History VideoGame / TotalWar

5th Nov '16 4:36:44 AM jormis29
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* ''Shogun: Total War'' (2000)

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* ''Shogun: Total War'' ''VideoGame/ShogunTotalWar'' (2000)





!!Shogun: Total War provides examples of:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shoguntotalwar.jpg]]

* AlternateHistory The whole premise of ''Mongol Invasion'' is that the storm that destroyed the real-life invasion fleet never happened.
* AntiFrustrationFeatures: The AI will never create Geisha houses outside of glitches and bugs. Note the word "House".
* BattleThralls: The Mongol's basic, cheap infantry units from the ''Mongol Invasion'' expansion are basically Korean captives/vassals pressed into service.
* CannonFodder: Ashigaru are fairly capable as cannon fodder goes. While weaker than the samurai and best used in [[ZergRush overwhelming numbers,]] they are still definitely worth recruiting, especially since samurai units tend to be much more expensive and harder to recruit. Good tactics can also allow them to beat samurai units with relatively few casualties.
* ChurchMilitant: The militant Buddhist, and later Christian, samurai, who would rise up if upset at your daimyo's religious policy, be it conversion to Christianity or refusal to give up Shintoism if said daimyo conquers a territory that has been converted to Christianity.
* CyberpunkWithAChanceOfRain: There is one such near-future Japan in the game's victory cinematic.
* DistantFinale:
** [[spoiler: After your clan achieves victory, the final cutscene jumps forward into the far future. It show your daimyo's statue being displayed in a public square in high-tec, CyberPunk style Tokyo, with the narrator saying how legends of your courage and cunning still lives on to this very day.]]
** [[spoiler: In the ''Mongol Invasion'' expansion pack, if you fail to defeat the Mongolian invasion of Japan, the ending skips forward to the future. It shows the same cutscene as mentioned above with the modern day Tokyo in the future, seemingly suggesting that history goes on same as before... [[WhamLine except then narrator reveals that you are looking at the province of Japan, which is now part of Mongolia]]. With its cultural heritage and legends of the samurai being long since forgotten by history. The final shot of the ending being a giant statue of Kubla Khan standing proudly in a public park at the city center.]]
* DummiedOut: The game had text and sound files that remained unused, including:
** Material related to the Chosokabe clan, which was [[PromotedToPlayable used later in Shogun 2.]]
** Sound files mentioning the birth of a daughter, a concept which was later used in Medieval.
** Unused text lines stating Christian Excommunication, which was later used in Medieval.
* FacingTheBulletsOneLiner: Or close to it, anyway. When a major clan is destroyed (and thus the daimyo dies), he recites a historical "death poem", written by samurai before they either committed {{seppuku}} or went off to a LastStand.
* FactionSpecificEndings: The ending cutscene changes slightly depending on what clan you played as.
* GameBreakingBug: Until it was patched, ''The Mongol Invasion'' expansion caused the original campaign to treat the "Rebels and Ronin" garrisons that control the majority of the map at the beginning to act like a full hostile faction. The resulting tsunami of rebel armies would quickly overwhelm all the playable sides in the first few turns.
* InstrumentOfMurder: There is a brief cutscene that shows a ninja assassinating his target with a poison dart blown out of a flute. The Geishas also have several fairly brutal instrumental kills. Special mention goes to the assassination scene where a Geisha kills a room full of enemies, armed only with a violin-type instrument.
* OneManArmy: The Kensai unit, a master swordsman capable of tearing through entire units or holding a choke point all by his lonesome.
* ScrappyMechanic: Oh boy, where do we begin?
** HitAndRunTactics are impossible, since the game was coded to automatically have the army to rout. [[TheComputerIsACheatingBastard The computer, however, is immune to this, though.]]
** Kensais and Battlefield Ninjas from Mongol Invasion cannot survive in automatic resolve battles; the game seems to skip their strength priorities.
** Historical Campaigns. While optional, most of these campaigns are near to impossible to complete- most of these battles are a LuckBasedMission.
* ShootTheMessenger: If the rival faction you're sending an emissary to really hates your guts, your emissary may come back to you missing everything from the neck down.
* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition is an actual scene from ''Film/{{Ran}}''.
* TutorialFailure:
** The optional tutorial has one scenario where you get a unit of archers perched on a hillside and are tasked with taking out a unit of spearmen marching up the hill. Supposedly, this was to demonstrate the importance of high ground... except the spearmen take piss-all damage for some reason and WILL reach your archers with minimal casualties. What you are actually supposed to do is to retreat to the nearby hilltop, shoot from there until the spearmen get close, then assume wedge formation and counter-charge them. Even so, it's a LuckBasedMission due to the two sides being evenly matched until one side's general is killed.
** Later, the tutorial makes you the attackers and tasks you with driving arquebusiers off a hill. Thing is, the enemy is completely unable to shoot due to the rain, making the whole thing a zero-risk endeavor.
* UselessUsefulSpell:
** Cathedrals. They provide the owner income from all churches, not just yours- but the AI will never make churches enough to make a sizable profit.
** Gunpowder units. A clever player can just zerg rush them and immediately cause them to rout. The AI is aware of this, making battles such as [[UsefulNotes/OdaNobunaga Nagashino impossible]].
24th Sep '16 2:45:50 PM Muted
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Added DiffLines:

* AntiFrustrationFeatures: The AI will never create Geisha houses outside of glitches and bugs. Note the word "House".


Added DiffLines:

* ScrappyMechanic: Oh boy, where do we begin?
** HitAndRunTactics are impossible, since the game was coded to automatically have the army to rout. [[TheComputerIsACheatingBastard The computer, however, is immune to this, though.]]
** Kensais and Battlefield Ninjas from Mongol Invasion cannot survive in automatic resolve battles; the game seems to skip their strength priorities.
** Historical Campaigns. While optional, most of these campaigns are near to impossible to complete- most of these battles are a LuckBasedMission.


Added DiffLines:

* UselessUsefulSpell:
** Cathedrals. They provide the owner income from all churches, not just yours- but the AI will never make churches enough to make a sizable profit.
** Gunpowder units. A clever player can just zerg rush them and immediately cause them to rout. The AI is aware of this, making battles such as [[UsefulNotes/OdaNobunaga Nagashino impossible]].
7th Jul '16 3:21:04 PM TheGreatUnknown
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* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.

to:

* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.
7th Jul '16 3:20:12 PM TheGreatUnknown
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* StockFootage: Kind of, in that the opening cinematic of the Warlord edition is an actual scene from ''Film/{{Ran}}''.

to:

* StockFootage: Kind of, in that the opening cinematic of the Warlord edition Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.
5th Jun '16 12:26:32 AM KrisMahai
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* ''VideoGame/SpartanTotalWarrior'' (2005): A hack and slash game in the vein of ''VideoGame/{{God of War|Series}}'' for PS2, Gamecube and Xbox.

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* ''VideoGame/SpartanTotalWarrior'' (2005): A hack and slash game in the vein of ''VideoGame/{{God of War|Series}}'' for PS2, [=PS2=], Gamecube and Xbox.
3rd Jun '16 1:03:43 PM KD
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* FrontlineGeneral: Generals are given small units of bodyguard cavalry, allowing them to engage with the rest of their troops. However, their deaths can often drive an entire army to rout. The same goes for naval combat, in which the destruction of the admiral's flagship can shatter the confidence of a fleet.

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* FrontlineGeneral: FrontlineGeneral:
**
Generals are given small units of bodyguard cavalry, allowing them to engage with the rest of their troops. However, their deaths can often drive an entire army to rout. The same goes for naval combat, in which the destruction of the admiral's flagship can shatter the confidence of a fleet.fleet.
** In ''Arena'', each of the 20 players has a famous leader front and center on their first unit, serving as commander. Imagine Julius Caesar fighting alongside a unit of 100 swordsmen or javelin throwers. Given that the leader will rarely survive the battle, the penalty is accordingly tame.
11th May '16 3:23:32 AM Morgenthaler
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* IncestIsRelative: You can order your princesses to marry within the royal family. In ''Medieval'', it's also a surprisingly common trait for your units to acquire, always with their daughter. Nothing is stopping a prince from having a relationship with his daughter. Even if he isn't married, and is in his teens...
11th May '16 3:23:03 AM Morgenthaler
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* TheKnightsTemplar: Recruitable in both ''Medieval'' and ''Medieval II''
8th May '16 1:24:59 AM TheOneWhoTropes
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** Diplomacy in the various games sometimes gets absolutely crazy. Egypt in ''Rome'' would tell you that "[[VideoGame/ZeroWing All your Base are Belong to Us]]", and in ''Empire'', every single response from the Swedish diplomat is a quote from an {{ABBA}} song.

to:

** Diplomacy in the various games sometimes gets absolutely crazy. Egypt in ''Rome'' would tell you that "[[VideoGame/ZeroWing All your Base are Belong to Us]]", and in ''Empire'', every single response from the Swedish diplomat is a quote from an {{ABBA}} Music/{{ABBA}} song.
29th Apr '16 4:31:54 PM Arima
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Added DiffLines:

* EqualOpportunityEvil: The non-playable Rebels Faction in ''Rome'' and ''Medieval II'' has access to every unit in the game. Modders have enabled these factions to be unlocked, allowing players to field a multinational army that can be tailored to handle any situation on the battlefield.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TotalWar