History VideoGame / TheLegendOfZeldaTheWindWaker

22nd Sep '17 5:42:14 PM SenorCornholio
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->''"I have scattered the seeds of the future..."''

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->''"I have scattered the seeds -> ''This is but one of the future..."''
legends of which the people speak...''



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->''"I have scattered the seeds of the future..."''
16th Sep '17 11:52:00 AM nombretomado
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The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.

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The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the GameBoyAdvance UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.
9th Sep '17 10:28:45 AM rmctagg09
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* TheEnemyWeaponsAreBetter: Played with. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]

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* TheEnemyWeaponsAreBetter: Played with.Zigzagged. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]
9th Sep '17 6:05:07 AM Owlorange1995
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Added DiffLines:

* TheEnemyWeaponsAreBetter: Played with. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]
25th Aug '17 9:18:39 AM rmctagg09
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* DeaderThanDead: [[spoiler:Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock and then has an ocean wash over him. After he removed his Triforce of Power to complete the Triforce. The [[VideoGame/TheLegendOfZeldaPhantomHourglass two]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] that follow in the timeline don't (directly) feature him]].

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* DeaderThanDead: [[spoiler:Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock rock, and then has an ocean wash over him. After him after he removed his Triforce of Power Power, the source of his immortality, to complete the Triforce. The [[VideoGame/TheLegendOfZeldaPhantomHourglass two]] The]] two [[VideoGame/TheLegendOfZeldaSpiritTracks games]] that follow in the timeline don't (directly) feature him]].
25th Aug '17 2:46:11 AM guy1
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* DeaderThanDead: [[spoiler:Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock and then has an ocean wash over him. The [[VideoGame/TheLegendOfZeldaPhantomHourglass two]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] that follow in the timeline don't (directly) feature him]].

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* DeaderThanDead: [[spoiler:Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock and then has an ocean wash over him. After he removed his Triforce of Power to complete the Triforce. The [[VideoGame/TheLegendOfZeldaPhantomHourglass two]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] that follow in the timeline don't (directly) feature him]].
19th Aug '17 7:35:27 PM MyFinalEdits
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* MonoNoAware: A major theme of the story is how change is not always pleasant, but clinging to the past is foolish. See {{Deconstruction}} above.

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* MonoNoAware: A major theme of the story is how change is not always pleasant, but clinging to the past is foolish. See {{Deconstruction}} above.
19th Aug '17 9:21:45 AM Prime32
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Added DiffLines:

* MonoNoAware: A major theme of the story is how change is not always pleasant, but clinging to the past is foolish. See {{Deconstruction}} above.
18th Aug '17 7:13:38 PM Zuxtron
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* VideoGameStealing: Done in a realistic way. Items stolen from enemies with the Grapple Hook actually disappear from their inventory. [[TheDevTeamThinksOfEverything If that particular item happens to be visible, such as the Moblins' Skull Necklaces, it also disappears from their model.]] The Darknuts and Moblins also react to having their Knight Crest/Skull Necklace stolen too. The latter ones even shout something that sounds like "Me loot!" when you steal their Skull Necklaces

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* VideoGameStealing: Done in a realistic way. Items stolen from enemies with the Grapple Hook actually disappear from their inventory. [[TheDevTeamThinksOfEverything If that particular item happens to be visible, such as the Moblins' Skull Necklaces, it also disappears from their model.]] model. The Darknuts and Moblins also react to having their Knight Crest/Skull Necklace stolen too. The latter ones even shout something that sounds like "Me loot!" when you steal their Skull Necklaces
17th Aug '17 8:12:41 AM SeptimusHeap
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* {{Lolicon}}:
** Tingle really likes some of the little girls in this game. He has a major thing for Medli, who might be [[OlderThanTheyLook older than she looks]]. And also speaks very fondly of Aryll. No excuse for that, unless it's platonic... but whenever he mentions one of them, it is punctuated by hearts.
** Gonzo, when Mako suggests his and Tetra's children.
This list shows the last 10 events of 562. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaTheWindWaker