History VideoGame / TheTowerOfDruaga

22nd Jan '16 3:33:30 PM aye_amber
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki Ki, instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''
19th Jan '16 6:44:53 PM jormis29
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* InvincibleMinorMinion: Will O'Wisps.
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* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps.O'Wisps]].
12th Jan '16 7:43:23 PM zaphod77
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** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures. Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable action. Even after working this out, some of the items are harmful. Avoiding the treasure isn't an option, either, as some are needed to complete the game.
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* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as some most of them are needed to complete the game.game. Oh, and there wasn't a guide when the game was released.

Added DiffLines:
* GuideDangIt: In each level of the game, ** Since there is a treasure which requires a unique was NO GUIDE when the game was released into arcades, people simply had to take it on blind faith that the game WAS winnable at all. Following from that, enough persistence and unguessable action. Even after working this out, some of credits spent causes the items are harmful. Avoiding the treasure isn't an option, either, as some are needed game to complete the game.cough up it's secrets.
11th Jan '16 4:17:45 PM aye_amber
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game''.
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game''.game.''
6th Jan '16 10:20:41 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and SoulSeries, VideoGame/SoulSeries, and ''BatenKaitos'' has a {{Homage}} level that calls back to this game.
3rd Sep '15 2:52:15 AM LucaEarlgrey
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Added DiffLines:
* BuildingOfAdventure: The entire game takes place in the eponymous tower.
23rd Jul '15 11:22:04 AM Willbyr
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http://static.tvtropes.org/pmwiki/pub/images/The_Tower_of_Druaga_logo_7123.jpg %%[[caption-width:350:some caption text]]
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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/The_Tower_of_Druaga_logo_7123.jpg %%[[caption-width:350:some caption text]] jpg]]

''VideoGame/TheTowerOfDruaga'' is a 1984 arcade game released by [[Creator/NamcoBandai Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.
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''VideoGame/TheTowerOfDruaga'' ''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.
15th Jul '15 1:02:21 AM LucaEarlgrey
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* UnwinnableByDesign: Let us count the ways...
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* UnwinnableByDesign: Of the Cruel variety. Let us count the ways...
15th Jul '15 1:01:38 AM LucaEarlgrey
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* LostForever: The treasures under Guide Dang It. Uh oh...
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* LostForever: LostForever: ** The treasures under Guide Dang It. Uh oh...oh... ** Your pickaxe will break permanently if you use it too many times.
15th Dec '14 12:59:35 PM ChaoticNovelist
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* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable action. Even after working this out, some of the items are actually harmful. Avoiding the treasure isn't an option, either, as some are needed to complete the game.
to:
* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable action. Even after working this out, some of the items are actually harmful. Avoiding the treasure isn't an option, either, as some are needed to complete the game.

* SaveThePrincess: Ki, though a shrine maiden and not actually a "princess" per se.
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* SaveThePrincess: Ki, though Ki is a shrine maiden and not actually a "princess" per se.se but she ''is'' engaged to a prince and rescuing her is the point of ''Nightmare of Druaga''.

* TakenForGranite: Ki, cursed by Druaga and turned to stone.
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* TakenForGranite: Ki, Ki is cursed by Druaga and turned to stone.
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