History VideoGame / TheTowerOfDruaga

10th May '17 3:53:47 AM tropower
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* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.

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* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include VideoGame/SpyHunter II (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and VideoGame/{{Xenophobe}}, both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.
** The Return of Ishtar has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.
* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.


Added DiffLines:

* SurprisinglyGoodEnglish: The OpeningNarration of the first game is this for the most part, but has a slight grammatical mistake, saying that "the golden knight Gilgamesh 'weared' gold armor". The Famicom[[note]]Japanese version of the [[UsefulNotes/NintendoEntertainmentSystem NES]][[/note]] port corrects this.
10th May '17 3:40:46 AM tropower
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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, creator of the original game.

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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, Endoh (AKA: "Evezoo End"), creator of the original game.
game.[[note]]He was also the creator of VideoGame/{{Xevious}}.[[/note]]



* BlobMonster: Slimes in several colors.

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* BlobMonster: Slimes Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.



* TheDragon: Quox. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.

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* TheDragon: Quox.Quox, an actial, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.



%%* EvilTowerOfOminousness

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%%* EvilTowerOfOminousnessEvilTowerOfOminousness:



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and action that's unguessable without [[TrialAndErrorGameplay trial and error]] action.error]]. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was first released.



* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].

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* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].O'Wisps]], which appear when the initial timer runs out.



* MascotMook: Quox, a dragon that's fought on some of the floors appears in the game's logo.



* NintendoHard: Almost sadistically so for an arcade game. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.

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* NintendoHard: Almost sadistically so for an arcade game.game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.

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** In It's even worse ''The Return of Ishtar'', where Ki herself only has one life, and will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.enemy but like Ki, only has one life, and if he loses, so does Ki (and the player).



* RefrainFromAssuming: That creature who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.



* StalkedByTheBell

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* StalkedByTheBellStalkedByTheBell: Unlike most games however, if the timer runs out, you don't lose a life, but you do have an invincible will-o-wisp chasing you.



* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games. The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.

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* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games.games (let alone arcade games). The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.
4th May '17 7:06:57 AM Ominae
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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.

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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.
24th Apr '17 7:07:15 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

to:

Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
27th Mar '17 5:18:49 PM Gosicrystal
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* EvilTowerOfOminousness

to:

* %%* EvilTowerOfOminousness



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful.non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.



* LostForever:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret: Very few floors don't even have a treasure.

to:

* LostForever:
MissingSecret:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret:
Very few floors don't even have a treasure.


Added DiffLines:

* PermanentlyMissableContent:
** The treasure in each level, which requires a unique an unguessable trial and error action.
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
7th Feb '17 12:03:01 PM Superjustinbros
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Added DiffLines:

* PasswordSave: ''The Return of Ishtar'', which alters passwords for each room depending on which name and sex the player(s) wrote before starting.
7th Feb '17 11:51:37 AM Superjustinbros
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* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.

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* OneHitPointWonder: OneHitPointWonder:
**
You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.logic.
** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.
7th Feb '17 11:36:07 AM Superjustinbros
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** Your pickaxe will break permanently if you use it too many times.
* MissingSecret: Some levels don't even have a treasure.
** One port has a secret whose trigger is "exit the level".
* NintendoHard: Almost sadistically so for an arcade game.
* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights; slimes, magic spells, and whisps all use OneHitPointWonder logic.

to:

** Your pickaxe will break permanently if you use it Use a Copper or Silver Pickaxe too many times.
times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret: Some levels Very few floors don't even have a treasure.
** One port has a secret whose trigger is "exit caused by "exiting the level".
* NintendoHard: Almost sadistically so for an arcade game. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.
* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights; Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.



* TimedMission

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* TimedMissionTimedMission: Every floor has a 20,000 frame time limit, ontop of a 60-second time limit if you exhaust it.



** Since there was NO GUIDE when the game was released into arcades, people simply had to take it on blind faith that the game WAS winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.

to:

** Since there was NO GUIDE ''no guide'' when the game was released into arcades, people simply had to take it on blind faith that the game WAS was winnable at all. Following from that, enough persistence and credits spent causes the game to cough up it's secrets.
21st Sep '16 5:06:04 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

to:

Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
29th Jun '16 5:56:52 PM AjWargo
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.

to:

Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.
game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.



* ContinuingIsPainful: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the final boss fight unwinnable.

to:

* ContinuingIsPainful: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the final boss fight against Druaga unwinnable.



* TheDragon: Quox.

to:

* TheDragon: Quox. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.



* GodGuise: Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace.

to:

* GodGuise: Succubus on Floor 57 disguises herself as the goddess Ishtar. Killing her is one of the requirements for the Ruby Mace.Mace, which is required to fight Druaga in two more floors.



* PowerUpLetdown: Most of the weapon and armor upgrades don't actually do anything useful, but are necessary to eventually trade up to the highest-tier equipment, which is mandatory for the final battles.

to:

* PowerUpLetdown: Most of the weapon and armor upgrades don't actually do anything useful, but are necessary to eventually trade up to the highest-tier equipment, which is mandatory for the final battles.fight with Druaga.
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