History VideoGame / TheLegendOfZeldaCDiGames

14th Feb '17 2:42:45 PM Javer
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* AbhorrentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand of Gamelon.'' His expression speaks volumes on his levels of discomfort.

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* AbhorrentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand ''The Faces of Gamelon.Evil.'' His expression speaks volumes on his levels of discomfort.
7th Feb '17 11:49:02 PM Sammettik
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* BottomlessPits / SuperDrowningSkills: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.

to:

* BottomlessPits / SuperDrowningSkills: BottomlessPits: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
6th Feb '17 8:48:06 AM luiginumber3
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* CanonDiscontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual, and cover were on-model. Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. ''Magazine/NintendoPower'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of waiting in the background to be rescued. Zelda was the ''player character'' in two of the Phillips games. ''Nintendo Power'' does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic. The Nintendo Power guide to ''Ocarina of Time'', acknowledged all Zelda games, but the CD-I games. They, of course, aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.

to:

* CanonDiscontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual, and cover were on-model. Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. The ''Magazine/NintendoPower'' guide to ''Ocarina of Time'' acknowledged all Zelda games except the CD-I games; ''Nintendo Power'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of just waiting in the background to be rescued. rescued, even though Zelda was the ''player character'' in two of the Phillips games.games; the book ''[[AllThereInTheManual Hyrule Historia]]'' didn't even mention them at all, not even in footnotes. ''Nintendo Power'' does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic. The Nintendo Power guide to ''Ocarina of Time'', acknowledged all Zelda games, but the CD-I games. They, of course, aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.
19th Jan '17 3:15:40 PM Sammettik
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* ArtisticLicenseAstronomy

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* ArtisticLicenseAstronomyArtisticLicenseAstronomy:



* DenialOfDiagonalAttack

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* %%* DenialOfDiagonalAttack



* DisneySchoolOfActingAndMime
* DisproportionateRetribution

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* %%* DisneySchoolOfActingAndMime
* DisproportionateRetributionDisproportionateRetribution:



* FaceHeelTurn

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* FaceHeelTurnFaceHeelTurn:



* PunctuatedForEmphasis

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* PunctuatedForEmphasisPunctuatedForEmphasis:



* WeCanRuleTogether

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* WeCanRuleTogetherWeCanRuleTogether:



* WeWillMeetAgain

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* WeWillMeetAgainWeWillMeetAgain:



* YouHaveGotToBeKiddingMe

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* %%* YouHaveGotToBeKiddingMe
8th Jan '17 5:25:49 PM Vox
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Added DiffLines:

** ...Link then spends the ''majority of the game'' collecting new equipment when [[FridgeLogic just grabbing it at the start would have saved a lot more time.]]
21st Dec '16 11:27:40 PM Monsund
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A series of games based on ''Franchise/TheLegendOfZelda'' (as Philips didn't have the rights to the franchise name, none of them actually use the name "Legend of Zelda" anywhere) made in the early 90s, as part of Philips Electronics' deal with Creator/{{Nintendo}}'s [[UsefulNotes/{{SNESCDROM}} SNES CD-ROM]]. The idea fell through, but Philips had been given [[LicensedGame the right to make several games based on Nintendo characters]] (not their respective franchises, just the characters), in this case from ''[[Franchise/SuperMarioBros Mario]]'' and ''Zelda''. So, along with ''VideoGame/HotelMario'', they made three games for the UsefulNotes/PhilipsCDi system: ''Link: The Faces of Evil'', ''Zelda: The Wand of Gamelon'' and ''Zelda's Adventure''. These are [[OldShame not regarded]] [[CanonDiscontinuity as canon]] by Nintendo, and are ignored by the timeline inside ''Zelda'''s 25th anniversary artbook ''Hyrule Historia''.[[note]]In fact, these games aren't mentioned at all in ''Hyrule Historia''. Not even so much as a footnote.[[/note]]

to:

A series of games based on ''Franchise/TheLegendOfZelda'' (as Philips didn't have the rights to the franchise name, none of them actually use the name "Legend of Zelda" anywhere) made in the early 90s, as part of Philips Electronics' deal with Creator/{{Nintendo}}'s [[UsefulNotes/{{SNESCDROM}} SNES CD-ROM]]. The idea fell through, but Philips had been given [[LicensedGame the right to make several games based on Nintendo characters]] (not their respective franchises, just the characters), in this case from ''[[Franchise/SuperMarioBros Mario]]'' and ''Zelda''. So, along with ''VideoGame/HotelMario'', they made three games for the UsefulNotes/PhilipsCDi system: ''Link: The Faces of Evil'', ''Zelda: The Wand of Gamelon'' and ''Zelda's Adventure''. These are [[OldShame not regarded]] [[CanonDiscontinuity as canon]] by Nintendo, and are ignored by the timeline inside material such as Official Nintendo Power Zelda game lists, and ''Zelda'''s 25th anniversary artbook ''Hyrule Historia''.[[note]]In fact, these games aren't mentioned at all in ''Hyrule Historia''. Not even so much as a footnote.[[/note]]



* AbhorentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand of Gamelon.'' His expression speaks volumes on his levels of discomfort.

to:

* AbhorentAdmirer: AbhorrentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand of Gamelon.'' His expression speaks volumes on his levels of discomfort.
21st Dec '16 11:26:25 PM Monsund
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* AbhorentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand of Gamelon.'' His expression speaks volumes on his levels of discomfort.



* AmbiguousGender: Agwanda in ''Zelda's Adventure''.

to:

* AmbiguousGender: Agwanda in ''Zelda's Adventure''. Also Lupay in ''Faces of Evil'' who has a female voice, but lacks TertiarySexualCharacteristics.
* AmbiguouslyEvil: Alma in ''Wand of Gamelon'' seemed to enjoy mocking Zelda, was quick to point off they're better off without Link, and its revealed Link was trapped in her mirror. Its unknown if Alma was the one who trapped him.



* CanonDiscontinuity: Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. ''Magazine/NintendoPower'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of waiting in the background to be rescued. Zelda was the ''player character'' in two of the Phillips games. Also, they aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.
** ''Nintendo Power'' occasionally ''did'' acknowledge the existence of the games, but only to mock them.
* CanonForeigner: Everyone except Ganon, Link, Zelda and Impa, and the King, who comes from the [[ComicBook/TheLegendOfZelda comics]] and [[WesternAnimation/TheLegendOfZelda TV series]].

to:

* CanonDiscontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual, and cover were on-model. Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. ''Magazine/NintendoPower'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of waiting in the background to be rescued. Zelda was the ''player character'' in two of the Phillips games. Also, they ''Nintendo Power'' does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic. The Nintendo Power guide to ''Ocarina of Time'', acknowledged all Zelda games, but the CD-I games. They, of course, aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.
** ''Nintendo Power'' occasionally ''did'' acknowledge the existence of the games, but only to mock them.
* CanonForeigner: Everyone except Ganon, Link, Zelda and Impa, the enemies, and the King, who comes from the [[ComicBook/TheLegendOfZelda comics]] and [[WesternAnimation/TheLegendOfZelda TV series]].series]].



** King Harkinian first appeared in the ''ComicBook/TheLegendOfZelda'' comics and ''WesternAnimation/TheLegendOfZelda'' cartoon.

to:

** King The name Harkinian first appeared in the ''ComicBook/TheLegendOfZelda'' comics and ''WesternAnimation/TheLegendOfZelda'' cartoon.cartoon. All versions of Zelda's father in those media seem based off of the King in ''VideoGame/ZeldaIITheAdventureOfLink.''



* TheDragon: Hectan, and a case can be made for Duke Onkled.

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* TheDragon: Hectan, and a case can be made for Duke Onkled.Lupay.



* FeedItABomb: Dodongos.
** This is how Link beats Glutko

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* FeedItABomb: Dodongos.
**
Link can't wait to bomb some Dodongos. This is also how Link beats Glutko



* GreenEyedEpiphany: Zelda normally denies affection for Link, but seems rather annoyed when Alma mentioned she kissed him.



* GrossoutShow: See Above.

to:

* GrossoutShow: See Above.As mentioned above, the cutscenes are this.



* MagicMirror: Link gets trapped inside one of these in ''Wand Of Gamelon''.

to:

* MagicMirror: Link gets trapped inside one of these Alma's mirror in ''Wand Of Gamelon''.Gamelon''. Whether Alma did this on purpose or not is unknown.



* MoralDissonance: This exchange from ''Zelda: The Wand of Gamelon'':
-->'''Hectan''': You've killed me!\\
'''Zelda''': Good.



* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
-->'''Hectan''': You've killed me!\\
'''Zelda''': Good.



* PlotHole: The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in a mirror? How come The King acknowledges Zelda saving him only after they're back in the castle? What are The King and Zelda laughing at?
** They're most likely laughing at Link's stupidity.

to:

* PlotHole: The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in a Alma's mirror? How come The King acknowledges Zelda saving him only after they're back in the castle? What are The King and Zelda laughing at?
** They're
at? Ok, the last one is most likely them laughing at Link's stupidity.
1st Dec '16 2:22:07 PM Arima
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* BottomlessPits / SuperDrowningSkills: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the right at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.

to:

* BottomlessPits / SuperDrowningSkills: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the right left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
28th Nov '16 1:07:09 AM Arima
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Added DiffLines:

* BottomlessPits / SuperDrowningSkills: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the right at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
6th Oct '16 7:34:45 PM Fretless94
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* CreepyGood: Several of the characters encountered can be a bit on the creepy side, even if they do nothing but help you.
** The shopkeeper in ''Wand of Gamelon'' acts extremely shifty, almost like he's trying to hide something. Nothing comes of it, though.
** Lika, the woman who gives Zelda the magic cloak in Sakado, sounds like a witch, has pale red skin, [[FemmeFatalons sharp fingernails]], and evil looking eyes that [[KaleidoscopeEyes constantly change color]] as she talks. She also has a human skull sitting on her bookshelf.



* CrystalBall:

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* CrystalBall:CrystalBall: Impa uses the Triforce of Wisdom as one regularly.
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