History VideoGame / TheLegendOfZeldaALinkToTHePast

5th Dec '17 3:42:26 PM Schrau
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* ItemGet: When Link gets a new item, he usually holds it above his head while victory music plays. This is even {{Lampshaded}} by a merchant. He tells Link to hold the bottle he just bought above his head because it's good for business.

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* ItemGet: When Link gets a new item, he usually holds it above his head while victory music plays. This is even {{Lampshaded}} by a merchant. He tells Link to hold the bottle he just bought above his head because it's good for business.business[[note]]Even though he's selling Link his last bottle[[/note]].
1st Nov '17 5:24:33 AM DragonQuestZ
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* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.



** {{Healing potion}}s are red, {{mana potion}}s are green, and blue potions heal both.



* DarkWorld: {{Trope Namer|s}}.

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* DarkWorld: This game is the {{Trope Namer|s}}.Namer|s}}. The "golden land" of the triforce is altered by Ganon's wish, and becomes a twisted version of Hyrule.



** Yet the golden sword is also downplayed in the aspect of difficulty to acquire. You just need to beat a particular dungeon or two to unlock a special bomb, which opens up a room where you can trade for the sword.



* InvincibleMinorMinion: The thieves.

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* InvincibleMinorMinion: The thieves.thieves can at best be stunned, but not killed as they try to ram into you to knock away items and rupees.
26th Oct '17 6:17:04 PM Kadorhal
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* EvilSorcerer: Ganon, Agahnim

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* EvilSorcerer: Ganon, Ganondorf, Agahnim



* FisherKing: The Golden Land became the Dark World in reflection of Ganon's dark desires.

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* FisherKing: The Golden Land became the Dark World in reflection of Ganon's Ganondorf's dark desires.



* YouHaveOutlivedYourUsefulness: Ganon killed his followers after they reached the Triforce.

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* YouHaveOutlivedYourUsefulness: Ganon Ganondorf killed his followers after they reached the Triforce.
26th Oct '17 5:38:00 PM Kadorhal
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* EvilSorcerer: Ganondorf, Agahnim

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* EvilSorcerer: Ganondorf, Ganon, Agahnim



* FisherKing: The Golden Land became the Dark World in reflection of Ganondorf's dark desires.

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* FisherKing: The Golden Land became the Dark World in reflection of Ganondorf's Ganon's dark desires.



* YouGottaHaveBlueHair: If you look closely, you can see that Link has ''pink'' hair (though official artwork shows he's ''supposed'' to be a dark blond). No clear explanation for this has ever been forthcoming - some say it was palette limitations, others say it was to give it better contrast with the rest of his sprite, and the game's backgrounds.
** The theory of the Link vs Bunny Link palette issue also doesn't hold, since the two don't actually share the same palette. [[http://static.tvtropes.org/pmwiki/pub/images/zeldalttp_link_vs_bunny_palettes.png entirely separate palette data]].[[note]]The easiest way to see the mismatched palette is for the player to die as a bunny in the Dark World before getting the Moon Pearl.[[/note]]
* YouHaveOutlivedYourUsefulness: Ganondorf killed his followers after they reached the Triforce.

to:

* YouGottaHaveBlueHair: If you look closely, you can see that Link has ''pink'' hair (though official artwork shows he's ''supposed'' to be a dark blond). No clear explanation for this has ever been forthcoming - some say it was palette limitations, others say it was to give it better contrast with the rest of his sprite, and the game's backgrounds.
** The theory of the Link vs Bunny Link palette issue also doesn't hold,
limitations (although this is unlikely, since the two don't actually share the same palette. [[http://static.tvtropes.org/pmwiki/pub/images/zeldalttp_link_vs_bunny_palettes.png entirely separate palette data]].[[note]]The don't actually share the same palette]][[note]]The easiest way to see the mismatched palette is for the player to die as a bunny in the Dark World before getting the Moon Pearl.[[/note]]
[[/note]]), others say it was to give it better contrast with the rest of his sprite, and the game's backgrounds.
* YouHaveOutlivedYourUsefulness: Ganondorf Ganon killed his followers after they reached the Triforce.
5th Oct '17 10:50:39 AM Generality
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Added DiffLines:

* DivineBirds: Sporadic bird statues facilitate communication with Sahasrahla and later Zelda. In addition, one bird statue comes to life and serves as Link's WarpWhistle, ferrying him across Hyrule and even serving as borderline DivineIntervention in the finale by carrying him to Ganon's pyramid.
23rd Sep '17 10:04:25 PM timotaka
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* NeverTrustATitle: With the subtitle "A Link to the Past" you would expect time travel to play a major part, but there is nothing like that anywhere in the game.
23rd Sep '17 10:01:34 PM timotaka
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* LeaningOnTheFourthWall: When you buy a bottle from a merchant in the village, he tells Link to hold it up high above his head because that's good for business. Of course, this is what Link does with every item you find regardless.
14th Sep '17 4:37:37 PM DecisiveShark
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* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides Death Mountain into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.

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* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although today. Although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides surrounds the bottom of Death Mountain and divides it into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.
14th Sep '17 4:33:57 PM DecisiveShark
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Added DiffLines:

* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides Death Mountain into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.
4th Aug '17 1:07:52 PM Anorgil
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* MoonLogicPuzzle: Since most of the puzzles are fairly straightforward, the exceptions (such as exposing Blind by first bombing open a crack in the floor in the room above and then luring him into the light) are that much more egregious.
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