History VideoGame / TheLegendOfZeldaALinkToTHePast

29th Apr '16 4:41:09 AM aye_amber
Is there an issue? Send a Message


* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.

to:

* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.
25th Apr '16 6:56:37 AM jnv11
Is there an issue? Send a Message


* BladderOfSteel: Admittedly not as bad as some other examples of the trope. But if you want to have a file with "000" for the "Total Games" count, you'd better have a few hours of time set aside. Dying and saving; saving and quitting both increase the count.
** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the UsefulNotes/NintendoWii's Home button.
** It's completely fixed in the GBA version. In that version only dying raises the count.
25th Apr '16 6:53:02 AM jnv11
Is there an issue? Send a Message

Added DiffLines:

* LaResistance: Link, Sahasrahla, and Zelda form this after Link helps Zelda escape her castle after TheCoup that assassinated the king.
25th Apr '16 6:46:41 AM jnv11
Is there an issue? Send a Message

Added DiffLines:

* TheCoup: Hyrule falls victim to this shortly before the game.
14th Apr '16 2:01:11 PM WaxingName
Is there an issue? Send a Message

Added DiffLines:

* EarlyGameHell: You only start with three hearts at the start of the game, and there are a scant amount of Heart Pieces you can go out and obtain. Hyrule Castle and the Eastern Palace aren't particularly hard, but after that, there are a surprising amount of enemies that do a whole ''two'' hearts worth of damage. It can be stressful until you've gotten to the Dark World and likely have received much more Heart Containers.
5th Apr '16 4:42:30 PM Schrau
Is there an issue? Send a Message

Added DiffLines:

** You can also take the aforementioned talking fish to the Bottle Seller, who will reward you handsomely for bringing him something that he's heard is "brain food."
16th Mar '16 2:16:57 AM aye_amber
Is there an issue? Send a Message


* DeathMountain: The TropeNamer returns and even has a DarkWorld counterpart that it shares a name with.[[note]]Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.[[/note]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[SugarWiki/AwesomeMusic catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)

to:

* DeathMountain: The TropeNamer {{Trope Namer|s}} returns and even has a DarkWorld counterpart that it shares a name with.[[note]]Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.[[/note]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[SugarWiki/AwesomeMusic catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)
16th Mar '16 2:12:31 AM aye_amber
Is there an issue? Send a Message


There is also a [[Comicbook/TheLegendOfZeldaALinkToThePast comic adaptation.]]

to:

There is also a [[Comicbook/TheLegendOfZeldaALinkToThePast [[ComicBook/TheLegendOfZeldaALinkToThePast comic adaptation.]]



* AndIMustScream: Some of the trees in the Dark World are ''actually people'' (and not to mention, they talk to you).

to:

* AndIMustScream: Some of the trees in the Dark World DarkWorld are ''actually people'' (and not to mention, they talk to you).



* AntlionMonster: Antlion-like enemies called Devalants in Hyrule's desert area. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by attacking their heads while exposed.

to:

* AntlionMonster: Antlion-like Antlion like enemies called Devalants in Hyrule's desert area. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by attacking their heads while exposed.



* ArtifactTitle: The international title, "''A Link to the Past''", refers to how the game is a prequel to the NES installments (which were the only other ''Zelda'' games at the time). Since then, many other games have been made, some of which predate ''[=ALttP=]'' in the timeline (with ''VideoGame/TheLegendOfZeldaSkywardSword'' being the first one chronologically).

to:

* ArtifactTitle: The international title, "''A Link to the Past''", Past,''" refers to how the game is a prequel to the NES installments (which were the only other ''Zelda'' games at the time). Since then, many other games have been made, some of which predate ''[=ALttP=]'' ''A Link to the Past'' in the timeline (with ''VideoGame/TheLegendOfZeldaSkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' being the first one chronologically).



** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, ''Link's Awakening'', the now ''Link Between Worlds'', the first ''Legend of Zelda'', and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.

to:

** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, ''Link's Awakening'', Awakening,'' the now ''Link Between Worlds'', Worlds,'' the first ''Legend of Zelda'', Zelda,'' and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. Time.'' While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.



** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's Home button.

to:

** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's UsefulNotes/NintendoWii's Home button.
16th Mar '16 2:05:15 AM aye_amber
Is there an issue? Send a Message


* SocializationBonus: The BonusDungeon in the GBA version, which can only be unlocked by linking up with someone else with the game and beating Four Swords.
* SoNearYetSoFar: After beating the DiscOneFinalBoss, Agahnim, Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is 'doubled'' because not only does the view of the Dark World show you Ganon's Castle, where the BigBad resides, but the pyramid link is standing on actually contains [[CosmicKeystone the Triforce,]] which is the true goal of the entire game!

to:

* SocializationBonus: The BonusDungeon in the GBA version, which can only be unlocked by linking up with someone else with the game and beating Four Swords.
''Four Swords.''
* SoNearYetSoFar: After beating the DiscOneFinalBoss, Agahnim, Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is 'doubled'' ''doubled'' because not only does the view of the Dark World show shows you Ganon's Castle, where the BigBad resides, but the pyramid link is standing on actually contains [[CosmicKeystone the Triforce,]] which is the true goal of the entire game!
16th Mar '16 2:00:13 AM aye_amber
Is there an issue? Send a Message


The third game in ''Franchise/TheLegendOfZelda'' series. A {{prequel}} to the NES installments, ''The Legend of Zelda: A Link to the Past'' (''Triforce of the Gods'' in Japan) returned to the top-down adventure format of the first ''[[VideoGame/TheLegendOfZeldaI Zelda]]'', as well as featuring more of an emphasis on puzzles rather than fighting.

The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's Uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "[[StrictlyFormula the Legend,]]" would be repeated many times throughout the series.

It was re-released in 2002 on the GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]'' A sequel for Nintendo3DS, ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', was released in 2013. It has the general look and feel of the original except with 3D graphics (though still top-down) and features the same version of Hyrule with completely new dungeons.

to:

The third game in ''Franchise/TheLegendOfZelda'' series. A {{prequel}} to the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''The Legend of Zelda: A ''A Link to the Past'' (''Triforce of the Gods'' in Japan) UsefulNotes/{{Japan}}) returned to the top-down adventure format of the first ''[[VideoGame/TheLegendOfZeldaI Zelda]]'', Zelda,]]'' as well as featuring more of an emphasis on puzzles rather than fighting.

The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon.Hyrule Castle. Link's Uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[Videogame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "[[StrictlyFormula the Legend,]]" would be repeated many times throughout the series.

It was re-released in 2002 on the GameBoyAdvance, UsefulNotes/GameBoyAdvance, sharing a cartridge with the multiplayer-only multiplayer only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]'' A sequel for Nintendo3DS, UsefulNotes/Nintendo3DS, ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', Worlds,]]'' was released in 2013. It has the general look and feel of the original except with 3D graphics (though still top-down) and features the same version of Hyrule with completely new dungeons.
This list shows the last 10 events of 216. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaALinkToTHePast