History VideoGame / TheSpiritEngine2

13th Apr '16 3:19:27 PM d5xtgr
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** You'd be justified in complaining when [[spoiler:Ferwin marries Marie]] and she tags along for an entire chapter. Many of the enemies in this area have tricky mechanics- Opal Swarms go invisible every time they get hit, and Forest Mimics become immune to a given damage type after taking a certain amount of it. Because your GuestStarPartyMember is not under your control, she will periodically attack at an inopportune time and cause a much more powerful attack to be completely wasted. And [[spoiler:Ferwin has the condition 'lovestruck' for the duration]], which gives a number of negative status effects.
30th Oct '15 8:26:55 PM FF32
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* MagicFromTechnology and/or {{Magitech}}: [[spoiler:The game turns more sci-fi the closer you get to the end.]] However, not all the setting's magic has any relation to technology (such as the skills of the party members themselves).


* MagicFromTechnology and/or {{Magitech}}: {{Magitek}}: [[spoiler:The game turns more sci-fi the closer you get to the end.]] However, not all the setting's magic has any relation to technology (such as the skills of the party members themselves).
8th Sep '15 8:20:46 PM phoenix
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* DetachedSleeves: Ionae.
7th May '14 9:09:30 PM Foglet
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** The first form is a a TactialSuicideBoss (though it isn't actually the boss's fault) with fairly low attack.


** The first form is a a TactialSuicideBoss TacticalSuicideBoss (though it isn't actually the boss's fault) with fairly low attack.
6th Sep '13 2:50:15 PM DriftingSkies
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'''The Spirit Engine 2''' is an InNameOnly sequel to The Spirit Engine. The story begins when the three heroes (chosen from a possible cast of nine) rescue a young girl named Isabelle and her brother Elai from assasins of a cult which seemingly seeks to kill her and her brother. Before killing Elai, one claims that some great mission is almost over. Although they rescue Isabelle, nobody has any clue why they had any interest in the children. Knowing her village is too vulnerable to leave her there, they escort her to a nearby military base in hopes of leaving her under their protection. However, they are soon plunged into the heart of an even deeper, more sinister plot, with many apparent enemies and few friends. The plot inevitably links back to the children they saved, but not before growing in scale beyond their wildest dreams.

Although the plot retains no similarities or links to the first Spirit Engine, the game features a greatly-enhanced version of the first game's active-time battle system which leads to difficult, strategic battles. Like in the previous game, the player can choose one of three characters to fill each slot, with similar roles in the party, but the choice of characters in this game has a much greater effect on the plot, each having their own arc through the story and many scenes either unique to one or different for each party (including elements which depend on more than one person). Their outlooks are also far less similar than one would expect, despite leading them to the same decisions at most points.

[[strike: The game is shareware; a demo containing the first two chapters is available on [[http://thespiritengine.com/news.html the author's website]] and the full nine chapters can be purchased for ten dollars.]] [[http://www.thespiritengine.com/tse2-download.php AND NOW IT'S FREE!]]

!!Provides Examples Of:

* ActionGirl: Ionae, Charlotte, and Grace.
* AfterCombatRecovery
* AlmostDeadGuy: [[spoiler:Clay 13]], who uses this to deliver one of the game's biggest {{Tear Jerker}}s.
* AntiHero / KnightInSourArmour: Kaltos.
* ApocalypticLog: You find one right near the end. So did the villains, but they're too impatient to translate it all. [[spoiler:It's anybody's guess whether reading its warning would have changed their course though]].
* ArrangedMarriage: For Ferwin.
* ArtifactTitle: This game does not contain the spirit from the first game, rather less the Spirit Engine, but retains the name anyways.
** SpiritualSuccessor: Though it has a completely different setting, it retains the battle system of the original Spirit Engine.
* AsTheGoodBookSays: Mericious quotes a passage from the Bible at one point.
* TheAtoner: Enshadu most obviously, but also possibly Kaltos and Grace.
* AuraVision: Pyan Pau claims to have this, though we must take his word for it. Mostly it tells him there's something wrong with Ionae, in case it wasn't already obvious.
* BadassBoast: Urtat Underval when a party member is incredulous that he wants to fight three-on-one: "I understand your concerns. You're welcome to recruit help from the crowd if you wish."
* BattleInTheCenterOfTheMind: Sort of. After [[spoiler:Ick Thelloth]]'s brutal {{Hannibal Lecture}}s in chapter 8, your characters proceed to fight [[spoiler:the imaginary visions that Ick Thelloth used to MindRape them in the first place]].
* BattleThemeMusic: Regular encounters have their own theme that usually changes once per chapter, and every boss has a unique theme.
* BeardOfEvil: Kaltos sports a pretty fine goatee.
* BenevolentAlienInvasion: Played with. [[spoiler:The Rakari do seem genuinely invested in humanity's well-being, as they ultimately spared it in the inital invasion, even though they had every good reason to annihilate it. However, they're also {{Well Intentioned Extremist}}s who frequently brainwash people "for their own good" and to maintain a MedievalStasis. Ultimately, the CentralTheme of the narrative revolves around whether or not their benevolent dictatorship model is really worth it, though the narrative tries to avoid overtly picking a side.]]
* BerserkButton: Don't criticize (or patronize) Grace for her part in the Amaran war. You will regret it.
* BGMOverride: During chapter 5, the area music plays during all battles except the boss.
* BigDamnHeroes: Clay 13, twice (though it's not until after the second time that you actually find out who he is).
* BishonenLine: The FinalBoss goes from [[MakeMyMonsterGrow an enlarged version of himself]], to a bizarre humanoid creature in heavy armor, then ends with a transformation back into his regular human form (albeit with an [[AbsurdlySharpBlade Absurdly Sharp]] LaserBlade).
** Possibly justified; [[spoiler:Batiste is slowly losing power throughout the fight due to being disconnected from the World Eye. By the time he gets down to his final form, he probably only has enough energy left for the LaserBlade]].
* BloodFromTheMouth: [[spoiler:Lieutenant Grossman]].
* BonusBoss: Urtat Underval, twice. [[spoiler:Once as a human, and once as a hulking zombie.]]
* BossRemix: "The Fiercest", chapter 3's miniboss battle music, is a remix of that chapter's normal battle music.
** "Demonic Timbre", chapter 8's boss music, is also a remix of that area's background music.
* BrokenAngel: [[spoiler:Ionae is a demon who has been stripped of her powers.]]
** Subverted. [[spoiler:According to WordOfGod, Ionae is actually an alien from another dimension, not a demon.]]
* ByronicHero: Ionae. [[spoiler:However, she becomes a more typical AntiHero towards the end thanks to CharacterDevelopment.]]
* CavalryBetrayal: Though they don't want to kill you, just slow you down.
* CharacterDevelopment: And ''how''!
* CharacterPortrait: Lots. Even minor characters usually have quite a few.
* ChekhovsGunman: [[spoiler:Isabelle.]]
* CirclingBirdies: Stunned creatures will have the star variant.
* CombatMedic: Priests are your main healers, but can dish out formidable concussive and magical damage too.
* CoolOldGuy: Denever.
* CoolSword: Knights.
* CursedWithAwesome: Ionae eventually comes to view herself as having this. [[spoiler:When she's given the chance to go back she kills the messenger to make sure that nobody else can try to bring her back again]]. However, even (or perhaps especially) after that she is acutely aware of the downsides of being a relatively-powerless human.
* CutenessProximity: The tiquits in chapter 7.
-->'''Ferwin/Charlotte/Pyan Pau''': Oooos so cute? You are!
* DarkAndTroubledPast: Kaltos [[spoiler:got involved in some very illegal stuff and didn't realize what he was doing until his wife left him]]. Charlotte [[spoiler:ran away from home after "winning" a suspicious amount of money off her boss in a card game, and even one of the fellow party members casually implies that he suspects her of being a thief]]. Enshadu [[spoiler:can't even ''guess'' at what he must've done in the past]], but it was clearly pretty gruesome.
* TheDeadHaveEyes: [[spoiler:Dead Ionae.]]
* DeadpanSnarker: Kaltos, Ionae, and Mericious.
* [[DefrostingIceQueen Defrosting Ice King]]: [[spoiler:Kaltos]] if you also have Charlotte in your party.
* DetachedSleeves: Ionae.
* DidYouJustPunchOutCthulhu: Ick Thelloth. Huge, hideous demon who can manipulate and break minds and who has been [[spoiler:mutating and evolving the wildlife nearby towards things which could dig him out of his prison, likely for hundreds of years]]. Goes down hard.
* DifficultyLevels
** HarderThanHard: Absurd mode.
* DoesntLikeGuns: Kaltos.
* DontYouDarePityMe: This, along with "...I just want to be alone...", are the last words of the BigBad.
* {{Dracula}}: Count Cristoff.
* DressingAsTheEnemy: The one secretive thing [[spoiler:Zerau]] does all game.
* DumbBlonde: Charlotte, kind of.
* EasilyForgiven: [[spoiler:Jaques.]]
* TheEndOfTheBeginning
* EldritchAbomination: Ick Thelloth.
* EverythingFades: Averted with monster corpses at least; they stay on-screen even after the battle is over.
* ExpressiveMask: Enshadu.
* {{Expy}}: The hippy, peace-and-love cult making a pilgrimage to the Cathedral of Edges look identical to the [[ReligionOfEvil evil cult]] from The Spirit Engine 1. Naturally, everybody and his brother assumes they're evil. [[spoiler:If only they could be so lucky.]]
* FalseFlagOperation: And boy does it work.
* FantasticNuke: You'll know it when you see it.
* FantasticRacism: Two-sided example. Yaegera and Lereftain both think the other country is full of wretched barbarians.
* FantasyGunControl: Actually averted. The technology level seems to be around the 13th to 14th century -- guns are still fairly recent inventions, and swordsmen are still around. This is actually rather problematic for knights, as the skills that they spent their lives training for are quickly becoming useless due to the advent of gunpowder.
* TheFatalist: Mama Saga.
* {{Foreshadowing}}: So much of it. [[spoiler:Shala's insistence to take Isabelle into her custody, Sam's and Arie's ramblings in chapter 2, chapter 5's ending cutscene...]]
* GlassCannon: Musketeers, though their passive dodge skill helps a little.
** Also [[spoiler:[[FinalBoss Batiste]]]]'s final form. Terrible armor, but can dish out upwards of 2000 damage per attack.
* GuestStarPartyMember: At several points ([[spoiler:including the final boss]]) someone with a gun hangs around behind you to provide extra firepower. They're never as strong as the actual party members, but the extra firepower is free, so who's complaining?
* HannibalLecture: [[spoiler:Ick Thelloth]] delivers one each to your characters in chapter eight via MindRape. Some of them are more like verbal {{No Holds Barred Beatdown}}s.
* HumanPopsicle: In an interesting variation, [[spoiler:most of the population of the world underwent this to wait out a disaster, except a few who stayed awake for maintenance.]] Sadly, [[spoiler:the weapons used to fight the Rakari killed an awful lot of them when the controller was driven insane... twice.]]
* IChooseToStay: [[spoiler:Ionae.]]
* IdleAnimation
* InexplicableTreasureChests
* InfinityPlusOneElement: Absolute damage, which cannot be dodged or resisted. [[TheComputerIsACheatingBastard Enemies are the only ones who can use it, too]]
** Actually one accessory will infrequently cause a small amount of this damage to an enemy, but the point still stands in general.
* JerkAss: Jonah, the bookseller at Longreach.
* KarlMarxHatesYourGuts
* LadyOfWar: Grace.
* LightningBruiser: [[spoiler:Shana]].
* LoadBearingBoss: The final boss. Though to be fair he was wrecking the place up pretty bad before you even arrived, and just got worse once he started fighting you. It's a wonder the ceiling held long enough to finish your fight.
* LonelyPianoPiece: "My Worth", played during the first section of the ending sequence.
* LostTechnology: [[spoiler:All of the Aulder ruins, but especially the World Eye.]]
* MadeOfIron: Jaques.
* MagicFromTechnology and/or {{Magitech}}: [[spoiler:The game turns more sci-fi the closer you get to the end.]] However, not all the setting's magic has any relation to technology (such as the skills of the party members themselves).
* MakeMyMonsterGrow: [[spoiler:[[FinalBoss Batiste]]]]'s first form is simply an increase in size.
* MalevolentMaskedMen: The Keepers.
* MarathonBoss: The BonusBoss, Urtat Underval. He's a StoneWall, and heals himself when low on health. Defeating him is extremely difficult and often takes quite a while.
** Also [[spoiler:Count Cristoff]]. His health actually ''decreases'' throughout the fight, but every attack he makes drains a sizable portion of his target's health, so if you damage him, he can just drain it back. It gets even worse once he gets low on health and uses an attack that makes him disappear for a long time and regenerate about 2000 HitPoints. Needless to say, the battle can drag on for quite a while.
*** Although effective use of the brace skill allows you to reduce the damage of his attacks, and coincidentally the strength of his healing, to such pathetic levels that his fight becomes an extremely short cakewalk.
** The king, though, is Ick Thelloth. He doesn't have any way of healing himself except for some token extremely slow regeneration, but he reflects a percentage of all damage he receives back onto one of your party members, in a form that ignores armor and cannot be dodged or resisted. So if you try to kill him too fast you die, and just hitting him ''at all'' usually requires waiting for him to randomly select the party member you can most easily heal for his ability, launching one or two solid attacks, and healing up, by which time your window of opportunity to attack has likely closed. And he has a ''lot'' of health, and some devastating active attacks.
* MasterOfIllusion: Ick Thelloth, although it's more of the characters' own imaginations by way of MindRape.
* MauveShirt: Almost every RedShirt becomes this due to the aversion of NominalImportance, though in particular, [[spoiler:Captain Hardcastle]].
* MedievalStasis: [[spoiler:The Rakari tried to enforce this, but found that there were just too many people to control]].
* {{Melodrama}}: Ionae is fond of this, especially in [[PurpleProse her journal entries]].
* MercyKill: Your third party member delivers one to [[spoiler:Count Cristoff]].
* MindRape: The Rakari [[spoiler:used this as a weapon during their war against humanity]], and may or may not still do so when necessary for security (though the end of [[spoiler:Enshadu's story]] implies that their mind control is refined enough that they probably don't have to). This is also Ick Thelloth's modus operandi.
* MirrorMatch: The Imagination battle if you have a party of Ionae, Pyan Pau, and Denever. (Doubly so for Ionae and Enshadu, who [[spoiler:actually fight ''themselves'']])
* MoneySpider: Averted -- there's actually a finite amount of credits in the game, in addition to a limited number of slots for selling things, forcing you to be very careful with your purchases.
* MoodWhiplash: Chapter 4. You've gone to bright, happy, Porto Vale, with cheery music, a festival, and an uplifting mood! Things might be making a turn for the better for once! [[spoiler:...And then we get mood whiplash of the ''other'' kind once chapter 5 rolls around and we get a FantasticNuke combined with ZombieApocalypse.]]
* MoralityKitchenSink: Although the good guys are obviously good guys and ''some'' of the bad guys are obviously bad guys, by the time you reach the end and have the full story it's entirely unclear whether [[spoiler:the Rakari]] or the [[spoiler:the Keepers of Order]] are good, evil, or neutral, and the answer to both questions may not be the same. And if you do think they're evil, that gives the "real" villains of the story quite a bit of sympathy points.
* NiceJobBreakingItHero: [[spoiler:You're actually helping the BigBad for almost the entire game.]]
* NintendoHard: The second half of the game.
* NoHeroDiscount: Averted with [[spoiler:Surplus Sam]] in the final chapter, who agrees to give you a discount, but also played straight and {{Lampshaded}} with the shopkeeper right next to him.
* NominalImportance: Usually averted; even minor characters and shopkeepers have unique names and sprites.
** Also PlayedForDrama in that many of the {{Red Shirt}}s and CannonFodder are given unique names and portraits, purposefully sidestepping the usual purpose of the trope.
** And PlayedForDrama yet again in a specific instance: [[spoiler:During Grace's HannibalLecture in chapter 8, her imagination is simply called "Unknown Soldier" to emphasize how she tried not to think about how the soldiers she mowed down were actual people. The purposeful contrast with other {{Red Shirt}}s having names is rather chilling.]]
* NowWhat: The ending leaves it intentionally unclear whether [[spoiler:any of the Rakari even survived, rather less if they are still going to be in charge of the government]]. The status quo is definitely broken, but it'll be a while before any of the characters present for the finale or the final scene know just how broken, and nobody has a clue yet what it'll be replaced with.
* JerkWithAHeartOfGold: Compared to the other two choices for his party member slot, Mericious is actually a pretty nice guy and a paragon of virtue. He still openly criticizes every decision by just about everybody in the world except himself and cleanly states he's "not a people person" more than once.
* ObviousRulePatch: It's not made obvious anywhere, but the author has stated that Ick Thelloth deals a third less retaliation damage to a three musketeer party... because even with that bit of mercy they're the least suited party in the game for that battle.
* OccupiersOutOfOurCountry: Big part of [[spoiler:Batiste's]] motivation.
* OfficerAndAGentleman: Captain Hardcastle.
** Also, Grace.
* OhMyGods: Since Pyan Pau is from a different country, he uses "Karvey" in place of "God".
* OnlyOneName: Averted; almost everyone has a last name, and we never even learn Batiste's ''first'' name.
* OvertOperative: He may be good at not dying and several steps ahead in information gathering, but it's hard to justify calling Jaques Zerau a good ''spy''.
* PlotArmour: [[spoiler:When the airship crashes at the beginning of chapter 3, the main characters' compartment is magically the only one left intact, allowing them alone to survive.]]
* ProjectedMan: Darak.
* ProperlyParanoid: [[spoiler:Once you finally reach the Institute, one of the professors is extremely paranoid and distrusting of you. The one that greets you tells him to stop worrying. Later, a group of Keepers arrive, and the same scenario plays out...except that it ends with the keepers killing both professors and gassing the facility.]]
* PsychicPowers: The Rakari can read and rewrite humans' minds, though the mind-reading power doesn't seem to be always on. Ick Thelloth's got mind-attacking powers too, but seemingly much less refined.
* RagtagBunchOfMisfits: It depends on what characters you select, but you'll often end up with this.
* ReligionOfEvil: [[spoiler:''Subverted'' with the Keepers. They have all the trappings of one (and they certainly don't do themselves any favors), but it turns out that, until the very end, they're literally the only ones actually opposing the BigBad, whereas everyone else [[UnwittingPawn is playing right into his hands]].]]
* RetiredBadass: Grace. Averted with Denever.
* ReverseMole: [[spoiler:Jaques.]]
* RhymesOnADime: The Crone.
* RidiculouslyHumanRobot: Clay 13. He even [[spoiler:delivers one of the game's biggest {{Tear Jerker}}s right at the end.]]
** Also, Darak.
* RunawayFiancee: Ferwin.
* SchrodingersPlayerCharacter
* SesquipedalianLoquaciousness: Jaques Zerau is rather...eloquent.
** This is also ''deconstructed'', amazingly. [[spoiler:In the final chapter, while he raises his gun to [[ShootTheDog shoot Isabelle]], he begins a long-winded speech about how what he's about to do is for the greater good and is a necessary evil. Before he finishes, he is stabbed InTheBack by one of Batiste's bodyguards.]]
** Ionae does this too, of the [[{{Melodrama}} melodramatic]] variety.
* SequentialBoss: The final one. [[MarathonBoss Naturally, it takes ages to kill.]]
** The first form is a a TactialSuicideBoss (though it isn't actually the boss's fault) with fairly low attack.
** Second form's a ShieldedCoreBoss.
** Third form's a FlunkyBoss with weak minions that revive quickly at full health.
** Final form's a GlassCannon with barely any defense, but with a substantial amount of HitPoints and one of the hardest-hitting attacks in the game.
* ShapeShifterGuiltTrip: Ick Thelloth absolutely ''loves'' this trick.
* ShowSomeLeg: Ionae.
* ShutUpHannibal: A few characters attempt this to [[spoiler:Ick Thelloth]]...[[SubvertedTrope who simply redoubles his efforts and causes them to finally crack]].
* SimpleStaff: Priests.
* SleptThroughTheApocalypse: A minor example, somewhat. The playable characters and [[spoiler:Jaques]] survive the FantasticNuke midway through the game due to [[spoiler:the latter locking them in a bunker]]. They don't realize what's going on until [[WhamEpisode they wake up]].
* SlidingScaleOfLinearityVersusOpenness: Usually a level 1. Areas are extremely linear; you can only follow one path. Chapter 7 is slightly closer to a level 2, however.
* TheSmartGuy / OnlySaneMan: Denever, Enshadu, and Grace, usually.
* SpiritAdvisor: Pyan Pau's grandfather. He seems to be real, as at least once he tells the party something he shouldn't have known, but nobody else (including the audience) can see him.
* StabTheSky: The Swordfaith ability.
* StarfishAliens: The Rakari, Ick Thelloth, the cloud children... how about "everything that's not a human".
* StepfordSnarker: [[spoiler:Ionae]]
* StoneWall: Priests, if you use the right tactics -- chi protects them from physical damage and constantly regenerates, aurora protects them from magical damage, and the Chosen skill greatly increases resistance to ethereal. If you combine these attributes, they become nigh untouchable.
** Also [[BonusBoss Urtat Underval]]. His defenses are massive, and he can also heal himself while at low health, which can make the fight drag out for [[MarathonBoss quite a while]].
*** Notable in that he apparently has [[GameplayAndStoryIntegration an in-universe reputation for this]]; his [[TheMagnificent title]] is "Urtat the Unmovable".
** The FinalBoss's first couple of forms.
* {{Stripperific}}: Ionae to an extent. Averted with every other female character.
* SufficientlyAdvancedAliens: The Rakari, probably. Though as it turns out, [[spoiler:the humans were the ones who created most of the technology]].
* SwordPlant: The Thunderstrike ability, which creates an earthquake (or something).
* TalkingIsAFreeAction: Averted with [[spoiler:Jaques]] during chapter 9.
* ThemeNaming: Shana, Shara, and Shala, Batiste's three bodyguards.
* TimedMission: Two of them. Unsurprisingly these compose two of the three places people will argue are the hardest in the game.
* TokenGoodTeammate: [[spoiler:Shala]], of [[spoiler:[[BigBad Batiste]]]]'s group.
* TokenEvilTeammate: Ionae or Kaltos, though Mericious is more of a Token Jerkass Teammate.
* {{Tomboy}}: Marie.
* TookALevelInKindness: [[spoiler:Ionae]] by the end of their CharacterDevelopment.
* ToThePain: [[spoiler:Batiste's]] speech about why he's sparing [[spoiler:Grace]].
* TriumphantReprise: [[http://music.jwmusic.org/track/a-lost-dream-reprise-bonus-track The ending theme]] is this to the opening theme, [[http://music.jwmusic.org/track/a-lost-dream-2 A Lost Dream.]]
* {{Tsundere}} / BelligerentSexualTension: [[spoiler:Kaltos and Charlotte to each other.]]
* UniversalPoison: Ethereal damage essentially functions as this.
* UnwittingPawn: [[spoiler:The three main characters; see NiceJobBreakingItHero, above.]]
* VictoryPose
* VillainousBreakdown: The Crone before she is fought a second time, evidenced by her dropping her RhymesOnADime.
** [[spoiler:Batiste]] also goes completely insane once they go into [[spoiler:the World Eye]].
* VisionaryVillain: [[spoiler:[[WellIntentionedExtremist Batiste.]]]]
* WellIntentionedExtremist: [[spoiler:Batiste, who intends to cause huge amount of destruction to free humanity from their Rakari overlords.]]. Whether [[spoiler:the Rakari and/or the Keepers of Order]] are this is intentionally left for the player to decide for themselves, but it's clear that even if they are, he went a bit overboard against them.
** [[spoiler:Jaques]] is a heroic variant.
* WhamEpisode: Chapter 5.
* WhamLine: Minor example; "You've got plenty of time. Or rather, it has already run out."
* WhereItAllBegan: Almost. The game ends in Longreach, which is also the location of chapter 2.
* WhyDontYaJustShootHim: Averted with [[spoiler:[[BigBad Batiste]]]], who does not hesitate to slaughter anyone who gets in his way.
** He still spares the main party as "reward" for [[spoiler:doing the MacGuffinDeliveryService]], despite them clearly intending to stop him. He does this even if it contains [[spoiler:Grace]], who he absolutely ''loathes''.
* WideEyedIdealist: Pyan Pau, Ferwin, and Charlotte are mild examples. [[spoiler:Charlotte is also a subversion.]]
* WingedHumanoid: Ionae. While the attention they draw is inconvenient (and they're no good for flight), that's only tangential to her ''real'' problem.
** WingsDoNothing: They're not for show, though, and she actively tries to hide them.
* WithGreatPowerComesGreatInsanity: [[spoiler:Anyone who tries to use the World Eye, Batiste in particular.]]
* WolfpackBoss: The bosses of chapter 4 and chapter 7.
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