History VideoGame / TheLegendOfZeldaFourSwordsAdventures

24th Sep '16 4:43:51 PM Dallenson
Is there an issue? Send a Message


** The let's play by LetsPlay/TheRunawayGuys probably is the first to ''actually'' show GBA footage for all four players but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.



* RumpRoast: [[VideoGameCrueltyPotential Torching another player with a fire rod]] sets their butt on fire, forcing them to run around constantly until it burns out.



* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, they flatten almost completely and slowly fall back and forth like paper before growing back to normal.



* StealthBasedMission: The Infiltration of Hyrule Castle.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player they can throw pots as a diversion.
2nd Aug '16 11:23:13 PM Sammettik
Is there an issue? Send a Message


* ContinuityNod: Tons, mostly to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.
** Although it exists in a seperate timeline, there is no reason to assume it does not occur in the same location and year of Hyrule as A Link To The Past did (or well near it.)
** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).


Added DiffLines:

* MythologyGag:
** Although it exists in a seperate timeline, there is no reason to assume it does not occur in the same location and year of Hyrule as A Link To The Past did (or well near it).
** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).
20th Jul '16 5:08:00 PM Dallenson
Is there an issue? Send a Message

Added DiffLines:

* AntiFrustrationFeatures: If you don't have enough Force Gems to power up the Four Sword and break the seals at the end of the level, you have the option of travelling back in time to the beginning of the level. Once you power up the Four Sword, you're automatically sent back to the end of the level, now able to complete it.


Added DiffLines:

** Bombs powered up by the Great Fairy become significantly bigger though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.
4th Jul '16 11:47:48 PM Kayube
Is there an issue? Send a Message


* [[OneGameForThePriceOfTwo One Game's Multiplayer For The Price Of Three To Five Systems]]: To play with more than one person, and access things like the Tingle Tower minigames, you need a Game Boy Advance for each player (plus a GBA-Gamecube link cable for each on top of that).
7th Apr '16 11:21:40 PM Perseus
Is there an issue? Send a Message


* FlippingTheTable: In a meta example, Miyamoto metaphorically "upended the tea table" during development of the game's story (he felt it was too complex), which explains why it seems to be all over the place.
2nd Apr '16 10:40:53 AM Sammettik
Is there an issue? Send a Message


* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* ColorCodedMultiplayer

to:

* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* %%* ColorCodedMultiplayer



* CoOpMultiplayer
* DarkWorld
* DeathMountain

to:

* %%* CoOpMultiplayer
* %%* DarkWorld
* %%* DeathMountain



* EscortMission

to:

* %%* EscortMission



* LostWoods

to:

* %%* LostWoods



* MesACrowd

to:

* %%* MesACrowd



* ShiftingSandLand: Desert of Doubt

to:

* ShiftingSandLand: Desert of DoubtDoubt.



** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] nixed that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.
10th Dec '15 5:49:56 PM MSTOP
Is there an issue? Send a Message


** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).

to:

** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).



* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs thrown into the mix, you can start causing damage to the other Links, which also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.

to:

* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs Bombs, Fire Rods, and bottomless pits thrown into the mix, you can start causing damage to the other Links, which Links. In the case of Bombs and Fire Rods, it also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.
10th Dec '15 5:40:56 PM MSTOP
Is there an issue? Send a Message

Added DiffLines:

** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).
6th Nov '15 12:58:52 AM Eglamore
Is there an issue? Send a Message


** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExectiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExectiveVeto [[ExecutiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.
23rd Oct '15 12:02:47 PM DracoKanji
Is there an issue? Send a Message


* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]).

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaFourSwordsAdventures