History VideoGame / TheSettlers

5th Apr '18 11:26:22 AM UltimateSpinDash
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*** The last three missions of Heritage of Kings also take place in an environment like this.
5th Apr '18 11:22:26 AM UltimateSpinDash
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*** On the other hand, the AI will make liberal use of priests and squad leaders, the latter of which are often neglected by human players.
** Allied AI players usually behave very passively in the fourth game, at least in the campaign. They will build their settlements as usual and can occasionally be manipulated into expanding towards the enemy, but unless it's scripted, don't expect any help from them. In missions where you have to protect your allies, they are additonally scripted to behave even dumber. One such mission requires you to protect a roman and a trojan settlement for two hours, which in this case means making sure both of them retain more than ten settlers. Now, the trojans will actually try their hardest and only require a little military support to make sure their barracks don't get blockaded. The romans on the other hand will not finish building their houses even if you give them the resources to do so, and the two large towers that protect them from the Dark Tribe are manned by one lone archer each, compared to the three each of those towers could house.

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*** On the other hand, the AI will make liberal use of priests priests, special units and squad leaders, the latter of which are often neglected by human players.
** Allied AI players usually behave very passively in the fourth game, at least in the campaign.game's campaign missions. They will build their settlements as usual and can occasionally be manipulated into expanding towards the enemy, but unless it's scripted, don't expect any help from them.
***
In missions where you have to protect your allies, they are additonally scripted to behave even dumber. One such mission requires you to protect a roman and a trojan settlement for two hours, which in this case means making sure both of them retain more than ten settlers. Now, the trojans will actually try their hardest and only require a little military support to make sure their barracks don't get blockaded. The romans on the other hand will not finish building their houses even if you give them the resources to do so, and the two large towers that protect them from the Dark Tribe are manned by one lone archer each, compared to the three each of those towers could house.
5th Apr '18 4:04:35 AM UltimateSpinDash
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* NoPronunciationGuide -- The name of Morbus' assistant in the fourth game (who also happens to be the goddess of the Amazons in the third game), Q'nqüra, is pronounced slightly differently in most cutscenes of the fourth game. Since her name is never seen in print in that game, this doesn't make it easier to call her anything other than "that women in red".
27th Feb '18 3:28:50 PM Kinitawowi
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* IdleAnimation: Carriers in ''II'' can be seen reading newspapers and jumping rope while waiting for goods to cart about.
23rd Jan '18 8:08:09 AM jimi13
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** ''The Settlers: Rise of an Empire - The Eastern Realm
* ''The Settlers: Rise of Cultures'' (Sequel to The Settlers II 10th Anniversary, includes features from The Settlers III, Germany only)

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** ''The Settlers: Rise of an Empire Empire'' - The Eastern Realm
* ''The Settlers: Rise of Cultures'' (Sequel (SpiritualSuccessor to The Settlers II 10th Anniversary, includes features elements from The Settlers III, III. Germany only)
23rd Jan '18 8:01:23 AM jimi13
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* ''The Settlers: Rise of Cultures'' (Another Remake of The Settlers II with features from The Settlers III, Germany only)

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* ''The Settlers: Rise of Cultures'' (Another Remake of (Sequel to The Settlers II with 10th Anniversary, includes features from The Settlers III, Germany only)
26th Nov '17 2:09:38 AM UltimateSpinDash
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** The fifth game has a mission where you arrive to help protect an important city. The city's inhabitants are confident that their walls will protect them, and their defenses are actually quite formidable - unfortunately, they completely fail to realize that in winter, the sea around their main fortress will freeze over, completely exposing it.

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** The fifth game has a mission where you arrive to help protect an important city. The city's inhabitants are confident that their walls will protect them, and their defenses are actually quite formidable - unfortunately, they completely fail to realize that in winter, the sea around their main fortress will freeze over, completely exposing it. Unfortunately, while the protagonists are aware of this, they don't bother pointing it out.
26th Nov '17 2:07:09 AM UltimateSpinDash
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* SixthRanger -- The add-on races as a whole: The Amazons in ''The Settlers III'', the Trojans in ''The Settlers IV'', and the Vikings in ''The Settlers II 10th Anniversary''
26th Nov '17 1:55:39 AM UltimateSpinDash
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** ''The Settlers II 10th Annivesary - The Vikings'' (Germany only)

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** ''The Settlers II 10th Annivesary Anniversary - The Vikings'' (Germany only)
26th Nov '17 1:55:08 AM UltimateSpinDash
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** ''The Settlers II 10th Annivesary - The Vikings'' (Germany only)
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