History VideoGame / TheTowerOfDruaga

24th Apr '17 7:07:15 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
27th Mar '17 5:18:49 PM Gosicrystal
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* EvilTowerOfOminousness

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* %%* EvilTowerOfOminousness



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful.non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.



* LostForever:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret: Very few floors don't even have a treasure.

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* LostForever:
MissingSecret:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret:
Very few floors don't even have a treasure.


Added DiffLines:

* PermanentlyMissableContent:
** The treasure in each level, which requires a unique an unguessable trial and error action.
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
7th Feb '17 12:03:01 PM Superjustinbros
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Added DiffLines:

* PasswordSave: ''The Return of Ishtar'', which alters passwords for each room depending on which name and sex the player(s) wrote before starting.
7th Feb '17 11:51:37 AM Superjustinbros
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* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.

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* OneHitPointWonder: OneHitPointWonder:
**
You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.logic.
** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.
7th Feb '17 11:36:07 AM Superjustinbros
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** Your pickaxe will break permanently if you use it too many times.
* MissingSecret: Some levels don't even have a treasure.
** One port has a secret whose trigger is "exit the level".
* NintendoHard: Almost sadistically so for an arcade game.
* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights; slimes, magic spells, and whisps all use OneHitPointWonder logic.

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** Your pickaxe will break permanently if you use it Use a Copper or Silver Pickaxe too many times.
times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret: Some levels Very few floors don't even have a treasure.
** One port has a secret whose trigger is "exit caused by "exiting the level".
* NintendoHard: Almost sadistically so for an arcade game. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.
* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights; Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.



* TimedMission

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* TimedMissionTimedMission: Every floor has a 20,000 frame time limit, ontop of a 60-second time limit if you exhaust it.



** Since there was NO GUIDE when the game was released into arcades, people simply had to take it on blind faith that the game WAS winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.

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** Since there was NO GUIDE ''no guide'' when the game was released into arcades, people simply had to take it on blind faith that the game WAS was winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.
21st Sep '16 5:06:04 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

to:

Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
29th Jun '16 5:56:52 PM AjWargo
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.

to:

Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.
game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.



* ContinuingIsPainful: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the final boss fight unwinnable.

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* ContinuingIsPainful: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the final boss fight against Druaga unwinnable.



* TheDragon: Quox.

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* TheDragon: Quox. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.



* GodGuise: Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace.

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* GodGuise: Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace.Mace, which is required to fight Druaga in two more floors.



* PowerUpLetdown: Most of the weapon and armor upgrades don't actually do anything useful, but are necessary to eventually trade up to the highest-tier equipment, which is mandatory for the final battles.

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* PowerUpLetdown: Most of the weapon and armor upgrades don't actually do anything useful, but are necessary to eventually trade up to the highest-tier equipment, which is mandatory for the final battles.fight with Druaga.
22nd Jan '16 3:33:30 PM aye_amber
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideogameCrueltyPunishment: You can attack Ishtar and Ki Ki, instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''
19th Jan '16 6:44:53 PM jormis29
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* InvincibleMinorMinion: Will O'Wisps.

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* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps.O'Wisps]].
12th Jan '16 7:43:23 PM zaphod77
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** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures. Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable action. Even after working this out, some of the items are harmful. Avoiding the treasure isn't an option, either, as some are needed to complete the game.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as some most of them are needed to complete the game.game. Oh, and there wasn't a guide when the game was released.


Added DiffLines:

** Since there was NO GUIDE when the game was released into arcades, people simply had to take it on blind faith that the game WAS winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.
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