History VideoGame / TheLegendOfZeldaFourSwordsAdventures

27th Dec '16 12:41:32 PM LordOfTheSword
Is there an issue? Send a Message


The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[Literature/HyruleHistoria]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[Literature/HyruleHistoria]]'', the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.
19th Dec '16 8:47:27 PM Monsund
Is there an issue? Send a Message


* BrainwashedAndCrazy: Quick dialogue with NPCs such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.



* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.

to:

* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.



* DecapitatedArmy: Brainwashed Hylian soldiers literally run around, and explode with the bomb effect when their general is defeated.



%%* EscortMission

to:

%%* EscortMission* EscortMission: A few missions are this such as protecting Malon from the Hylian Guards.



* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more.

to:

* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they was going to have more indepth plot involving the imprisoning war, but Miyamoto suggested using a simpler one.



* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay.]]

to:

* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]


Added DiffLines:

* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''
12th Dec '16 9:47:17 AM DracoKanji
Is there an issue? Send a Message


The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', ''[[Literature/HyruleHistoria]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.



%%* ColorCodedMultiplayer

to:

%%* ColorCodedMultiplayer* ColorCodedMultiplayer: The four Links are each colored differently, with Green Link taking first player. Having fewer than 4 players will give the other Links to players 1 and 2, depending on if it's two or three players.



* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. For example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.
** Hyrule Historia has apparently {{Jossed}} this interpretation; the games don't even take place in the same branch of the timeline. Unless there's some temporal shenanigans going on, this game's events have nothing to do with ''A Link to the Past'''s.
*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the BigBad so far as is known.
*** The director actually did verify that the intent was for this game to in fact be the Imprisoning War as mentioned by ''A Link to the Past'', but it was overruled in the end by Miyamoto. Similar to how ''Minish Cap'' was originally intended as the origin of the Master Sword, but Miyamoto also nixed that one and forced a change to the game being the origin of the Four Sword.
* ContinuitySnarl: Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon.
** Fixed; it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.
%%* CoOpMultiplayer
%%* DarkWorld
%%* DeathMountain

to:

* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. For example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.
**
''[[AllThereInTheManual Hyrule Historia has apparently {{Jossed}} this interpretation; the games don't even take Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in the same a separate branch of the timeline. Unless there's some temporal shenanigans going on, this game's events have nothing to do with ''A Link to the Past'''s.
*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the BigBad so far as is known.
*** The director actually did verify that the intent was for this game to in fact be the Imprisoning War as mentioned by ''A Link to the Past'', but it was overruled in the end by Miyamoto. Similar to how ''Minish Cap'' was originally intended as the origin of the Master Sword, but Miyamoto also nixed that one and forced a change to the game being the origin of the Four Sword.
timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon.
** Fixed;
Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.
%%* CoOpMultiplayer
%%* DarkWorld
%%* DeathMountain
* CoOpMultiplayer: The game allows up to four players to play at once, but in doing so require a Game Boy Advance and a special connector that allows it to be used as a GameCube controller.
* DarkWorld: Can be entered through special portals, usually by finding a Moon Pearl and carrying it to a hidden spot. Some enemies can only be beaten by entering the Dark World to damage them, some of which can still hurt you in the Light World.
* DeathMountain: Level 3 takes place here.



%%* LostWoods
* MeaninglessLives: Since they really only kick in when the player-controlled Link(s) are all down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
** Lives are even more trivial in muiltiplayer mode, since a dead player will automatically revive after 10 seconds with full health.

to:

%%* LostWoods
* LostWoods: One of the game's stages. [[spoiler:It's where you find out that Vaati is a pawn, and Ganon is back.]]
* MeaninglessLives: Since they really only kick in when the player-controlled Link(s) are all down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
**
up. Lives are even more trivial in muiltiplayer mode, since a dead player will automatically revive after 10 seconds with full health.



%%* MesACrowd

to:

%%* MesACrowd* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.
24th Sep '16 4:43:51 PM Dallenson
Is there an issue? Send a Message


** The let's play by LetsPlay/TheRunawayGuys probably is the first to ''actually'' show GBA footage for all four players but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.



* RumpRoast: [[VideoGameCrueltyPotential Torching another player with a fire rod]] sets their butt on fire, forcing them to run around constantly until it burns out.



* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, they flatten almost completely and slowly fall back and forth like paper before growing back to normal.



* StealthBasedMission: The Infiltration of Hyrule Castle.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player they can throw pots as a diversion.
2nd Aug '16 11:23:13 PM Sammettik
Is there an issue? Send a Message


* ContinuityNod: Tons, mostly to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.
** Although it exists in a seperate timeline, there is no reason to assume it does not occur in the same location and year of Hyrule as A Link To The Past did (or well near it.)
** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).


Added DiffLines:

* MythologyGag:
** Although it exists in a seperate timeline, there is no reason to assume it does not occur in the same location and year of Hyrule as A Link To The Past did (or well near it).
** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).
20th Jul '16 5:08:00 PM Dallenson
Is there an issue? Send a Message

Added DiffLines:

* AntiFrustrationFeatures: If you don't have enough Force Gems to power up the Four Sword and break the seals at the end of the level, you have the option of travelling back in time to the beginning of the level. Once you power up the Four Sword, you're automatically sent back to the end of the level, now able to complete it.


Added DiffLines:

** Bombs powered up by the Great Fairy become significantly bigger though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.
4th Jul '16 11:47:48 PM Kayube
Is there an issue? Send a Message


* [[OneGameForThePriceOfTwo One Game's Multiplayer For The Price Of Three To Five Systems]]: To play with more than one person, and access things like the Tingle Tower minigames, you need a Game Boy Advance for each player (plus a GBA-Gamecube link cable for each on top of that).
7th Apr '16 11:21:40 PM Perseus
Is there an issue? Send a Message


* FlippingTheTable: In a meta example, Miyamoto metaphorically "upended the tea table" during development of the game's story (he felt it was too complex), which explains why it seems to be all over the place.
2nd Apr '16 10:40:53 AM Sammettik
Is there an issue? Send a Message


* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* ColorCodedMultiplayer

to:

* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* %%* ColorCodedMultiplayer



* CoOpMultiplayer
* DarkWorld
* DeathMountain

to:

* %%* CoOpMultiplayer
* %%* DarkWorld
* %%* DeathMountain



* EscortMission

to:

* %%* EscortMission



* LostWoods

to:

* %%* LostWoods



* MesACrowd

to:

* %%* MesACrowd



* ShiftingSandLand: Desert of Doubt

to:

* ShiftingSandLand: Desert of DoubtDoubt.



** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] nixed that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.
10th Dec '15 5:49:56 PM MSTOP
Is there an issue? Send a Message


** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).

to:

** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).



* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs thrown into the mix, you can start causing damage to the other Links, which also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.

to:

* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs Bombs, Fire Rods, and bottomless pits thrown into the mix, you can start causing damage to the other Links, which Links. In the case of Bombs and Fire Rods, it also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.
This list shows the last 10 events of 56. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaFourSwordsAdventures