History VideoGame / TheLegendOfZeldaALinkToTHePast

27th Jun '16 2:20:04 PM Someoneman
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* [[InsurmountableWaistHeightFence Insurmountable Waist-Height Stones]]: Par for the course for the series.

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* [[InsurmountableWaistHeightFence Insurmountable Waist-Height Stones]]: InsurmountableWaistHeightFence: Par for the course for the series.



* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy blond). The main reason for this is so that Bunny Link can share the same color palette as regular Link. A happy side effect of this is that his hair is easily distinguished.

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* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: YouGottaHaveBlueHair: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy blond). The main reason for this is so that Bunny Link can share the same color palette as regular Link. A happy side effect of this is that his hair is easily distinguished.
26th Jun '16 12:03:34 PM Silverblade2
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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows and the logo show the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]''.
** The three Pendants of Virtue needed to draw the Master Sword were the first of the recurring sets of green, blue, and red PlotCoupons symbolizing courage, wisdom, and power; however, the Pendant of Wisdom was red and the Pendant of Power was blue, whereas nowadays the reverse is standard. Indeed ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' "fixes" the color of those Pendants.
24th Jun '16 6:49:28 AM Silverblade2
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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** It's the only game where boss keys are necessary to open chests containing a dungeon's special item. In later games, boss keys only open doors leading to the boss' chamber.
27th May '16 8:17:02 PM rjd1922
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** In the Japanese version, the Magic Hammer is called "M.C. Hammer."

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** In the Japanese version, the Magic Hammer is called "M."[[Music/MCHammer M.C. Hammer.Hammer]]."
21st May '16 10:25:29 AM totoofze47
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** Use Magic Powder on the Cucco hiding in a pot in the house of the white-haired woman that sics a guard onto you in Kakariko. Said [[HumanityEnsues former]] chicken is ''not'' amused, and tells you so herself.
30th Apr '16 2:48:22 PM LEDbullet
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** Due to a misprint in the instruction manual, some fans were led to believe that there was an upgrade to the bow called the "silver bow". This wasn't helped by a unique enemy, Octoballoon, being situated over a bow-shaped patch of dirt.
30th Apr '16 2:41:30 PM LEDbullet
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* MissingSecret: A cave in dark Death Mountain has a screen of narrow pathways in a cross pattern, with two clear exits South and West, and two "bombable wall" tiles North and East. The North passage doesn't lead to much, just some fairies in a pond. The East passage, however, cannot be broken down by any means and doesn't lead anywhere. While not the only case of this happening in the game, other instances are more clearly meant for decoration. Here, the narrow hallway and similarity to other paths in the room strongly suggest it *is* supposed to lead to something.
29th Apr '16 4:41:09 AM aye_amber
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* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.

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* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.
25th Apr '16 6:56:37 AM jnv11
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* BladderOfSteel: Admittedly not as bad as some other examples of the trope. But if you want to have a file with "000" for the "Total Games" count, you'd better have a few hours of time set aside. Dying and saving; saving and quitting both increase the count.
** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the UsefulNotes/NintendoWii's Home button.
** It's completely fixed in the GBA version. In that version only dying raises the count.
25th Apr '16 6:53:02 AM jnv11
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* LaResistance: Link, Sahasrahla, and Zelda form this after Link helps Zelda escape her castle after TheCoup that assassinated the king.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaALinkToTHePast