History VideoGame / TheSuffering

17th May '16 1:42:00 PM SuckerPerpetrator
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* VideoGameCrueltyPunishment: In the first game, the more evil you become, the less effective painkillers are.

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* VideoGameCrueltyPunishment: In the first game, the more evil you become, the less effective painkillers are. It's balanced out somewhat by being able to go berserk more often.
14th May '16 11:22:54 AM SuckerPerpetrator
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* FailOSuckyname: In-universe: the first time Torque met his future wife, she went "Torque? What kinda fool name is that?" in a playful manner.
19th Apr '16 9:47:52 PM TinMan
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* ScaryBlackMan: Played straight by Torque, but subverted by another death row inmate in the first game. He acts in this way until the Malefcators show and start picking off the death row guys one by one, at which point he starts losing it.


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* VideoGameCrueltyPunishment: In the first game, the more evil you become, the less effective painkillers are.
25th Feb '16 10:53:06 AM Drgonzo
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* DVDBonusContent: A rare video game example: the first game came with the short film ''Prison Is Hell'', a documentary about the history and hauntings of the [[HellholePrison Eastern State Penitentiary]].
25th Feb '16 10:47:27 AM Drgonzo
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*** The phone mechanic returns in ''Ties That Bind'', and more than half of Blackmore's lines through them are lyrics to various heavy metal songs.
15th Feb '16 4:03:36 PM eroock
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The Suffering is a horror series created in 2004 by Surreal Software, also known for the ''VideoGame/{{Drakan}}'' games, and published by Midway. The player controls a man named Torque who was accused and convicted of murdering his wife and children in cold blood -- the case was quick, as Torque's only defense was that [[LaserGuidedAmnesia he couldn't remember anything]]. Thus, Torque gets shipped off to [[MeaningfulName Carnate Island]]. The days go along swimmingly until Torque moves in.

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The Suffering ''The Suffering'' is a horror series created in 2004 by Surreal Software, also known for the ''VideoGame/{{Drakan}}'' games, and published by Midway. The player controls a man named Torque who was accused and convicted of murdering his wife and children in cold blood -- the case was quick, as Torque's only defense was that [[LaserGuidedAmnesia he couldn't remember anything]]. Thus, Torque gets shipped off to [[MeaningfulName Carnate Island]]. The days go along swimmingly until Torque moves in.
18th Nov '15 4:10:38 AM Morgenthaler
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->''"Take away a man's light, his clothes, his food, his friends, his air, and you leave him with nothing but himself. [[EnemyWithin And for most, that is not pleasant company.]]"''

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->''"Take away a man's light, his clothes, his food, his friends, his air, and you leave him with nothing but himself. [[EnemyWithin And for most, that is not pleasant company.]]"''"''
22nd Oct '15 10:03:18 PM Gregzilla
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A film was announced in 2005 and was slated for a 2011 release. [[{{Vaporware}} It was an instant classic, won rave reviews, and doubtless everyone remembers seeing it in theatres.]]

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A film was announced in 2005 and was slated for a 2011 release. [[{{Vaporware}} It was an instant classic, won rave reviews, and doubtless everyone remembers seeing [[DevelopmentHell "Slated" being the operative word, as it in theatres.has yet to be released.]]
18th Oct '15 9:22:10 PM Zakern
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** [[spoiler:A letter from Torque's late wife, how she viewed her life with him before his first arrest prior to the story, depends on how you end the game. Ended the game good, she didn't want the rest of the family to be separated for too long. Ended bad, she claims they were better off without him.]]
--> [[spoiler:Accompanied with it is a picture of Torque's wife children. Its quality also depends on the ending. Good keeps it clean. Neutral has it worn out. Bad leaves it stained in blood.]]
27th Sep '15 7:03:09 PM BlackSunNocturne
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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Stan Winston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.

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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Stan Winston Creator/StanWinston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSuffering