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** CanadaEh: Canada in ''[=THPS3=]'' (Great North Woods variety) ''[=THUG=]'' has a stage in Vancouver, but it's not really under the effect of the trope (unless you count the hockey rink).
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The tight, fast-paced gameplay, superb level design, mountains of hidden unlockables and EasterEggs, addictive multiplayer (Notably, ''Pro Skater 3'' was the first [=PS2=] game to feature online functionality, before the official system modem was even released) and [[SugarWiki/AwesomeMusic impeccable taste in licensed music]] led to absolutely enormous financial and critical success - with ''Pro Skater 2'' in particular being the second highest rated game '''''of all time''''' on Metacritic, tied with ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/SoulCalibur'' and just behind ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

Unfortunately, the series ran on a gruelling (for both the developers at Neversoft and the players) annualised schedule, a move which, unsurprisingly, led to stagnation and franchise fatigue. Depending on who you ask, the series peaked with ''Pro Skater 2'', ''Pro Skater 3'', or ''Underground'', with the franchise generally agreed to have then circled the drain until Neversoft stopped making Tony Hawk games after the commercial failure of ''Proving Ground'', and promptly began working on ''VideoGame/GuitarHero''. They were merged into Infinity Ward in 2013.

On September 4, 2020, Activision released a VideoGameRemake of the first two ''Pro Skater'' games.[[note]]While marketed as a "remaster", the game is remade from the ground up with all new assets and code.[[/note]] The remake was developed by Vicarious Visions, who also previously worked on the ''VideoGame/CrashBandicootNSaneTrilogy'', and have experience with the ''Tony Hawk'' games, having done most of the series' ports for Nintendo handhelds[[note]]the Game Boy Advance ports of all games from ''2'' to ''Underground 2'', ''American [=Sk8land=]'' and the DS ports of ''Downhill Jam'' and ''Proving Ground''[[/note]].

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The tight, fast-paced gameplay, superb level design, mountains of hidden unlockables and EasterEggs, addictive multiplayer (Notably, (notably, ''Pro Skater 3'' was the first [=PS2=] [[Platform/PlayStation2 PS2]] game to feature online functionality, before the official system modem was even released) and [[SugarWiki/AwesomeMusic impeccable taste in licensed music]] led to absolutely enormous financial and critical success - -- with ''Pro Skater 2'' in particular being the second highest rated second-highest-rated game '''''of all time''''' on Metacritic, tied with ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/SoulCalibur'' and just behind ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

Unfortunately, the series ran on a gruelling grueling (for both the developers at Neversoft Creator/{{Neversoft}} and the players) annualised schedule, a move which, unsurprisingly, led to stagnation and franchise fatigue. Depending on who you ask, the series peaked with ''Pro Skater 2'', ''Pro Skater 3'', or ''Underground'', with the franchise generally agreed to have then circled the drain until Neversoft stopped making Tony Hawk games after the commercial failure of ''Proving Ground'', and promptly began working on ''VideoGame/GuitarHero''. They were merged into Infinity Ward in 2013.

On September 4, 2020, Activision released a VideoGameRemake [[VideoGameRemake remake]] of the first two ''Pro Skater'' games.[[note]]While marketed as a "remaster", the game is remade from the ground up with all new all-new assets and code.[[/note]] The remake was developed by Vicarious Visions, Creator/VicariousVisions, who also previously worked on the ''VideoGame/CrashBandicootNSaneTrilogy'', and have experience with the ''Tony Hawk'' games, having done most of the series' ports for Nintendo Creator/{{Nintendo}} handhelds[[note]]the Game Boy Advance Platform/GameBoyAdvance ports of all games from ''2'' to ''Underground 2'', ''American [=Sk8land=]'' and the DS ports of ''Downhill Jam'' and ''Proving Ground''[[/note]].
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** If you can get onto a rooftop, odds are it will have either a bowl or half pipe for you to trick in. And if there's a prominent powerline then it probably inexplicably connects to a random rail somewhere in the map.
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now YMMV


* ''Tony Hawk's Pro Skater 4'' (2002): Often considered inferior to the third due to its ObviousBeta status on some consoles. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like [[Film/BackToTheFuture1 Marty McFly]], the skater can grab on the rear of a vehicle to get a speed boost.

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* ''Tony Hawk's Pro Skater 4'' (2002): Often considered inferior to the third due to its ObviousBeta unpolished status on some consoles. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like [[Film/BackToTheFuture1 Marty McFly]], the skater can grab on the rear of a vehicle to get a speed boost.



* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to bring the gameplay closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the Platform/PlayStation4 and Platform/XboxOne in fall 2015, with Platform/{{Xbox 360}} and Platform/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.

to:

* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to bring the gameplay closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the Platform/PlayStation4 and Platform/XboxOne in fall 2015, with Platform/{{Xbox 360}} and Platform/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] sloppy to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.
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* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, Platform/Playstation4 and Platform/XboxOne, with later releases on Platform/NintendoSwitch, Platform/PlayStation5 and Platform/XboxSeriesXAndS. The PC version was eventually released on Platform/{{Steam}} in 2023.

to:

* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, Platform/EpicGamesStore, Platform/Playstation4 and Platform/XboxOne, with later releases on Platform/NintendoSwitch, Platform/PlayStation5 and Platform/XboxSeriesXAndS. The PC version was eventually released on Platform/{{Steam}} in 2023.
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* ''Tony Hawk's Shred Session'' (2014): The first Tony Hawk game that was going to be released on mobile,[[note]]Not counting the mobile phone adaptations of previous ''Tony Hawk games.[[/note]] but was cancelled later into the year after an unsuccessful soft-launch.

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* ''Tony Hawk's Shred Session'' (2014): The first Tony Hawk game that was going to be released on mobile,[[note]]Not counting the mobile phone adaptations of previous ''Tony Hawk Hawk'' games.[[/note]] but was cancelled later into the year after an unsuccessful soft-launch.
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* ''Tony Hawk's Shred Session'' (2014): The first Tony Hawk game that was going to be released on mobile, but was cancelled later into the year after an unsuccessful soft-launch.

to:

* ''Tony Hawk's Shred Session'' (2014): The first Tony Hawk game that was going to be released on mobile, mobile,[[note]]Not counting the mobile phone adaptations of previous ''Tony Hawk games.[[/note]] but was cancelled later into the year after an unsuccessful soft-launch.
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Added DiffLines:

** ''[=THPS1+2=]'' has the [[https://skateparkoftampa.com/fucking-awesome-tyshawn-jones-class-photo-dipped-deck-dipped-silver-80393-14251 Fucking Awesome]] boards[[note]]Fucking Awesome itself is also referred to as simply "FA" due to its use of the word [[PrecisionFStrike "fucking"]] in its trade name.[[/note]] used by Tyshawn Jones scratched out for censorship reasons, though it could be conveniently HandWaved as having been worn down from heavy use.
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* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[UsefulNotes/{{Playstation}} PSone]] (later for UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, UsefulNotes/GameBoyColor and even the Nokia Platform/NGage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.

to:

* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[UsefulNotes/{{Playstation}} [[Platform/{{Playstation}} PSone]] (later for UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, UsefulNotes/GameBoyColor Platform/SegaDreamcast, Platform/GameBoyColor and even the Nokia Platform/NGage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.



* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.

to:

* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.



* ''Tony Hawk's Project 8'' (2006): The first game released for the UsefulNotes/XBox360 and UsefulNotes/{{PS3}}, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a [[UsefulNotes/Playstation2 PS2]] port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[UsefulNotes/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of ''[=THPS4=]''. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo. Also Darker & Edgier compared to the games that preceded it before with a soundtrack that has a huge emphasis on extreme metal subgenres and a edgier artstyle.

to:

* ''Tony Hawk's Project 8'' (2006): The first game released for the UsefulNotes/XBox360 Platform/XBox360 and UsefulNotes/{{PS3}}, Platform/{{PS3}}, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]] port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of ''[=THPS4=]''. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo. Also Darker & Edgier compared to the games that preceded it before with a soundtrack that has a huge emphasis on extreme metal subgenres and a edgier artstyle.



* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to bring the gameplay closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.
* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS. The PC version was eventually released on UsefulNotes/{{Steam}} in 2023.

to:

* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to bring the gameplay closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne in fall 2015, with UsefulNotes/{{Xbox Platform/{{Xbox 360}} and UsefulNotes/PlayStation3 Platform/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.
* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne, Platform/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 Platform/NintendoSwitch, Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS. Platform/XboxSeriesXAndS. The PC version was eventually released on UsefulNotes/{{Steam}} Platform/{{Steam}} in 2023.



* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a [[UsefulNotes/Playstation2 PS2]] port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and UsefulNotes/GameBoyAdvance.
* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] ''VideoGame/HuePixelPainter'', and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less UsefulNotes/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until ''[=THPS5=]''.

to:

* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]] port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and UsefulNotes/GameBoyAdvance.
Platform/GameBoyAdvance.
* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] ''VideoGame/HuePixelPainter'', and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less UsefulNotes/DSi, Platform/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until ''[=THPS5=]''.



** The UsefulNotes/Nintendo64 versions of the first three games were rated E, and had [[https://www.youtube.com/watch?v=eWvhMqhbVO0&ab_channel=CensoredGaming had various censorship changes made]]. Lost to history is whether the changes were mandated by Nintendo of America or something Activision did of their own volition, but ''Pro Skater 3'' would be released on the UsefulNotes/NintendoGameCube with its T rating intact.

to:

** The UsefulNotes/Nintendo64 Platform/Nintendo64 versions of the first three games were rated E, and had [[https://www.youtube.com/watch?v=eWvhMqhbVO0&ab_channel=CensoredGaming had various censorship changes made]]. Lost to history is whether the changes were mandated by Nintendo of America or something Activision did of their own volition, but ''Pro Skater 3'' would be released on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube with its T rating intact.



** ''Underground 2'' was ported to the UsefulNotes/PlayStationPortable as ''Tony Hawk's Underground 2 Remix'' and includes four extra stages: Santa Cruz, Atlanta, Kyoto, and Las Vegas). These four stages would reappear in ''American Wasteland'' (although Atlanta is only available to players playing the "Collector's Edition" of the game, which was a US [=PS2=] exclusive, while Las Vegas is incorporated into the Story Mode as the East LA Casino).

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** ''Underground 2'' was ported to the UsefulNotes/PlayStationPortable Platform/PlayStationPortable as ''Tony Hawk's Underground 2 Remix'' and includes four extra stages: Santa Cruz, Atlanta, Kyoto, and Las Vegas). These four stages would reappear in ''American Wasteland'' (although Atlanta is only available to players playing the "Collector's Edition" of the game, which was a US [=PS2=] exclusive, while Las Vegas is incorporated into the Story Mode as the East LA Casino).
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* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[UsefulNotes/{{Playstation}} PSone]] (later for UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, UsefulNotes/GameBoyColor and even the Nokia UsefulNotes/NGage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.

to:

* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[UsefulNotes/{{Playstation}} PSone]] (later for UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, UsefulNotes/GameBoyColor and even the Nokia UsefulNotes/NGage), Platform/NGage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.
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Updating Link


* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, ComicBook/{{Wolverine}}, ComicBook/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).

to:

* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, (ComicBook/SpiderMan, ComicBook/{{Wolverine}}, ComicBook/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).
Is there an issue? Send a MessageReason:
None


* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

to:

* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games.[[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
UsefulNotes/XboxSeriesXAndS. The PC version was eventually released on UsefulNotes/{{Steam}} in 2023.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* ''Tony Hawk's Pro Skater 4'' (2002): Often considered inferior to the third due to its ObviousBeta status on some consoles. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like [[Film/BackToTheFuture Marty McFly]], the skater can grab on the rear of a vehicle to get a speed boost.

to:

* ''Tony Hawk's Pro Skater 4'' (2002): Often considered inferior to the third due to its ObviousBeta status on some consoles. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like [[Film/BackToTheFuture [[Film/BackToTheFuture1 Marty McFly]], the skater can grab on the rear of a vehicle to get a speed boost.
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** "Airport" from ''[=THPS3=]'' (also appearing in ''THUG2'') is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.

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** "Airport" from ''[=THPS3=]'' (also appearing in ''THUG2'') ''[=THUG2=]'') is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.



** Tony Hawk's 4 on the [=PS1=] is a particularly noticeable example of this. The [=PS2=] version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.

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** Tony Hawk's 4 on the [=PS1=] is a particularly noticeable example of this. The [=PS2=] version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, [=PS1=], all your goals in that game are simply given by pressing the X button on icons scattered around the level.



* NeverSmileAtACrocodile: One area in the "Carnival" level of THPS4 has an alligator which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.

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* NeverSmileAtACrocodile: One area in the "Carnival" level of THPS4 [=THPS4=] has an alligator which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.
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** The description for the "Whirly Twirly" challenge reads "[[WesternAnimation/RickAndMorty No immortality]] [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS3E5TheWhirlyDirlyConspiracy on this one]]".

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** The description for the "Whirly Twirly" challenge reads "[[WesternAnimation/RickAndMorty No immortality]] [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS3E5TheWhirlyDirlyConspiracy [[Recap/RickAndMortyS3E5TheWhirlyDirlyConspiracy on this one]]".
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** The description for the "Whirly Twirly" challenge reads "[[WesternAnimation/RickAndMorty No immortality]] [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS3E5TheWhirlyDirlyConspiracy on this one]]".
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The ''Creator/TonyHawk's'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.

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The ''Creator/TonyHawk's'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as [[Creator/TonyHawk the Hawkman himself.
himself]].
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** The "Roswell" and "MM Tag" secret challenges in ''1+2'', which task you with running over an alien plushie and wallriding over a secret graffiti tag hidden in each level, respectively. Not only only do these have a tendency to be hidden in the most ''stupidly'' out-of-the-way locations, but in the tag's case, there's no way of telling what the bloody hell you're even looking for. Breaking out a walkthrough is the only way to save yourself from literal ''hours'' of scouring every last square inch of each park to find them.
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** Compared to the level in the first game, the San Francisco level in ''[=THPS4=]'' is a very accurate depiction of the once famed skate spot of the 90s and 00s around the Ferry Building. The scaled down but accurate depiction of Alcatraz that serves as another level in the game is particularly notable.

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** Compared to the level in the first game, game which also includes [=EMB=], the San Francisco level in ''[=THPS4=]'' is a very accurate depiction of the once famed skate spot of the 90s and 00s around the Ferry Building. 1+2 splits the difference with a more accurate [=EMB=] fitted into the space of the original level. The scaled down but accurate depiction of Alcatraz that serves as another level in the game is also particularly notable.

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* SpellingBonus: Several games have missions where you have to collect the floating letters of S-K-A-T-E and C-O-M-B-O on a time limit. The former can be collected normally, but the latter, as the name implies, all need to be snagged in the same combo.

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* SpellingBonus: Several games have missions where you have to collect the floating letters of S-K-A-T-E and C-O-M-B-O on a time limit. The former can be collected normally, normally in any order, but the latter, as the name implies, all need to be snagged in the same combo.
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* RoswellThatEndsWell: The Roswell park in the first game, complete with all the trappings you'd come to expect like a UFO stashed away in a bunker and an alien being experimented on. A new manual gap added in ''1+2'' even pays direct homage to the TropeNamer.
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Seems a bit redundant.


* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos. Notable for being the final game released on the Nintendo 64 in North America.

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* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos. Notable for being the final game released on the Nintendo 64 in North America.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes:
** From ''[=THPS4=]'', we've got [[Music/IronMaiden Eddie the zombie]]; as well as [[MsFanservice Daisy]] who, despite sporting high-rise shoes in the skater selection screen, handles the board completely barefoot.
** Also an option for the created skater in both ''Underground'' games.
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* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[UsefulNotes/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of ''[=THPS4=]''. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo.

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* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[UsefulNotes/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of ''[=THPS4=]''. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo.
Robomodo. Also Darker & Edgier compared to the games that preceded it before with a soundtrack that has a huge emphasis on extreme metal subgenres and a edgier artstyle.
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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of 25 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a million-point combo and a ''ten million-point total score''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, finding hidden collectibles stowed away in the most out-of-the-way locations, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.

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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of 25 skaters, while finding every single gap in every stage? Good news: Guess what: you're barely not even at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a million-point combo (think combos in excess of 10 million and a ''ten million-point total score''), scores upwards of ''50 million''), speedrunning every single Tour stage, stage under incredibly tight time limits, nailing huge combos under ridiculous restrictions, finding hidden collectibles stowed away in the most out-of-the-way locations, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.
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*** Also, the description for the "Test Your Grip" challenge reads [[Recap/FuturamaS3E1AmazonWomenInTheMood "You're built like a steakhouse, but you handle like a bistro."]]
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** Two of the new gaps added in Roswell are named [[WesternAnimation/{{Futurama}} "Roswell that Ends Well" and "Nasty in the Pasty"]].
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* GuideDangIt: Good luck finding all of the 100+ gaps per game on your own. While many of them can be found in the course of normal gameplay and a few of the more obscure ones at least have names that provide a vague hint as to where to find them, the rest are entirely up to [[TrialAndErrorGameplay trial and error]] until you finally break down and pull up a walkthrough.

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