History VideoGame / TheSuffering

18th Nov '15 4:10:38 AM Morgenthaler
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->''"Take away a man's light, his clothes, his food, his friends, his air, and you leave him with nothing but himself. [[EnemyWithin And for most, that is not pleasant company.]]"''
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->''"Take away a man's light, his clothes, his food, his friends, his air, and you leave him with nothing but himself. [[EnemyWithin And for most, that is not pleasant company.]]"''"''
22nd Oct '15 10:03:18 PM Gregzilla
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A film was announced in 2005 and was slated for a 2011 release. [[{{Vaporware}} It was an instant classic, won rave reviews, and doubtless everyone remembers seeing it in theatres.]]
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A film was announced in 2005 and was slated for a 2011 release. [[{{Vaporware}} It was an instant classic, won rave reviews, and doubtless everyone remembers seeing [[DevelopmentHell "Slated" being the operative word, as it in theatres.has yet to be released.]]
18th Oct '15 9:22:10 PM Zakern
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** [[spoiler:A letter from Torque's late wife, how she viewed her life with him before his first arrest prior to the story, depends on how you end the game. Ended the game good, she didn't want the rest of the family to be separated for too long. Ended bad, she claims they were better off without him.]] --> [[spoiler:Accompanied with it is a picture of Torque's wife children. Its quality also depends on the ending. Good keeps it clean. Neutral has it worn out. Bad leaves it stained in blood.]]
27th Sep '15 7:03:09 PM BlackSunNocturne
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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Stan Winston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Stan Winston Creator/StanWinston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
20th Sep '15 12:08:45 AM BlackSunNocturne
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* LovecraftLite: [[HumanoidAbomination Eldritch embodiments of man's inhumanity to man]] wrecking havoc on the darkest, most horror-ridden structures and settlements of man? Check. The opportunity to lay waste to them with machine guns and grenades? Check.
16th Jun '15 4:16:44 PM AxelFive
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** Sadly, this only applies to the original game. Ties That Bind gave us the Creeper, and there was much brain bleaching to be had.
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** Sadly, this only applies to While the subject of prison rape is untouched, there is a child rapist on Death Row in the original game. game, and Ties That that Bind gave us the Creeper, and there was much brain bleaching to be had.Creeper.
16th Jun '15 4:14:36 PM AxelFive
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** Sadly, this only applies to the original game. Ties That Bind gave us the Creeper, and there was much brain bleaching to be had.
3rd Jun '15 3:19:54 PM Prfnoff
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Naespace
The Suffering is a horror series created in 2004 by Surreal Software, also known for the {{Drakan}} games, and published by Midway. The player controls a man named Torque who was accused and convicted of murdering his wife and children in cold blood -- the case was quick, as Torque's only defense was that [[LaserGuidedAmnesia he couldn't remember anything]]. Thus, Torque gets shipped off to [[MeaningfulName Carnate Island]]. The days go along swimmingly until Torque moves in.
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The Suffering is a horror series created in 2004 by Surreal Software, also known for the {{Drakan}} ''VideoGame/{{Drakan}}'' games, and published by Midway. The player controls a man named Torque who was accused and convicted of murdering his wife and children in cold blood -- the case was quick, as Torque's only defense was that [[LaserGuidedAmnesia he couldn't remember anything]]. Thus, Torque gets shipped off to [[MeaningfulName Carnate Island]]. The days go along swimmingly until Torque moves in.
30th Dec '14 4:57:34 PM Nezumi
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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Stan Winston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
31st Oct '14 12:57:40 AM WanderingBrowser
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* ChildrenAreInnocent: The backstory for the Infernas is a horrific aversion; they were originally three little girls who lived in a Puritan village founded on Carnate Island, who decided it would be super-fun to start accusing people of being witches. [[BurnTheWitch The resultant trials and hysteria, naturally, got about thirteen people burned as witches.]] The guilt of what they had done drove them over the edge and so they leapt off of a cliff to their death.
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