or become a general after battle for their good work at commanding and kicking ass. (And [[RagsToRiches become Emperor of Rome!!!)]] Unfortunately, this costs a lot of money from ''Empire'' onwards.
12th Jul '17 11:13:49 PM VutherA
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''Total War'' is a series of strategy games developed by Creator/CreativeAssembly and published by Creator/{{Sega}}. The series [[TurnBasedStrategyRealTimeCombat combines]] TurnBasedStrategy with RealTimeStrategy and each game takes place in a distinctive historical period.

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''Total War'' is a series of strategy games developed by Creator/CreativeAssembly and published by Creator/{{Sega}}. The series [[TurnBasedStrategyRealTimeCombat combines]] TurnBasedStrategy with RealTimeStrategy and each game takes place in a distinctive historical period.
period (except for ''[[VideoGame/TotalWarWarhammer Total War: Warhammer]]'', which takes place in the fantasy universe of ''{{TabletopGame/Warhammer Fantasy}}'').


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** ''Warhammer'' brings the trope back a bit with regards to generals (or rather as the game calls them, lords). They tend to vary based on the faction, and while even the stronger ones can't basically win a battle on their own like in ''Medieval'', powerful lords are going to take more a few units to take down reliably.


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** ''Rome II'' has some reputation among players for being able to snowball through it. Then ''Attila'' was made to require a lot more significant strategizing on the strategic map and provincial buildings considerations and playing as the Western Roman Empire was clearly designed to be up there for the title of the hardest faction to play out of the entire series.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TotalWar