History VideoGame / TheSaboteur

23rd Jul '17 3:11:13 PM nombretomado
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* AmericaSavesTheDay: One of the rare WW2 games to avert this, as the game takes place before the United States actually entered the war - in fact, there aren't even any American ''characters'', although [[FakeNationality there are plenty of American voice actors]] and a couple of CoolGuns.

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* AmericaSavesTheDay: One of the rare WW2 [=WW2=] games to avert this, as the game takes place before the United States actually entered the war - in fact, there aren't even any American ''characters'', although [[FakeNationality there are plenty of American voice actors]] and a couple of CoolGuns.



** The game manages to make quite a hash of WW2, featuring weapons that were introduced into service years after it takes place. Most visibly are the [=MP44s=] commonly carried by [[EliteMooks SS troopers]] (introduced 1943), and the Panzerschreck (1943). France is also littered with V1 and V2 launch sites (the latter was first launched in 1944, in a bit of historical irony, it was aimed at liberated Paris).
** There's also more minor ones in the form of the song "Feeling Good", which was written 20 years after WW2, the cabaret song "Koop Island Blues", which was written in ''2006'', the 2004 Madeleine Peyroux cover of "Dance Me to the End of Love", originally written in 1984, and... let's just say ''most'' of the soundtrack isn't from the time period, they just sound like they would be.

to:

** The game manages to make quite a hash of WW2, [=WW2=], featuring weapons that were introduced into service years after it takes place. Most visibly are the [=MP44s=] commonly carried by [[EliteMooks SS troopers]] (introduced 1943), and the Panzerschreck (1943). France is also littered with V1 and V2 launch sites (the latter was first launched in 1944, in a bit of historical irony, it was aimed at liberated Paris).
** There's also more minor ones in the form of the song "Feeling Good", which was written 20 years after WW2, [=WW2=], the cabaret song "Koop Island Blues", which was written in ''2006'', the 2004 Madeleine Peyroux cover of "Dance Me to the End of Love", originally written in 1984, and... let's just say ''most'' of the soundtrack isn't from the time period, they just sound like they would be.



* ArtisticLicenseHistory: Basically, the developers weren't trying to be historically accurate; they just went with whatever looked [[RuleOfCool cool]]. Be sure to remember the [[MST3KMantra mantra]], because you'll be reciting it quite frequently if you have more than a passing familiarity with WW2 history.

to:

* ArtisticLicenseHistory: Basically, the developers weren't trying to be historically accurate; they just went with whatever looked [[RuleOfCool cool]]. Be sure to remember the [[MST3KMantra mantra]], because you'll be reciting it quite frequently if you have more than a passing familiarity with WW2 [=WW2=] history.



** There was also a bit of [[IThoughtThatWas name confusion]] on part of the developers with regard to the German firearm designation scheme, the result of which is the fictional [=MP60=], which is neither a Maschinenpistole (submachinegun, though it might as well be one in the hands of the [[EliteMook Terror Squad]]), nor was it introduced in service in 1960 (and then presumably traveled back to WW2 via a temporal vortex).

to:

** There was also a bit of [[IThoughtThatWas name confusion]] on part of the developers with regard to the German firearm designation scheme, the result of which is the fictional [=MP60=], which is neither a Maschinenpistole (submachinegun, though it might as well be one in the hands of the [[EliteMook Terror Squad]]), nor was it introduced in service in 1960 (and then presumably traveled back to WW2 [=WW2=] via a temporal vortex).
15th Jul '17 1:45:20 PM nombretomado
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''The Saboteur'' (2009) is a WideOpenSandbox game mostly set in GayParee during UsefulNotes/WorldWarII. It can be summed up simply as ''{{Mercenaries}}'' but with ThoseWackyNazis instead of NorthKoreansWithNodongs, or as ''Franchise/AssassinsCreed'' [[XMeetsY meets]] ''VideoGame/GrandTheftAuto''; though that's a bit simplistic.

to:

''The Saboteur'' (2009) is a WideOpenSandbox game mostly set in GayParee during UsefulNotes/WorldWarII. It can be summed up simply as ''{{Mercenaries}}'' but with ThoseWackyNazis instead of NorthKoreansWithNodongs, UsefulNotes/NorthKoreansWithNodongs, or as ''Franchise/AssassinsCreed'' [[XMeetsY meets]] ''VideoGame/GrandTheftAuto''; though that's a bit simplistic.
15th Jul '17 1:45:11 PM nombretomado
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''The Saboteur'' (2009) is a WideOpenSandbox game mostly set in GayParee during WorldWarII. It can be summed up simply as ''{{Mercenaries}}'' but with ThoseWackyNazis instead of NorthKoreansWithNodongs, or as ''Franchise/AssassinsCreed'' [[XMeetsY meets]] ''VideoGame/GrandTheftAuto''; though that's a bit simplistic.

to:

''The Saboteur'' (2009) is a WideOpenSandbox game mostly set in GayParee during WorldWarII.UsefulNotes/WorldWarII. It can be summed up simply as ''{{Mercenaries}}'' but with ThoseWackyNazis instead of NorthKoreansWithNodongs, or as ''Franchise/AssassinsCreed'' [[XMeetsY meets]] ''VideoGame/GrandTheftAuto''; though that's a bit simplistic.
22nd Jun '17 7:07:59 PM BKelly95
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Added DiffLines:

* ArtisticLicenseGeography: If the placement of the Chateau de Chambord and Chateau de Chenonceau is any indication, the Loire Valley is north of Paris in this version of France. It's south of Paris in real life.


Added DiffLines:

** During the mission "Jailbreak", Sean and Bryman will have different conversations depending on if Sean is disguised or not.
15th Jun '17 3:02:38 AM ajbit26
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* DevelopersForesight: You get a "Mission Failed" screen RIGHT AFTER THE CREDITS if you kill Dierker during the Saarsbrüchen Grand Prix (possible by getting the gold Mayhem Perk before sleeping in the Belle).

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* DevelopersForesight: DevelopersForesight:
**
You get a "Mission Failed" screen RIGHT AFTER THE CREDITS if you kill Dierker during the Saarsbrüchen Grand Prix (possible by getting the gold Mayhem Perk before sleeping in the Belle).Belle).
** Occasionally, the Resistance will contact you by having an NPC run up to you in the street and pass you a note. If you kill this NPC, Sean remarks:
--> ''"I guess that's what they mean by shooting the messenger. They can chat me up later."''
** When Sean smokes a cigarette, he usually takes it from a pack that he stores in the inner pocket of his jacket. When he isn't wearing the jacket, he has a different animation, taking the cigarette from behind his ear instead.
** If you're riding a vehicle with NPC passengers who are having a conversation and you pass through a checkpoint, they will go silent, and once you pass the guards, Sean will say something like, "So, where were we?" and the conversation continues.
14th Apr '17 7:09:34 PM ajbit26
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%%* BackSeatsAreJustForShow

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%%* * BackSeatsAreJustForShow



* VideoGameCrueltyPunishment: Killing enough civilians in a short timeframe will temporarily get you negative perks with more and more severe consequences, up to the point where Resistance members will hunt you down for 10 minutes.

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* VideoGameCrueltyPunishment: Killing enough civilians in a short timeframe time frame will temporarily get you negative perks with more and more severe consequences, up to the point where Resistance members will hunt you down for 10 minutes.
11th Apr '17 12:45:04 PM Gosicrystal
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* TheAllegedCar: In the beginning, the only cars the Resistance garages have. There are also plenty of them being driven around or parked.



* BackSeatsAreJustForShow

to:

* %%* BackSeatsAreJustForShow



* DevelopersForesight: You get a "Mission Failed" screen RIGHT AFTER THE CREDITS if you kill Dierker during the Saarsbrüchen Grand Prix (possible by getting the gold Mayhem Perk before sleeping in the Belle).



* TheAllegedCar: In the beginning, the only cars the Resistance garages have. There are also plenty of them being driven around or parked.
* TheDevTeamThinksOfEverything:
** Occasionally, the Resistance will contact you by having an NPC run up to you in the street and pass you a note. If you kill this NPC, Sean remarks:
--> ''"I guess that's what they mean by shooting the messenger. They can chat me up later."''
** When Sean smokes a cigarette, he usually takes it from a pack that he stores in the inner pocket of his jacket. When he isn't wearing the jacket, he has a different animation, taking the cigarette from behind his ear instead.
** You get a "Mission Failed" screen RIGHT AFTER THE CREDITS if you kill Dierker during the Saarsbrüchen Grand Prix (Possible by getting the gold Mayhem Perk before sleeping in the Belle).
** If you're riding a vehicle with NPC passengers who are having a conversation and you pass through a checkpoint, they will go silent, and once you pass the guards, Sean will say something like, "So, where were we?" and the conversation continues.
31st Mar '17 11:33:30 AM Ecthel
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Not related the the 1980s UsefulNotes/ZXSpectrum game ''Saboteur'' or its sequel.

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Not related the to the 1980s UsefulNotes/ZXSpectrum game ''Saboteur'' or its sequel.



* BookEnds:
** The prologue has Sean breaking out of Doppelsieg, the penultimate mission has him break into it.
** The song playing when the game starts and the credits end is Koop Island Blues.



* EverythingTryingToKillYou: If you get the Alarm level up to 5, you're in deep trouble. The "alarm zone" covers the entire game map and there are only ''two'' still active hiding spots in the entire game [[note]]unless you've managed to get the perk that keeps hiding spots active even at level 5. Unfortunately, you need to escape a level 5 alarm (or spend 3000 contraband) to get it in the first place.[[/note]]; one at the Morini Farm on the northern-most tip of the map, the other in the bar at the top of the Eiffel Tower. While you're struggling to reach either, airplanes will appear and start strafing you wherever you go, in addition to the [[ZeppelinsFromAnotherWorld zeppelins]], [[TankGoodness superheavy Wulf Tanks]], and the [[EliteMook Terror Squads]] shuttled around by [[AwesomePersonnelCarrier APCs]] trying to kill you.

to:

* EverythingTryingToKillYou: If you get the Alarm level up to 5, you're in deep trouble. The "alarm zone" covers the entire game map and there are only ''two'' still active hiding spots in the entire game [[note]]unless you've managed to get the perk that keeps hiding spots active even at level 5. Unfortunately, you need to escape a level 5 alarm (or spend 3000 contraband) to get it in the first place.[[/note]]; one at the Morini Farm on the northern-most tip of the map, the other in the bar at the top of the Eiffel Tower. While you're struggling to reach either, airplanes will appear and start strafing you wherever you go, in addition to the [[ZeppelinsFromAnotherWorld zeppelins]], [[TankGoodness superheavy Wulf Tanks]], and the [[EliteMook Terror Squads]] shuttled around by [[AwesomePersonnelCarrier APCs]] armored halftracks]] trying to kill you.



* LocomotiveLevel: One mission has Sean rescuing a Nazi defector and his family from a train.

to:

* LocomotiveLevel: One mission has Sean rescuing a Nazi defector and his family from a train.



* MolotovTruck: Sean can booby-trap vehicles he's driving with explosives, which will detonate once the vehicle impacts something. Make sure to bail out beforehand. In addition, there's the Phoenix, a modified version of the Aurora packed with explosives that's used to assassinate a German general in one mission.

to:

* MolotovTruck: Sean can booby-trap vehicles he's driving with explosives, which will detonate once the vehicle impacts something. Make sure to bail out beforehand. In addition, there's the Phoenix, a modified version of the Aurora packed with 90 pounds of explosives that's used to assassinate a German general in one mission.



* MookMaker: Small barracks littered throughout France will spawn enemy troops if/when the alarm is sounded. Very annoying, especially since they're not considered freeplay targets and don't provide contraband (the game's currency) upon destruction.
** In an interesting inversion, Resistance fighters can come to your aid out of buildings in areas where color has been restored.
* NaziGold: You can find "Nazi gold bars" in certain crates.

to:

* MookMaker: MookMaker:
**
Small barracks littered throughout France will spawn enemy troops if/when the alarm is sounded. Very annoying, especially since they're not considered freeplay targets and don't provide contraband (the game's currency) upon destruction.
** Nazis can also emerge from the buildings of Paris. In an interesting inversion, so can Resistance fighters can come to your aid out of buildings fighters, especially in areas where color has been restored.
* NaziGold: You can find "Nazi gold bars" in certain crates.sometimes pop up as Contraband.



** Sean's hideout is inside the Belle de Nuit cabaret. Also a case of HiddenInPlainSight, since it's a major Nazi hangout.

to:

** Sean's hideout is inside the Belle de Nuit cabaret. Also a case of HiddenInPlainSight, since it's a major Nazi hangout. [[spoiler: It comes under attack by the Nazis after the assassination of General Eckhart.]]



** Mingo's Resistance cell HQ is in a section of the Paris Catacombs south of the Seine river. [[spoiler: It comes under attack by the Nazis after the assassination of General Eckhart, forcing the Resistance to abandon it.]]

to:

** Mingo's Resistance cell HQ is in a section of the Paris Catacombs south of the Seine river. [[spoiler: It comes under attack by It's attacked shortly after the Nazis after hit the assassination of General Eckhart, forcing the Resistance to abandon it.Belle.]]



* VideoGameCaringPotential: You can save Parisians from firing squads.
* VideoGameCrueltyPotential: Or you can let them die.

to:

* VideoGameCaringPotential: You can save Parisians from firing squads.
squads or Nazi harassment.
* VideoGameCrueltyPotential: Or you You can instead let them die.die or kill them yourself.



-->[[spoiler:''"Ve are going to hell, aren't ve, Irishman?"'']]

to:

-->[[spoiler:''"Ve -->[[spoiler:''"We are going to hell, aren't ve, we, Irishman?"'']]



* WalkItOff

to:

* WalkItOffWalkItOff: Sean's health quickly regenerates after a bit if he's not taking any damage.



* WhatHappenedToTheMouse: After you complete the full set of SideMissions for a person, they are never mentioned again.

to:

* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
After you complete the full set of SideMissions for a person, they are never mentioned again.again.
** [[spoiler: Santos']] fate after he sells out the Resistance is not revealed.



* [[YouKilledMyFather You Killed My Friend]]: Jules, Sean's best friend who was like a brother to him, is murdered by Kurt Dierker and Sean sets avenge to avenge Jules' murder. Jules' sister Veronique sets out to help him, even when Sean wants her to stay safe and not be blowing up buildings.

to:

* [[YouKilledMyFather You Killed My Friend]]: Jules, Sean's best friend who was like a brother to him, is murdered by Kurt Dierker and Sean sets avenge out to avenge Jules' murder. Jules' sister Veronique sets out to help helps him, even when Sean wants her to stay safe and not be get involved with blowing up buildings.buildings and shooting Nazis.
27th Mar '17 8:26:03 AM Ecthel
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* MolotovTruck: Sean can booby-trap vehicles he's driving with explosives, which will detonate once the vehicle impacts something. Make sure to bail out beforehand. In addition, there's the Phoenix, a modified version of the Aurora packed with explosives that's used to assassinate a German general in one mission.



* PlayerHeadquarters: Sean's hideout is inside a cabaret. However, it's also a case of HiddenInPlainSight, since it's a major Nazi hangout.

to:

* PlayerHeadquarters: There are various Resistance headquarters scattered throughout France, mostly in Paris. They have Weapons Dealers and are the only places with Garages. Sean spawns in the one nearest to where he was last when a save game is loaded.
**
Sean's hideout is inside a the Belle de Nuit cabaret. However, it's also Also a case of HiddenInPlainSight, since it's a major Nazi hangout.hangout.
** Luc's Resistance cell HQ is in the La Villette Slaughterhouse after the first post-flashback mission. [[spoiler: The Nazis attack it after it harbors the Kesslers, forcing them to flee to the Catacombs HQ.]]
** The Le Havre Resistance/SOE HQ is in the town church.
** Margot's Resistance cell HQ is in a cavern underneath a house in the northwestern side of Paris.
** Mingo's Resistance cell HQ is in a section of the Paris Catacombs south of the Seine river. [[spoiler: It comes under attack by the Nazis after the assassination of General Eckhart, forcing the Resistance to abandon it.]]
20th Mar '17 9:39:57 PM Ecthel
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* AmericaSavesTheDay: One of the rare WW2 games to avert this, as the game takes place before the United States actually entered the war - in fact, there aren't even any American ''characters'', although [[FakeNationality there are plenty of American voice actors]].

to:

* AmericaSavesTheDay: One of the rare WW2 games to avert this, as the game takes place before the United States actually entered the war - in fact, there aren't even any American ''characters'', although [[FakeNationality there are plenty of American voice actors]].actors]] and a couple of CoolGuns.



* EverythingTryingToKillYou: If you get the Alarm level up to 5, you're in deep trouble. The "alarm zone" covers the entire game map and there are only ''two'' still active hiding spots in the entire game [[note]]unless you've managed to get the perk that keeps hiding spots active even at level 5. Unfortunately, you need to escape a level 5 alarm (or spend 3000 contraband) to get it in the first place.[[/note]]; one at a nondescript farm on the northern-most tip of the map, the other in the bar at the top of the Eiffel Tower. While you're struggling to reach either, airplanes will appear and start strafing you wherever you go, in addition to the [[ZeppelinsFromAnotherWorld zeppelins]], [[TankGoodness superheavy Wulf Tanks]], and the [[EliteMook Terror Squads]] shuttled around by [[AwesomePersonnelCarrier APCs]] trying to kill you.

to:

* EverythingTryingToKillYou: If you get the Alarm level up to 5, you're in deep trouble. The "alarm zone" covers the entire game map and there are only ''two'' still active hiding spots in the entire game [[note]]unless you've managed to get the perk that keeps hiding spots active even at level 5. Unfortunately, you need to escape a level 5 alarm (or spend 3000 contraband) to get it in the first place.[[/note]]; one at a nondescript farm the Morini Farm on the northern-most tip of the map, the other in the bar at the top of the Eiffel Tower. While you're struggling to reach either, airplanes will appear and start strafing you wherever you go, in addition to the [[ZeppelinsFromAnotherWorld zeppelins]], [[TankGoodness superheavy Wulf Tanks]], and the [[EliteMook Terror Squads]] shuttled around by [[AwesomePersonnelCarrier APCs]] trying to kill you.



* HardModeFiller: Near the beginning of the game, you are captured in [[spoiler: Dierker's base]]. Near the end of the game you fly back there. Only this time it's filled to the brim with Terror Squad members.

to:

* HardModeFiller: Near the beginning of the game, you are captured in [[spoiler: Dierker's base]]. Near the end of the game you fly back there. Only there, only this time it's filled to the brim with Terror Squad members.



* MacGuffin: The artifact that Sean has to retrieve for Wilcox in one mission. It's mysterious, in a huge glowing chest, and Wilcox is very adamant that Sean must not learn what it actually is. Therefore, the player doesn't either, and after the mission it's never mentioned again. Though if one goes around the area you found it, there are some people chattering thinking it was Napoleon's treasure.

to:

* MacGuffin: The artifact that Sean has to retrieve for Bishop and Wilcox in one mission. It's mysterious, in a huge glowing chest, and Wilcox is they are very adamant that Sean must not learn what it actually is. Therefore, the player doesn't either, and after the mission it's never mentioned again. Though if one goes around the area you found it, there are some people chattering thinking it was Napoleon's treasure.



* PlayerHeadquarters: The player's hideout is inside a strip club. However, it's also a case of HiddenInPlainSight, since the club is a major Nazi hangout.

to:

* PlayerHeadquarters: The player's Sean's hideout is inside a strip club. cabaret. However, it's also a case of HiddenInPlainSight, since the club is it's a major Nazi hangout.



* RealSongThemeTune: "Feeling Good" by Nina Simone.
** A great tune that fits perfectly with the setting [[AnachronismStew if you ignore that it was not composed until 1964.]]

to:

* RealSongThemeTune: "Feeling Good" by Nina Simone.
**
Simone. A great tune that fits perfectly with the setting [[AnachronismStew if you ignore that it was not composed until 1964.]]



** Sean can take the uniform of a sniper while being shot at on a sniper tower and the guards will stop shooting at him.

to:

** Sean can take the uniform of a sniper while being shot at on a sniper tower and the guards will stop shooting at him.him as long as they don't actually see him while he's putting it on.
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