History VideoGame / TheTowerOfDruaga

19th Aug '17 9:25:05 AM FierceLlama
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), enemy or their spells for the case of some variants of slimes and magicians, and fires from Sorcerors except if they have a Red Necklace), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
19th Aug '17 9:21:04 AM FierceLlama
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
19th Aug '17 9:20:24 AM FierceLlama
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch any enemies), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch any enemies), an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
19th Aug '17 9:19:04 AM FierceLlama
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them...them, destroy walls on a final floor (both can kill the player like if they touch any enemies), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
31st Jul '17 10:21:22 AM CosmicFerret
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* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.

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* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest [[VideoGame/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.
12th Jul '17 1:09:03 AM Mikeyfan93
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** The Return of Ishtar has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.

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** The ''The Return of Ishtar Ishtar'' has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.



* CreatorCameo: In ''Return of Ishtar'', one of the rooms, labeled "Dead End", features a long hallway leading to a small room with a man slumped over in an office cubicle, dead. Using Gil's magic to revive the man warps you to another room. The man is series creator Masanobu Endoh. [[{{Pun}} Yes]], that does mean there's a "'''dead End'''oh" in the room labeled "Dead End".



%%* EvilTowerOfOminousness:

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%%* EvilTowerOfOminousness: EvilTowerOfOminousness
10th May '17 3:53:47 AM tropower
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* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.

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* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include VideoGame/SpyHunter II (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and VideoGame/{{Xenophobe}}, both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.
** The Return of Ishtar has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.
* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.


Added DiffLines:

* SurprisinglyGoodEnglish: The OpeningNarration of the first game is this for the most part, but has a slight grammatical mistake, saying that "the golden knight Gilgamesh 'weared' gold armor". The Famicom[[note]]Japanese version of the [[UsefulNotes/NintendoEntertainmentSystem NES]][[/note]] port corrects this.
10th May '17 3:40:46 AM tropower
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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, creator of the original game.

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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, Endoh (AKA: "Evezoo End"), creator of the original game.
game.[[note]]He was also the creator of VideoGame/{{Xevious}}.[[/note]]



* BlobMonster: Slimes in several colors.

to:

* BlobMonster: Slimes Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.



* TheDragon: Quox. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.

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* TheDragon: Quox.Quox, an actial, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.



%%* EvilTowerOfOminousness

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%%* EvilTowerOfOminousnessEvilTowerOfOminousness:



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and action that's unguessable without [[TrialAndErrorGameplay trial and error]] action.error]]. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was first released.



* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].

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* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].O'Wisps]], which appear when the initial timer runs out.



* MascotMook: Quox, a dragon that's fought on some of the floors appears in the game's logo.



* NintendoHard: Almost sadistically so for an arcade game. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.

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* NintendoHard: Almost sadistically so for an arcade game.game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.

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** In It's even worse ''The Return of Ishtar'', where Ki herself only has one life, and will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.enemy but like Ki, only has one life, and if he loses, so does Ki (and the player).



* RefrainFromAssuming: That creature who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.



* StalkedByTheBell

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* StalkedByTheBellStalkedByTheBell: Unlike most games however, if the timer runs out, you don't lose a life, but you do have an invincible will-o-wisp chasing you.



* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games. The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.

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* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games.games (let alone arcade games). The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.
4th May '17 7:06:57 AM Ominae
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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.

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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.
24th Apr '17 7:07:15 PM nombretomado
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheTowerOfDruaga