History VideoGame / TimeSplitters

11th Jul '16 6:32:37 PM RainingMetal
Is there an issue? Send a Message


* ChekhovsGun: Cortez finds a dart gun in the You Genius, U-Genix level in Future Perfect... [[spoiler:it turns out to be the weapon that [[OneHitKill one-shots]] the mutants in said level.]]

to:

* ChekhovsGun: Cortez finds a ChekhovsGun:
** A minor example is the
dart gun in the You Genius, U-Genix level in Future Perfect... [[spoiler:it turns out to be the weapon that [[OneHitKill one-shots]] the mutants in said level.]]level]].
** A major example is the entire island in Scotland the Brave. [[spoiler:It really ''was'' the answer Cortez was looking for, but the crystals were ''under'' the island, deep below sea level]].
11th Jul '16 6:20:03 PM RainingMetal
Is there an issue? Send a Message


* AntiFrustrationFeatures: The Virus missions in Timesplitters: Future Perfect are ''much'' easier than the ones in Timesplitters 2, since the non-infected AI players actually ''try'' to avoid the one that's "it", plus the weapons are better, the first one has [[OneHitKill One Hit Kills]], and there's only two missions as opposed to three. There's also the Geiger counter that indicates how far away the nearest infectee is, and the radar is always active in both missions.



* BaitAndSwitchComment: The biography of Stumpy, a midget clown in TimeSplitters 2:

to:

* BaitAndSwitchComment: The biography of Stumpy, a midget clown in TimeSplitters [=TimeSplitters=] 2:



* DroughtLevelOfDoom: The ZombieApocalypse level of ''Time Splitters: Future Perfect'', The Mansion, derives most of its difficulty from the horde of walking dead and the perpetual concern of running out of shotgun ammo, of which there is little to speak of in the first place.

to:

* DroughtLevelOfDoom: The ZombieApocalypse level of ''Time Splitters: Future Perfect'', The Mansion, derives most of its difficulty from doesn't have as many ammo drops as the horde of walking dead and other levels. Subverted in that the perpetual concern of running existing ammo drops still hand out plenty of shotgun ammo, of which there is little to speak of in the first place.ammo.



* LudicrousGibs: The mutants in the U-Genix level.

to:

* LudicrousGibs: The mutants in the U-Genix level. The Injector is also guilty of this as well.



* SequelDifficultyDrop: Pretty much everything in Timesplitters: Future Perfect is much easier to handle than in Timesplitters 2. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and [[ArsonMurderAndJaywalking more characters and features are unlocked at the start]].
* ShoutOut: [[ShoutOut/TimeSplitters Look here.]]



* ShoutOut: [[ShoutOut/TimeSplitters Look here.]]



* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell. Anya will flip if you take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=]... to play a slot machine.

to:

* WhatTheHellPlayer: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell. Anya will flip if you take a pause from stopping a [[NukeEm nuclear missile]] launching and igniting a war between the [=US=] and [=USSR=]...[=USSR=] (and by extension, stopping the Timesplitters)... to play a slot machine.
4th Jun '16 10:51:52 PM nombretomado
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: Oh, man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.

to:

* TheDevTeamThinksOfEverything: Oh, man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 [=PS2=] version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.
15th Dec '15 9:07:28 PM spaceace72
Is there an issue? Send a Message

Added DiffLines:

* SilentProtagonist: {{Subverted}}. Cortez won't say a word while in gameplay, but talks plenty in cutscenes. Interestingly, some levels in ''FP'' have him interacting with past/future versions of himself, so you can encounter the future you, who will talk, then later ''be'' the future you and not talk.
20th Sep '15 10:12:40 AM nombretomado
Is there an issue? Send a Message


* ''[=TimeSplitters=]'': Exclusive for the PlayStation2 (was intended to be on the NintendoGameCube as well, but Free Radical could not obtain a developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of story.

to:

* ''[=TimeSplitters=]'': Exclusive for the PlayStation2 UsefulNotes/PlayStation2 (was intended to be on the NintendoGameCube UsefulNotes/NintendoGameCube as well, but Free Radical could not obtain a developers kit). [[{{Speedrun}} Short missions]] and lack of story (unless you [[AllThereInTheManual read the manual]]). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of story.
22nd Jun '15 11:09:20 PM Anomalocaris20
Is there an issue? Send a Message

Added DiffLines:

* ByWallThatIsHoley: Early into ''Scotland the Brave'', the side of an old brick house topples over onto Captain Ash. Thankfully, he just so happened to be lined up with its window.
21st Jun '15 6:06:54 PM Sammettik
Is there an issue? Send a Message


* ''[=TimeSplitters=]: Future Perfect'': The Magnum Opus of the series and the biggest mainstream hit. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.

to:

* ''[=TimeSplitters=]: Future Perfect'': The Magnum Opus of the series and the series' biggest mainstream hit. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
10th May '15 9:15:54 AM Gabel
Is there an issue? Send a Message


* ''[=TimeSplitters=] 2'': The sequel basically did everything the first game did, only better. A better story involving [[MacGuffin time crystals]], a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to ''[=GoldenEye=]'', to the point of being considered the SpiritualSuccessor.
* ''[=TimeSplitters=]: Future Perfect'': The Magnum Opus of the series. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.

to:

* ''[=TimeSplitters=] 2'': The sequel basically did everything the first game did, only better. A better story involving [[MacGuffin time crystals]], a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to ''[=GoldenEye=]'', to the point of being considered the SpiritualSuccessor.
SpiritualSuccessor. Regarded as the best game in the series by fans.
* ''[=TimeSplitters=]: Future Perfect'': The Magnum Opus of the series.series and the biggest mainstream hit. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
17th Apr '15 12:01:11 AM TheomanZero
Is there an issue? Send a Message

Added DiffLines:

** InstantSoprano: Cortez squeaks out a high-pitched "Yeah" shortly afterward before his voice goes back to normal.
20th Feb '15 6:35:04 AM Someoneman
Is there an issue? Send a Message


* CloudCuckoolander: In ''Future Perfect'', R-110 becomes one after getting severely short-circuited. His new antics quickly make it a CrowningMomentOfFunny/[[CrowningMomentOfAwesome Awesome]].

to:

* CloudCuckoolander: In ''Future Perfect'', R-110 becomes one after getting severely short-circuited. His new antics quickly make it a CrowningMomentOfFunny/[[CrowningMomentOfAwesome Awesome]].



* ExcusePlot: The first game has barely any plot at all, and the little it has is barely related to the gameplay. The only story you get is a short blurb on the back of the game's box explaining that the Timesplitters were [[SealedEvilInACan trapped in another dimension]] and escaped, and the story mode is a story mode in name only as the gameplay is nothing more than "find an item hidden somewhere in the stage and take it to a certain point", with the Timesplitters appearing for no good reason once you pick up the item, and the different stages being completely unrelated to each other.



* RunningGag: Each level in Future Perfect (except the first and last levels as well as Something to Crow About) has a drunk guy hidden in it somewhere. Some are hidden; some are on your path; ''all'' are [[CrowningMomentOfFunny hilarious.]]

to:

* RunningGag: Each level in Future Perfect (except the first and last levels as well as Something to Crow About) has a drunk guy hidden in it somewhere. Some are hidden; some are on your path; ''all'' are [[CrowningMomentOfFunny hilarious.]]path.
This list shows the last 10 events of 65. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeSplitters