History VideoGame / TheLegendOfZeldaALinkToTHePast

24th Mar '17 6:22:50 PM DocLithius
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** This ''would'' explain the pink hair… if the two incarnations of Link didn't have [[http://static.tvtropes.org/pmwiki/pub/images/zeldalttp_link_vs_bunny_palettes.png entirely separate palette data]].[[note]]The easiest way to see the mismatched palette is for the player to die as a bunny in the Dark World before getting the Moon Pearl.[[/note]]
8th Mar '17 7:03:07 PM WaxingName
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''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.

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''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more of an emphasis on puzzles rather than fighting.
just and ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.
6th Mar '17 10:49:06 PM lalalei2001
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* AllThereInTheManual: The backstory, and a sealed booklet explaining how to beat some of the tougher puzzles.
** It should be mentioned that [[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text.]] [[DubInducedPlotHole It created a few inconsistencies with later titles.]]

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* AllThereInTheManual: The manual contained 6 pages of backstory, and a sealed booklet explaining how to beat some of the tougher puzzles.
** It should be mentioned that
puzzles. [[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the The translators of the American manual took a few liberties with the text.]] [[DubInducedPlotHole It created a few inconsistencies with later titles.]]



* BossOnlyLevel: The Pyramid of Power, the place in which you face Ganon.



* BossOnlyLevel: The Pyramid of Power, the place in which you face Ganon.



* TheCameo: A pair of [[SuperMarioBros Chain Chomps]] appear in Turtle Rock.
* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.

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* TheCameo: A pair of [[SuperMarioBros [[Franchise/SuperMarioBros Chain Chomps]] appear in Turtle Rock.
* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) were squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.



* ContinuityDrift: Ganon is stated to have complete control of the Triforce and the Sacred Realm, when in later games it's established that when Ganondorf touched it, his heart did not hold the three forces in balance and he only gained the Triforce of Power while the Triforces of Courage and Wisdom went to Link and Zelda respectively. This may be explained by the fact that this is the Downfall Timeline, in which the Hero of Time was defeated. Ganon's goal was to defeat Link and take his and Zelda's portion of the Triforce for himself, so it's possible that in this timeline, he succeeded.
28th Feb '17 9:53:36 AM TheTropper
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The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in Hyrule Castle. Link's Uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "[[StrictlyFormula the Legend,]]" would be repeated many times throughout the series.

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The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in Hyrule Castle. Link's Uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "[[StrictlyFormula the The Legend,]]" would be repeated many times throughout the series.






24th Jan '17 5:33:01 AM zaphod77
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* ButThouMust: Many times during the game, you are asked if you understand. Each time you must say Yes to continue. When you are asked if you wish to find the pendants, your choices are "Yes." and "Of course!"
22nd Jan '17 6:31:55 AM HappyMan
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* BossOnlyLevel: The Pyramid of Power, the place in which you face Ganon.
19th Jan '17 2:08:10 PM Lego3400
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** This is the only Zelda game to have each bottle share an inventory spot. Later games in the series tend to have them as separate items. In addition, they are called "Magic Bottles" in this game (while future games simply called them "bottles").

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** This is the only Zelda game to have each bottle share an inventory spot. Later games in the series tend to have them as separate items. items (though this is changed in the GBA release, being given an entire row in the inventory with their old slot filled by the shovel.) In addition, they are called "Magic Bottles" in this game (while future games simply called them "bottles")."bottles")
5th Jan '17 8:19:49 PM KingArgorok
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** This is the first ''Zelda'' game to feature the Sacred Realm, but due to Nintendo's censorship policies at the time, the translation refers to it as the "Golden Land", which carries over to the GBA remake apart from one early mention of it as ''a'' "sacred realm". Later games and ''A Link Between Worlds'' use the proper translation.

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** This is the first ''Zelda'' game to feature the Sacred Realm, but due to Nintendo's censorship policies at the time, the translation refers to it as the "Golden Land", which carries over to the GBA remake port apart from one early mention of it as ''a'' "sacred realm". Later games and ''A Link Between Worlds'' use the proper translation.
4th Jan '17 11:29:51 PM Scabbard
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* AlienGeometries: in the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.

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* AlienGeometries: in In the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.
17th Nov '16 10:40:09 AM Owlorange1995
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* RedOniBlueOni: Ganon was a bloodthirsty king of thieves, while Agahnim gains the trust of the King before [[TheUsurper killing him]] and sacrificing the Maidens. [[spoiler: It becomes funnier once the player learns that Agahnim is the alter ego of Ganon.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaALinkToTHePast