History VideoGame / TheLastDaysOfTheThirdAgeOfMiddleEarth

30th Mar '17 7:34:06 PM wrpen99
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* EndlessGame: Averted, it is the most important change from ''VideoGame/MountAndBlade''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron and Saruman will fight against each other until one crushes the other.]]

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* EndlessGame: Averted, it is in the most important change from ''VideoGame/MountAndBlade''. The game ends when two one of the two sides have been annihilated (by siege of all the factions capital towns). [[spoiler: The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron Sauron and Saruman will fight against each other until one crushes the other.]]



* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushes the other.]]

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* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron Mordor and Saruman will fight against each other until one crushes the other.]]Isengard turn on eachother to determine who truly rules Middle-Earth]]



** The mod is set in the Middle-Earth and allows to take part in the big war which was the end of the Third Age

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** The mod is set in the Middle-Earth and allows the player to take part in the big war which was the end of ended the Third Age



* GameplayAndStorySegregation: After the crushing of a mutiny (see TheMutiny below), there is a short text saying that the soldier starting it has been executed, but the number of soldiers stays the same. The area of the fight will not be created from the place where it happened but will always be the foothills of the mountains surrounding Mordor

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* GameplayAndStorySegregation: After the crushing of During a mutiny (see TheMutiny below), there is a short text saying that the soldier starting it has been executed, but the number of soldiers stays the same. The area of mutiny, the fight will not be created from the place where it happened but itself will always be take place in a blackened wasteland, presumably Mordor, no matter where the foothills of player was to begin with, and afterwards your troop count stays the mountains surrounding Mordorsame even though the text states the pretender gets executed.



* HorseOfADifferentColor: Orcs can't ride actual horses, their mounts are Wargs, a kind of big wolf or hyena-like beast.

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* HorseOfADifferentColor: Orcs can't ride actual horses, their horses. Their mounts are Wargs, a kind of big wolf or hyena-like beast.



* LazyBackup: Averted, contrary to the original game. If the player is knocked out, the party keep on fighting until they win, they lose or the player hits Tab (which makes them retreat).
* LoadingScreen: They features a random artwork, usually coming with tips about the game.

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* LazyBackup: Averted, contrary to the original game. Averted. If the player is knocked out, the party keep keeps on fighting until they win, they lose someone wins or the player hits Tab (which makes them retreat).
Tab.
* LoadingScreen: They features Features artwork and mod specific tips, even though there's only a random artwork, usually coming with tips about couple throughout the game.entire game including on loading a save.
30th Mar '17 1:21:51 PM wrpen99
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* GoodColorsEvilColors: Zigzagged.
** Imladris is dark blue
** Lothlórien is light blue

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* GoodColorsEvilColors: Zigzagged.
** Imladris is dark blue
As of the latest update, played fairly straight.
** Lothlórien is light sky blue, and Imladris is an even lighter shade of blue



** Gondor, Erebor, and Dale are white / very light grey

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** Gondor, Erebor, and Dale are all white / very light greyor whitish



** Khand, Harad, and Umbar corsairs are purple or pink
** Rhûn, Orcs of the Moria, Mt. Gundabad, and Dunlendings are different shades of orange

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** Khand, Harad, Rhûn, and Umbar corsairs Harad are purple or pink
** Rhûn, Orcs of the Moria, Mt. Gundabad, Umbar and Dunlendings Dunlanders are different shades of orange



** Considering the field itself instead of the map, Orcs have a dark grey skin and wears black armors (as Black Númenóreans)

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** Considering the field itself instead of the map, Orcs Orcs, Uruks, and Goblins have a dark grey or pale skin and wears wear black armors (as armor, as do Black Númenóreans)Númenóreans. Men of Good, Dwarves, and Elves generally wear white or faction colored armor, and the various Men of Evil tribes wear dark cloths and furs with the exception of the Haradrim wearing lots of red and gold.



* HintSystem: Usually, a loadingScreen displays a randomly chosen hint.

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* HintSystem: Usually, a loadingScreen loading screen displays a randomly chosen hint.



* ImAHumanitarian: Dialog of Orcs make several reference to eating human flesh and prepared half-eaten bodies can be found in some castles of evil factions. There is also a food item for the evil factions named "human flesh", it is the food which gives them the highest morale bonus. A (non-working) option for the factions even allows the player to butcher himself prisoners.

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* ImAHumanitarian: Dialog of Orcs make several reference to eating human flesh and prepared half-eaten bodies can be found in some castles of evil factions. There is also a food item for the evil factions named "human flesh", it is the food which gives giving them the highest morale bonus. A (non-working) bonus, and it's possible to harvest it from your prisoners through a dialog option for the factions even allows the player to butcher himself prisoners.with them.



* KilledOffForReal: Contrary to the original ''VideoGame/MountAndBlade'', NPC can be permanently killed during a battle. This can be deactivated, though. There is the same option for the player, although its default state is "Off".

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* KilledOffForReal: Contrary to the original ''VideoGame/MountAndBlade'', NPC NPCs can be permanently killed during a battle. This can be deactivated, though. There is the same option for the player, although its default state is "Off".



* LoadsAndLoadsOfCharacters: There are eighteen factions, each of them has a leader, several army commanders, and sometimes at least one potential companion which can be hired.

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* LoadsAndLoadsOfCharacters: There are eighteen factions, each of them has a leader, several army commanders, and sometimes at least one potential companion which can be hired.with the exception of Imladris.



** "Capture a lord from any enemy faction": The worst among all the LuckBasedMission. It requires to meet an enemy lord, defeat his army (they usually travel in a big party, a lot of time they travel in group formed of several lords party), and after the fight there is still the totally luck-based probability that he will manage to escape instead of being captured; like in the original game, this probability is very high
* MassMonsterSlaughterSidequest: Like defeating X parties of Y units.
* TheMedic: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutely none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.

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** "Capture a lord from any enemy faction": The worst among all on this list. Like the LuckBasedMission. It requires to meet an enemy lord, defeat his army (they usually travel in a big party, a lot of time they travel in group formed of several native game, lords party), are surrounded by high level troops and after the fight there is still the totally luck-based probability that he will manage to escape instead have a low chance of being captured; like captured, though it's higher than if you weren't doing the quest. Unlike the native game, their highest level troops are unobtainable to the player, the sheer number of towns makes it nearly impossible to find them if they do escape, and worst of all, lord death is on by default, making it possible for you to ''kill him in the original game, process of capturing him''. Getting this probability is very high
quest late in the game means pretty much failing it on start or giving a hard "[[LittleNo no]]" to the quest-giver.
* MassMonsterSlaughterSidequest: Like defeating Defeat X parties of Y units.
units. More literal if you're on the Good side.
* TheMedic: Faniul was an healer at A couple companions fit this by default, such as Faniul, the court medic of the king King of Dale when hired, and start with a few points in medical skills (and absolutely none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.Dale.



** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them.

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** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them. Some were eventually fixed by the last update, however.



** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered.



** The Evil factions have Uruk, Orcish, and Human. Everyone can use the same helmets and boots, but each kind of armor can only be worn by members of the race. Also, Men can't ride Wargs, Orcs can't ride horses, Uruk can't ride anything at all.

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** The Evil factions have Uruk, Orcish, Orc and Human. Everyone can use the same Human-Uruk. As above, helmets are interchangeable, but boots and boots, but each kind of armor can only be worn by members of the race. armors aren't. Also, Men can't ride Wargs, Orcs can't ride horses, and Uruk can't can only ride anything at all.a specific mount obtained from reaching a high rank in their faction.



* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men in-game, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.
* RedSkyTakeWarning: Around Mordor the sky is partly black.

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* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men in-game, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.
perfectly. Elves were eventually given slightly taller models and hitboxes; Mûmakil are still somewhere in the works.
* RedSkyTakeWarning: Around Mordor the sky is partly black.



** The faction leaders who stay in their capital city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when traveling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"

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** The faction leaders who stay in their capital city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when traveling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider".
(Mordor). The unit has the same appearance last three are somewhat justified, in that any battle they took part in would subsequently be known as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"[[CurbStompBattle genocide]]. ''Especially'' in Galadriel's case.



* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually starts - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of Evil).

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* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually starts - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of Evil). [[spoiler: This comes to a head with the final conflict between Isengard and Mordor, if evil wins with both factions still alive.]]



* ZergRush: The main tactic of Orcs factions. Orcs are weaker than any other unit but hiring Orcs increases the ArbitraryHeadcountLimit, allowing to hire even more Orcs.

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* ZergRush: The main tactic of Orcs evil factions. Orcs are weaker than any other unit but hiring Orcs them increases the ArbitraryHeadcountLimit, maximum party size by a fraction, allowing for a significant increase in troop numbers depending on what ratio of Orcs to hire even more Orcs.Uruks/Men is employed.
30th Mar '17 10:53:42 AM wrpen99
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** Mines of Moria, the capital city of the Moria's Orc faction
** Gundabad, the capital city the Gundabad faction
** The caves under Orthanc
** Erebor capitale city
** Thranduil Halls (Mirkwood capitale city) is described like this in ''Literature/TheHobbit'', but the only room that the player can reach is the throne room, which must be at surface level (the sky can be seen through a hole in the ceiling)

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** Mines of Moria, the capital city of the Moria's Orc Moria Goblins faction
** Gundabad, the capital city of the Gundabad faction
Orcs
** The caves under Orthanc
Orthanc in Isengard, though this is treated more like an anthill where slave labor takes place than as an actual defensive strategy.
** Erebor capitale city
Erebor, the Dwarven capital
** Thranduil Halls (Mirkwood capitale (the Mirkwood Elves capital city) is described like this in ''Literature/TheHobbit'', but the only room that the player can reach is the throne room, which must be at surface level (the sky can be seen through a hole in the ceiling)



* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are referred by a job name depending on the town).

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* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. "local authority," who acts like a Guild Leader from the unmodded game. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the local authorities[[note]]the one of Isengard is Gríma Wormtongue himself, the one in Woodman Village of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are referred by a job name depending Woodman[[/note]]) have less unique names that depend on the town).faction the town belongs to.
30th Mar '17 6:59:10 AM wrpen99
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** Dol Guldur, in the lore, a Sauron fortress in the middle of Mirkwood. In the mod it is a distinct faction of Sauron.

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** Dol Guldur, technically a part of Mordor, in the lore, a Sauron fortress in the middle of Mirkwood. In the mod it is game a distinct faction faction, but only in terms of Sauron.rank
20th Sep '15 4:25:50 PM Red-Dead-Redeemer
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The playable factions are :

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The playable factions are :are:



* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red because of technical limitations.

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* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red because of due to technical limitations.



** Three skills of the core of ''VideoGame/MountAndBlade'' ("spotting": increase field of view on the world map; "tracking": studying the tracks on the ground; "path-finding": increase the speed of travel on the world map) are scout-oriented; they still can be used in the mod
** There are a lot of scouting parties wandering everywhere on the map, some random quests even require to dispatch some or personnally recon a specific area

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** Three skills of the core of ''VideoGame/MountAndBlade'' ("spotting": increase field of view on the world map; "tracking": studying the tracks on the ground; "path-finding": increase the speed of travel on the world map) are scout-oriented; they still can be used in the mod
mod.
** There are a lot of scouting parties wandering everywhere on the map, some random quests even require to dispatch some or personnally personally recon a specific areaarea.



** Among the hirable companions, a few of them (the Gondor ranger Mablung, the Isengard wolf rider Durgash) have a variation of scout in their background
* ArtisticLicenseGeography: [[WordOfGod As explained in the FAQ]], the developpers choose to put the citadel of Minas Tirith on the top of a black carved rock instead of the white one, because they fell it would look cooler.

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** Among the hirable companions, a few of them (the Gondor ranger Mablung, the Isengard wolf rider Durgash) have a variation of scout in their background
background.
* ArtisticLicenseGeography: [[WordOfGod As explained in the FAQ]], the developpers developers choose to put the citadel of Minas Tirith on the top of a black carved rock instead of the white one, because they fell it would look cooler.



** Or at least it should. Infortunatly, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)

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** Or at least it should. Infortunatly, Unfortunately, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)



* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs the other.]]

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* EvilVersusEvil: [[spoiler:If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs crushes the other.]]



** There is some occasional problems of game crash and corrupt saves
** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them
** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item disappear
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered

to:

** There is some occasional problems of game crash and corrupt saves
saves.
** The game allows to play with a female character but some armors lack a "female" model, making a female Black Númenórean chest and arms looking like a graphical mess when wearing them
them.
** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item disappear
disappear.
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butcheredbutchered.



** There is eighteen factions, up to half of them could be joined in the same game, depending on the side chosen at the creation of the character
** The map is bigger than the ''VideoGame/MountAndBlade'' one and contains a lot more empty spaces

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** There is eighteen factions, up to half of them could be joined in the same game, depending on the side chosen at the creation of the character
character.
** The map is bigger than the ''VideoGame/MountAndBlade'' one and contains a lot more empty spacesspaces.



* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.

to:

* RealLifeWritesThePlot: The FAQ explains that the lack of Mûmakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, in-game, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.



* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to lay siege to towns and manage fiefs, the skill is completly useless.

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* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to lay siege to towns and manage fiefs, the skill is completly completely useless.
20th Sep '15 4:14:41 PM Red-Dead-Redeemer
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It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reaches level 8, the War of the Ring begins.

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It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped equipped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reaches level 8, the War of the Ring begins.



* ActionGirl: Elves and most Human player characters can choose to be one, although this isn't adviced because of graphical issues (see ObviousBeta below). There are also a few female commanders and hired blade among the Elven and Human NPC:

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* ActionGirl: Elves and most Human player characters can choose to be one, although this isn't adviced advised because of graphical issues (see ObviousBeta below). There are also a few female commanders and hired blade among the Elven and Human NPC:



* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[note]]Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit[[/note]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something like "two more units for three Orcs").

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* ArbitraryHeadcountLimit: Averted, like in the original game the maximal size of an army based on charisma, fame[[note]]Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total ArbitraryHeadcountLimit[[/note]], and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something higher(something like "two more units for three Orcs").



** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this

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** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant independent Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this



** Mines of Moria, the capitale city of the Moria's Orc faction
** Gundabad, the capitale city the Gundabad faction

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** Mines of Moria, the capitale capital city of the Moria's Orc faction
** Gundabad, the capitale capital city the Gundabad faction



* EndlessGame: Averted, it is the most important change from ''VideoGame/MountAndBlade''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron and Saruman will fight against each other until one crushs the other.]]
* EscortMission: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling to a specific place, protecting it if attacked.
* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are refered by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor Númenor]] people[[note]]Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods[[/note]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.

to:

* EndlessGame: Averted, it is the most important change from ''VideoGame/MountAndBlade''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then [[spoiler:Sauron and Saruman will fight against each other until one crushs crushes the other.]]
* EscortMission: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling traveling to a specific place, protecting it if attacked.
* EveryoneCallsHimBarkeep: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master[[note]]the one of Isengard is Gríma Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman[[/note]] who are refered referred by a job name depending on the town).
* EvilCounterpartRace: Dúnedains and Black Númenóreans. [[AllThereInTheManual According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N%C3%BAmenor [[http://tolkiengateway.net/wiki/N%C3%BAmenor Númenor]] people[[note]]Dúnedains are descendants of Númenor survivors who remained in the Good side, Black Númenóreans descend from the Númenóreans who followed Sauron and eventually provoked the destruction of their island by the gods[[/note]]. In the game, Dúnedains and Black Númenóreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races.



** Umbar: Part ancient Greek, part Phenician

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** Umbar: Part ancient Greek, part PhenicianPhoenician



* GlobalCurrency: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.

to:

* GlobalCurrency: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically theoretically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.



* GoodWeaponEvilWeapon: In the same spirit that [[Film/TheLordOfTheRings the movies]] and the various videogames.

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* GoodWeaponEvilWeapon: In the same spirit that of [[Film/TheLordOfTheRings the movies]] and the various videogames.



** "Train X soldiers until they reach level Y": The levelling speed with the trainer skill is rather random. Training by battle is less, but it has its own risks (losing the units for the quest and having to recruit some other low-level ones, making the quest longer to achieve)

to:

** "Train X soldiers until they reach level Y": The levelling leveling speed with the trainer skill is rather random. Training by battle is less, but it has its own risks (losing the units for the quest and having to recruit some other low-level ones, making the quest longer to achieve)



* TheMedic: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutly none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.
* {{Mordor}}: Litterally.
* TheMutiny: Leading an evil army will create one from time to time. Randomly, a soldier will complain very loudly against the commander (the player), going so far as questioning his autority. It ends with a fight against the contender inside a circle constitued by all the army.

to:

* TheMedic: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutly absolutely none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a CombatMedic.
* {{Mordor}}: Litterally.
Literally.
* TheMutiny: Leading an evil army will create one from time to time. Randomly, a soldier will complain very loudly against the commander (the player), going so far as questioning his autority. authority. It ends with a fight against the contender inside a circle constitued constituted by all the army.



** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappear

to:

** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappeardisappear



** The faction leaders who stay in there capitale city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when travelling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"

to:

** The faction leaders who stay in there capitale their capital city are Steward Denethor (Gondor), Lady Galadriel (Lothlórien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* ShoutOut: With an evil character, when travelling traveling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgûl from the [[Film/TheLordOfTheRings movie]] and asks "The Shire? Baggins?"



* TakeThat: From the FAQ, probably aiming the fans of ''VideoGame/TheBattleForMiddleEarth II'', which includes Goblins riding giant spiders, among a lot of other changes from the original setting.

to:

* TakeThat: From the FAQ, probably aiming aimed at the fans of ''VideoGame/TheBattleForMiddleEarth II'', which includes Goblins riding giant spiders, among a lot of many other changes from the original setting.



* UnfortunateNames: One of the Beornings NPC is called "Pierre Woodman". It is also the name of [[http://en.wikipedia.org/wiki/Pierre_Woodman a French porn moviemaker]]...

to:

* UnfortunateNames: One of the Beornings NPC is called "Pierre Woodman". It is also the name of [[http://en.wikipedia.org/wiki/Pierre_Woodman a French porn moviemaker]]...movie maker]]...



* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to set siege to towns and manage fiefs, the skill is completly useless.

to:

* UselessUsefulNonCombatAbilities: The engineer skill is still present in the mod but, because the player is himself unable to set lay siege to towns and manage fiefs, the skill is completly useless.



* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).

to:

* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start starts - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).
22nd Oct '14 2:12:57 AM valar55
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It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reachs the level 8, the War of the Ring begins.

to:

It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhûn, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''VideoGame/MountAndBlade'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reachs the reaches level 8, the War of the Ring begins.
22nd Apr '14 1:05:34 AM Turtler
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''The Last Days (of the Third Age of Middle Earth)'' is a GameMod for ''VideoGame/MountAndBlade'' ('''NOT''' ''Warband''), a StrategyGame with tactical action and RPGElements. Its draws its inspiration from ''Literature/TheLordOfTheRings'', especially the books (although some clothings and city appearances come from [[Film/TheLordOfTheRings the movies]]). It puts the player in the middle of the War of the Ring, with a lot of factions, units, and towns.

to:

''The Last Days (of the Third Age of Middle Earth)'' is a GameMod for ''VideoGame/MountAndBlade'' ('''NOT''' ''Warband''), and now Warband, a StrategyGame with tactical action and RPGElements. Its draws its inspiration from ''Literature/TheLordOfTheRings'', especially the books (although some clothings and city appearances come from [[Film/TheLordOfTheRings the movies]]). It puts the player in the middle of the War of the Ring, with a lot of factions, units, and towns.
17th Jan '14 2:02:59 PM Psychopompos007
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Added DiffLines:

* WhatIf: The mod being a wide open sandbox trying to reenact the War of the Ring, deviations from the original are impossible to avoid. They can be quite small (when the war actually start - depending on how long the player character reaches level 8) to major (commanders killed instead of surviving or the opposite, factions wiped, or even a final victory of the Evil).
16th Jan '14 8:40:59 AM fusilcontrafusil
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* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red.

to:

* AlienBlood: Averted. Although Orc blood is described as black in the books, all the blood in the game is red.red because of technical limitations.
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