History VideoGame / TheKingOfFighters

1st Jul '16 12:23:17 AM Beastofprey
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* SpotlightStealingTitle: ''XIV'' has Shun'ei as a new protagonist, but he was put in the background in favor to Kyo.
18th Jun '16 1:30:16 AM Getta
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* SimilarSquad: Teams that are close relationship-wise to Team Japan will have an equivalent for Kyo (the fire user), Benimaru (the "pretty") and Daimon (the tough brawler), such as Team Yagami (Iori, Mature, Vice), Orochi Team (Chris, Shermie, Yashiro) and Team K' (K', Whip/Kula, Maxima).



* SNKBoss: ''Duh...''

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* SNKBoss: ''Duh...''Pretty much almost every boss in each iteration. For this game, though, it's justified as you tend to battle them 3-on-1 and you just need to defeat them once to win.
4th Jun '16 10:34:46 AM Getta
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* VagueAge: The game used to list the ages of characters, but later on the official data lacks it. Most likely have something to do with ComicBookTime and how some characters don't look their stated age.
1st Jun '16 10:10:29 AM Getta
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* CanonForeigner: Quite a number of 'em, going by the spinoff games like the ''EX'' series, ''Maximum Impact'' series, and ''Neowave'', not to mention the manga adaptations having more.
1st Jun '16 9:51:34 AM Getta
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* LatinoIsBrown: A lot of the time, South American characters tend to be brown, from the Brazilian Richard Meyer (in ''Maximum Impact'') to the whole South America Team in ''XIV''.
1st Jun '16 12:07:56 AM Getta
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* OffscreenMomentOfAwesome: Oswald's fight with Shen Woo in their team's ''XI'' ending. WordOfGod says that the fight was left [[CliffHanger open-ended]] because the fans would be disappointed with the final result.
31st May '16 10:52:41 PM Getta
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** One of Rugal's super moves is an overhead stomp. If it connects, he breaks his opponent's neck, crushes them into the ground, and proceeds to '''''[[EverythingsBetterWithSpinning perpetually spin in 360 degrees]] [[ThisIsADrill and drill the opponent in the gut]]'''''. Damage is sub-par, but it's well worth it. This eventually contributed to the [[MemeticMutation You Spin Me Right Round/Rugalspin meme]].

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** One of Rugal's super moves is an overhead stomp. If it connects, he breaks his opponent's neck, crushes them into the ground, and proceeds to '''''[[EverythingsBetterWithSpinning perpetually '''[[EverythingsBetterWithSpinning spin in 360 degrees]] [[ThisIsADrill and drill the opponent in the gut]]'''''.gut]]'''. Damage is sub-par, but it's well worth it. This eventually contributed to the [[MemeticMutation You Spin Me Right Round/Rugalspin meme]].
31st May '16 10:51:53 PM Getta
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* The '''Tales of Ash''' arc, which introduces androgynous French pretty boy Ash Crimson as the new main character. The story involves a sinister plot to capture the powers of the Kusanagi, Yagami, and Kagura clans and use them to [[SealedEvilInACan seize the sealed power of Orochi]], as well as the question of [[EnigmaticMinion just whose side Ash is on]]. It had [[http://snk.wikia.com/wiki/Nona Nona]], [[http://snk.wikia.com/wiki/Falcoon Falcoon]], Shinkiro's unnoficial "successor" [[http://snk.wikia.com/wiki/Hiroaki Hiroaki]] and [[http://snk.wikia.com/wiki/Eisuke_Ogura Eisuke Ogura]] as artists. It also experienced a change of hardware platforms multiple times, the first in-game ArtShift ever, and turmoil in the parent company, but managed to get on UsefulNotes/{{Steam}} in the end.

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* The '''Tales of Ash''' arc, which introduces androgynous French pretty boy Ash Crimson as the new main character. The story involves a sinister plot to capture the powers of the Kusanagi, Yagami, and Kagura clans and use them to [[SealedEvilInACan seize the sealed power of Orochi]], as well as the question of [[EnigmaticMinion just whose side Ash is on]]. The main enemy of this arc is a band of enigmatic people named "Those from the Past". It had [[http://snk.wikia.com/wiki/Nona Nona]], [[http://snk.wikia.com/wiki/Falcoon Falcoon]], Shinkiro's unnoficial "successor" [[http://snk.wikia.com/wiki/Hiroaki Hiroaki]] and [[http://snk.wikia.com/wiki/Eisuke_Ogura Eisuke Ogura]] as artists. It also experienced a change of hardware platforms multiple times, the first in-game ArtShift ever, and turmoil in the parent company, but managed to get on UsefulNotes/{{Steam}} in the end.



* TwoAndAHalfD: ''XIV'' is moving away from dot art sprites to straight 3D models. Previously the only installments of the franchise to use 3D graphics were the ''Maximum Impact'' games (not counting ''XII'' and ''XIII''[='s=] use of 3D graphics as development templates for their character sprites). Unlike those games, however, this game remains a 2D fighting game.

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* TwoAndAHalfD: ''XIV'' is moving away from dot art sprites to straight 3D models. Previously the only installments of the franchise to use 3D graphics were the ''Maximum Impact'' games (not counting ''XII'' and ''XIII''[='s=] use of 3D graphics as development templates for their character sprites). Unlike those games, however, this game remains a 2D fighting game.game gameplay-wise.



* AllMythsAreTrue: They damn well might as be where the ''KOF'' verse is concerned; in fact, it's hard to tell where this ends and OneMythToExplainThemAll begins. Yamata no {{Orochi}}, the legendary serpent dragon of Myth/{{Japanese myth|ology}}, is the progeny of [[Myth/ClassicalMythology Gaia]], the primordial Greek goddess and [[AnthropomorphicPersonification personification of Earth]] by which all was created (this holds true here as well); not only does ''KOF'' lore revolve around a version of the tale of Susanoo, Orochi, and Kushinada-hime (with the Kusanagi, Yasakani, and Yata clans--the bearers of the [[TheImperialRegalia Three Sacred Treasures]], the Imperial Regalia of Japan imparted by the Shinto sun goddess Amaterasu--in the place of Amaterasu's brother Susanoo), but Orochi is her earthly agent and enforcer, and a KnightTemplar at that (Gaia, [[CrypticBackgroundReference for all intents and purposes]], is TheGhost, having yet to directly appear in any form, so whether she's a {{Neglectful Precursor|s}}, an [[HeWhoMustNotBeSeen unseen]] BigGood, {{benevolent|Precursors}} but mysteriously absent/inactive [[GodsHandsAreTied for]] [[TheGodsMustBeLazy reasons]] [[GoodIsImpotent unknown]], or [[HaveYouSeenMyGod just plain missing]] is up in the air). That blurb is from ''KOF alone''; [[ContinuityCreep including the other SNK series implied to be connected to this one infinitely complicates things]]. [[VideoGame/PsychoSoldier Athena Asamiya]] is the reincarnation of [[VideoGame/{{Athena}} Princess Athena]], SNK's interpretation of the Greek goddess (whose great-grandmother is the aforementioned Gaia); Athena lives in the Kingdom of Victory, which has alternatively been referred to as Olympus, the Elysium World, and even [[Literature/TheBible Heaven]], is aided by an unnamed [[OurTitansAreDifferent Titaness]], uses items and weapons pertaining to other figures in classical mythology, and her game's BigBad is an evil emperor modeled after Cerberus whose name is [[Literature/TheDivineComedy Dante]]. In the sequel, ''Athena: Full Throttle'', Athena is instead joined by her dutiful maid Helene, who is loosely based off of [[Literature/TheTrojanCycle Helen of Troy]]. To twist the knife further, she explicitly resides in Heaven in ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', serving as the realm's guardian; her superior is a deity known as "Lord" and he is ''clearly'' the Judeo-Christian {{God}}. [[VideoGame/ArtOfFighting Eiji Kisaragi]]'s ancestor Zantetsu is from [[VideoGame/TheLastBlade a series]] featuring the Four Gods of Myth/{{Chinese mythology}} (with the Yellow Dragon of its respective Japanese counterpart myth joining them in ''[=LB2=]'') and their human avatars who must guard over [[{{Hellgate}} Hell's Gate]]. If [[VideoGame/FatalFury Kim Kaphwan]] is descended from [[VideoGame/SamuraiShodown Kim Rae-Hyeong]], then that opens up [[FantasyKitchenSink an entirely different bag of supernatural occurrences]], such as Nakoruru, an Ainu priestess who fights on the behalf of MotherNature (most likely one in the same with Gaia) and eventually [[spoiler:[[AscendToAHigherPlaneOfExistence becomes one with nature]]]] and later even ''entered'' the KOF canon present timeline, and various other demons of Makai (which may link right back into ''The Last Blade'', ''[=SamSho=]''[='s=] {{spiritual|Successor}} and probable historical successor). On another front, the notion of IfJesusThenAliens has already been killed in cold blood thanks to the Zoan in ''Maximum Impact'', whose known members (Alba, Soiree, Luise, Jivatma, and Judeim) are outed as having extraterrestrial origins in ''[=MI2=]''. And let's not even get started on the [[VideoGame/MetalSlug Mars People]]. Confused? You should be.

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* AllMythsAreTrue: They damn well might as be where the ''KOF'' verse is concerned; in fact, it's hard to tell where this ends and OneMythToExplainThemAll begins. Yamata no {{Orochi}}, From the legendary serpent dragon of Myth/{{Japanese myth|ology}}, is the progeny of [[Myth/ClassicalMythology Gaia]], the primordial Greek goddess and [[AnthropomorphicPersonification personification of Earth]] by which all was created (this holds true here as well); not only does ''KOF'' lore revolve around a version of alone, it plays heavily with the tale of Susanoo, Orochi, Japanese myth, with Orochi and Kushinada-hime (with the Kusanagi, Yasakani, and Yata clans--the bearers of the [[TheImperialRegalia Three Sacred Treasures]], the three Imperial Regalia of Japan imparted by the Shinto sun goddess Amaterasu--in the place of Amaterasu's brother Susanoo), but Japan; however, Orochi is her earthly agent said to be the progeny of Gaia of Greek myth, and enforcer, and a KnightTemplar at that (Gaia, [[CrypticBackgroundReference for all intents and purposes]], apparently is TheGhost, having yet to directly appear the self-proclaimed "enforcer of Gaia's will". Gaia herself has never appeared in any form, so whether she's a {{Neglectful Precursor|s}}, an [[HeWhoMustNotBeSeen unseen]] BigGood, {{benevolent|Precursors}} but mysteriously absent/inactive [[GodsHandsAreTied for]] [[TheGodsMustBeLazy reasons]] [[GoodIsImpotent unknown]], shape or [[HaveYouSeenMyGod just plain missing]] is up in form. From the air). That blurb is from ''KOF alone''; [[ContinuityCreep including the other SNK series implied to be connected to this one infinitely complicates things]]. [[VideoGame/PsychoSoldier Athena Asamiya]] is outside KOF that appears here, there's the reincarnation of [[VideoGame/{{Athena}} Princess Athena]], SNK's interpretation of the Greek goddess (whose great-grandmother is the aforementioned Gaia); Athena lives in the Kingdom of Victory, which has alternatively been referred to as Olympus, the Elysium World, stuff from VideoGame/{{Athena}}, Videogame/SamuraiShodown, and even [[Literature/TheBible Heaven]], is aided by an unnamed [[OurTitansAreDifferent Titaness]], uses items (indirectly) Videogame/LastBlade, with their own myths and weapons pertaining to other figures in classical mythology, and her game's BigBad is an evil emperor modeled after Cerberus whose name is [[Literature/TheDivineComedy Dante]]. In the sequel, ''Athena: Full Throttle'', Athena is instead joined by her dutiful maid Helene, who is loosely based off of [[Literature/TheTrojanCycle Helen of Troy]]. To twist the knife further, she explicitly resides in Heaven in lores. If you count ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', serving as the realm's guardian; her superior is a deity known as "Lord" and he is ''clearly'' the Judeo-Christian {{God}}. [[VideoGame/ArtOfFighting Eiji Kisaragi]]'s ancestor Zantetsu is from [[VideoGame/TheLastBlade a series]] featuring the Four Gods of Myth/{{Chinese mythology}} (with the Yellow Dragon of its respective Japanese counterpart myth joining them in ''[=LB2=]'') and their human avatars who must guard over [[{{Hellgate}} Hell's Gate]]. If [[VideoGame/FatalFury Kim Kaphwan]] is descended from [[VideoGame/SamuraiShodown Kim Rae-Hyeong]], then that opens up [[FantasyKitchenSink an entirely different bag of supernatural occurrences]], such as Nakoruru, an Ainu priestess who fights on the behalf of MotherNature (most likely one in the same with Gaia) and eventually [[spoiler:[[AscendToAHigherPlaneOfExistence becomes one with nature]]]] and later even ''entered'' the KOF canon present timeline, and various other demons of Makai (which may link right back into ''The Last Blade'', ''[=SamSho=]''[='s=] {{spiritual|Successor}} and probable historical successor). On another front, the notion of IfJesusThenAliens has already been killed in cold blood thanks to the Zoan in ''Maximum Impact'', whose known members (Alba, Soiree, Luise, Jivatma, and Judeim) are outed as having extraterrestrial origins in ''[=MI2=]''. And let's not even get started on the [[VideoGame/MetalSlug Mars People]]. Confused? You should be.People]] also exists in the verse.



-->"'''''WINNERRRRRRR!!!'''''"

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-->"'''''WINNERRRRRRR!!!'''''"-->"'''WINNERRRRRRR!!!'''"



* BadassCrew: Most of the (earlier) teams fit this bill (i.e. Team Japan, ''Art of Fighting'' Team, ''Fatal Fury'' Team, ''Ikari'' Team, etc.), as many of them are [[BadassFamily family members]] and [[HeterosexualLifePartners close friends]] who have known each other for a good deal of time and decide to team up. More recent examples would include Team Korea and the K' Team. At this point, most of these teams have at least two or three characters that function as TrueCompanions.

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* BadassCrew: Most of the (earlier) teams fit this bill (i.e. Team Japan, ''Art of Fighting'' Team, ''Fatal Fury'' Team, ''Ikari'' Team, etc.), as many of them are [[BadassFamily family members]] and [[HeterosexualLifePartners close friends]] who have known each other for a good deal of time and decide to team up. More recent examples would include Women Fighters Team Korea and the K' Team. At this point, most of these teams have at least two or three characters that function as TrueCompanions.



* BattleTrophy: Rugal Bernstein: it's revealed in his debut game that he preserves the bodies of the countless martial artists he's defeated over the years by subjecting them to a grisly liquid metal bath, making them ''living trophies''.

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* BattleTrophy: Rugal Bernstein: it's revealed in his debut game that he preserves the bodies of the countless martial artists he's defeated over the years by subjecting them to [[WaxMuseumMorgue a grisly liquid metal bath, bath]], making them ''living trophies''.



* CharacterRosterGlobalWarming: As far as {{Mighty Glacier}}s go, the series started with Ralf, Clark, and Chang. It took them about six years to add Maxima, a year to add Seth, three years to add Tizoc, and about another six to add Raiden.
* CharlesAtlasSuperpower: Partially averted, as many characters have incredible strength and powers due to their bloodlines. On the other hand, others are powerful simply because they trained.
* CherryTapping: In XIII, if you defeat an opponent with a weak punch / kick, they will have an alternate defeat animation wherein they would fall to their knees.

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* CharacterRosterGlobalWarming: As far as {{Mighty Glacier}}s go, the series started with Daimon, Ralf, Clark, and Chang. It took them about six years to add Maxima, a year to add Seth, three years to add Tizoc, and about another six to add Raiden.
Raiden, and yet another six (or seven) to add King of Dinosaurs.
* CharlesAtlasSuperpower: Partially averted, as many characters have incredible strength and powers due to their bloodlines. On Many of the other hand, others fighters are powerful simply because they trained.
* CherryTapping: In XIII, ''2003'' onward, if you defeat an opponent with a weak punch / kick, they will have an alternate defeat animation wherein they would fall to their knees.



* CommutingOnABus: Due to rotating [[TheProtagonist protagonist]] duties, the main heroes of each StoryArc are bumped down a few notches in plotline importance to make way for the next guy, whom the task of wrapping up the new saga falls to. The old guard still contributes to the overarching story (for example, K' and his team fight Mukai in ''2003'' and the Three Sacred Treasures remain pivotal players throughout the Tales of Ash), just not as heavily as back when they were the headliners.



* CriticalHitClass: Shingo's attacks have a higher chance of being critical than any other character on the game (with the possible exception of the [[SNKBoss bosses]]).

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* CriticalHitClass: Shingo's Shingo has this as his gimmick, where his attacks have can sometimes deal "critical" damage and cause more hitstun. In 2003 and XI, it's instead just limited to his Dokugami Mikansei special, which can sometimes release a higher chance of being critical than any other character on the game (with the possible exception of the [[SNKBoss bosses]]).tiny spark that makes it deal much more damage (equivalent to an LDM when it's used as a counter hit).



** ... but that's not the case with Vice and Mature, who not only appeared in ''[='98=]'' and ''2002'', but also ''XIII'' [[note]][[DontExplainTheJoke which is actually a canonical installment]][[/note]] as full-fledged members of Iori's team [[spoiler:only for the duo to fade into darkness again after they become champions.]]

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** ... but that's not the case with Vice and Mature, who not only appeared in ''[='98=]'' and ''2002'', but also ''XIII'' [[note]][[DontExplainTheJoke which is actually a canonical installment]][[/note]] as full-fledged members of Iori's team [[spoiler:only for the duo to fade into darkness again after they become champions.]]]], and again in ''XIV''.



** Due to rotating [[TheProtagonist protagonist]] duties, the main heroes of each StoryArc are bumped down a few notches in plotline importance to make way for the next guy, whom the task of wrapping up the new saga falls to. The old guard still contributes to the overarching story (for example, K' and his team fight Mukai in ''2003'' and the Three Sacred Treasures remain pivotal players throughout the Tales of Ash), just not as heavily as back when they were the headliners.



** The exact Moe-ness of Athena also varies from game to game due to different artists.



** Clark and Ralf used to be basically the exact same character; little more than headswaps. Over time, they evolved to the point it was downright bizarre to think they were ever similar ([[RedOniBlueOni Ralf likes to punch things, Clark tosses you around]]). Fan reaction was '''''extremely''''' negative when Clark was brought back to the rank of "[[PaletteSwap Ralf 2]]" in ''XII''.

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** Clark and Ralf used to be basically the exact same character; little more than headswaps. Over time, they evolved to the point it was downright bizarre to think they were ever similar ([[RedOniBlueOni Ralf likes to punch things, Clark tosses you around]]). Fan reaction was '''''extremely''''' '''extremely''' negative when Clark was brought back to the rank of "[[PaletteSwap Ralf 2]]" in ''XII''.''XII''. This has since been rectified in ''XIV'' where Clark gets more of his grabs back.



** "NESTS Kyo" is Kyo in his ''KOF '99'' outfit with his signature "rekka" moveset from ''[='96=]'' to ''XI''. He loses his aerial Orochinagi DM but reclaims his Mu Shiki DM. His Neomax "Totsuka" is a whole new move involving a charging fire punch that causes a gigantic explosion.

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** "NESTS "NESTS-style Kyo" is Kyo in his ''KOF '99'' outfit with his signature "rekka" moveset from ''[='96=]'' to ''XI''.''[='98=]''. He loses his aerial Orochinagi DM but reclaims his Mu Shiki DM. His Neomax "Totsuka" is a whole new move involving a charging fire punch that causes a gigantic explosion.



* DreamMatchGame: ''KOF '98'' was the {{Trope Namer|s}}, featuring every character from the Orochi Saga including the ones that were meant to be dead, such as Vice, Mature, the New Faces Team, and Rugal (including a buffed version of his Omega form). Some characters such as the Boss Team from ''[='96=]'' and the other two bosses didn't make the cut... until ''[[UpdatedRerelease '98: Ultimate Match]]'', which re-added Eiji, Kasumi, Geese (and gave him a toned down Nightmare mode as his EX moveset), Krauser, Mr. Big, Orochi Iori, Orochi Leona, Goenitz, and Orochi, as well as a few new EX versions of various other characters, some new stages and familiar music from previous SNK games.
** ''2002'' is one for the NESTS saga as well, including bringing back the ''[='97=]'' New Faces Team and Rugal as well as introducing Kusanagi... who was essentially another Kyo clone with Kyo's classic moveset from ''[='94=]'' to ''[='98=]''. Then came ''[[UpdatedRerelease 2002: Unlimited Match]]'' which brought back ''everyone else that didn't get in'', making for a HUGE cast of characters. Including the previous NESTS bosses, AND Goenitz and Geese from the [=PS2=] port of ''2002''. Oh, and they gave Geese his Nightmare form back, and ''buffed it beyond belief''. Only Orochi Iori didn't make it in from the [=PS2=] port, though his sprites were found in the game's coding by hackers.
** ''Neowave'' is essentially an alternate ''2002'' as it too has no plot. It does swap out some characters and re-insert King and Shingo, as well as bringing back Jhun Hoon and Saisyu Kusanagi, and as a strange inclusion, has Geese Howard as its final boss... or rather, his younger self from ''VideoGame/ArtOfFighting 2''. The [=PS2=] version re-added certain ''2002'' characters such as Angel and Rugal.



* EvenEvilHasLovedOnes: [[spoiler: The Four Heavenly Kings of Orochi, minus Goentiz, genuinely seem to care about one another. They drop the menacing act during their special intros with each other even in their alternate personas, and while Yashiro isn't averse to killing the other 2 to revive Orochi, he's apologetic about it and immediately kills himself afterward as an offering, too.]]

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* EvenEvilHasLovedOnes: [[spoiler: The Four Heavenly Kings of Orochi, minus Goentiz, genuinely seem to care about one another. They drop the menacing act during their special intros with each other even in their alternate personas, and while Yashiro isn't averse to killing the other 2 to revive Orochi, he's apologetic about it and immediately kills himself afterward as an offering, too. This is also partly why Gaidel chose not to be involved with the Orochi business anymore, and Vice and Mature also shows some concern for Iori.]]



** The Hizoku clan is divided up into four subgroups, with the best assassins and leaders of those groups collectively known as The Four Devas ([[VideoGame/StreetFighterII not those ones]]). Three of the Devas are [=NPCs=] who primarily appear around Lin, but the fourth was Ron, father of Duo Lon and Xiao Lon, who formerly served as the head of the entire clan until he betrayed them to lend his services to NESTS.

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** The Hizoku clan is divided up into four subgroups, with the best assassins and leaders of those groups collectively known as The Four Devas ([[VideoGame/StreetFighterII not those ones]]). Three of the Devas are [=NPCs=] who primarily appear around Lin, but the fourth was Ron, father of Duo Lon and Xiao Lon, who formerly served as the head of the entire clan until he betrayed them to lend his services to NESTS.NESTS (and the fourth position is covered by Lin afterwards).



* GrappleMove: Pretty much a staple. Everyone has their normal grab moves, while a few characters have command grabs; a few characters are the designated "grapplers" such as Clark, Daimon and Vice.



* TheImperialRegalia: Treasures of Amaterasu make up a major part of the plot of the the latest story arc.

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* TheImperialRegalia: Treasures of Amaterasu make up a major part of the plot of the Orochi Saga as well as the latest story arc.Tales of Ash.



* JigglePhysics: Many of the more buxom female characters' chests jiggle, but Mai Shiranui [[{{Gainaxing}} takes it to the next level]].

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* JigglePhysics: Many of the more buxom female characters' chests jiggle, but Mai Shiranui [[{{Gainaxing}} [[UpToEleven takes it to the next level]].level]].
* LagCancel: As expected from a FightingGame, this game generally allows the chain of normal attacks -> command normals -> special attacks -> [[LimitBreak Desperation Moves]] -> "Final" Desperation Moves where available. Later games also allow "Drive cancels", i.e cancelling a special attack to another; this requires emptying a certain gauge to perform, and characters are able to enter "Hyper Drive mode" where you can do more Drive Cancels in a combo easily (though often with the tradeoff of being unable to gain meter when it's active).



** A lot of the villains tend to be hammy as well, notably Rugal and Igniz.



* NumberedSequels: Until recently, all of the games had the "''The King of Fighters''" title, followed by the year the game was released. This tradition stopped with the release of ''XI'', which was released two years after ''2003''. There is also a bit of confusion about this, since ''KOF: Maximum Impact 2'' was titled "''The King of Fighters 2006''" in North America.

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* NumberedSequels: Until recently, all of the games had the "''The King of Fighters''" title, followed by the year the game was released. This tradition stopped changed (but not stopped) with the release of ''XI'', which was released two years after ''2003''. There is also a bit of confusion about this, since ''KOF: Maximum Impact 2'' was titled "''The King of Fighters 2006''" in North America.



** Many Tales of Ash-introduced characters (save for Tung, and he really only comes in XI's console release without any bearing to the plot) don't come back in ''XIV''.



* SituationalDamageAttack: In ''King of Fighters XIII'', [[VideoGame/FatalFury Raiden]] has a move known as the Super Drop Kick, a ChargedAttack that gets stronger every 4 seconds you charge it.

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** Sometimes Ryo and Yuri also go in the same team depending on the year.
* SituationalDamageAttack: In ''King of Fighters XIII'', ''XIII'', [[VideoGame/FatalFury Raiden]] has a move known as the Super Drop Kick, a ChargedAttack that gets stronger every 4 seconds you charge it.



** And on top of all of that, it looks as though KOF XIV is starting up the Dragon Power arc, a story that SNK's been hinting at for over ''16 years.'' While it's too early to say, you're probably going to get the most out of it if you've watched all of the Psycho Solders' endings from 99 up to XIV, as well as anything to do Lin, Duo Lon, or other members of the Hokuzo, as they've all got something to do with the Dragon Power. And never mind anything else that SNK might decide to tie into it...

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** And on top of all of that, it looks as though KOF XIV is starting up the Dragon Power arc, a story that SNK's been hinting at for over ''16 years.'' While it's too early to say, you're probably going to get the most out of it if you've watched all of the Psycho Solders' endings from 99 up to XIV, as well as anything to do Lin, Duo Lon, or other members of the Hokuzo, Hizoku, as they've all got something to do with the Dragon Power. And never mind anything else that SNK might decide to tie into it...



* SubmarinePirates: The Lillien Knights.

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* SubmarinePirates: The Lillien Knights.Knights, B. Jenet's band of pirates, goes around with a submarine.



* VideoGameLongRunners: "It all began in ''[='94=]''..." All joking aside, the series includes thirteen titles (not including {{Updated Rerelease}}s like ''[='98 Ultimate Match=]'', ''2002: Unlimited Match'', and ''Neowave''), with several portable [[SpinOff spin-offs]], ''four'' [[AlternateContinuity separate continuities]] (''Maximum Impact'', ''EX'', ''R'', ''Days of Memories''; each with a minimum of two games apiece), and various other titles like the RPG-styled ''KOF: Kyo'' and pachinko slot games. ''The King of Fighters XIII'' is currently the latest game.

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* VideoGameLongRunners: "It all began in ''[='94=]''..." All joking aside, the series includes thirteen titles (not including {{Updated Rerelease}}s like ''[='98 Ultimate Match=]'', ''2002: Unlimited Match'', and ''Neowave''), with several portable [[SpinOff spin-offs]], ''four'' [[AlternateContinuity separate continuities]] (''Maximum Impact'', ''EX'', ''R'', ''Days of Memories''; each with a minimum of two games apiece), and various other titles like the RPG-styled ''KOF: Kyo'' and pachinko slot games. ''The King of Fighters XIII'' XIV'' is currently the latest game.



* WhamEpisode: ''XIII''.

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** Also the case for the Boss Team in ''95'', Outlaw Team for ''97'' and ''03'', and (likely) Team Southtown and Villains Team in ''XIV'', again if you play as them.
* WhamEpisode: ''XIII''.''XIII'', considering its ending.
19th May '16 4:55:48 AM SolidSonicTH
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** The ''Maximum Impact'' series has its own Dream Match in the form of ''Regulation A'', which also restores the 3 vs. 3 traditional ''King of Fighters'' team format (however there aren't any designated teams like in the proper series).
8th May '16 11:19:46 AM AndyLA
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* NoEnding: Usually in the case of characters added to home ports of games (who usually receive [[AWinnerIsYou some sort of congratulatory artwork in place of an actual ending]]), as well as all the hidden characters in ''Maximum Impact 2''. In either case, this usually also results in no character-specific prologues and cutscenes for the sub-boss and boss.



* NumberedSequels: Until recently, all of the games had the "''The King of Fighters''" title, followed by the year the game was released. This tradition stopped with the release of ''XI'', which was released two years after ''2003''. There is also a bit of confusion about this, since ''KOF: Maximum Impact 2'' was entitled "''The King of Fighters 2006''" in North America.

to:

* NumberedSequels: Until recently, all of the games had the "''The King of Fighters''" title, followed by the year the game was released. This tradition stopped with the release of ''XI'', which was released two years after ''2003''. There is also a bit of confusion about this, since ''KOF: Maximum Impact 2'' was entitled titled "''The King of Fighters 2006''" in North America.



* OddballInTheSeries: It seems that this title would originally go to ''2001'' with its bizarre spin on the [[AssistCharacter Striker System]] (your team can go anywhere from all four characters to only one member with three Strikers), the low-quality, highly-repetitive, techno-style music that lasts for all of 30 seconds, its lukewarm conclusion to an already controversial saga, and (most of all) [[SNKBoss "lovable" Igniz]], one of ''the'' cheapest bastards in fighting game history (to put this into perspective, ''he'' was the former posterboy for SNKBoss), but you could make a case for the [[ObviousBeta bare bones]] ''XII'' too.

to:

* OddballInTheSeries: It seems that this title would originally go to ''2001'' with its bizarre spin on the [[AssistCharacter Striker System]] (your team can go anywhere from all four characters to only one member with three Strikers), the low-quality, highly-repetitive, techno-style music that lasts for all of 30 seconds, its lukewarm conclusion to an already controversial saga, and (most of all) [[SNKBoss "lovable" Igniz]], one of ''the'' cheapest bastards in fighting game history (to put this into perspective, ''he'' was the former posterboy for SNKBoss), but you could make a case for the [[ObviousBeta bare bones]] bare-bones]] ''XII'' too.



* QuestForIdentity: The focal point of the NESTS Team storyline in ''2001''.[[spoiler:[[{{Freakout}} The results aren't pretty]], [[GoneHorriblyRight specially for Igniz.]]]]

to:

* QuestForIdentity: The focal point of the NESTS Team storyline in ''2001''.[[spoiler:[[{{Freakout}} The results aren't pretty]], [[GoneHorriblyRight specially especially for Igniz.]]]]



** ''[='97=]'', ''2001'', and ''2002'' had the New Faces and NESTS teams. ''Especially 2002''.

to:

** ''[='97=]'', ''2001'', and ''2002'' had the New Faces and NESTS teams. ''Especially 2002''.Especially ''2002''.


Added DiffLines:

* AWinnerIsYou: Usually in the case of characters added to home ports of games (who usually receive [[AWinnerIsYou some sort of congratulatory artwork in place of an actual ending]]), as well as all the hidden characters in ''Maximum Impact 2''. In either case, this usually also results in no character-specific prologues and cutscenes for the sub-boss and boss. This is also the standard for the dream match editions - since there's no plot, there's no need for a full-fledged ending.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheKingOfFighters