History VideoGame / TheLegendOfZeldaFourSwordsAdventures

4th Apr '18 5:36:11 AM 64SuperNintendo
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* SnowySleighBells: The [[https://www.youtube.com/watch?v=80dqI2Fa9fw ice theme]] is a remix of the normal overworld which features slegh bells to enhance the wintery feel.

to:

* SnowySleighBells: The [[https://www.youtube.com/watch?v=80dqI2Fa9fw ice theme]] is a remix of the normal overworld which features slegh sleigh bells to enhance the wintery feel.
5th Mar '18 10:46:50 AM Dallenson
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* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player that they can throw pots as a diversion.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot in the first area with searchlights that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player players that they can throw pots as a diversion.
5th Mar '18 10:44:37 AM Dallenson
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* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling; they flatten almost completely and slowly fall back and forth like paper before growing back to normal.

to:

* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling; they flatten almost completely and slowly fall float downward, back and forth like paper before growing back to normal.
25th Oct '17 2:55:49 PM Jubileus57
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Added DiffLines:

* SnowySleighBells: The [[https://www.youtube.com/watch?v=80dqI2Fa9fw ice theme]] is a remix of the normal overworld which features slegh bells to enhance the wintery feel.
5th Sep '17 11:34:56 AM Pichu-kun
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The story is a sequel to '' Four Swords'' and features the return of Vaati. According to the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four ''Four Swords'' and features the return of Vaati. According to the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.


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The game has a [[Manga/TheLegendOfZeldaFourSwordsAdventures manga]] by Akira Himekawa.


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1st Apr '17 10:34:59 AM Luigifan
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* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive the game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...
** Bombs powered up by the Great Fairy become significantly bigger though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.

to:

* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive the game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking innocent-looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...
** Bombs powered up by the Great Fairy become significantly bigger bigger, though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.



* BrainwashedAndCrazy: Quick dialogue with NPCs such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.

to:

* BrainwashedAndCrazy: Quick dialogue with NPCs [=NPCs=] such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.



* ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]

to:

* ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]fight]].



* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. ''[[AllThereInTheManual Hyrule Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in a separate branch of the timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.

to:

* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' Past'', as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. ''[[AllThereInTheManual Hyrule Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in a separate branch of the timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, timeline that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.



** Within the game disk, there are 90%-complete fourth acts for each world, in the final game there are three per world.

to:

** Within the game disk, there are 90%-complete fourth acts for each world, world; in the final game game, there are three per world.



* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally the game was going to have more in-depth plot involving the Imprisoning War, but Miyamoto suggested using a simpler one.

to:

* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally Originally, the game was going to have more in-depth plot involving the Imprisoning War, but Miyamoto suggested using a simpler one.



* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]

to:

* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically Basically, instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]



** The let's play by LetsPlay/TheRunawayGuys probably is the first to ''actually'' show GBA footage for all four players but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.

to:

** The let's play by LetsPlay/TheRunawayGuys probably is the first other than pokecapn's to ''actually'' show GBA footage for all four players players, but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.



* SealedEvilInACan: Vaati, [[spoiler:and Ganon gets sealed in the ending.]]

to:

* SealedEvilInACan: Vaati, [[spoiler:and Ganon gets sealed in the ending.]]ending]].



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''

to:

* SlaveMooks: Quick dialogue with NPCs [=NPCs=] reveal this happened to the hylian Hylian guards just like ''A Link to the Past.''



* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, they flatten almost completely and slowly fall back and forth like paper before growing back to normal.

to:

* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, ceiling; they flatten almost completely and slowly fall back and forth like paper before growing back to normal.



* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player they can throw pots as a diversion.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player that they can throw pots as a diversion.
19th Mar '17 7:42:10 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' Breath Of The Wild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
19th Mar '17 7:41:37 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
19th Mar '17 7:41:11 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
26th Feb '17 8:06:54 PM 64SuperNintendo
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* EvilTwin: Shadow Link
* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they was going to have more indepth plot involving the imprisoning war, but Miyamoto suggested using a simpler one.

to:

* EvilTwin: Shadow Link
Link.
* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they the game was going to have more indepth in-depth plot involving the imprisoning war, Imprisoning War, but Miyamoto suggested using a simpler one.



* GuestStarPartyMember: Zelda in the FinalBoss fight.



* GuestStarPartyMember: Zelda in the FinalBoss fight.



* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.



* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaFourSwordsAdventures