History VideoGame / TheLegendOfZeldaFourSwordsAdventures

5th Sep '17 11:34:56 AM Pichu-kun
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The story is a sequel to '' Four Swords'' and features the return of Vaati. According to the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four ''Four Swords'' and features the return of Vaati. According to the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.


Added DiffLines:


The game has a [[Manga/TheLegendOfZeldaFourSwordsAdventures manga]] by Akira Himekawa.


Added DiffLines:

1st Apr '17 10:34:59 AM Luigifan
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* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive the game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...
** Bombs powered up by the Great Fairy become significantly bigger though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.

to:

* BigBulkyBomb: [[OneHitKill Instantly kills]] any player(s) stupid enough to not take cover in a cave/hole/room when it goes off ([[TooDumbToLive the game freaking TELLS you to GTFO or die]])? In some levels can be found in innocent looking innocent-looking [[PoisonMushroom chests]]? And in many others, are repetitively tossed around in specific rooms by Shadow Link? 'Kay... That's just not fair...
** Bombs powered up by the Great Fairy become significantly bigger bigger, though expect yourself to be voted the [[{{Griefer}} Hero of Darkness]] if you don't use them responsibly.



* BrainwashedAndCrazy: Quick dialogue with NPCs such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.

to:

* BrainwashedAndCrazy: Quick dialogue with NPCs [=NPCs=] such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.



* ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]

to:

* ButThouMust: Zelda goes from genuinely helpful to grabbing [[IdiotBall Idiot Balls]]. During the escape from the CollapsingLair in the last stage of the game, Zelda repeatedly stops moving to... ''[[TooDumbToLive talk to you]]'', and will not budge from that spot unless you go up to her so she can speak. She does it no less than ''three times'' at the end, the last of which is her saying "There's the exit!" just in time for '''the floor to collapse under everyone'''. It's obvious that [[spoiler:the dev team couldn't come up with a better way to throw you into the FinalBoss fight.]]fight]].



* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. ''[[AllThereInTheManual Hyrule Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in a separate branch of the timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.

to:

* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' Past'', as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. ''[[AllThereInTheManual Hyrule Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in a separate branch of the timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, timeline that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.



** Within the game disk, there are 90%-complete fourth acts for each world, in the final game there are three per world.

to:

** Within the game disk, there are 90%-complete fourth acts for each world, world; in the final game game, there are three per world.



* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally the game was going to have more in-depth plot involving the Imprisoning War, but Miyamoto suggested using a simpler one.

to:

* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally Originally, the game was going to have more in-depth plot involving the Imprisoning War, but Miyamoto suggested using a simpler one.



* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]

to:

* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically Basically, instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]



** The let's play by LetsPlay/TheRunawayGuys probably is the first to ''actually'' show GBA footage for all four players but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.

to:

** The let's play by LetsPlay/TheRunawayGuys probably is the first other than pokecapn's to ''actually'' show GBA footage for all four players players, but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.



* SealedEvilInACan: Vaati, [[spoiler:and Ganon gets sealed in the ending.]]

to:

* SealedEvilInACan: Vaati, [[spoiler:and Ganon gets sealed in the ending.]]ending]].



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''

to:

* SlaveMooks: Quick dialogue with NPCs [=NPCs=] reveal this happened to the hylian Hylian guards just like ''A Link to the Past.''



* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, they flatten almost completely and slowly fall back and forth like paper before growing back to normal.

to:

* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, ceiling; they flatten almost completely and slowly fall back and forth like paper before growing back to normal.



* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player they can throw pots as a diversion.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player that they can throw pots as a diversion.
19th Mar '17 7:42:10 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' Breath Of The Wild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
19th Mar '17 7:41:37 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild BreathOfTheWild]]'' ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
19th Mar '17 7:41:11 PM Jake18
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* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.

to:

* SuddenlyVoiced: In the Japan and Korea-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series before [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''BreathOfTheWild'']] ([[VideoGame/TheLegendOfZeldaCDiGames no, the CDi games don't count]]). The cancelled English version even had the voice acting finished before it was axed.
26th Feb '17 8:06:54 PM 64SuperNintendo
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* EvilTwin: Shadow Link
* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they was going to have more indepth plot involving the imprisoning war, but Miyamoto suggested using a simpler one.

to:

* EvilTwin: Shadow Link
Link.
* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they the game was going to have more indepth in-depth plot involving the imprisoning war, Imprisoning War, but Miyamoto suggested using a simpler one.



* GuestStarPartyMember: Zelda in the FinalBoss fight.



* GuestStarPartyMember: Zelda in the FinalBoss fight.



* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.



* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''



* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''
27th Dec '16 12:41:32 PM LordOfTheSword
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The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[Literature/HyruleHistoria]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[Literature/HyruleHistoria]]'', the ''Literature/HyruleHistoria'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.
19th Dec '16 8:47:27 PM Monsund
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* BrainwashedAndCrazy: Quick dialogue with NPCs such as Malon reveal this happened to the Hyrule guards again, who are your main foes in the game.



* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.

to:

* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] suggests in its possible Zelda timeline, that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.



* DecapitatedArmy: Brainwashed Hylian soldiers literally run around, and explode with the bomb effect when their general is defeated.



%%* EscortMission

to:

%%* EscortMission* EscortMission: A few missions are this such as protecting Malon from the Hylian Guards.



* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more.

to:

* ExcusePlot: In the first game, collecting the Rupees had no real relevance to the plot, so Four Swords Adventures replaces Rupees with "Force Gems", which the player is required to (collectively) acquire enough to empower the Four Sword; otherwise, they cannot break the barrier at the end of every level, and will have to go back to get some more. Originally they was going to have more indepth plot involving the imprisoning war, but Miyamoto suggested using a simpler one.



* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay.]]

to:

* GrandTheftMe: [[spoiler:In the ending, one of the other Links can do this if they kill Ganon in multiplayer. Shown hilariously in the LetsPlay. Basically instead of forming into the regular Green Link, they'll form into one of the alternative Link colors.]]


Added DiffLines:

* SlaveMooks: Quick dialogue with NPCs reveal this happened to the hylian guards just like ''A Link to the Past.''
12th Dec '16 9:47:17 AM DracoKanji
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The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.

to:

The story is a sequel to '' Four Swords'' and features the return of Vaati. According to ''[[AllThereInTheManual Hyrule Historia]]'', ''[[Literature/HyruleHistoria]]'', this is currently the chronologically last game in the "child" timeline, following ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' While Zelda is attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[HijackedByGanon Ganon]], who is attempting to cover the land in darkness with Vaati's help.



%%* ColorCodedMultiplayer

to:

%%* ColorCodedMultiplayer* ColorCodedMultiplayer: The four Links are each colored differently, with Green Link taking first player. Having fewer than 4 players will give the other Links to players 1 and 2, depending on if it's two or three players.



* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. For example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.
** Hyrule Historia has apparently {{Jossed}} this interpretation; the games don't even take place in the same branch of the timeline. Unless there's some temporal shenanigans going on, this game's events have nothing to do with ''A Link to the Past'''s.
*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the BigBad so far as is known.
*** The director actually did verify that the intent was for this game to in fact be the Imprisoning War as mentioned by ''A Link to the Past'', but it was overruled in the end by Miyamoto. Similar to how ''Minish Cap'' was originally intended as the origin of the Master Sword, but Miyamoto also nixed that one and forced a change to the game being the origin of the Four Sword.
* ContinuitySnarl: Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon.
** Fixed; it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.
%%* CoOpMultiplayer
%%* DarkWorld
%%* DeathMountain

to:

* ContinuityPorn: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the BackStory of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. Shigeru Miyamoto [[ExecutiveVeto nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[ContinuityNod Continuity Nods]] still abound, though. For example, the existence of the DarkWorld and the Trident of Power still manage to make this a very likely BackStory for ''A Link To The Past''.
**
''[[AllThereInTheManual Hyrule Historia has apparently {{Jossed}} this interpretation; the games don't even take Historia]]'' eventually showed that it takes place some time after ''Twilight Princess'', in the same a separate branch of the timeline. Unless there's some temporal shenanigans going on, this game's events have nothing to do with ''A Link to the Past'''s.
*** Although there's nothing to say that the items didn't ''exist'' in that timeline, they were just never used by the BigBad so far as is known.
*** The director actually did verify that the intent was for this game to in fact be the Imprisoning War as mentioned by ''A Link to the Past'', but it was overruled in the end by Miyamoto. Similar to how ''Minish Cap'' was originally intended as the origin of the Master Sword, but Miyamoto also nixed that one and forced a change to the game being the origin of the Four Sword.
timeline.
* ContinuitySnarl: Seemingly, when it was released. Ganondorf's inclusion causes a lot of problems for what is otherwise an easily-arguable case for the series only having one Ganon.
** Fixed;
Ganon. However, it's been confirmed in [[AllThereInTheManual Hyrule Historia]] that this is the ''reincarnated'' Ganondorf, coming back after his death in ''Twilight Princess'' and regaining his dark powers via the Trident. So in a way, he's the same Ganon yet ''isn't'' at the same time.
%%* CoOpMultiplayer
%%* DarkWorld
%%* DeathMountain
* CoOpMultiplayer: The game allows up to four players to play at once, but in doing so require a Game Boy Advance and a special connector that allows it to be used as a GameCube controller.
* DarkWorld: Can be entered through special portals, usually by finding a Moon Pearl and carrying it to a hidden spot. Some enemies can only be beaten by entering the Dark World to damage them, some of which can still hurt you in the Light World.
* DeathMountain: Level 3 takes place here.



%%* LostWoods
* MeaninglessLives: Since they really only kick in when the player-controlled Link(s) are all down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
** Lives are even more trivial in muiltiplayer mode, since a dead player will automatically revive after 10 seconds with full health.

to:

%%* LostWoods
* LostWoods: One of the game's stages. [[spoiler:It's where you find out that Vaati is a pawn, and Ganon is back.]]
* MeaninglessLives: Since they really only kick in when the player-controlled Link(s) are all down simultaneously, the fairies, which you can get several of at the end of every level, can really pile up.
**
up. Lives are even more trivial in muiltiplayer mode, since a dead player will automatically revive after 10 seconds with full health.



%%* MesACrowd

to:

%%* MesACrowd* MesACrowd: The Four Sword splits Link into four color-coded copies of himself.
24th Sep '16 4:43:51 PM Dallenson
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** The let's play by LetsPlay/TheRunawayGuys probably is the first to ''actually'' show GBA footage for all four players but the recording setup involves ''using four Gamecubes with GBA players on them connected to a Wii with their Gamecube feeds connected to a separate screen''.



* RumpRoast: [[VideoGameCrueltyPotential Torching another player with a fire rod]] sets their butt on fire, forcing them to run around constantly until it burns out.



* SquashedFlat: Players can flatten another player using the hammer or while riding a horse. The flattened player can't do anything until they grow back to normal size. A more amusing variant occurs if a player uses a cannon in one of the side-scrolling areas but crash into a ceiling, they flatten almost completely and slowly fall back and forth like paper before growing back to normal.



* StealthBasedMission: The Infiltration of Hyrule Castle.

to:

* StealthBasedMission: The Infiltration of Hyrule Castle. Like in ''Videogame/TheLegendOfZeldaTheWindWaker'', it's beneficial to get captured the first time (and a second time later in the level) to get important items. The game even tricks you into being caught [[DamnYouMuscleMemory by placing a pot that you'd instinctively smash, causing the searchlights to center on where they heard it]]. This also teaches the player they can throw pots as a diversion.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaFourSwordsAdventures