History VideoGame / TheLastDaysOfTheThirdAgeOfMiddleEarth

20th Sep '15 4:25:50 PM Red-Dead-Redeemer
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The playable factions are :

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The playable factions are :are:



* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red because of technical limitations.

to:

* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red because of due to technical limitations.



** Three skills of the core of ''VideoGame/MountAndBlade'' ("spotting": increase field of view on the world map; "tracking": studying the tracks on the ground; "path-finding": increase the speed of travel on the world map) are scout-oriented; they still can be used in the mod
** There are a lot of scouting parties wandering everywhere on the map, some random quests even require to dispatch some or personnally recon a specific area

to:

** Three skills of the core of ''VideoGame/MountAndBlade'' ("spotting": increase field of view on the world map; "tracking": studying the tracks on the ground; "path-finding": increase the speed of travel on the world map) are scout-oriented; they still can be used in the mod
mod.
** There are a lot of scouting parties wandering everywhere on the map, some random quests even require to dispatch some or personnally personally recon a specific areaarea.



** Among the hirable companions, a few of them (the Gondor ranger Mablung, the Isengard wolf rider Durgash) have a variation of scout in their background
* ArtisticLicenseGeography: [[WordOfGod As explained in the FAQ]], the developpers choose to put the citadel of Minas Tirith on the top of a black carved rock instead of the white one, because they fell it would look cooler.

to:

** Among the hirable companions, a few of them (the Gondor ranger Mablung, the Isengard wolf rider Durgash) have a variation of scout in their background
background.
* ArtisticLicenseGeography: [[WordOfGod As explained in the FAQ]], the developpers developers choose to put the citadel of Minas Tirith on the top of a black carved rock instead of the white one, because they fell it would look cooler.



** Or at least it should. Infortunatly, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)

to:

** Or at least it should. Infortunatly, Unfortunately, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)



* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs the other.]]

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* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs crushes the other.]]



** There is some occasional problems of game crash and corrupt saves
** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them
** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item disappear
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered

to:

** There is some occasional problems of game crash and corrupt saves
saves.
** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them
them.
** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item disappear
disappear.
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butcheredbutchered.



** There is eighteen factions, up to half of them could be joined in the same game, depending on the side chosen at the creation of the character
** The map is bigger than the ''VideoGame/MountAndBlade'' one and contains a lot more empty spaces

to:

** There is eighteen factions, up to half of them could be joined in the same game, depending on the side chosen at the creation of the character
character.
** The map is bigger than the ''VideoGame/MountAndBlade'' one and contains a lot more empty spacesspaces.



* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.

to:

* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, in-game, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.



* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to lay siege to towns and manage fiefs, the skill is completly useless.

to:

* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to lay siege to towns and manage fiefs, the skill is completly completely useless.
20th Sep '15 4:14:41 PM Red-Dead-Redeemer
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It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reaches level 8, the War of the Ring begins.

to:

It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped equipped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reaches level 8, the War of the Ring begins.



* ActionGirl: Elves and most Human player characters can choose to be one, although this isn't adviced because of graphical issues (see ObviousBeta below). There are also a few female commanders and hired blade among the Elven and Human NPC:

to:

* ActionGirl: Elves and most Human player characters can choose to be one, although this isn't adviced advised because of graphical issues (see ObviousBeta below). There are also a few female commanders and hired blade among the Elven and Human NPC:



* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[note]]Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit[[/note]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something like "two more units for three Orcs").

to:

* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[note]]Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit[[/note]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something higher(something like "two more units for three Orcs").



** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this

to:

** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant independent Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this



** Mines of Moria, the capitale city of the Moria's Orc faction
** Gundabad, the capitale city the Gundabad faction

to:

** Mines of Moria, the capitale capital city of the Moria's Orc faction
** Gundabad, the capitale capital city the Gundabad faction



* EndlessGame: Averted, it is the most important change from ''VideoGame/MountAndBlade''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron and Saruman will fight against each other until one crushs the other.]]
* EscortMission: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling to a specific place, protecting it if attacked.
* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are refered by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor Númenor]] people[[note]]Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods[[/note]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.

to:

* EndlessGame: Averted, it is the most important change from ''VideoGame/MountAndBlade''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron and Saruman will fight against each other until one crushs crushes the other.]]
* EscortMission: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling traveling to a specific place, protecting it if attacked.
* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are refered referred by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor [[http://tolkiengateway.net/wiki/N%C3%BAmenor Númenor]] people[[note]]Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods[[/note]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.



** Umbar: Part ancient Greek, part Phenician

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** Umbar: Part ancient Greek, part PhenicianPhoenician



* GlobalCurrency: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.

to:

* GlobalCurrency: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically theoretically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.



* GoodWeaponEvilWeapon: In the same spirit that [[Film/TheLordOfTheRings the movies]] and the various videogames.

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* GoodWeaponEvilWeapon: In the same spirit that of [[Film/TheLordOfTheRings the movies]] and the various videogames.



** "Train X soldiers until they reach level Y": The levelling speed with the trainer skill is rather random. Training by battle is less, but it has its own risks (losing the units for the quest and having to recruit some other low-level ones, making the quest longer to achieve)

to:

** "Train X soldiers until they reach level Y": The levelling leveling speed with the trainer skill is rather random. Training by battle is less, but it has its own risks (losing the units for the quest and having to recruit some other low-level ones, making the quest longer to achieve)



* TheMedic: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutly none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.
* {{Mordor}}: Litterally.
* TheMutiny: Leading an evil army will create one from time to time. Randomly, a soldier will complain very loudly against the commander (the player), going so far as questioning his autority. It ends with a fight against the contender inside a circle constitued by all the army.

to:

* TheMedic: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutly absolutely none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.
* {{Mordor}}: Litterally.
Literally.
* TheMutiny: Leading an evil army will create one from time to time. Randomly, a soldier will complain very loudly against the commander (the player), going so far as questioning his autority. authority. It ends with a fight against the contender inside a circle constitued constituted by all the army.



** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappear

to:

** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappeardisappear



** The faction leaders who stay in there capitale city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when travelling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"

to:

** The faction leaders who stay in there capitale their capital city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when travelling traveling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"



* TakeThat: From the FAQ, probably aiming the fans of ''VideoGame/TheBattleForMiddleEarth II'', which includes Goblins riding giant spiders, among a lot of other changes from the original setting.

to:

* TakeThat: From the FAQ, probably aiming aimed at the fans of ''VideoGame/TheBattleForMiddleEarth II'', which includes Goblins riding giant spiders, among a lot of many other changes from the original setting.



* UnfortunateNames: One of the Beornings NPC is called "Pierre Woodman". It is also the name of [[http://en.wikipedia.org/wiki/Pierre_Woodman a French porn moviemaker]]...

to:

* UnfortunateNames: One of the Beornings NPC is called "Pierre Woodman". It is also the name of [[http://en.wikipedia.org/wiki/Pierre_Woodman a French porn moviemaker]]...movie maker]]...



* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to set siege to towns and manage fiefs, the skill is completly useless.

to:

* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to set lay siege to towns and manage fiefs, the skill is completly useless.



* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).

to:

* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start starts - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).
22nd Oct '14 2:12:57 AM valar55
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It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reachs the level 8, the War of the Ring begins.

to:

It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reachs the reaches level 8, the War of the Ring begins.
22nd Apr '14 1:05:34 AM Turtler
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''The Last Days (of the Third Age of Middle Earth)'' is a GameMod for ''VideoGame/MountAndBlade'' ('''NOT''' ''Warband''), a StrategyGame with tactical action and RPGElements. Its draws its inspiration from ''Literature/TheLordOfTheRings'', especially the books (although some clothings and city appearances come from [[Film/TheLordOfTheRings the movies]]). It puts the player in the middle of the War of the Ring, with a lot of factions, units, and towns.

to:

''The Last Days (of the Third Age of Middle Earth)'' is a GameMod for ''VideoGame/MountAndBlade'' ('''NOT''' ''Warband''), and now Warband, a StrategyGame with tactical action and RPGElements. Its draws its inspiration from ''Literature/TheLordOfTheRings'', especially the books (although some clothings and city appearances come from [[Film/TheLordOfTheRings the movies]]). It puts the player in the middle of the War of the Ring, with a lot of factions, units, and towns.
17th Jan '14 2:02:59 PM Psychopompos007
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Added DiffLines:

* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).
16th Jan '14 8:40:59 AM fusilcontrafusil
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* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red.

to:

* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red.red because of technical limitations.
4th Nov '13 6:04:46 AM Psychopompos007
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The current version (3.0) have been released in October 2011, the latest update (3.13) have been released in March 2012.

to:

The current version (3.0) 22) have been released in October 2011, the latest update (3.13) have been released in March December 2012.
30th Aug '13 5:06:53 PM Rotpar
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** Imladris[[hottip:*:Elves of Elrond, with a few Human troops from Arnor and Dúnedain]]

to:

** Imladris[[hottip:*:Elves Imladris, Elves of Elrond, with a few Human troops from Arnor and Dúnedain]]Dúnedain.



** Mirkwood[[hottip:*:another kingdom of forest Elves]]
** Beornings[[hottip:*:Men from the forests, neighbors of Mirkwood]]
** Erebor[[hottip:*:Dwarves]]
** Dale [[hottip:*:a small kingdom of the Men, neighbor to Erebor]]

to:

** Mirkwood[[hottip:*:another Mirkwood, another kingdom of forest Elves]]
Elves.
** Beornings[[hottip:*:Men Beornings, Men from the forests, neighbors of Mirkwood]]
Mirkwood.
** Erebor[[hottip:*:Dwarves]]
Erebor, Dwarves.
** Dale [[hottip:*:a Dale, a small kingdom of the Men, neighbor to Erebor]]Erebor.



** Moria[[hottip:*:an Orc tribe occupying the famous Dwarf fortress]]
** Mt. Gundabad[[hottip:*:another Orc faction]]
** Dunlendings[[hottip:*:barbarian savages Men neighbors of Rohan]]

to:

** Moria[[hottip:*:an Moria, an Orc tribe occupying the famous Dwarf fortress]]
fortress.
** Mt. Gundabad[[hottip:*:another Gundabad, another Orc faction]]
faction.
** Dunlendings[[hottip:*:barbarian Dunlendings, barbarian savages Men neighbors of Rohan]]Rohan.



** Dol Guldur[[hottip:*:in the lore, a Sauron fortress in the middle of Mirkwood. In the mod it is a distinct faction of Sauron]]
** Khand[[hottip:*:barbarian nomads]]
** Rhûn[[hottip:*:same concept as Khand]]
** Harad[[hottip:*:desert people from the far south of Middle Earth]]
** Umbar corsairs[[hottip:*:pirates]]

to:

** Dol Guldur[[hottip:*:in Guldur, in the lore, a Sauron fortress in the middle of Mirkwood. In the mod it is a distinct faction of Sauron]]
Sauron.
** Khand[[hottip:*:barbarian nomads]]
Khand, barbarian nomads.
** Rhûn[[hottip:*:same Rhûn, same concept as Khand]]
Khand.
** Harad[[hottip:*:desert Harad, desert people from the far south of Middle Earth]]
Earth.
** Umbar corsairs[[hottip:*:pirates]]
corsairs, pirates.



* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[hottip:*:Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something like "two more units for three Orcs").

to:

* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[hottip:*:Each fame[[note]]Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit]], ArbitraryHeadcountLimit[[/note]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something like "two more units for three Orcs").



* ColorCodedArmies: The colors don't affect the uniforms themselves, but the texts and numbers affected to each faction on the map. The number next to each party on the map[[hottip:*:it indicates the number of soldiers and the number of prisoners in it]] and the name of towns / castles / settlements allows to identify their owner from a single sight thank to their color.

to:

* ColorCodedArmies: The colors don't affect the uniforms themselves, but the texts and numbers affected to each faction on the map. The number next to each party on the map[[hottip:*:it map[[note]]it indicates the number of soldiers and the number of prisoners in it]] it[[/note]] and the name of towns / castles / settlements allows to identify their owner from a single sight thank to their color.



* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[hottip:*:the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman]] who are refered by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor Númenor]] people[[hottip:*:Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.

to:

* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[hottip:*:the master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman]] Woodman[[/note]] who are refered by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor Númenor]] people[[hottip:*:Dúnedains people[[note]]Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods]].gods[[/note]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.



** Dúnedain and Arnor[[hottip:*:Human footmen and horsemen belonging to the Elrond army]]: France

to:

** Dúnedain and Arnor[[hottip:*:Human Arnor[[note]]Human footmen and horsemen belonging to the Elrond army]]: army[[/note]]: France
6th Aug '13 10:16:33 PM karategal
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* BlackKnight: The black Númenorean horsemen.

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* BlackKnight: The black Númenorean Númenórean horsemen.



** The mod is set in the Middle Earth and allows to take part in the big war which was the end of the Third Age

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** The mod is set in the Middle Earth Middle-Earth and allows to take part in the big war which was the end of the Third Age



** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenorean chest and arms looking like a graphical mess when wearing them

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** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenorean Númenórean chest and arms looking like a graphical mess when wearing them
8th May '13 11:15:58 PM karategal
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* OurOrcsAreDifferent: Tolkienian kind (unsurprisingly), with dark grey / black skins, pig snouts, tusks, anthropophagous habits, crude technology (true for Mordor, Dol Guldur, Moria, and Mt Gundabad, not true for Isengard), their size is smaller than a Human, and they are the weakest creatures in 1 VS 1 combat. The artificial origin is implied with the Uruk-Hai of Isengard (basically, taller and stronger Orcs), as their lowest tier is named "Newborn Uruk-Hai"

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* OurOrcsAreDifferent: Tolkienian kind (unsurprisingly), with dark grey / black skins, pig snouts, tusks, anthropophagous habits, crude technology (true for Mordor, Dol Guldur, Moria, and Mt Gundabad, not true for Isengard), their size is smaller than a Human, and they are the weakest creatures in 1 VS 1 combat. The artificial origin is implied with the Uruk-Hai of Isengard (basically, taller and stronger Orcs), as their lowest tier is named "Newborn Uruk-Hai"Uruk-Hai".



* RealLifeWritesThePlot: The FAQ explains that the lack of Mumakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.

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* RealLifeWritesThePlot: The FAQ explains that the lack of Mumakil Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLastDaysOfTheThirdAgeOfMiddleEarth