History VideoGame / ToejamAndEarl

1st Dec '16 3:14:39 PM MisterVercetti
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* BraggingRightsReward: In ''PanicOnFunkotron'', completing two perfect runs (collecting all of the presents) in each of the three Hyperfunk Zones will grant you infinite Super Jars for the rest of the game. This is [[NintendoHard much easier said than done]], especially with the third layout which borders on PlatformHell.[[note]][[https://www.youtube.com/watch?v=QE3kOdmLzO4 See for yourself]].[[/note]] If you can achieve this Herculean feat, either you have inhuman reflexes or you've memorized all three stages, which would require playing through the game repeatedly in a short time span. Both of these prove that you're probably skilled enough not to need the infinite Super Jars to begin with.

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* BraggingRightsReward: In ''PanicOnFunkotron'', ''Panic on Funkotron'', completing two perfect runs (collecting all of the presents) in each of the three Hyperfunk Zones will grant you infinite Super Jars for the rest of the game. This is [[NintendoHard much easier said than done]], especially with the third layout which borders on PlatformHell.[[note]][[https://www.youtube.com/watch?v=QE3kOdmLzO4 See for yourself]].[[/note]] If you can achieve this Herculean feat, either you have inhuman reflexes or you've memorized all three stages, which would require playing through the game repeatedly in a short time span. Both of these prove that you're probably skilled enough not to need the infinite Super Jars to begin with.
1st Dec '16 3:14:25 PM MisterVercetti
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* BraggingRightsReward: In ''PanicOnFunkotron'', completing two perfect runs (collecting all of the presents) in each of the three Hyperfunk Zones will grant you infinite Super Jars for the rest of the game. This is [[NintendoHard much easier said than done]], especially with the third layout which borders on PlatformHell.[[note]][[https://www.youtube.com/watch?v=QE3kOdmLzO4 See for yourself]].[[/note]] If you can achieve this Herculean feat, either you have inhuman reflexes or you've memorized all three stages, which would require playing through the game repeatedly in a short time span. Both of these prove that you're probably skilled enough not to need the infinite Super Jars to begin with.
1st Dec '16 2:56:56 PM MisterVercetti
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* EarlyBirdCameo: Trixie, who would play a major role in ''Panic on Funkotron'', can be found on the ending screen in the first game (when [=ToeJam=] and/or Earl arrive on Funkotron) on a hidden island tucked away in a corner of the map.
22nd Nov '16 10:18:41 AM MisterVercetti
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* UnwinnableByMistake: Very rarely, the level generator will create a map consisting of two large islands, with no way to get from one to the other without using a present. If the ship piece and/or the exit are on the other island and you lack such a present, you are completely and irrevocably hosed.
13th Oct '16 12:47:16 AM MoPete
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* [[DropInDropOutGameplay Drop-In Gameplay]]: After a one-player game is started, a second player can jump in at any time without penalty. It's even [[ExactWords taken literally]] as the second player drops right in where the first player is standing, meaning, in the first game, the first player better move or he'll get crushed by his partner.

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* [[DropInDropOutGameplay [[DropInDropOutMultiplayer Drop-In Gameplay]]: Multiplayer]]: After a one-player game is started, a second player can jump in at any time without penalty. It's even [[ExactWords taken literally]] as the second player drops right in where the first player is standing, meaning, in the first game, the first player better move or he'll get crushed by his partner.
13th Oct '16 12:46:34 AM MoPete
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Added DiffLines:

* [[DropInDropOutGameplay Drop-In Gameplay]]: After a one-player game is started, a second player can jump in at any time without penalty. It's even [[ExactWords taken literally]] as the second player drops right in where the first player is standing, meaning, in the first game, the first player better move or he'll get crushed by his partner.
13th Oct '16 12:35:19 AM MoPete
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** In the first game, ToeJam and Earl start with three extra lives each. An extra life is earned by opening a certain present, getting a lemonade in the secret level, or every third promotion level.
** In the second game, ToeJam and Earl share a pool of three extra lives, with an extra life earned Every10000Points, up to a maximum of six.
** The third game goes back to the first game's method of each player having their own set of three lives each.

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** In the first game, ToeJam [=ToeJam=] and Earl start with three extra lives each. An extra life is earned by opening a certain present, getting a lemonade in the secret level, or every third promotion level.
** In the second game, ToeJam [=ToeJam=] and Earl share a pool of three extra lives, with an extra life earned Every10000Points, up to a maximum of six.
** The third game goes back to the first game's method of each player having starting with their own set of three lives each.
13th Oct '16 12:32:56 AM MoPete
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* VideoGameCrueltyPotential: You can steal presents from Santa in the first game. In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.

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* VideoGameCrueltyPotential: You can steal presents from Santa in the first game. game.
**
In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.




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* VideoGameLives:
** In the first game, ToeJam and Earl start with three extra lives each. An extra life is earned by opening a certain present, getting a lemonade in the secret level, or every third promotion level.
** In the second game, ToeJam and Earl share a pool of three extra lives, with an extra life earned Every10000Points, up to a maximum of six.
** The third game goes back to the first game's method of each player having their own set of three lives each.
12th Oct '16 11:55:06 PM MoPete
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* EveryTenThousandPoints

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* EveryTenThousandPointsEveryTenThousandPoints: Until you reach the cap of six extra lives.
5th Oct '16 1:01:50 PM case
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* {{Roguelike}}: Plays like a a game in the "roguelite" sub-genre that was named years later, though a game takes more time than a typical roguelite, and there is no carry-over between games. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations. Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one that re-randomizes all the presents, including itself!

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* {{Roguelike}}: Plays like a a game in the "roguelite" rogue-lite sub-genre that was named years later, though a game takes more time than a typical roguelite, rogue-lite, and there is no carry-over between games. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations. Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one that re-randomizes all the presents, including itself!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ToejamAndEarl