History VideoGame / TheLegendOfZeldaFourSwordsAdventures

7th Apr '16 11:21:40 PM Perseus
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* FlippingTheTable: In a meta example, Miyamoto metaphorically "upended the tea table" during development of the game's story (he felt it was too complex), which explains why it seems to be all over the place.
2nd Apr '16 10:40:53 AM Sammettik
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* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* ColorCodedMultiplayer

to:

* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]
* %%* ColorCodedMultiplayer



* CoOpMultiplayer
* DarkWorld
* DeathMountain

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* %%* CoOpMultiplayer
* %%* DarkWorld
* %%* DeathMountain



* EscortMission

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* %%* EscortMission



* LostWoods

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* %%* LostWoods



* MesACrowd

to:

* %%* MesACrowd



* ShiftingSandLand: Desert of Doubt

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* ShiftingSandLand: Desert of DoubtDoubt.



** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExecutiveVeto nixed]] nixed that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.
10th Dec '15 5:49:56 PM MSTOP
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** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).

to:

** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar common fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).



* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs thrown into the mix, you can start causing damage to the other Links, which also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.

to:

* VideoGameCrueltyPotential: The Links can't directly hurt each other with their swords, but once you get Bombs Bombs, Fire Rods, and bottomless pits thrown into the mix, you can start causing damage to the other Links, which Links. In the case of Bombs and Fire Rods, it also makes them drop a few force gems for you to steal. Never mind that picking up someone's trailing Link will recruit it to your team. Maybe you can agree to have one each in two player, but in three player, everyone's going to be fighting for Purple Link.
10th Dec '15 5:40:56 PM MSTOP
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Added DiffLines:

** The level design of Stage 2-1 ("The Coast") is reminiscent of Toronbo Shores from ''VideoGame/TheLegendOfZeldaLinksAwakening''. Both areas have coconuts dotting their beaches and have similar fauna (e.g. Sea Urchins, Sand Crabs, and Octoroks).
6th Nov '15 12:58:52 AM Eglamore
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** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExectiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in [=OoT=]. Miyamoto [[ExectiveVeto [[ExecutiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.
23rd Oct '15 12:02:47 PM DracoKanji
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]).

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
2nd Aug '15 10:18:57 PM Luigifan
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The eleventh game in ''Franchise/TheLegendOfZelda'' series was a sequel to the earlier ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average ''Zelda'' title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player could only see their immediate surroundings. Unlike the previous game, all four Links were always present no matter how many actual players there were- the excess Links would follow the players and could be placed into formations.

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

In addition to the cooperative multiplayer mode (known as "Hyrulean Adventure") there is also a competitive battle mode, "Shadow Battle", in which the Links fight against each other. Of course, it's [[CompetitiveMultiplayer not like]] [[{{Troll}} they weren't]] [[WeAreStrugglingTogether fighting already...]]

to:

The eleventh game in ''Franchise/TheLegendOfZelda'' series was a sequel to the earlier ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average ''Zelda'' title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player could only see their immediate surroundings. Unlike the previous game, all four Links were always present no matter how many actual players there were- were - the excess Links would follow the players and could be placed into formations.

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

In addition to the cooperative multiplayer mode (known as "Hyrulean Adventure") Adventure"), there is also a competitive battle mode, "Shadow Battle", in which the Links fight against each other. Of course, it's [[CompetitiveMultiplayer not like]] [[{{Troll}} they weren't]] [[WeAreStrugglingTogether fighting already...]]



* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive The game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...

to:

* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive The the game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...



* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It'd obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]

to:

* ButThouMust[=/=]CutsceneIncompetence: '''Zelda''', who goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It'd It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]



* CombinationAttack: Once in formation, all the Links will attack and use items in sync with each other. In diamond formation the four Links can perform one huge spin attack together.

to:

* CombinationAttack: Once in formation, all the Links will attack and use items in sync with each other. In diamond formation formation, the four Links can perform one huge spin attack together.



* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. for example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.

to:

* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. for For example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.



*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the big bad so far as is known.

to:

*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the big bad BigBad so far as is known.



* TheDragon: Vaati
* DummiedOut : Large plot-relevant parts of the script, as Miyamoto deemed it would distract too much from the gameplay.

to:

* TheDragon: Vaati
Vaati.
* DummiedOut : DummiedOut: Large plot-relevant parts of the script, as Miyamoto deemed it would distract too much from the gameplay.



* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword, otherwise they cannot break the barrier at the end of every level, and will have to go back to get some more.

to:

* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword, otherwise Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more.



* GrandTheftMe: [[spoiler: In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay]]

to:

* GrandTheftMe: [[spoiler: In [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay]]LetsPlay.]]



* HijackedByGanon
* InsurmountableWaistHighFence: Played ridiculously straight to a point even using the Feather won't let you get over them.
* LetsPlay: There's a couple made by shadowMarioXLI and pokecapn, both of which are 4-Player Let's Plays.
** As well as one by LetsPlay/SuperJeenius, LetsPlay/PCull44444, LetsPlay/NintendoCapriSun and LetsPlay/JoshJepson.

to:

* HijackedByGanon
HijackedByGanon: Vaati was being used by Ganon to wreak havoc.
* InsurmountableWaistHighFence: Played ridiculously straight straight, to a the point that even using the Feather won't let you get over them.
* LetsPlay: There's a couple made by shadowMarioXLI and pokecapn, LetsPlay/{{pokecapn}}, both of which are 4-Player Let's Plays.
** As well as one by LetsPlay/SuperJeenius, LetsPlay/PCull44444, LetsPlay/NintendoCapriSun LetsPlay/NintendoCapriSun, and LetsPlay/JoshJepson.



* MeaninglessLives: Since they really only kick in when the player controlled Link(s) are down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
** Lives are even more trivial in muiltiplayer mode since a dead player will automatically revive after 10 seconds with full health.
* MultiMookMelee: The game loves to show off just how many sprites it can put on screen at once (if the image above wasn't any indication). Pretty much once a level there will be an area that closes itself off and proceeds to throw dozens of enemies at you at once.

to:

* MeaninglessLives: Since they really only kick in when the player controlled player-controlled Link(s) are all down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
** Lives are even more trivial in muiltiplayer mode mode, since a dead player will automatically revive after 10 seconds with full health.
* MultiMookMelee: The game loves to show off just how many sprites it can put on screen at once (if the image above wasn't any indication). Pretty much once a level level, there will be an area that closes itself off and proceeds to throw dozens of enemies at you at once.



* SealedEvilInACan: Vaati, [[spoiler: and Ganon gets sealed in the ending.]]

to:

* SealedEvilInACan: Vaati, [[spoiler: and [[spoiler:and Ganon gets sealed in the ending.]]



** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in OoT. Miyamoto [[ExectiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.

to:

** In original planning, this was supposed to be the backstory to ''A Link to the Past'', entailing how Ganondorf there became Ganon, and took over the Sacred Land, following the events of the Child Timeline in OoT.[=OoT=]. Miyamoto [[ExectiveVeto nixed]] that one at what looks like halfway through production, since you can see a lot of the continuity nods and story ideas there for this being the Imprisoning War.



* TheTrickster: Shadow Link

to:

* TheTrickster: Shadow LinkLink.
8th Jun '15 9:50:10 AM Discar
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[[caption-width-right:350:[-In order to sucessfully slay the LegionsOfHell, always have some [[MesACrowd clones]] in stock.-] ]]

to:

[[caption-width-right:350:[-In order to sucessfully successfully slay the LegionsOfHell, always have some [[MesACrowd clones]] in stock.-] ]]
8th Jun '15 9:50:01 AM Discar
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--> ''Our journey is fraught with danger, but [[BadassCrew together we four]] might overcome the mages' dark magic... [[LargeHam ONLY THEN]] will all the [[PlotCoupon maidens]] be released and our [[HerosMuse princess]], [[LampshadeHanging once again,]] be [[SaveThePrincess rescued]].''

---> '''[[https://www.youtube.com/watch?v=7e6mMaXFRFg North American ad campaign]]'''

to:

--> ''Our -> ''"Our journey is fraught with danger, but [[BadassCrew together we four]] four might overcome the mages' dark magic... [[LargeHam ONLY THEN]] THEN will all the [[PlotCoupon maidens]] maidens be released and our [[HerosMuse princess]], [[LampshadeHanging princess, once again,]] again, be [[SaveThePrincess rescued]].''

--->
rescued."''
-->--
'''[[https://www.youtube.com/watch?v=7e6mMaXFRFg North American ad campaign]]'''
3rd Jun '15 5:34:32 PM Discar
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http://static.tvtropes.org/pmwiki/pub/images/Fourswordsposter.jpg
[[caption-width:330:[-In order to sucessfully slay the LegionsOfHell, always have some [[MesACrowd clones]] in stock.-] ]]

to:

http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Fourswordsposter.jpg
[[caption-width:330:[-In
jpg]]
[[caption-width-right:350:[-In
order to sucessfully slay the LegionsOfHell, always have some [[MesACrowd clones]] in stock.-] ]]
This list shows the last 10 events of 49. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaFourSwordsAdventures