History VideoGame / TheSettlers

26th Nov '17 2:09:38 AM UltimateSpinDash
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** The fifth game has a mission where you arrive to help protect an important city. The city's inhabitants are confident that their walls will protect them, and their defenses are actually quite formidable - unfortunately, they completely fail to realize that in winter, the sea around their main fortress will freeze over, completely exposing it.

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** The fifth game has a mission where you arrive to help protect an important city. The city's inhabitants are confident that their walls will protect them, and their defenses are actually quite formidable - unfortunately, they completely fail to realize that in winter, the sea around their main fortress will freeze over, completely exposing it. Unfortunately, while the protagonists are aware of this, they don't bother pointing it out.
26th Nov '17 2:07:09 AM UltimateSpinDash
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* SixthRanger -- The add-on races as a whole: The Amazons in ''The Settlers III'', the Trojans in ''The Settlers IV'', and the Vikings in ''The Settlers II 10th Anniversary''
26th Nov '17 1:55:39 AM UltimateSpinDash
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** ''The Settlers II 10th Annivesary - The Vikings'' (Germany only)

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** ''The Settlers II 10th Annivesary Anniversary - The Vikings'' (Germany only)
26th Nov '17 1:55:08 AM UltimateSpinDash
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** ''The Settlers II 10th Annivesary - The Vikings'' (Germany only)
8th Nov '17 6:55:54 PM PurrElise
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'''''The Settlers''''' is a series of {{RTS}}/empire-building computer games from Blue Byte Software, which premiered on the UsefulNotes/{{Amiga}} in 1993.

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'''''The Settlers'''''
''The Settlers''
is a series of {{RTS}}/empire-building computer games from Blue Byte Software, which premiered on the UsefulNotes/{{Amiga}} in 1993.
24th Oct '17 12:24:26 PM UltimateSpinDash
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*** Ironically, the AI could man towers it captured in the predecessor.

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*** Ironically, the AI could man towers it captured in the predecessor.previous game.
22nd Oct '17 1:06:47 PM Jhonny
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** At the end of the main Game, the Morbus is turned into a statue.

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** At the end of the main Game, the Morbus is turned into a statue.
22nd Oct '17 7:30:17 AM UltimateSpinDash
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* FateWorseThanDeath: At the end of ''The Settlers IV'', the main villain is turned into a statue.
** After being freed and waging a second war against the Settlers in ''The Trojans and the Elixir of Power'', Morbus manages to avoid this fate, though not by his own accord. While Morbus manages to collect all the ingredients for the titular Elixir, which is supposed to cure him of his green-allergy, the Settlers also managed to manipulate the final ingredient. As a result, Morbus is also cured of his hatred for nature, and is last seen tending to his new garden.

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* FateWorseThanDeath: At The dark god Morbus is banished to Earth in the end of intro sequence to ''The Settlers IV'', IV'' - unfortunately for him, he is allergic to nature.
** At the end of
the main villain Game, the Morbus is turned into a statue.
** After being freed and waging a second war against the Settlers in ''The Trojans and the Elixir of Power'', Morbus manages to avoid this fate, though not entirely by his own accord. While Morbus manages to collect all the ingredients for the titular Elixir, which is supposed to cure him of his green-allergy, allergy, the Settlers also managed to manipulate the final ingredient. As a result, Morbus is also cured of his hatred for nature, and is last seen tending to his new garden.
20th Oct '17 2:02:32 PM UltimateSpinDash
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* AndIMustScream: At the end of ''The Settlers IV'', the dark god Morbus is turned into a statue due to overexposure to plants.
** While it is not exactly clear how much time passes between the events of the main game and the Trojan expansion, Morbus remains in this state long enough for him to end up on some island with the Trojans, who haven't had contact with the other races at this point and thus do not know who Morbus is.



** Kind of subverted with the Dark Tribe in ''The Settlers 4'' - while they are assigned a regular colour like all other players, their units are all black and grey regardless. In the rare instances of more than one Dark Tribe being present, this makes it impossible to tell which unit is part of which Tribe.

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** Kind of subverted with the The Dark Tribe in ''The Settlers 4'' is an exception - while they are assigned a regular colour like all other players, their units are all black and grey regardless. In the rare instances of more than one Dark Tribe being present, this makes it impossible to tell which unit is part of which Tribe.


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* FateWorseThanDeath: At the end of ''The Settlers IV'', the main villain is turned into a statue.
** After being freed and waging a second war against the Settlers in ''The Trojans and the Elixir of Power'', Morbus manages to avoid this fate, though not by his own accord. While Morbus manages to collect all the ingredients for the titular Elixir, which is supposed to cure him of his green-allergy, the Settlers also managed to manipulate the final ingredient. As a result, Morbus is also cured of his hatred for nature, and is last seen tending to his new garden.
17th Oct '17 11:27:43 AM UltimateSpinDash
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''Heritage of Kings'' dropped the quirky, adorable presentation in favor of more realistic looking Settlers. Territory is no longer limited by borders and more emphasis was placed on a story-driven campaign centered around a young prince reclaiming the kingdom once ruled by his father. Hero units with special abilities also become important to combat, and research is introduced to the series.

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''Heritage of Kings'' dropped the quirky, adorable presentation in favor of more realistic looking Settlers. Territory is no longer limited by borders and more emphasis was placed on a story-driven campaign centered around a young prince reclaiming the kingdom once ruled by his father. Hero units with special abilities also become important to combat, and research is introduced to the series.
series. The economy on the other hand is simplified - there are only five resources, as well as money, which are stored in pools and no longer need to be refined, thus removing the production chains from the predecessors.



** In ''Heritage of Kings'', resources are no longer refined to create other resources. Instead, buildings like the sawmill multiply resources you already have and allow for research related to it.



** The Settlers III has dying settlers turn into coloured smoke. The Settlers IV advances this to angels, who then rise towards the sky.

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** The Settlers III has dying settlers turn into coloured smoke. The Settlers IV advances this to angels, angels (or demons for the Dark Tribe), who then rise towards the sky.
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