History VideoGame / TimeSplitters

5th Dec '17 10:18:06 AM fobarimperius
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*** One of the earliest examples. You come to a door with no way in, effectively barring you from continuing. Before Cortez can get frustrated, he is greeted by ''himself''. Future Cortez hands him the key to open the door through a floor grate, and you continue. Later, you come across a portal and step inside. Now you're on the top floor and greet your past self, giving your past self the key, and moving on. As you can imagine, after these sequences are done there is a lot of moments similar to this where it occurs to you that [[FridgeLogic this key was never found by you, it was given to you, so where did it come from?]].
4th Dec '17 2:12:50 AM Sammettik
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** The [=TimeSplitter=] race [[spoiler:is retconned into being a scientific experiment and so all their variants and forms were [[RetGone retconned out of canon]] as]] only the berserk [=TimeSplitters=] appear in the game with no mention of the other variants that appeared in ''[=TimeSplitters 2=]'', even in the Arcade mode.

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** The [=TimeSplitter=] race [[spoiler:is retconned into being a scientific experiment and so all their variants and forms revealed to be an artificial race created by Crow in his bid for immortality, whereas the previous game implied they were [[RetGone retconned out of canon]] as]] only the berserk [=TimeSplitters=] appear in the game with no mention of the other variants that appeared in ''[=TimeSplitters 2=]'', even in the Arcade mode.alien invaders]].
4th Nov '17 2:39:11 AM DragonQuestZ
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%%* KickingAssInAllHerFinery: Lady Jane.

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%%* * KickingAssInAllHerFinery: Lady Jane.Jane doesn't mind wearing fur coats when going in guns blazing.



%%* PrettyInMink: Lady Jane

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%%* * MultiPlatform: The first game was a [=PS2=] exclusive, but the next two were on all three 6th gen home systems.
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PrettyInMink: Lady JaneJane wears different fur-trimmed jackets in the games, but all show her wealth.



%%* ThrowDownTheBomblet: The Grenadiers.

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%%* * ThrowDownTheBomblet: The Grenadiers.Grenadiers use this as their main attack.



%%* CreepyCathedral: Notre Dame, no less.

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%%* * CreepyCathedral: Notre Dame, no less.Dame has zombies.



%%* MultiPlatform



%%* LocomotiveLevel

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%%* LocomotiveLevel* LocomotiveLevel: One era involves a train.



%%* MultiPlatform



* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and [[ArsonMurderAndJaywalking more characters and features are unlocked at the start]].

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* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and [[ArsonMurderAndJaywalking more characters and features are unlocked at the start]].start.
23rd Oct '17 1:00:22 PM GoodGamer14
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** The [=TimeSplitter=] race [[spoiler:is retconned into being a scientific experiment and so all their variants and forms were [[RetGone retconned out of canon]] as]] only the berserk [=TimeSplitters=] appear in the game with no mention of the other variants that appeared in ''[=TimeSplitters 2=]'', even in the Arcade mode.
11th Sep '17 8:41:57 AM WaterBlap
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* TheDevTeamThinksOfEverything: The Disco map is a great example of this, with interactive instruments, mics, even mixing desks.
28th Aug '17 3:55:35 PM Zuxtron
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* TheDevTeamThinksOfEverything: Oh, man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original [=PS2=] version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. Also, if you see an [[OminousPipeOrgan organ]] in the game, you're pretty much guaranteed to be able to play it.
25th Aug '17 5:36:34 PM Sammettik
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* IWantMyJetPack: All of the future level in the first game have dates unrealistically close to the what was the "present" at the time. The sequels have the dates spread out farther.

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* IWantMyJetPack: All of the future level levels in the first game have dates unrealistically close to the what was the "present" at the time. The sequels have the dates spread out farther.
4th Jun '17 4:52:15 PM Sammettik
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* IWantMyJetPack: All of the future level in the first game have dates unrealistically close to the what was the "present" at the time. The sequels have the dates spread out farther.


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* VillainProtagonist: The "Chemical Plant" and "Docks" levels, where you play a pair of crooks who are fighting the police as well as a rival gang to recover stolen jewels in the former, and fighting the army to steal a BriefcaseFullOfMoney in the latter.
22nd Dec '16 6:44:36 AM Morgenthaler
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* {{Badass}}: Many of the main characters. Cortez and Corp. Hart springs to mind. But also guys like GreatWhiteHunter Captain Ash. Oh and don't forget Badass Cyborg. His description is just: He's the meanest, the leanest and the badass machinest.
1st Nov '16 1:55:52 AM Sammettik
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* ''[=TimeSplitters 4=]'': Stuck in DevelopmentHell. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez. In the meantime...

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* ''[=TimeSplitters 4=]'': Stuck in DevelopmentHell.Development Hell. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their [=PS3=]-exclusive title ''VideoGame/{{Haze}}''. They were subsequently bought out by by [[VideoGame/{{Crysis}} Crytek.]] It is not known how the story will unfold or if there will even be one, as ''Future Perfect'' conclusively wrapped up the three-game long saga. [[TheTropeFormerlyKnownAsX The studio formerly known as]] Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the ''[=TimeSplitters=]'' name we may wind up with a SpiritualSuccessor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez. In the meantime...
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeSplitters